The AT Tripod is a static defensive turret that can launch wire-guided anti-tank missiles.
It can launch TOW missiles at a rate of one every 8 seconds (~ 7 rounds per minute).[A1CfgW 3][Formula 1] The launcher's sight has variable zoom optics (minimum zoom of 0.625x[A1CfgV 1][Formula 2], maximum of 1.81x zoom[A1CfgV 2][Formula 3]) and comes pre-loaded with a single missile. An additional five missiles are available in reserve, providing a total of six missiles per launcher.[A1CfgV 3]
The seekers on the AT Tripod's TOW missiles are exclusively wire-guided and cannot lock onto targets autonomously.[A1CfgA 1] They can be manually controlled up to a maximum distance of 8,000 metres.[A1CfgA 2]
The AT Tripod's mount allows for the launcher to be freely rotated in any direction horizontally.[A1CfgV 4][A1CfgV 5] Vertical rotation allows for a maximum elevation of up to 70 degrees[A1CfgV 6] and a depression of just 10 degrees.[A1CfgV 7]
Utilises SACLOS for guidance.[A1CfgA 1] Can be manually controlled up to a maximum distance of 8,000 metres.[A1CfgA 2]
TOW missiles are launched with an initial velocity of 8 m/s[A1CfgM 2] and require a further 2.5 seconds of flight time[A1CfgA 7] to attain a maximum speed of 360 m/s.[A1CfgA 6] The missiles utilise a high-explosive anti-tank (HEAT) warhead that has a blast radius of 2 metres.[A1CfgA 5]
Trivia[]
The AT Tripod was not originally available at release and was only added after Patch 1.14 (alongside the introduction of the Warfare game mode).[1]
It is strangely shared with the SLA despite clearly being an American-made weapon.
Although its TOW missiles have a maximum range of 8,000 metres, it is usually not possible to hit targets at this distance due to technical limitations with wire-guided projectiles. Once the missile flies beyond ~ 2,000 metres, it can behave erratically to the point that it can no longer be controlled properly.
Gallery[]
ArmA 2[]
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The BGM-71 TOW is an American anti-tank guided missile. TOW stands for "Tube-launched Optically-tracked Wire-to-command-Link." The TOW is able to penetrate up to 1m of armor, with an effective range of 3.750m.
Returning from Armed Assault, ArmA 2's iteration of the TOW is now exclusively utilised by BLUFOR factions.
Like its previous incarnation, TOW launchers come pre-loaded with one missile and have access to a further five spares (for a combined total of six TOWs).[A2CfgV 1] ArmA 2's TOW launcher still launches missiles at a rate of one every 8 seconds (~ 7 RPM).[A2CfgW 3][Formula 4] The main differences are that its TOW missiles are now fired with a greater initial velocity of 55.16 m/s instead[A2CfgM 2], and that the launcher's sight provides the user with the ability to better spot enemy targets now that it has access to thermal vision.[A2CfgV 2][A2CfgV 3]
However, ArmA 2's TOW missiles are also slightly downgraded. For example, their warheads are much weaker (~ 30% reduction in base damage) and can only attain a maximum in-flight speed of 296 m/s.[A2CfgA 1] Manoeuvrability[A2CfgA 2][A2CfgA 3] and maximum control ranges have also been reduced (3,750 metres as opposed to 8,000).[A2CfgA 4] These changes makes it harder to control at its max speed and also means that the launcher's attack range has been sharply cut.
The TOW's tripod can be freely rotated in either direction horizontally.[A2CfgV 4][A2CfgV 5] Vertical rotation remains locked to a maximum elevation of 70 degrees[A2CfgV 6] and a depression of just 10 degrees.[A2CfgV 7]
SACLOS-guided missile.[A2CfgA 8] Can be manually controlled up to a maximum distance of 3,750 metres.[A2CfgA 4]
TOW missiles are launched with an initial velocity of 55.16 m/s[A2CfgM 2] and take a further 1.45 seconds[A2CfgA 9] to reach a top in-flight speed of 296 m/s.[A2CfgA 1] The missile utilises a high-explosive anti-tank (HEAT) warhead that has a blast radius of only 1.2 metres.[A2CfgA 7]
Trivia[]
The TOW initially lacked the ability to use thermal optics and was only granted this capability after the release of the Operation Arrowhead expansion pack.
In stark contrast to how they functioned previously in Armed Assault, ArmA 2's TOW missiles were originally able to lock onto vehicles via infrared. This was eventually corrected with the latest Steam version patches (as part of the Community Configuration Project).[4]
Just like in Armed Assault, even though the TOW's missiles are theoretically capable of hitting targets at its maximum range, this is usually not feasible in regular gameplay due to bugs with manually guided projectiles beyond 2,000 metres.
↑The AT Tripod actually uses a 6-round missile "magazine" but due to its imposed firing delay, only one missile can be loaded into the tube and fired at a time (thereby restricting it to a "capacity" of only one missile).
↑ 2.02.1Dexterity is defined within the weapon's config but it does not apply since the TOW is a static turret.
↑The TOW actually uses a 6-round missile "magazine" but due to its imposed firing delay, only one missile can be loaded into the tube and fired at a time (thereby restricting it to a "capacity" of only one missile).