The TRG-21 is a bullpup assault rifle used by the FIA. It features an ergonomical design that supports accurate fire in harsh conditions. TRG-21 is lightweight, ambidextrous, easily serviceable and compatible with a large number of accessories. TRG-21 EGLM is mounted with an enhanced grenade launching module. A carbine variant is labeled TRG-20. Compared to TRG-21, it features a short barrel better suited for close quarters combat situations.
A general-purpose assault rifle, the TRG-21 is suitable for use in close quarters thanks to its bullpup configuration.[CfgWp 5] Compared to the AAF'sMk20 bullpup, it boasts a greater effective firing range thanks to its slightly higher muzzle velocity. Although its ROF is less than that of the Mk20, it is lighter to carry by 13% in comparison (70 "mass" versus the Mk20's weight of 80 "mass")[CfgWp 3] and is significantly more accurate (0.00087 rad[CfgWp 2] versus the Mk20's 0.00116 rad[CfgWp 12]).
As a matter of fact, the TRG-21's dispersion values are on par with that of the 6.5 mm-chambered MX.[CfgWp 13] Though this accuracy advantage is negligible at distances below 300 metres, there will be a difference at distances of 400 metres or greater since the Mk20's increased bullet spread makes missing shots or hitting the wrong body part more likely.
However, one drawback that the TRG-21 shares in common with the Mk20 is its usage of 5.56 mm ammunition. Whilst 5.56 mm is still viable in close quarters and medium ranges since damage drop off isn't a factor at these distances, the same cannot be said for targets at ranges of 400 metres and greater who are wearing heavy plate carriers and/or armoured uniforms. Due to the 5.56 mm round's higher air drag[CfgAm 1], it loses energy much more quickly compared to the likes of the MX's 6.5 mm cartridge.[CfgAm 2]
Fortunately, the TRG-21's high muzzle velocity does help to compensate for this range drawback (albeit just slightly).[CfgWp 8] For instance, at distances of ~ 400 metres, the Mk20 will need at least ~ 6-7 direct hits to the chest to land a killing blow (assuming no shots miss due to the Mk20's poor accuracy). The TRG-21 on the other hand, can consistently kill with just 6 shots to any part of the torso.
The TRG-21 EGLM is a modified version of the baseline TRG-21 rifle that has an underbarrel grenade launcher attached.
The EGLM grenade launcher can load and fire a variety of 40 mm grenade rounds, ranging from lethal high-explosive (HE) to less-than-lethal (LTL) flares and non-lethal smoke shells.[CfgWp 21][CfgWp 22] The EGLM has a red dot reflex sight that can be zeroed up to a maximum of 400 metres.[CfgWp 23]
Due to the UGL's addition, the TRG-21 EGLM is 25% heavier than its parent rifle[CfgWp 16] and also has a slightly increased inertia penalty of 0.5 rather than 0.4.[CfgWp 19] It should also be noted that unlike the Mk20 EGLM, the TRG-21 EGLM's barrel remains unchanged and still has the same muzzle velocity of 920 m/s.[CfgWp 24]
The TRG-21's ironsights can be zeroed starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 25] By default, it is set to a zeroing of 200 metres.[CfgWp 26] Both the front and rear sight are illuminated; the front sight post features an illuminated dot while the rear sight has strips on all four sides of the ring. They emit a pale green glow in daytime but appear brighter under low-light conditions.
If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the TRG-21 will allow for an absolute maximum zeroing of 800 metres.[CfgWp 27]
Ironsights on the TRG-21 EGLM can be zeroed starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 28] By default, it is set to a zeroing of 200 metres.[CfgWp 29] Both the front and rear sight are illuminated; the front sight post features an illuminated dot while the rear sight has strips on all four sides of the ring. They emit a pale green glow in daytime but appear brighter under low-light conditions.
If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the TRG-21 EGLM will allow for an absolute maximum zeroing of 800 metres.[CfgWp 30]
The EGLM grenade launcher can be manually zeroed between the ranges of 50 metres up to 400 metres (50, 75, 100, 150, 200, 250, 300, 350, 400).[CfgWp 23]
It uses a red dot reflex sight. By default, the sight uses a zeroing of 75 metres.[CfgWp 31]
For grenade rounds usable with the EGLM, refer to its dedicated article here.
All variants of the TRG-21 can load up to six types of magazines.[CfgWp 32][CfgWp 33] No matter their loadout, all magazines share the same weight of 8[CfgMa 5] "mass" units. They are also available in either a Black or Sand colour finish.
It should be noted that whilst these STANAG magazines are fully interchangeable with all 5.56 mm NATO-chambered assault rifles (Mk20/SDAR/SPAR-16), 150-round drums used by the SPAR-16S cannot be loaded by any variant of the TRG-21:
5.56 mm 30rnd Reload Tracer (Yellow) Mag[]
30-round STANAG magazine loaded with a mix of 5.56 mm NATO ball and tracer ammunition.[CfgMa 6]
The last four rounds of the magazine will always emit visible yellow tracers.[CfgMa 7]
5.56 mm 30rnd Reload Tracer (Red) Mag[]
Alternate STANAG magazine that is also loaded with 5.56 mm NATO ball ammunition. Where it differs is its usage of red-coloured tracers as opposed to yellow.[CfgMa 8]
Aside from firing different coloured tracers, it remains statistically identical to the standard yellow tracer STANAGs (the last four rounds of the magazine will always emit red tracers).[CfgMa 9]
5.56 mm 30rnd Reload Tracer (Green) Mag[]
Alternate STANAG magazine that is also loaded with 5.56 mm NATO ball ammunition. Where it differs is its usage of green-coloured tracers as opposed to yellow.[CfgMa 10]
Aside from firing different coloured tracers, it remains statistically identical to the standard yellow tracer STANAGs (the last four rounds of the magazine will always emit green tracers).[CfgMa 11]
5.56 mm 30rnd Tracer (Yellow) Mag[]
Dedicated 30-rounder STANAG magazine loaded exclusively with 5.56 mm NATO yellow tracer ammunition.[CfgMa 12]
Aside from its tracer-exclusive loadout[CfgMa 13], this magazine is statistically identical to the standard mixed load 5.56 mm STANAGs.
5.56 mm 30rnd Tracer (Red) Mag[]
Alternate STANAG magazine loaded with red tracer ammunition instead of yellow.[CfgMa 14]
Other than its red tracer-exclusive loadout[CfgMa 15], this magazine is also statistically identical to the standard mixed load 5.56 mm STANAGs.
5.56 mm 30rnd Tracer (Green) Mag[]
Alternate STANAG magazine loaded with green tracer ammunition instead of yellow.[CfgMa 16]
Other than its green tracer-exclusive loadout[CfgMa 17], this magazine is also statistically identical to the standard mixed load 5.56 mm STANAGs.
It should be noted that if the Western Sahara Creator DLC is also active, any compatible magazines from that DLC are also added to this pool of compatible magazines.
It should be noted that if the Reaction Forces Creator DLC is also active, any compatible magazines from that DLC are also added to this pool of compatible magazines.
Trivia[]
Along with its sub-variants, the TRG-21 is directly based on the "Tavor" family of bullpup assault rifles designed by Israel Weapon Industries (IWI).[2]
Though they share the same name, the in-game TRG-21 should not be confused with the real-world "TRG-21" sniper rifle designed by Finland-based arms manufacturer SAKO Ltd.
The EGLM on the other hand, is based on the "MK13 Enhanced Grenade Launcher Module", a 40 mm grenade launcher designed by FN Herstal of Belgium that can be used in both standalone and underbarrel configurations.
Prior to Game Update 1.22, dispersion values on the TRG-21 and TRG-20 were reversed. Before the patch's corrections, the TRG-21 (rifle) was less accurate than the TRG-20 (carbine).[3]
The patch also substantially increased the weight of the TRG-21. Beginning with the Alpha and all the way until the patch, both the TRG-21 and its EGLM sub-variant weighed 50 "mass" units as opposed to its current weight of 70 "mass".[3]
Before Game Update 1.48's release, the TRG-21's maximum zeroing was set to 1,000 m as opposed to its current 800 m. The patch subsequently reduced this to 800 m.[4]
The information below details unused, pre-release or removed content.
Promotional pre-Alpha screenshot with black TRG-21s.
Screenshots released during the pre-Alpha phase of ArmA 3's development indicated that the TRG-21 was originally meant to be a CSAT weapon.[5] By the time of the Alpha and Beta's release however, it was eventually replaced by the Katiba.
It was also available in a Black finish as opposed to the Olive paint used in the final version of the game.[5] Unfortunately, this texture can no longer be found in the game files.
Alpha ironsights.
During the Alpha, the TRG-21's ironsights were modelled differently when compared to its final release version.
The rear sight appeared in the shape of a rhombus as opposed to a ring and had only two illuminated triangles rather than four lines. On the other hand, the front sight was also modelled with a diamond head housing rather than a V-shape, though the central post retained the illuminated ball.
Following feedback from the community, the ironsights were completely remodelled after the release of Game Update 0.52.[6]
The TRG-21's normal map texture. Note how the engravings still refer to it as a 6.5 mm weapon.
In the final release of ArmA 3, the TRG-21 is explicitly and functionally designed to fire 5.56 mm NATO. However, early in ArmA 3's Alpha, the TRG-21 was actually chambered to fire cased (not caseless) 6.5 mm ammunition and its muzzle velocity was much lower at 795 m/s rather than 920 m/s.[7]
Both of its original 6.5 mm magazines (Classnames: 30Rnd_65x39_case_mag[8], 30Rnd_65x39_case_mag_Tracer[9]) would eventually be removed by the end of the Alpha.
No strings from the Alpha such as its original Field Manual entry[10] and weapon[11][12]/magazine[13][14] tooltip descriptions remain since they have either been removed or replaced completely. Even so, remnants of the TRG-21 as a 6.5 mm-chambered weapon still exist in the weapon's texture files where it is (now erroneously) still referred to as a 6.5 mm rifle.[15]
Gallery[]
Pre-patch 0.52 ironsights in the Alpha.
Promotional screenshot released for the pre-Alpha, showing Mediterranean CSAT soldiers using the TRG series as their primary service weapon instead of the Katiba.
↑ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\language_f\alpha\stringtable.xml, "TRG-21 is a bullpup assault rifle being used as a standard issued weapon for BLUFOR army. It features an ergonomical design that supports accurate fire in harsh conditions. TRG-21 is lightweight, ambidexterous, easily servicable and compatible with a large number of accessories. TRG-21 EGLM is mounted with an enhanced grenade launching module. A carabine variant is labeled TRG-20. Compared to TRG-21, it features a short barrel better suitable for a close quarters combat situations."
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Marksmen DLC | Apex DLC | Tanks DLC