|Type||Light Attack Jet|
|Seats|| 1 seat:
|Item capacity||500 mass|
|Top speed||~ 935 km/h|
|Service ceiling||~ 28,000 m|
|Fuel capacity||1000 fuel units|
|Primary armament|| Main:
|Secondary armament|| Targeting:
- Ground attack
|«|| The To-199 Neophron is a new addition to CSAT air forces. An agile single-seat aircraft is used for close air support but can also take down air threats. It cannot carry as much payload as NATO's A-164 and has to rearm more often, but it can take-off from even the roughest terrain, not being as dependent on air bases or aircraft carriers.|
The To-199 is a twin-engined light strike aircraft that uses a conventional swept-wing design. In addition to its primary role as a ground attack jet, the To-199 is nimble enough to perform either combat air patrol or reconnaissance roles if necessary.
By default, the To-199 is armed with a 30 mm cannon that is loaded with 500 rounds of high-explosive (HE) ammunition.
The To-199 has ten pylons that support dynamic loadouts.
- The two wingtip pylons (1, 10) support either of these two types of missiles:
- Scalpel (1×)
- Sahr-3 (1×)
- In addition to the above two missile types, six of the central pylons on both wings (2-7) can support any of the following:
- Scalpel (1×)
- Scalpel (2×)
- Scalpel (4×)
- Tratnyr HE (20×)
- Tratnyr AP (20×)
- Skyfire (19×)
- Sharur (1×)
- RBK-500F (1×)
- The two inner pylons (8-9) closest to the main fuselage may only carry specific types of munitions:
- Tratnyr HE (20×)
- Tratnyr AP (20×)
- Skyfire (19×)
- Sahr-3 (1×)
- Sharur (1×)
- LOM-250G (1×)
- RBK-500F (1×)
The targeting pod also has a laser designator that can provide self-designation capability when used in-conjunction with the To-199's LOM-250G precision bombs.
In terms of performance, the To-199 has a much higher stall speed compared to its NATO counterpart, but is lighter, and can attain its top speed much more quickly.
In addition, the To-199 has an airbrake located on the top of its fuselage and has two sets of air intakes for its engines: frontal for normal flight and on top, which it switches to during low level flight (during both take off and landing).
Although superior to its NATO counterpart when it comes to aerodynamics, the To-199's loadout options - at least when it comes to guided air-to-ground weapons, are fairly limited and has overall reduced ground attack capability. Furthermore, not all of its pylons can actually be outfitted with heavier ordnance like LGBs or the larger AGMs.
For instance, the Wipeout can be armed with up to ten GBU-12s at a time; the To-199 on the other hand, is restricted to a maximum of just six. The remaining pylons will be occupied by "weaker" and shorter-ranged Skalpel ATGMs, or more (unguided) rocket pods and short-ranged air-to-air missiles.
Needless to say, a To-199 pilot can expect to spend more time on the tarmac rearming after just one or two attack runs; a weakness which its NATO counterpart does not share.
Lastly, it is important to remember that for all its aerodynamic prowess the To-199 is merely a CAS jet with limited air-to-air capabilities.
It remains at the mercy of faster and higher flying fighter jets, and with no active radar of its own, the To-199 cannot be armed with long range A2A missiles. When pitted up against stealthed aircraft in particular, it is even more defenceless and cannot hope to survive in a contested airspace.
The To-199 is limited to carrying only the pilot themselves. It is unable to transport any passengers or additional crew.
The To-199 has a base armour value of 80.
The jet's hull can withstand 600 points of damage. Will result in a total loss if the hull's "health" is depleted. It takes 180% increased damage from high-explosive (HE) type munitions.
Both engines can resist 320 points of damage before failure. The engines incur a 220% damage penalty from HE-type munitions.
Destroying the engines will not result in a total loss, though 40% of damage is always transferred onto the To-199's main "health" pool. It can however, potentially cause it to blow up if the hull's integrity is already at critical.
If damaged: Decreases thrust output and can prevent the To-199 from attaining its top speed.
If destroyed: Total engine failure; jet will lose its ability to maintain power completely.
The To-199's flight instruments, Head Mounted Display (HMD) and Multi-Functional Displays (MFD) can withstand 320 points of damage before failure. All instruments take 400% increased damage from HE-type weapons.
If damaged: Causes periodic flickering of MFD screens and the pilot's HMD. Instruments remain fully functional.
If destroyed: Both the MFD and HMD will be disabled. Instruments will malfunction and do not provide proper readings.
The To-199 has two fuel tanks - a primary and auxiliary. The primary tank has an integrity of 440 points while the auxiliary tank is much more fragile, and can only survive 240 points of damage.
The primary tank takes 400% increased damage from HE-type munitions, while the auxiliary tank incurs a smaller 300% penalty instead. 60% of incoming damage onto the primary will be transferred over to the jet's main "health" pool; in the case of the auxiliary tank, it is only 40%.
If damaged: Gradual fuel leaking; will lose up to 60% of the To-199's remaining fuel supply (primary) or 40% (auxiliary).
If destroyed: Rapidly depletes entire fuel supply over the course of several seconds.
The To-199's control surfaces consist of six components:
- Ailerons (left/right)
- Elevators (front/rear)
- Rudders (left/right)
With the exception of the rear elevator, all other components can take just 240 points of damage before failing. Only the rear elevator can survive up to 280 points of damage, though all components equally incur a 280% damage penalty from HE-type munitions.
