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« The Titan Multi-Purpose Rocket Launcher is a shoulder system for launching guided rockets. This compact version trades increased portability for less powerful rockets and cannot launch anti-air missiles. It's adapted to be launched from closed quarters, has several modes of guidance and thanks to its advanced jet engine, it's capable of hitting even fast moving targets at short distances.
Field Manual
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The Titan MPRL Compact 127 mm missile launcher.

The Titan MPRL Compact (full name: Multi-Purpose Rocket Launcher[1]) is a 127 mm anti-tank missile launcher used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3.

Overview[]

The Titan MPRL Compact is a portable long-range, fire-and-forget, guided missile launcher.

It can be loaded with either 127 mm high-explosive anti-tank (HEAT) or antipersonnel (AP) warheads that are capable of striking targets at distances of up to 2,000 metres away.

The launcher's command launch unit (CLU) is able to toggle between two thermal modes ("normal" day vision, white-hot thermal, and black-hot thermal), and can have its magnification toggled between 1x or 2x strength. The CLU also has a small rail that supports being fitted with laser pointers or flashlights.

The Titan can toggle between using two flight trajectory modes: a standard direct fire, and an alternate top-attack profile. Top-attack mode only functions with the Titan's AT missiles as they have the ability to autonomously guide themselves. AP missiles on the other hand, lack this capability due to relying exclusively on SACLOS for guidance.

Arma3-titancompact-03

The Titan's AT missile in action.

True to its name, the Titan's ability to load and fire AT/AP missiles is what makes it a unique multi-role weapon. The AT missile can easily immobilise, if not critically damage, armoured vehicles such as Main Battle Tanks with one or two strikes. On the other hand, lighter vehicles like Armoured Personnel Carriers will almost always be destroyed in one hit.

Likewise, the AP missile deals devastating area-of-effect damage and can easily wipe out an entire enemy squad should the missile impact the right location (although not quite comparable to the RPG-42's/MAAWS Mk4's HE munitions).

Unlike the PCML, the Titan's CLU does not utilise a Visual sensor and has its missiles track their targets via infrared. This provides it a significant range advantage and allows the operator to reliably engage enemy vehicles under all weather and lighting conditions - provided that the target has a 'hot' thermal signature.

Arma3-titancompact-06

Missile away.

The Titan's missiles can also be guided manually via SACLOS without having to acquire a lock-on. This capability allows the operator to attack enemy vehicles while negating any possibility of the target being alerted by their infrared warning receivers (if they have one).

While it is capable of handling all types of ground-based threats however, the Titan is technically not a true multi-role weapon in the sense that because it is designed primarily to attack ground targets, it can't reliably be used against aircraft. Though the Titan's operator can (theoretically) guide missiles into hitting aircraft via SACLOS, the process is extremely difficult in practice and can usually only be employed against low-flying helicopters flying along a straight path. It also forces them to remain motionless in order to keep the aim of the CLU's crosshairs steady at all times, so as to prevent the missile from flying off-course.

The other drawback is the weight of its missiles; the user will need to carry one of the larger backpacks (such as the Carryall) in order to haul spare missiles. Alternately, another team member will need to serve as an assistant to carry one for the operator. Regardless of whoever is assigned the burden, they will have their stamina reduced significantly and therefore slow down the movement of the squad.

Optics[]

Arma3-titanmprlcompact-ironsight-overview

The Titan MPRL Compact's Command Launch Unit (CLU) cannot be manually zeroed. It uses a pale red tinted crosshair reticle and has an integral laser rangefinder. The CLU is able to switch between normal day and black-/white-hot thermal vision modes. It can transition between a Wide Field Of View (WFOV) or Narrow Field of View (NFOV).

When loaded with guided anti-vehicle missiles, the SEEK icon will immediately light up if the launcher's infrared sensor picks up a valid 'hot' target. To complete the lock-on process, it is necessary to keep the centre of the crosshairs aligned as closely as possible on the vehicle's centre-of-mass, though it does not have to be positioned directly at the middle. Once a lock-on has been fully acquired, the seeker's tone will change, and the DO NOT FIRE icon (crossed-out missile) on the top-left side of the reticle will fade out.

Arma3-titanmprlcompact-ironsight-specifics

Left: WFOV. The crosshairs need to be positioned closely to the target vehicle's centre-of-mass.
Right: NFOV. The lock-on can still be maintained up to the reticle's border.

Due to its off-boresight limit of 160 degrees, lock-ons up to the edge of the CLU's viewfinder are still possible. However, this only applies when the CLU's NFOV is active; the target's silhouette must be aligned closely to the centre of the crosshair when targeting via WFOV.

It should be noted that locking onto a 'hot' target does not require the CLU's thermal vision to be switched on (indicated by the FLTR icon). The Titan MPRL Compact's sensors can still acquire targets even if the CLU is using "normal" day vision.

Camouflage[]

  • Sand: Desert sand paint finish. Used by Mediterranean NATO forces.
  • Coyote: Coyote brown paint finish. Used by Mediterranean CSAT forces.
  • Olive: Olive green paint finish. Used by both the AAF and LDF missile specialists.
  • Tropic: Khaki green paint finish. Exclusive to Pacific NATO forces.
  • Green Hex: Tropical Hexacam camouflage. Exclusively utilised by Pacific CSAT forces.

Munitions[]

The Titan MPRL Compact can load and fire two types of missiles. Anti-vehicle AT missiles weigh a "mass" of 100 units while anti-infantry AP missiles only weigh 60 "mass":

AT[]

Arma3-icon-titanat

Titan AT

Warhead Damage type Base damage value Penetration depth (mm)
Primary High-Explosive 95 N/A
Secondary High-Explosive Anti-Tank 585 900

Standard issue missile. Uses a high-explosive anti-tank (HEAT) warhead.

It is intended to be used against Main Battle Tanks and other heavily armoured vehicles. It can also be used to bring down fortified structures that would otherwise be immune to non-AT or pure explosive-based munitions.

While the Titan's AT missile isn't quite as powerful as the 9M135 Vorona's HEAT missile, it is far easier to control since it flies slower.

Similarly, the Titan's AT missile is also quite effective at getting past vehicle slat cages, as the tandem warhead combines an explosive charge with a penetrator submunition. The charge first blows up the cage while the penetrator proceeds to damage the vehicle's actual armour.

However, this only applies to guiding the missile manually or locking on while in direct fire mode. In most cases, the operator can simply switch to top-attack mode instead, which can bypass the slat cages altogether and have the missile strike the weakest point of the vehicle (the roof/turret).

The AT missile has a maximum range of 2,000 metres both for when locking on and for manual guidance. It has an initial launch velocity speed of 18 m/s and can reach a top in-flight speed of 180 m/s. The seeker has a 60% chance of losing lock to smoke countermeasures. The warhead has a blast radius of 3.3 metres, while the penetrator submunition has a launch velocity of 1,000 m/s and a penetration depth of 900 millimetres.

AP[]

Arma3-icon-titanap

Titan AP

Damage type Base damage value
High-Explosive 100

Uses a high-explosive (HE) warhead.

The Titan's AP missile is an anti-personnel munition. Though it will create an extremely large explosion on impact which is lethal against infantry, it will inflict absolutely zero damage to armoured vehicles as the warhead lacks a kinetic penetrator.

Unlike AT missiles, it should be noted that the AP missile can only be guided manually and does not possess the ability to lock onto targets even if they have an infrared signature.

AP missiles have an absolute maximum range of 2,000 metres as it cannot be controlled beyond this distance. It has an initial launch velocity speed of 18 m/s and can reach speeds of up to 180 m/s mid-flight. The warhead has a blast radius of 10 metres.

Sensors[]

AT missiles launched by the Titan MPRL Compact can only utilise one type of sensor for guidance:

Infrared Sensor[]

The missile can lock onto 'hot' targets that are up to 2 km away, and is only able to track mobile targets that are moving at speeds of up to 900 km/h. The sensor's lock-on cone differs depending on orientation; horizontally it is restricted to an angle of 3.7 degrees while vertically it is limited to 2.3 degrees.

The sensor is unable to identify targets that are more than 100 metres above terrain level (ATL).

Flight Profiles[]

The Titan MPRL Compact can toggle between two flight profiles:

Direct-attack[]

Direct-attack

Missile uses a linear flight trajectory.

This is the default mode for both manually guided AP and infrared-homing AT missiles.

Top attack[]

NOTE: AP missiles cannot utilise this flight profile.

Top attack

Once launched, the missile will transition between two phases:

  • Initial: Missile will continue to climb diagonally in a 30 degree angle until it passes a height of approximately 150 metres.
  • Seeking: Terminal phase of flight. Missile begins to descend onto the target once it hits an altitude of 180 metres ATL.

The missile has a minimum targeting range of 180 metres in this mode. If the target is not beyond this distance, it will default to direct-attack mode instead.

Lastly, if the missile loses track of the target during the seeking phase it can be defaulted back to manual guidance (SACLOS). Assuming that the seeker was not confused by defensive countermeasures, the missile will act as if it was being guided by SACLOS in the event this occurs.

Trivia[]

  • ArmA 3's Titan is based on the real-world "Spike" missile launcher designed by Rafael Advanced Defense Systems Ltd. of Israel (more specifically it is based on the "Mini-Spike" variant[2]).
  • The AT/AP missiles cannot be shared with the anti-air only variant of the Titan.
  • It was not originally featured as a usable asset in the Alpha and was only added into the game with the Beta's release (as part of Game Update 0.70's content).[3]
  • Prior to the release of the Tanks DLC, the Titan lacked the ability to launch its missiles with a top-attack profile and was restricted to direct fire only. The release of Game Update 1.82 finally gave the Titan (along with other ATGM launchers) the ability to toggle alternate flight profiles.[4]
    • However, the platform update also removed the Titan Compact's Laser Sensor for unknown reasons.[4] It no longer retains the ability to lock onto laser spots from vehicle laser markers or handheld designators.
  • Due to an unintended bug, Game Update 2.08 temporarily prevented the user from being able to switch to the Titan MPRL Compact's top-attack flight profile[5] until a hotfix was staged to address the bug.[6]

Gallery[]

Video[]

References[]

  1. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., Field Manual/Weapons/Titan MPRL Compact, "The Titan Multi-Purpose Rocket Launcher is a shoulder system for launching guided rockets. This compact version trades increased portability for less powerful rockets and cannot launch anti-air missiles. It's adapted to be launched from closed quarters, has several modes of guidance and thanks to its advanced jet engine, it's capable of hitting even fast moving targets at short distances."
  2. Johnson, S 2009, 'Mini-Spike: The Anti-Personnel Man-Portable Guided Missile', The Firearm Blog, 3 September, viewed 31 December 2023, <https://www.thefirearmblog.com/blog/2009/09/03/mini-spike-the-anti-personnel-man-portable-guided-missile/>.
  3. van 't Land, J.J. 2013, SPOTREP #00006, Arma 3, viewed 20 February 2024, <https://dev.arma3.com/post/spotrep-00006>.
  4. 4.0 4.1 Kovařič, V 2018, SPOTREP #00079, Arma 3, viewed 6 September 2019, <https://dev.arma3.com/post/spotrep-00079>.
  5. van 't Land, J.J. 2022, SPOTREP #00102, Arma 3, viewed 17 March 2022, <https://dev.arma3.com/post/spotrep-00102>.
  6. van 't Land, J.J. 2022, SPOTREP #00103, Arma 3, viewed 17 March 2022, <https://dev.arma3.com/post/spotrep-00103>.

External links[]

See also[]

Variants[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato NATO - Armoury (ArmA 3)
Handguns 4-five .45P07 9 mm* • Spectrum Device
Submachine guns Vermin .45
Carbines MXC 6.5 mm*
Assault rifles MX series (MX*, MX 3GL*) • SDAR 5.56 mmSPAR-16 series* (SPAR-16*, SPAR-16 GL*)
Designated marksman rifles Mk-I EMR 7.62 mmMAR-10 .338* • MXM 6.5 mmSPAR-17 7.62 mm*
Sniper rifles M320 LRR .408
Squad automatic weapons MX SW 6.5 mm* • SPAR-16S 5.56 mm*
Machineguns SPMG .338
Launchers MAAWS Mk4 Mod 1* • PCML* • Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CTRG sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-csat CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-aaf AAF - Armoury (ArmA 3)
Handguns ACP-C2 .45
Submachine guns PDW2000 9 mm
Carbines Mk20C 5.56 mm
Assault rifles Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm
Designated marksman rifles Mk18 ABR 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0PCMLRPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC
Arma3-factionicon-livoniandefenseforce LDF - Armoury (ArmA 3)
Handguns 4-five .45
Submachine guns ADR-97 5.7 mm
Assault rifles Promet series (Promet, Promet GL, Promet SG)
Designated marksman rifles Promet MR 6.5 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 1PCMLTitan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC | Contact DLC
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