Armed Assault Wiki

« The TRG-21 is a bullpup assault rifle used by the FIA. It features an ergonomical design that supports accurate fire in harsh conditions. TRG-21 is lightweight, ambidextrous, easily serviceable and compatible with a large number of accessories. TRG-21 EGLM is mounted with an enhanced grenade launching module. A carbine variant is labeled TRG-20. Compared to TRG-21, it features a short barrel better suited for close quarters combat situations.
Field Manual[1]
»
The TRG-21 5.56 mm assault rifle.
The TRG-21 5.56 mm assault rifle.

The TRG-21 is a 5.56 mm bullpup assault rifle used by both Altian government Loyalists and FIA guerillas in ArmA 3.

Overview[]

The TRG-21 is a gas operated, selective-fire bullpup assault rifle chambered to fire the 5.56×45 mm NATO round.

It can only load 30-round STANAG magazines, and can attain a fire rate of up to 750 rounds per minute[CfgWp 7][Formula 1] with a muzzle velocity of 920 m/s.[CfgWp 8] The top[CfgWp 9] and side[CfgWp 10] rails support being mounted with optical sights and laser pointers/flashlights, while the muzzle can be fitted with a 5.56 mm sound suppressor.[CfgWp 11]

A general-purpose assault rifle, the TRG-21 is suitable for use in close quarters thanks to its bullpup configuration.[CfgWp 5] Compared to the AAF's Mk20 bullpup, it boasts a greater effective firing range thanks to its slightly higher muzzle velocity. Although its ROF is less than that of the Mk20, it is lighter to carry by 13% in comparison (70 "mass" versus the Mk20's weight of 80 "mass")[CfgWp 3] and is significantly more accurate (0.00087 rad[CfgWp 2] versus the Mk20's 0.00116 rad[CfgWp 12]).

As a matter of fact, the TRG-21's dispersion values are on par with that of the 6.5 mm-chambered MX.[CfgWp 13] Though this accuracy advantage is negligible at distances below 300 metres, there will be a difference at distances of 400 metres or greater since the Mk20's increased bullet spread makes missing shots or hitting the wrong body part more likely.

However, one drawback that the TRG-21 shares in common with the Mk20 is its usage of 5.56 mm ammunition. Whilst 5.56 mm is still viable in close quarters and medium ranges since damage drop off isn't a factor at these distances, the same cannot be said for targets at ranges of 400 metres and greater who are wearing heavy plate carriers and/or armoured uniforms. Due to the 5.56 mm round's higher air drag[CfgAm 1], it loses energy much more quickly compared to the likes of the MX's 6.5 mm cartridge.[CfgAm 2]

Fortunately, the TRG-21's high muzzle velocity does help to compensate for this range drawback (albeit just slightly).[CfgWp 8] For instance, at distances of ~ 400 metres, the Mk20 will need at least ~ 6-7 direct hits to the chest to land a killing blow (assuming no shots miss due to the Mk20's poor accuracy). The TRG-21 on the other hand, can consistently kill with just 6 shots to any part of the torso.

Variants[]

TRG-20[]

Main article: TRG-20

TRG-21 EGLM[]

The TRG-21 EGLM 5.56 mm assault rifle.
The TRG-21 EGLM 5.56 mm assault rifle.

The TRG-21 EGLM is a modified version of the baseline TRG-21 rifle that has an underbarrel grenade launcher attached.

The EGLM grenade launcher can load and fire a variety of 40 mm grenade rounds, ranging from lethal high-explosive (HE) to less-than-lethal (LTL) flares and non-lethal smoke shells.[CfgWp 21][CfgWp 22] The EGLM has a red dot reflex sight that can be zeroed up to a maximum of 400 metres.[CfgWp 23]

Due to the UGL's addition, the TRG-21 EGLM is 25% heavier than its parent rifle[CfgWp 16] and also has a slightly increased inertia penalty of 0.5 rather than 0.4.[CfgWp 19] It should also be noted that unlike the Mk20 EGLM, the TRG-21 EGLM's barrel remains unchanged and still has the same muzzle velocity of 920 m/s.[CfgWp 24]

Ironsights[]

Arma3-trg21-ironsight-overview
The TRG-21's ironsights can be zeroed starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 25] By default, it is set to a zeroing of 200 metres.[CfgWp 26] Both the front and rear sight are illuminated; the front sight post features an illuminated dot while the rear sight has strips on all four sides of the ring. They emit a pale green glow in daytime but appear brighter under low-light conditions.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the TRG-21 will allow for an absolute maximum zeroing of 800 metres.[CfgWp 27]

Arma3-trg21eglm-ironsight-overview
Ironsights on the TRG-21 EGLM can be zeroed starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 28] By default, it is set to a zeroing of 200 metres.[CfgWp 29] Both the front and rear sight are illuminated; the front sight post features an illuminated dot while the rear sight has strips on all four sides of the ring. They emit a pale green glow in daytime but appear brighter under low-light conditions.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the TRG-21 EGLM will allow for an absolute maximum zeroing of 800 metres.[CfgWp 30]

Arma3-eglmtrg21-ironsight-overview
The EGLM grenade launcher can be manually zeroed between the ranges of 50 metres up to 400 metres (50, 75, 100, 150, 200, 250, 300, 350, 400).[CfgWp 23]

It uses a red dot reflex sight. By default, the sight uses a zeroing of 75 metres.[CfgWp 31]

Ammunition[]

Ammo parameter 5.56 mm NATO (Ball) 5.56 mm NATO (Tracer)
Base damage value 9[CfgAm 3] 9[CfgAm 4]
Aerodynamic friction -0.0012[CfgAm 1] -0.0012[CfgAm 5]
Muzzle velocity (m/s) 920[CfgMa 3] 920[CfgMa 4]
Expected velocity (m/s) 920[CfgAm 6][note 1] 920[CfgAm 7][note 1]
Penetration depth (mm) 11.9997[CfgAm 8][Formula 2] 11.9997[CfgAm 9][Formula 3]
Deflection angle (degrees) 15°[CfgAm 10] 15°[CfgAm 11]

For grenade rounds usable with the EGLM, refer to its dedicated article here.

All variants of the TRG-21 can load up to six types of magazines.[CfgWp 32][CfgWp 33] No matter their loadout, all magazines share the same weight of 8[CfgMa 5] "mass" units. They are also available in either a Black or Sand colour finish.

It should be noted that whilst these STANAG magazines are fully interchangeable with all 5.56 mm NATO-chambered assault rifles (Mk20/SDAR/SPAR-16), 150-round drums used by the SPAR-16S cannot be loaded by any variant of the TRG-21:

5.56 mm 30rnd Reload Tracer (Yellow) Mag[]

Arma3-ammunition-30rndmk20

30-round STANAG magazine loaded with a mix of 5.56 mm NATO ball and tracer ammunition.[CfgMa 6]

The last four rounds of the magazine will always emit visible yellow tracers.[CfgMa 7]

5.56 mm 30rnd Reload Tracer (Red) Mag[]

Arma3-ammunition-30rndmk20

Alternate STANAG magazine that is also loaded with 5.56 mm NATO ball ammunition. Where it differs is its usage of red-coloured tracers as opposed to yellow.[CfgMa 8]

Aside from firing different coloured tracers, it remains statistically identical to the standard yellow tracer STANAGs (the last four rounds of the magazine will always emit red tracers).[CfgMa 9]

5.56 mm 30rnd Reload Tracer (Green) Mag[]

Arma3-ammunition-30rndmk20

Alternate STANAG magazine that is also loaded with 5.56 mm NATO ball ammunition. Where it differs is its usage of green-coloured tracers as opposed to yellow.[CfgMa 10]

Aside from firing different coloured tracers, it remains statistically identical to the standard yellow tracer STANAGs (the last four rounds of the magazine will always emit green tracers).[CfgMa 11]

5.56 mm 30rnd Tracer (Yellow) Mag[]

Arma3-ammunition-30rndmk20tracer

Dedicated 30-rounder STANAG magazine loaded exclusively with 5.56 mm NATO yellow tracer ammunition.[CfgMa 12]

Aside from its tracer-exclusive loadout[CfgMa 13], this magazine is statistically identical to the standard mixed load 5.56 mm STANAGs.

5.56 mm 30rnd Tracer (Red) Mag[]

Arma3-ammunition-30rndmk20tracerred

Alternate STANAG magazine loaded with red tracer ammunition instead of yellow.[CfgMa 14]

Other than its red tracer-exclusive loadout[CfgMa 15], this magazine is also statistically identical to the standard mixed load 5.56 mm STANAGs.

5.56 mm 30rnd Tracer (Green) Mag[]

Arma3-ammunition-30rndmk20tracergreen

Alternate STANAG magazine loaded with green tracer ammunition instead of yellow.[CfgMa 16]

Other than its green tracer-exclusive loadout[CfgMa 17], this magazine is also statistically identical to the standard mixed load 5.56 mm STANAGs.

Magazine compatibility[]

STANAG_556x45
Weapon name
(Classname)
5.56 mm 30rnd Reload Tracer (Yellow) Mag
5.56 mm 30rnd Reload Tracer (Red) Mag
5.56 mm 30rnd Reload Tracer (Green) Mag
5.56 mm 30rnd Tracer (Yellow) Mag
5.56 mm 30rnd Tracer (Red) Mag
5.56 mm 30rnd Tracer (Green) Mag
5.56 mm 30rnd Reload Tracer (Yellow) Sand Mag
5.56 mm 30rnd Reload Tracer (Red) Sand Mag
5.56 mm 30rnd Reload Tracer (Green) Sand Mag
5.56 mm 30rnd Tracer (Yellow) Sand Mag
5.56 mm 30rnd Tracer (Red) Sand Mag
5.56 mm 30rnd Tracer (Green) Sand Mag
TRG-21 5.56 mm
(arifle_TRG21_F)
TRG-21 EGLM 5.56 mm
(arifle_TRG21_GL_F)


Reaction Forces Creator DLC only

NOTE: The following table only applies if the third party-developed Reaction Forces Creator DLC is activated.

This is a premium asset that requires ownership of the Reaction Forces Creator DLC.

STANAG_556x45
Weapon name
(Classname)
5.56 mm 30rnd Reload Tracer (Yellow) Mag
5.56 mm 30rnd Reload Tracer (Red) Mag
5.56 mm 30rnd Reload Tracer (Green) Mag
5.56 mm 30rnd Tracer (Yellow) Mag
5.56 mm 30rnd Tracer (Red) Mag
5.56 mm 30rnd Tracer (Green) Mag
5.56 mm 30rnd Reload Tracer (Yellow) Sand Mag
5.56 mm 30rnd Reload Tracer (Red) Sand Mag
5.56 mm 30rnd Reload Tracer (Green) Sand Mag
5.56 mm 30rnd Tracer (Yellow) Sand Mag
5.56 mm 30rnd Tracer (Red) Sand Mag
5.56 mm 30rnd Tracer (Green) Sand Mag
5.56 mm AP 30rnd Reload Tracer (Red) Mag
5.56 mm AP 30rnd Reload Tracer (Red) Olive Mag
5.56 mm AP 30rnd Reload Tracer (Red) Sand Mag
5.56 mm AP 30rnd Reload Tracer (Green) Mag
5.56 mm AP 30rnd Reload Tracer (Green) Olive Mag
5.56 mm AP 30rnd Reload Tracer (Green) Sand Mag
5.56 mm AP 30rnd Reload Tracer (Yellow) Mag
5.56 mm AP 30rnd Reload Tracer (Yellow) Olive Mag
5.56 mm AP 30rnd Reload Tracer (Yellow) Sand Mag
5.56 mm AP 20rnd Reload Tracer (Red) Mag
5.56 mm AP 20rnd Reload Tracer (Red) Olive Mag
5.56 mm AP 20rnd Reload Tracer (Red) Sand Mag
5.56 mm AP 20rnd Reload Tracer (Green) Mag
5.56 mm AP 20rnd Reload Tracer (Green) Olive Mag
5.56 mm AP 20rnd Reload Tracer (Green) Sand Mag
5.56 mm AP 20rnd Reload Tracer (Yellow) Mag
5.56 mm AP 20rnd Reload Tracer (Yellow) Olive Mag
5.56 mm AP 20rnd Reload Tracer (Yellow) Sand Mag
5.56 mm AP 10rnd Reload Tracer (Red) Mag
5.56 mm AP 10rnd Reload Tracer (Red) Olive Mag
5.56 mm AP 10rnd Reload Tracer (Red) Sand Mag
5.56 mm AP 10rnd Reload Tracer (Green) Mag
5.56 mm AP 10rnd Reload Tracer (Green) Olive Mag
5.56 mm AP 10rnd Reload Tracer (Green) Sand Mag
5.56 mm AP 10rnd Reload Tracer (Yellow) Mag
5.56 mm AP 10rnd Reload Tracer (Yellow) Olive Mag
5.56 mm AP 10rnd Reload Tracer (Yellow) Sand Mag
TRG-21 5.56 mm
(arifle_TRG21_F)
TRG-21 EGLM 5.56 mm
(arifle_TRG21_GL_F)

It should be noted that if the Western Sahara Creator DLC is also active, any compatible magazines from that DLC are also added to this pool of compatible magazines.


Western Sahara Creator DLC only

NOTE: The following table only applies if the third party-developed Western Sahara Creator DLC is activated.

This is a premium asset that requires ownership of the Western Sahara Creator DLC.

STANAG_556x45 XMS_556x45_Large
Weapon name
(Classname)
5.56 mm 30rnd Reload Tracer (Yellow) Mag
5.56 mm 30rnd Reload Tracer (Red) Mag
5.56 mm 30rnd Reload Tracer (Green) Mag
5.56 mm 30rnd Tracer (Yellow) Mag
5.56 mm 30rnd Tracer (Red) Mag
5.56 mm 30rnd Tracer (Green) Mag
5.56 mm 30rnd Reload Tracer (Yellow) Sand Mag
5.56 mm 30rnd Reload Tracer (Red) Sand Mag
5.56 mm 30rnd Reload Tracer (Green) Sand Mag
5.56 mm 30rnd Tracer (Yellow) Sand Mag
5.56 mm 30rnd Tracer (Red) Sand Mag
5.56 mm 30rnd Tracer (Green) Sand Mag
5.56 mm 75Rnd Tracer (Red) Mag
5.56 mm 75Rnd Tracer (Green) Mag
5.56 mm 75Rnd Tracer (Yellow) Mag
TRG-21 5.56 mm
(arifle_TRG21_F)
TRG-21 EGLM 5.56 mm
(arifle_TRG21_GL_F)

It should be noted that if the Reaction Forces Creator DLC is also active, any compatible magazines from that DLC are also added to this pool of compatible magazines.


Trivia[]

  • Along with its sub-variants, the TRG-21 is directly based on the "Tavor" family of bullpup assault rifles designed by Israel Weapon Industries (IWI).[2]
    • Though they share the same name, the in-game TRG-21 should not be confused with the real-world "TRG-21" sniper rifle designed by Finland-based arms manufacturer SAKO Ltd.
  • The EGLM on the other hand, is based on the "MK13 Enhanced Grenade Launcher Module", a 40 mm grenade launcher designed by FN Herstal of Belgium that can be used in both standalone and underbarrel configurations.
  • Prior to Game Update 1.22, dispersion values on the TRG-21 and TRG-20 were reversed. Before the patch's corrections, the TRG-21 (rifle) was less accurate than the TRG-20 (carbine).[3]
    • The patch also substantially increased the weight of the TRG-21. Beginning with the Alpha and all the way until the patch, both the TRG-21 and its EGLM sub-variant weighed 50 "mass" units as opposed to its current weight of 70 "mass".[3]
  • Before Game Update 1.48's release, the TRG-21's maximum zeroing was set to 1,000 m as opposed to its current 800 m. The patch subsequently reduced this to 800 m.[4]
The information below details unused, pre-release or removed content.
  • Arma3-Screenshot-158

    Promotional pre-Alpha screenshot with black TRG-21s.

    Screenshots released during the pre-Alpha phase of ArmA 3's development indicated that the TRG-21 was originally meant to be a CSAT weapon.[5] By the time of the Alpha and Beta's release however, it was eventually replaced by the Katiba.
    • It was also available in a Black finish as opposed to the Olive paint used in the final version of the game.[5] Unfortunately, this texture can no longer be found in the game files.
  • TRG-21 Aiming Alpha

    Alpha ironsights.

    During the Alpha, the TRG-21's ironsights were modelled differently when compared to its final release version.
    • The rear sight appeared in the shape of a rhombus as opposed to a ring and had only two illuminated triangles rather than four lines. On the other hand, the front sight was also modelled with a diamond head housing rather than a V-shape, though the central post retained the illuminated ball.
    • Following feedback from the community, the ironsights were completely remodelled after the release of Game Update 0.52.[6]
  • Arma3-trg21-03

    The TRG-21's normal map texture. Note how the engravings still refer to it as a 6.5 mm weapon.

    In the final release of ArmA 3, the TRG-21 is explicitly and functionally designed to fire 5.56 mm NATO. However, early in ArmA 3's Alpha, the TRG-21 was actually chambered to fire cased (not caseless) 6.5 mm ammunition and its muzzle velocity was much lower at 795 m/s rather than 920 m/s.[7]
    • Both of its original 6.5 mm magazines (Classnames: 30Rnd_65x39_case_mag[8], 30Rnd_65x39_case_mag_Tracer[9]) would eventually be removed by the end of the Alpha.
    • No strings from the Alpha such as its original Field Manual entry[10] and weapon[11][12]/magazine[13][14] tooltip descriptions remain since they have either been removed or replaced completely. Even so, remnants of the TRG-21 as a 6.5 mm-chambered weapon still exist in the weapon's texture files where it is (now erroneously) still referred to as a 6.5 mm rifle.[15]

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 CfgAmmo >> B_556x45_Ball >> airFriction
  2. CfgAmmo >> B_65x39_Caseless >> airFriction
  3. CfgAmmo >> B_556x45_Ball >> hit
  4. CfgAmmo >> B_556x45_Ball_Tracer_Yellow >> hit
  5. CfgAmmo >> B_556x45_Ball_Tracer_Yellow >> airFriction
  6. CfgAmmo >> B_556x45_Ball >> typicalSpeed
  7. CfgAmmo >> B_556x45_Ball_Tracer_Yellow >> typicalSpeed
  8. CfgAmmo >> B_556x45_Ball >> caliber
  9. CfgAmmo >> B_556x45_Ball_Tracer_Yellow >> caliber
  10. CfgAmmo >> B_556x45_Ball >> deflecting
  11. CfgAmmo >> B_556x45_Ball_Tracer_Yellow >> deflecting

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 30Rnd_556x45_Stanag >> count
  2. CfgMagazines >> 1Rnd_HE_Grenade_shell >> count
  3. CfgMagazines >> 30Rnd_556x45_Stanag >> initSpeed
  4. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Yellow >> initSpeed
  5. CfgMagazines >> 30Rnd_556x45_Stanag >> mass
  6. CfgMagazines >> 30Rnd_556x45_Stanag >> ammo >> "B_556x45_Ball"
  7. CfgMagazines >> 30Rnd_556x45_Stanag >> lastRoundsTracer
  8. CfgMagazines >> 30Rnd_556x45_Stanag_red >> ammo >> "B_556x45_Ball_Tracer_Red"
  9. CfgMagazines >> 30Rnd_556x45_Stanag_red >> lastRoundsTracer
  10. CfgMagazines >> 30Rnd_556x45_Stanag_green >> ammo >> "B_556x45_Ball_Tracer_Green"
  11. CfgMagazines >> 30Rnd_556x45_Stanag_green >> lastRoundsTracer
  12. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Yellow >> ammo >> "B_556x45_Ball_Tracer_Yellow"
  13. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Yellow >> tracersEvery
  14. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Red >> ammo >> "B_556x45_Ball_Tracer_Red"
  15. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Red >> tracersEvery
  16. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Green >> ammo >> "B_556x45_Ball_Tracer_Green"
  17. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Green >> tracersEvery

CfgWeapons

  1. CfgWeapons >> arifle_TRG21_F >> Single >> dispersion
  2. 2.0 2.1 CfgWeapons >> arifle_TRG21_F >> FullAuto >> dispersion
  3. 3.0 3.1 CfgWeapons >> arifle_TRG21_F >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> arifle_TRG21_F >> recoil
  5. 5.0 5.1 CfgWeapons >> arifle_TRG21_F >> inertia
  6. CfgWeapons >> arifle_TRG21_F >> dexterity
  7. CfgWeapons >> arifle_TRG21_F >> FullAuto >> reloadTime
  8. 8.0 8.1 CfgWeapons >> arifle_TRG21_F >> initSpeed
  9. CfgWeapons >> arifle_TRG21_F >> WeaponSlotsInfo >> CowsSlot_Rail >> compatibleItems >> {optic_aco,optic_ACO_grn,optic_ACO_grn_smg,optic_aco_smg,optic_ams,optic_AMS_khk,optic_AMS_snd,optic_Arco,optic_Arco_AK_arid_F,optic_Arco_AK_blk_F,optic_Arco_AK_lush_F,optic_Arco_arid_F,optic_Arco_blk_F,optic_Aro_ghex_F,optic_Arco_lush_F,optic_DMS,optic_DMS_ghex_F,optic_DMS_weathered_F,optic_DMS_weathered_Kir_F,optic_ERCO_blk_F,optic_ERCO_khk_F,optic_ERCO_snd_F,optic_hamr,optic_Hamr_khk_F,optic_Holosight,optic_Holosight_arid_F,optic_Holosight_blk_F,optic_Holosight_khk_F,optic_Holosight_lush_F,optic_Holosight_smg,optic_Holosight_smg_blk_F,optic_Holosight_smg_khk_F,optic_KHS_blk,optic_KHS_hex,optic_KHS_old,optic_KHS_tan,optic_LRPS,optic_LRPS_ghex_F,optic_LRPS_tna_F,optic_MRCO,optic_Nightstalker,optic_NVS,optic_SOS,optic_SOS_khk_F,optic_tws,optic_tws_mg}
  10. CfgWeapons >> arifle_TRG21_F >> WeaponSlotsInfo >> PointerSlot_Rail >> compatibleItems >> {acc_flashlight,acc_pointer_IR}
  11. CfgWeapons >> arifle_TRG21_F >> WeaponSlotsInfo >> MuzzleSlot_556 >> compatibleItems >> {muzzle_snds_M,muzzle_snds_m_khk_F,muzzle_snds_m_snd_F}
  12. CfgWeapons >> arifle_Mk20_F >> FullAuto >> dispersion
  13. CfgWeapons >> arifle_MX_F >> FullAuto >> dispersion
  14. CfgWeapons >> arifle_TRG21_GL_F >> Single >> dispersion
  15. CfgWeapons >> arifle_TRG21_GL_F >> FullAuto >> dispersion
  16. 16.0 16.1 CfgWeapons >> arifle_TRG21_GL_F >> WeaponSlotsInfo >> mass
  17. CfgWeapons >> arifle_TRG21_GL_F >> recoil
  18. CfgWeapons >> arifle_TRG21_GL_F >> EGLM >> recoil
  19. 19.0 19.1 CfgWeapons >> arifle_TRG21_GL_F >> inertia
  20. CfgWeapons >> arifle_TRG21_GL_F >> dexterity
  21. CfgWeapons >> arifle_TRG21_GL_F >> EGLM >> magazines[] >> {"1Rnd_HE_Grenade_shell","UGL_FlareWhite_F","UGL_FlareGreen_F","UGL_FlareRed_F","UGL_FlareYellow_F","UGL_FlareCIR_F","1Rnd_Smoke_Grenade_shell","1Rnd_SmokeRed_Grenade_shell","1Rnd_SmokeGreen_Grenade_shell","1Rnd_SmokeYellow_Grenade_shell","1Rnd_SmokePurple_Grenade_shell","1Rnd_SmokeBlue_Grenade_shell","1Rnd_SmokeOrange_Grenade_shell"}
  22. CfgWeapons >> arifle_TRG21_GL_F >> EGLM >> magazineWell[] >> {"UGL_40x36"}
  23. 23.0 23.1 CfgWeapons >> arifle_TRG21_GL_F >> EGLM >> discreteDistance[] >> {50,75,100,150,200,250,300,350,400}
  24. CfgWeapons >> arifle_TRG21_GL_F >> initSpeed
  25. CfgWeapons >> arifle_TRG21_F >> discreteDistance[] >> {100,200,300,400,500,600}
  26. CfgWeapons >> arifle_TRG21_F >> discreteDistanceInitIndex >> "1"
  27. CfgWeapons >> arifle_TRG21_F >> maxZeroing
  28. CfgWeapons >> arifle_TRG21_GL_F >> discreteDistance[] >> {100,200,300,400,500,600}
  29. CfgWeapons >> arifle_TRG21_GL_F >> discreteDistanceInitIndex >> "1"
  30. CfgWeapons >> arifle_TRG21_GL_F >> maxZeroing
  31. CfgWeapons >> arifle_TRG21_GL_F >> EGLM >> discreteDistanceInitIndex >> "1"
  32. CfgWeapons >> arifle_TRG21_F >> magazineWell[] >> {"STANAG_556x45"}
  33. CfgWeapons >> arifle_TRG21_GL_F >> magazineWell[] >> {"STANAG_556x45"}

Formulae

  1. 60 / reloadTime = 60 / 0.08
  2. initSpeed * caliber * 15 / 1000 = 920 * 0.869565 * 15 / 1000
  3. initSpeed * caliber * 15 / 1000 = 920 * 0.869565 * 15 / 1000

Notes[]

  1. 1.0 1.1 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Hlava, B et al. 2014, Arma 3: Field Manual - Weapons Info, Bohemia Interactive Community Wiki, viewed 6 March 2025, <https://community.bistudio.com/wiki/Arma_3:_Field_Manual_-_Weapons_Info>.
  2. White, P 2013, 'IWI Tavor "The Hammer"', The Firearm Blog, 7 May, viewed 23 August 2024, <https://www.thefirearmblog.com/blog/2013/05/07/iwi-tavor-the-hammer/>.
  3. 3.0 3.1 van 't Land, J.J. 2014, SPOTREP #00027, Arma 3, viewed 10 September 2023, <https://dev.arma3.com/post/spotrep-00027>.
  4. van 't Land, J.J. 2015, SPOTREP #00045, Arma 3, viewed 11 August 2024, <https://dev.arma3.com/post/spotrep-00045>.
  5. 5.0 5.1 Paxton, J 2011, ArmA III Preview from E3 2011, GamingShogun.com, viewed 25 February 2023, <https://gamingshogun.com/2011/06/10/arma-iii-preview-from-e3-2011/>.
  6. van 't Land, J.J. 2013, SPOTREP #00001, Arma 3, viewed 17 May 2023, <https://dev.arma3.com/post/spotrep-0001>.
  7. ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\weapons_f\config.bin, CfgMagazines >> 30Rnd_65x39_case_mag >> initSpeed >> "795"
  8. ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\weapons_f\config.bin, CfgMagazines >> 30Rnd_65x39_case_mag >> ammo >> "B_65x39_Case"
  9. ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\weapons_f\config.bin, CfgMagazines >> 30Rnd_65x39_case_mag_Tracer >> ammo >> "B_65x39_Case"
  10. ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\language_f\alpha\stringtable.xml, "TRG-21 is a bullpup assault rifle being used as a standard issued weapon for BLUFOR army. It features an ergonomical design that supports accurate fire in harsh conditions. TRG-21 is lightweight, ambidexterous, easily servicable and compatible with a large number of accessories. TRG-21 EGLM is mounted with an enhanced grenade launching module. A carabine variant is labeled TRG-20. Compared to TRG-21, it features a short barrel better suitable for a close quarters combat situations."
  11. ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\language_f\alpha\stringtable.xml, TRG-21 6.5 mm
  12. ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\language_f\alpha\stringtable.xml, TRG-21 EGLM 6.5 mm
  13. ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\language_f\alpha\stringtable.xml, Caliber: 6.5x39 mm Tracer - Red Rounds: 30 Used in: TRG-20, TRG-21/EGLM
  14. ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\language_f\alpha\stringtable.xml, Caliber: 6.5x39 mm Rounds: 30 Used in: TRG-20, TRG-21/EGLM
  15. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\weapons_f\rifles\trg20\data\tar21_nohq.paa, "TRG-21 6.5 mm UNITED WEAPON INDUSTRIES LTD BI TARGM"

External links[]

See also[]

Variants[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorSPG-9* • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
FIA - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines TRG-20 5.56 mm
Assault rifles Mk20 5.56 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0RPG-42
Static M2Mk6 MortarSPG-9*
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Marksmen DLC | Apex DLC | Tanks DLC
Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC