NOTE: This article is about the static TOW launcher featured in ArmA: Armed Assault/ArmA 2. For other similarly named articles, you may wish to use the following links instead:
|
« | The BGM-71 TOW is an American anti-tank guided missile. TOW stands for "Tube-launched Optically-tracked Wire-to-command-Link." The TOW is able to penetrate up to 1m of armor, with an effective range of 3.750m. Armoury Description
|
» |
TOW | |
![]() | |
Faction | ![]() ![]() |
Type | Static Anti-Tank Missile Launcher |
Diameter | 152 mm |
Magazine capacity |
1 |
Variants | None |
Games |
The TOW is an anti-tank missile launcher used by both the U.S. Marines and U.S. Army forces in ArmA 2.
Overview
The TOW is a defensive, anti-tank turret that can launch missiles via infrared or wire-guidance.
It can launch BGM-71E TOW missiles at a rate of one every 8 seconds (~ 7 rounds per minute). The launcher's sight has variable zoom optics and can toggle either normal day or a black-hot/white-hot thermal vision mode.
All TOW launchers come pre-loaded with one missile and have access to a further five spares (for a combined total of six TOWs).
The missile seekers can be set to autonomous guidance or wire-guidance; in the case of the latter, missiles can be controlled up to a maximum distance of 3,750 metres. However for autonomous guidance, they are capable of locking onto targets at a maximum of 4,000 metres instead.
Munitions
Static TOW launchers can only fire one type of ordnance:
Damage type | Base damage value |
---|---|
High-Explosive / Kinetic | 850 |
TOW missiles are launched with an initial velocity of 55.16 m/s and take a further 1.45 seconds to reach a top in-flight speed of 329 m/s. The missiles utilise a high-explosive anti-tank (HEAT) warhead that has a blast radius of 2 metres.
Trivia
- The TOW initially lacked the ability to use thermal optics and was only granted this capability after the release of the Operation Arrowhead expansion pack.
- For unknown reasons, in-game TOW missiles are depicted with the ability to lock-on via infrared. In reality, the BGM-71 (not even the in-game "E" model) is exclusively wire-guided.
- Although static TOW launchers were actually featured first in Armed Assault, they were not available outside of the Warfare game mode and could only be placed via the mission editor.
Gallery
External links
See also
Static weapons of comparable role and configuration
- Metis AT-13 (Russian Armed Forces/Takistani Army counterpart)
- Static Titan Launcher (NATO/CSAT/AAF counterpart, ArmA 3 only)
![]() | |
---|---|
Handguns | M1911 .45 • M9 9 mm |
Submachine guns | MP5 9 mm |
Shotguns | M1014 |
Carbines | M4A1 5.56 mm (M4A1 M203) |
Assault rifles | M16A4 5.56 mm (M16A4 M203) |
Designated marksman rifles | DMR 7.62 mm • Mk12 SPR 5.56 mm |
Sniper rifles | M107 .50 • M24 7.62 mm (M40A3) |
Squad automatic weapons | M249 SAW 5.56 mm |
Machineguns | Mk 48 Mod 0 7.62 mm • M240 7.62 mm |
Launchers | FGM-148 Javelin • FIM-92F Stinger • M136 • SMAW |
Static | M2 • M252 • Mk19 • M119A1 • Searchlight • Stinger • TOW |
(Parenthesis) denote variants. |
![]() | |
---|---|
Handguns | G17 9 mm • M1911 .45 • M9 9 mm |
Submachine guns | PDW 9 mm |
Shotguns | M1014 |
Carbines | Mk16 CQC 5.56 mm |
Assault rifles | SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) |
Designated marksman rifles | M14 7.62 mm • Mk17 Sniper 7.62 mm |
Sniper rifles | M107 .50 • M110 7.62 mm • M24 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm |
Machineguns | Mk 48 Mod 0 7.62 mm • M240 7.62 mm |
Grenade launchers | M32 • Mk13 |
Launchers | FGM-148 Javelin • FIM-92F Stinger • M136 • MAAWS |
Static | M2 • M252 • Mk19 • M119A1 • Searchlight • Stinger • TOW |
(Parenthesis) denote variants. Operation Arrowhead |