Losing specific control surfaces (i.e. rudders) can hamper the To-199's handling and agility depending on how severe the damage is and how many components are left. If all parts are destroyed, the To-199 will lose most of its in-flight stability and become extremely difficult to manouvre.
The To-199 is outfitted with a suite of sensors designed to optimise it for ground attack missions:
The To-199 does not have an active radar as it lacks access to any radar guided ordnance.
Infrared Search and Track/Visual Sensor
IRST detection extends out to a maximum range of 5 km against aerial targets and 4 km against ground targets. Visual detection has a maximum range of 4 km for aerial targets while ground targets can only be detected within 3 km.
Each sensor has a minimum detection range of 500 m, an azimuth coverage of 50 degrees, and an elevation coverage of 37 degrees. They can only detect targets that are moving at speeds of 360 km/h or less.
Target identity recognition registers in at a distance of 2 km out from a target. Both sensors are located in the targeting pod and detect via the camera's direction, working independently from the aircraft's current heading.
Radar Warning Receiver
The RWR has a 360 degree detection radius and a target recognition range of 12 km.
The To-199 utilises a passive anti-radiation sensor in place of an active radar that can detect all radar emissions in a 90 degree hemisphere, with a maximum detection range of up to 8 km.
Laser Spot Tracker
Laser markers and infrared strobes can be tracked within a range of 6 km. It has an acquisition cone of 180 degrees.
NOTE: Only the weapons used on the default loadout for the To-199 are listed here. For full details on ordnance that can be mounted on the To-199, refer to the dynamic loadouts article.
Cannon 30 mm
|Base damage value||Aerodynamic friction||Initial velocity (m/s)||Penetration depth (mm)|
30 mm autocannon. Fires HE-based ammunition useful for direct air-to-ground fire support or Within Visual Range (WVR) dogfights.
It can attain a fire rate of up to ~ 1,500 rounds per minute and has a muzzle velocity of 1,120 m/s. Accuracy-wise, it has a dispersion of 0.003 rad at distances of 1,250 metres. The shells themselves have a blast radius of 4 metres and can (partially) penetrate up to a depth of 50.4 millimetres.
Target Lead Indication is provided on the pilot's Heads Up Display (HUD). Landing hits can be accomplished by aligning the crosshair directly on the HUD's circle.
- Main article: Dynamic loadouts#Sharur
Air-to-ground infrared-guided missile. Relies on the To-199's Infrared Search and Track sensor to function.
- Main article: Dynamic loadouts#LOM-250G
Laser-guided bomb. Relies on the To-199's Laser Spot Tracker sensor to function.
Predicted Impact Point assistance is provided for "aiming" with the LOM-250Gs if no laser guidance is available.
- Main article: Dynamic loadouts#Tratnyr AP
Unguided anti-vehicle rockets. Tratnyr APs are fired with an initial velocity of 44 m/s and can reach speeds of up to 590 m/s in-flight.
- Main article: Dynamic loadouts#Tratnyr HE
Unguided anti-personnel rockets.
Tratnyr HEs are launched with an initial velocity of 44 m/s and can reach speeds of up to 590 m/s in-flight.
- Main article: Dynamic loadouts#Sahr-3
Short range infrared-guided air-to-air missile. Relies on the To-199's Infrared Search and Track sensor to function.
- The Neophron is based on the real-life "Yak-130" designed by the Yakovlev Design Bureau, a subsidiary of the United Aircraft Corporation.
- It is one of the few fixed-wing aircraft that are actually light (and compact) enough to be slingloadable by heavy transport helicopters like the Mi-290.
- The Neophron is not used by Pacific CSAT forces as they utilise the Y-32 Xi'an VTOL instead. This is because the majority of Tanoa's airports lack paved runways which are ill-suited for CTOL aircraft to operate on.
- Neophron is named after the genus of vulture, of which the Egyptian vulture (Neophron percnopteris) is the only member species.
- The Neophron was not originally available in ArmA 3 at launch. It would not become available until the release of the campaign's Win episode as part of Game Update 1.14.
Aircraft of comparable role and configuration
- A-164 Wipeout (NATO counterpart)
- Su-25 (Outdated Soviet/CDF/ChDKZ/Takistani Army predecessor, ArmA: CWA/ArmA 2 only)
- Su-39 (Modern Russian Armed Forces predecessor, ArmA 2 only)
|CSAT - Vehicles (ArmA 3)|
|Wheeled||Ifrit • MSE-3 Marid • Qilin • Quadbike • Tempest • UGV Saif • Zamak|
|Tracked||2S9 Sochor • Akinaka ED-1D (Sayyah ED-1E) • BTR-K Kamysh • T-100 Varsuk • T-140 Angara (T-140K) • ZSU-39 Tigris|
|Rotor-wing||Jinaah AL-6 • Mi-48 Kajman • Mi-290 Taru • PO-30 Orca • Tayran AR-2|
|Fixed-wing||K40 Abalil-3 • KH-3A Fenghuang • To-199 Neophron • To-201 Shikra • Y-32 Xi'an|
|Aquatic||Assault Boat (Rescue) • Speedboat HMG • SDV|
| Parenthesis denote variants.|
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC