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« Oreokastro is destroyed by a cluster strike. IDAP's camp is spared, but the town is left in ruin.
Mission Description

The Redacted is a playable mission in ArmA 3's Remnants of War campaign.


The player controls an unnamed CSAT SOF operative. In spite of the government's siege, they have embarrassingly failed to retake Oreokastro from the insurgents after two weeks of fighting. To send a message to the insurgents and to cover for the AAF's incompetence, CSAT command have dispatched a three-man team of elite operators to call in an airstrike on the village.


  • Specops / Recon Team Leader

Default loadout:

There are no alternate pieces of equipment to choose from.



  • (1) Clear Castle
  • (2) Reach Observation Post
  • (3) Identify All Targets
  • (4) Direct Air Strike
  • (5) Move to EXFIL


  • (6) Remain Unseen
  • (7) Don't Kill IDAP Worker!


  • Your team must survive
  • Do not destroy the IDAP camp
  • Avoid collateral damage/friendly fire
  • Do not leave the castle area


Primary 1: Clear Castle

Insurgent positions.

You start off on a parachute and will land within walking distance of the Thronos Castle north of Oreokastro. Wait until your teammates also land, then make your way towards the castle and stop at about 200-300 metres away.

Go prone and order your two subordinates to do the same (make sure they're also in a good position before doing so). There are a total of seven insurgents that you need to eliminate. Pick your target carefully and assign your team members their own too.

There is no fixed order to follow but make sure you eliminate the insurgents in quick succession and don't allow any of the survivors to spot a dead body. Once all the insurgents are killed you can safely move in to secure the castle (don't forget the fighter watching the western corner of the castle).

Primary 2: Reach Observation Post

Move to the walls of the castle overlooking Oreokastro after eliminating all of the insurgents. Switch to your laser designator and look in the direction of the village.

Primary 3: Identify All Targets

There are a total of five targets of opportunity to mark. They are:

  • Three technicals parked along the main road into the village
  • A machine gunner; he's located just behind the three technicals but on the roof of a house
  • A sniper due south of the machine gunner's position, positioned above the water tower
  • Insurgents inside the carpenter's shop
  • The barricade itself; you should be able to spot several fighters garrisoned nearby

You must call out each of the respective targets before you can call in the airstrike. New "objectives" will pop up every time you identify one.

Primary 4: Direct Air Strike

Point your designator at the centre of the targets in-between the technicals and the carpenter's shop, and then open the Support Menu and call in the airstrike. The bomber will arrive shortly afterwards and take care of the rest (there is no need to continue lasing the target).

Primary 5: Move to EXFIL

Head straight for the extraction point once the cluster bomb hits (you'll see an LSV parked there). Mission complete.

Optional 6: Remain Unseen

To "complete" this objective, you must eliminate all the insurgents before moving to secure the OP without allowing a single one of them to raise the alarm - either because they saw one of their comrades' corpses, or your team was spotted visually/alerted to your gunfire.

However except for being spotted visually, you get a small grace period of about three seconds before your cover's blown (for every other situation). So make the most of your window of opportunity if you're "detected".

This can be quite difficult to do on your first try, so save before you open fire if you're not confident with being able to re-engage targets quickly with the Katiba Carbine.

Optional 7: Don't Kill IDAP Worker!

Despite the misleading objective name, there are actually two that must be identified in order for them to survive the airstrike; an aid worker on the far right (next to the church - look for a parked ambulance) and a doctor.

The doctor's location.

The IDAP doctor will be inside the building just to the south of the village. Look for a blue bench right next to a single-storey house.

He can be spotted with the designator's thermal vision but only just barely (as only his back is visible), so it's better to identify him with regular day or night vision instead. Once the doctor has left the house and moved far enough you can safely call in the airstrike.

Do make sure you wait for him to return to the church BEFORE calling in the bomber however, otherwise he will die in the airstrike!


  • To avoid detection early, you might want to prioritise taking out the three men near the parked van first. Unlike the other insurgents, one will always go on patrol throughout the castle after a short while and will eventually stumble onto a corpse if he isn't taken care of quickly.
    • You can eliminate all three simultaneously if you assign each of your team members one target BEFORE ordering them to Open Fire. Just remember to place them in a good position overlooking the insurgents; they can't shoot what they can't see.
    • Do be mindful of the insurgent inside the castle's walls. This particular fighter will always be standing guard over the northern archway but since his back is always turned, you can easily ambush him from behind rather than risk taking a bullet to face.


  • If the player does not own the Apex expansion pack, the SOF team leader will be equipped with a regular set of black-coloured NVGs instead of camouflaged Compact NVGs. This has no gameplay effect however, as both NVGs will provide the same amount of peripheral vision regardless.
  • "CSAT" special forces.

    It should be noted that the SOF team leader is specifically ranked as a Captain for this memory. His two subordinates likewise are ranked as Sergeant and Corporal, respectively.
  • Interestingly, the mission script file for the outro sequence was intended to fade-to-black instantly if the player had not completed either the main campaign or Apex Protocol in chronological order. The condition still remains in the script, but has been commented out and therefore does not prevent the player from seeing the real identities of the so-called "CSAT operatives".

See also

Playable missions in ArmA 3

Beyond Hope

No ReprieveAvenging Furies


Reality CheckCommon DenominatorDiplomatic RelationsRising TensionsDamage Control
The East Wind Survive Drawdown 2035Situation NormalBlackfoot DownPatrolDeath ValleyRadio SilenceWet WorkCrossing PathsTipping Point
Adapt Signal LostCommon EnemyScouting [Bomos]Supply NetworkScouting [Gori]Breaking EvenBingo FuelExit StrategyWithin ReachAttention DeficitScouting [Topolia]Beyond Recognition
Win New DawnResurgent WestAir SuperiorityMoral FiberPreventative DiplomacyParadise FoundStatus Quo (Game Over)
Hubs MaxwellBomosGoriTopolia
Optional Scouting

Stepping Stone

Fait AccompliDisintegration Point

Steel Pegasus

LZ NowhereBreaking ThroughFinal Strike

Altis Requiem

Lost HorizonsSalient ForceTerminal Defiance

Apex Protocol

KeystoneWarm WelcomeFirestarterHeart of DarknessExtractionApex ProtocolEnd Game
Remnants of War Memories The PeacekeeperThe GuerrillaThe RedactedThe SurvivorThe MajorThe Brother
Hubs Oreokastro Memory

Old Man

Old Man

First Contact

False NegativeGoing DarkClose EncountersAnomalous PhenomenaCarpe NoctemElimination CodaAnother Earth
Missions are listed in order of left-to-right based on chronological order.
(Parenthesis) indicate alternate and/or non-canon missions.