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The To-199 Neophron is a light attack and Close Air Support jet used exclusively by CSAT forces in ArmA 3.

Overview[]

  • Role:
    • Ground attack
« The To-199 Neophron is a new addition to CSAT air forces. An agile single-seat aircraft is used for close air support but can also take down air threats. It cannot carry as much payload as NATO's A-164 and has to rearm more often, but it can take-off from even the roughest terrain, not being so dependent on air bases or aircraft carriers. Neophron in CAS variant is fitted with 30 mm Cannon, Sahr-3 short range air-to-air missiles, Sharur air-to-ground missiles, Tratnyr rockets (HE and AP variants) and LOM-250G bombs.
Field Manual
»

Design[]

The To-199 is a twin-engined, light strike aircraft that uses a conventional swept-wing design. In addition to its primary role as a ground attack jet, the To-199 is nimble enough to perform either combat air patrol or reconnaissance roles if necessary.

Arma3-Neophron-Loadout

To-199 pylon configuration

Armament
By default, the To-199 is armed with a 30 mm cannon. It feeds from a single 500-round belt[CfgVh 5] loaded with armour-piercing high-explosive (APHE) shells.[CfgAm 1][CfgAm 2][CfgAm 3]

The To-199 has ten pylons that support dynamic loadouts.

  • The two wingtip pylons (1, 10) support either of these two types of missiles:
    • Scalpel (1×)
    • Sahr-3 (1×)
  • In addition to the above two missile types, six of the central pylons on both wings (2-7) can support any of the following:
    • Scalpel (1×)
    • Scalpel (2×)
    • Scalpel (4×)
    • Tratnyr HE (20×)
    • Tratnyr AP (20×)
    • Skyfire (19×)
    • Sharur (1×)
    • RBK-500F Cluster (1×)
  • The two inner pylons (8-9) closest to the main fuselage may only carry specific types of munitions:
    • Tratnyr HE (20×)
    • Tratnyr AP (20×)
    • Skyfire (19×)
    • Sahr-3 (1×)
    • Sharur (1×)
    • LOM-250G (1×)
    • RBK-500F Cluster (1×)

The targeting pod also has a laser designator that can provide self-designation capability when used in conjunction with the To-199's LOM-250G precision bombs.

Mobility
In terms of performance, the To-199 has a much higher stall speed compared to its NATO counterpart, but is lighter, and can attain its top speed much more quickly.

In addition, the To-199 has an airbrake located on the top of its fuselage and has two sets of air intakes for its engines: frontal for normal flight and on top, which it switches to during low level flight (during both take off and landing).

Drawbacks
Although superior to its NATO counterpart when it comes to aerodynamics, the To-199's loadout options - at least when it comes to guided air-to-ground weapons, are fairly limited and has overall reduced ground attack capability. Furthermore, not all of its pylons can actually be outfitted with heavier ordnance like LGBs or the larger AGMs.

Arma3-neophron-01

What not to do as a To-199 pilot: attempt to engage dedicated air superiority fighters.

For instance, the Wipeout can be armed with up to ten GBU-12s at a time. The To-199 on the other hand, is restricted to a maximum of just six LOM-250Gs. The remaining pylons will be occupied by "weaker" and shorter-ranged Skalpel ATGMs, or more (unguided) rocket pods and short-ranged air-to-air missiles. Needless to say, a To-199 pilot can expect to spend more time on the tarmac rearming after just one or two attack runs; a weakness which its NATO counterpart does not share.

Lastly, it is important to remember that for all its aerodynamic prowess the To-199 is merely a CAS jet with limited air-to-air capabilities. It remains at the mercy of faster and higher-flying fighter jets, and with no active radar of its own, the To-199 cannot be armed with long range A2A missiles. When pitted up against stealthed aircraft in particular, it is even more defenceless and cannot hope to survive in a contested airspace.

Crew Capacity
The To-199 is limited to carrying only the pilot themselves. It is unable to transport any passengers or additional crew.

Protection[]

The To-199 has a base armour value of 80.[CfgVh 7]

Arma3-neophron-hitpoints

LEGEND[SCR 2]
Green = Hull
Orange = Engines
Violet = Fuel tanks
Maroon = Instruments
Gold = Control surfaces (ailerons)
Yellow = Control surfaces (elevators)
Dark blue = Control surfaces (rudder)


Hull[]

The To-199's hull can withstand up to 600 points of damage.[CfgVh 8][Formula 1] Will result in a total loss if the hull's integrity is depleted.[CfgVh 9] It takes 180% additional damage from high-explosive (HE) type munitions.[CfgVh 10]

Engines[]

The To-199's twin engines can each take up to 320 points of damage before they suffer from failure.[CfgVh 11][CfgVh 12][Formula 2] Both engines take 220% additional damage from HE-type munitions.[CfgVh 13][CfgVh 14]

Destroying either of the engines will not result in a total loss if the To-199 is at full "health". However, because 60% of incoming damage is still shared with the jet's main "health" pool[CfgVh 15][CfgVh 16], it can still cause the plane to explode if the To-199 is at or near critical "health" status.

Instruments[]

The To-199's flight instruments and Multi-Functional Displays (MFD) can take up to 320 points of damage before they suffer from failure.[CfgVh 17][Formula 3] All instruments take 400% additional damage from HE-type munitions.[CfgVh 18] Up to 50% of incoming damage will be shared with the plane's main "health" pool[CfgVh 19], meaning that it can potentially result in the To-199 exploding if the plane is at critical "health" status.

Fuel tanks[]

The To-199's fuel tanks can take a maximum of 440 points of damage before they rupture.[CfgVh 20][Formula 4] They take 400% additional damage from HE-type munitions.[CfgVh 21] Up to 60% of incoming damage will be shared with the To-199's main "health" pool[CfgVh 22]; this can result in the jet's destruction if it is at critical "health" status.

Control surfaces[]

Five components make up the To-199's control surfaces:

  • Ailerons (left/right)
  • Elevators (left/right)
  • Rudder (centre)

With the sole exception of the left side elevator, all other control surfaces can take up to 240 points of damage before they fail.[CfgVh 23][CfgVh 24][CfgVh 25][CfgVh 26][Formula 5] Only the left side elevator is specifically able to withstand more damage (up to 280 points).[CfgVh 27][Formula 6] However, all five components share the same 280% increased damage penalty from HE-type munitions.[CfgVh 28][CfgVh 29][CfgVh 30][CfgVh 31][CfgVh 32]

Losing specific control surfaces (e.g. the rudder) can hamper the To-199's handling and agility depending on how severe the damage is and how many components are left. If all parts are destroyed, the To-199 will lose most of its in-flight stability and become extremely difficult to manoeuvre.

Sensors[]

The To-199 is outfitted with a suite of sensors that are intended to optimise it for ground attack missions:

Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°) Friendly identification range (m)
Anti-Radiation A: 8,000 m
G: 8,000 m
[CfgVh 33][CfgVh 34]
A: 8,000 m
G: 8,000 m
[CfgVh 35][CfgVh 36]
Nothing 1e+10 km/h
[CfgVh 37]
90°[CfgVh 38] 90°[CfgVh 39] 12,000 m[CfgVh 40]
Infrared A: 5,000 m
G: 4,000 m
[CfgVh 41][CfgVh 42]
A: 500 m
G: 500 m
[CfgVh 43][CfgVh 44]
Fog (0.005%)
[CfgVh 45]
360 km/h
[CfgVh 46][Formula 7]
50°[CfgVh 47] 37°[CfgVh 48] 2,000 m[CfgVh 49]
Laser A: 6,000 m
G: 6,000 m
[CfgVh 50][CfgVh 51]
A: 6,000 m
G: 6,000 m
[CfgVh 52][CfgVh 53]
Nothing 1e+10 km/h
[CfgVh 54]
180°[CfgVh 55] 180°[CfgVh 56] 0 m[CfgVh 57]
NV A: 6,000 m
G: 6,000 m
[CfgVh 58][CfgVh 59]
A: 6,000 m
G: 6,000 m
[CfgVh 60][CfgVh 61]
Nothing 1e+10 km/h
[CfgVh 62]
180°[CfgVh 63] 180°[CfgVh 64] 0 m[CfgVh 65]
Passive A: 16,000 m
G: 16,000 m
[CfgVh 66][CfgVh 67]
A: 16,000 m
G: 16,000 m
[CfgVh 68][CfgVh 69]
Nothing 1e+10 km/h
[CfgVh 70]
360°[CfgVh 71] 360°[CfgVh 72] 12,000 m[CfgVh 73]
Visual A: 4,000 m
G: 3,000 m
[CfgVh 74][CfgVh 75]
A: 500 m
G: 500 m
[CfgVh 76][CfgVh 77]
Fog/Light (6%)
[CfgVh 78][CfgVh 79]
360 km/h
[CfgVh 80][Formula 8]
50°[CfgVh 81] 37°[CfgVh 82] 2,000 m[CfgVh 83]

Anti-Radiation Sensor[]

The To-199's Anti-Radiation Sensor is forward-facing only. It is represented by the green cone on the SENSORS panel.[note 1]

Infrared Sensor[]

The To-199's IR Sensor is located in the targeting camera (represented by the orange cone on the SENSORS panel).[CfgVh 84] Although it is technically affected by heavy fog, the range reduction effect is so miniscule (-0.25 metre reduction[CfgVh 45]) that it will be barely noticeable.[note 2]

Laser Sensor[]

The To-199's Laser Sensor is forward-facing only. Any designated targets will become visible on the To-199's SENSORS panel only when the jet is (mostly) facing in the direction of the laser spot.[note 1]

NV Sensor[]

The To-199's NV Sensor is forward-facing only. Any IR grenades on the ground will only become visible on the SENSORS panel when the To-199 is (mostly) facing in the direction of the grenade.[note 1]

Passive Radar[]

The To-199's Passive Radar can detect Active Radar threats in any direction (regardless of the jet's facing direction).[note 1]

Visual Sensor[]

The To-199's Visual Sensor is located in the targeting camera (represented by the orange cone on the SENSORS panel).[CfgVh 85] The Visual Sensor can be affected by heavy fog and can lose up to 6% of its range depending on its thickness.[CfgVh 78] The Visual Sensor becomes completely blind at nighttime and very low-light conditions.[CfgVh 79][note 2]

Armament[]

NOTE: Only the weapons used on the default loadout for the To-199 are listed here. For full details on ordnance that can be mounted on the To-199, refer to the dynamic loadouts article.

Cannon 30 mm[]

Arma3-vehicleweapons-to199neophron-cannon30mm
Ammo parameter Value
Base damage value 150[CfgAm 4]
Splash damage value 4[CfgAm 5]
Damage type Armour Piercing[CfgAm 3] + High-Explosive[CfgAm 1][CfgAm 2]
Aerodynamic friction -0.00036[CfgAm 6]
Muzzle velocity (m/s) 1,120[CfgMa 1]
Expected velocity (m/s) 960[CfgAm 7][note 3]
Penetration depth (mm) 50.4[CfgAm 8][Formula 9]

30 mm autocannon. Fires armour-piercing high-explosive (APHE) type shells.[CfgAm 1][CfgAm 2][CfgAm 3]

It can attain a fire rate of up to ~ 1,500 rounds per minute[CfgWp 1][Formula 10] and has a muzzle velocity of 1,120 m/s.[CfgMa 1] Accuracy-wise, it has a dispersion of 0.003 rad.[CfgWp 2] The shells have a blast radius of 4 metres and can (partially) penetrate up to a depth of 50.4 millimetres.[CfgAm 8][Formula 9]

Target Lead Indication is provided on the pilot's Heads Up Display (HUD). Landing hits can be accomplished by aligning the crosshair directly on the HUD's circle.

Sharur[]

Arma3-vehicleweapons-to199neophron-sharur
Main article: Dynamic loadouts#Sharur

Air-to-ground infrared-guided missile.

Relies on the To-199's IR Sensor to function.

LOM-250G[]

Arma3-vehicleweapons-to199neophron-lom250g
Main article: Dynamic loadouts#LOM-250G

Laser-guided bomb. Relies on the To-199's Laser Sensor to function.

Predicted Impact Point assistance is provided for "aiming" with the LOM-250Gs if no laser guidance is available.

Tratnyr AP[]

Arma3-vehicleweapons-to199neophron-tratnyrap
Main article: Dynamic loadouts#Tratnyr AP

Unguided anti-vehicle rockets.

Tratnyr APs are fired with an initial velocity of 44 m/s[CfgMa 2] and can reach speeds of up to 590 m/s[CfgAm 9] in mid-flight.

Tratnyr HE[]

Arma3-vehicleweapons-to199neophron-tratnyrhe
Main article: Dynamic loadouts#Tratnyr HE

Unguided anti-personnel rockets.

Tratnyr HEs are launched with an initial velocity of 44 m/s[CfgMa 3] and can attain a maximum speed of up to 590 m/s[CfgAm 10] in-flight.

Sahr-3[]

Arma3-vehicleweapons-to199neophron-sahr3
Main article: Dynamic loadouts#Sahr-3

Short range infrared-guided air-to-air missile.

Relies on the To-199's IR Sensor to function.

Targeting pod[]

Arma3-neophron-tgp-overview

The To-199's targeting pod is fitted underneath the fuselage just below the cockpit. Its IR and Visual sensors are slaved to the targeting pod's camera.[CfgVh 84][CfgVh 85] For rotation limits, there is no restriction to azimuth but elevation is limited to an angle of 20 degrees[CfgVh 86] and a depression of up to 180 degrees.[CfgVh 87]

It can switch between four fields-of-view: Wide (WFOV 0.5x)[CfgVh 88], Medium (MFOV 2.5x)[CfgVh 89], Narrow (NFOV 7.5x)[CfgVh 90], and Very Narrow (NFOV 15.0x)[CfgVh 91]. It can toggle between day, night or black-/white-hot thermal vision modes.[CfgVh 92][CfgVh 93] The targeting pod's camera is fully stabilised and can be locked onto either point or area targets.[CfgVh 94]

Avionics[]

MAWS[]

The To-199 is outfitted with a Missile Approach Warning System. The pilot will be alerted if there are missiles that have successfully locked and are flying towards it.[CfgVh 95]

RWR[]

The To-199 has a Radar Warning Receiver installed. The pilot will be warned if they are being locked onto by a radar-based targeting system.[CfgVh 96]

IWR[]

The To-199 lacks an Infrared Warning Receiver. The pilot will not be alerted if there are infrared-based targeting systems that are attempting to acquire a lock-on.[CfgVh 96]

LWR[]

The To-199 is not fitted with a Laser Warning Receiver and will not warn its pilot if laser-based targeting systems are locking onto it.[CfgVh 96]

Trivia[]

  • The Neophron is based on the real-life "Yak-130" designed by the Yakovlev Design Bureau, a subsidiary of the United Aircraft Corporation.
  • It is one of the few fixed-wing aircraft that are actually light (and compact) enough to be slingloadable by heavy transport helicopters like the Mi-290.
  • Initially, the Neophron remained exclusive to Mediterranean CSAT forces and was unused by the Pacific branch. However, as of Old Man's release, Pacific forces are also shown utilising the Neophron in a limited capacity (though only within the mini-campaign/scenario itself).[1]
    • In spite of its inclusion for the mini-campaign, the Neophron is still not given dedicated Green Hex camouflage and simply reuses the default Arid Hex scheme.
  • Neophron is named after the genus of vulture, of which the Egyptian vulture (Neophron percnopteris) is the only member species.
  • The Neophron was not originally available in ArmA 3 at launch. It would not become available until the release of the campaign's Win episode as part of Game Update 1.14.[2]
  • Before the release of Game Update 1.50, a bug would cause Tratnyr rockets to not actually hit the point of impact cursor shown on both the player's UI (in third person) and the Neohpron's HUD.[3]

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 1.2 CfgAmmo >> Cannon_30mm_HE_Plane_CAS_02_F >> explosive
  2. 2.0 2.1 2.2 CfgAmmo >> Cannon_30mm_HE_Plane_CAS_02_F >> indirectHitRange
  3. 3.0 3.1 3.2 CfgAmmo >> Cannon_30mm_HE_Plane_CAS_02_F >> warheadName
  4. CfgAmmo >> Cannon_30mm_HE_Plane_CAS_02_F >> hit
  5. CfgAmmo >> Cannon_30mm_HE_Plane_CAS_02_F >> indirectHit
  6. CfgAmmo >> Cannon_30mm_HE_Plane_CAS_02_F >> airFriction
  7. CfgAmmo >> Cannon_30mm_HE_Plane_CAS_02_F >> typicalSpeed
  8. 8.0 8.1 CfgAmmo >> Cannon_30mm_HE_Plane_CAS_02_F >> caliber
  9. CfgAmmo >> Rocket_03_AP_F >> maxSpeed
  10. CfgAmmo >> Rocket_03_HE_F >> maxSpeed

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 500Rnd_Cannon_30mm_Plane_CAS_02_F >> initSpeed
  2. CfgMagazines >> PylonRack_20Rnd_Rocket_03_AP_F >> initSpeed
  3. CfgMagazines >> PylonRack_20Rnd_Rocket_03_HE_F >> initSpeed

CfgWeapons

  1. CfgWeapons >> Cannon_30mm_Plane_CAS_02_F >> LowROF >> reloadTime
  2. CfgWeapons >> Cannon_30mm_Plane_CAS_02_F >> LowROF >> dispersion

CfgVehicles

  1. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> maximumLoad
  2. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> fuelCapacity
  3. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> slingLoadCargoMemoryPoints[]
  4. 4.0 4.1 CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> weapons[] >> {"Cannon_30mm_Plane_CAS_02_F","Laserdesignator_pilotCamera","CMFlareLauncher"}
  5. 5.0 5.1 5.2 CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> magazines[] >> {"500Rnd_Cannon_30mm_Plane_CAS_02_F","Laserbatteries","120Rnd_CMFlare_Chaff_Magazine"}
  6. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Presets >> Default >> attachment[] >> {"PylonRack_1Rnd_Missile_AA_03_F","PylonRack_1Rnd_Missile_AGM_01_F","PylonRack_20Rnd_Rocket_03_HE_F","PylonRack_1Rnd_Missile_AGM_01_F","PylonMissile_1Rnd_Bomb_03_F","PylonMissile_1Rnd_Bomb_03_F","PylonRack_1Rnd_Missile_AGM_01_F","PylonRack_20Rnd_Rocket_03_HE_F","PylonRack_1Rnd_Missile_AGM_01_F","PylonRack_1Rnd_Missile_AA_03_F"}
  7. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> armor
  8. CfgVehicles >> O_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitHull >> armor
  9. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitHull >> passThrough
  10. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitHull >> explosionShielding
  11. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitEngine >> armor
  12. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitEngine2 >> armor
  13. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitEngine >> explosionShielding
  14. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitEngine2 >> explosionShielding
  15. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitEngine >> passThrough
  16. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitEngine2 >> passThrough
  17. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitAvionics >> armor
  18. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitAvionics >> explosionShielding
  19. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitAvionics >> passThrough
  20. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitFuel >> armor
  21. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitFuel >> explosionShielding
  22. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitFuel >> passThrough
  23. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitLAileron >> armor
  24. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitLCRudder >> armor
  25. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitRAileron >> armor
  26. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitRElevator >> armor
  27. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitLCElevator >> armor
  28. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitLAileron >> explosionShielding
  29. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitLCRudder >> explosionShielding
  30. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitRAileron >> explosionShielding
  31. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitRElevator >> explosionShielding
  32. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> HitPoints >> HitLCElevator >> explosionShielding
  33. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> AirTarget >> maxRange
  34. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> GroundTarget >> maxRange
  35. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> AirTarget >> minRange
  36. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> GroundTarget >> minRange
  37. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> maxTrackableSpeed
  38. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> angleRangeHorizontal
  39. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> angleRangeVertical
  40. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> typeRecognitionDistance
  41. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> AirTarget >> maxRange
  42. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> GroundTarget >> maxRange
  43. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> AirTarget >> minRange
  44. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> GroundTarget >> minRange
  45. 45.0 45.1 CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> maxFogSeeThrough
  46. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> maxTrackableSpeed
  47. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> angleRangeHorizontal
  48. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> angleRangeVertical
  49. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> typeRecognitionDistance
  50. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> AirTarget >> maxRange
  51. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> GroundTarget >> maxRange
  52. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> AirTarget >> minRange
  53. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> GroundTarget >> minRange
  54. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> maxTrackableSpeed
  55. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> angleRangeHorizontal
  56. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> angleRangeVertical
  57. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> typeRecognitionDistance
  58. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> AirTarget >> maxRange
  59. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> GroundTarget >> maxRange
  60. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> AirTarget >> minRange
  61. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> GroundTarget >> minRange
  62. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> maxTrackableSpeed
  63. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> angleRangeHorizontal
  64. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> angleRangeVertical
  65. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> typeRecognitionDistance
  66. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> AirTarget >> maxRange
  67. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> GroundTarget >> maxRange
  68. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> AirTarget >> minRange
  69. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> GroundTarget >> minRange
  70. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> maxTrackableSpeed
  71. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> angleRangeHorizontal
  72. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> angleRangeVertical
  73. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> typeRecognitionDistance
  74. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> AirTarget >> maxRange
  75. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> GroundTarget >> maxRange
  76. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> AirTarget >> minRange
  77. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> GroundTarget >> minRange
  78. 78.0 78.1 CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> maxFogSeeThrough
  79. 79.0 79.1 CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> nightRangeCoef
  80. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> maxTrackableSpeed
  81. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> angleRangeHorizontal
  82. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> angleRangeVertical
  83. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> typeRecognitionDistance
  84. 84.0 84.1 CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> animDirection
  85. 85.0 85.1 CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> animDirection
  86. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> PilotCamera >> minElev
  87. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> PilotCamera >> maxTurn
  88. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide
  89. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Medium
  90. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Narrow
  91. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> PilotCamera >> OpticsIn >> VeryNarrow
  92. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide >> visionMode[] >> {"Normal","NVG","Ti"}
  93. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide >> thermalMode[] >> {0,1}
  94. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide >> directionStabilized
  95. CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> incomingMissileDetectionSystem >> "8 + 16"
  96. 96.0 96.1 96.2 CfgVehicles >> O_Plane_CAS_02_dynamicLoadout_F >> lockDetectionSystem >> "8"

Scripts

  1. getMass (get3DENSelected "object" select 0)
  2. diag_drawMode "FireGeometry"; diag_toggle "HitPoints";

Formulae

  1. Base vehicle armor value * HitPoint armor value = 80 * 7.5
  2. Base vehicle armor value * HitPoint armor value = 80 * 4
  3. Base vehicle armor value * HitPoint armor value = 80 * 4
  4. Base vehicle armor value * HitPoint armor value = 80 * 5.5
  5. Base vehicle armor value * HitPoint armor value = 80 * 3
  6. Base vehicle armor value * HitPoint armor value = 80 * 3.5
  7. maxTrackableSpeed * 3.6 = 100 * 3.6
  8. maxTrackableSpeed * 3.6 = 100 * 3.6
  9. 9.0 9.1 initSpeed * caliber * 15 / 1000 = 1120 * 3 * 15 / 1000
  10. 60 / reloadTime = 60 / 0.04

Notes[]

  1. 1.0 1.1 1.2 1.3 This sensor IS NOT affected by the player's View and Object Distance settings.
  2. 2.0 2.1 This sensor IS affected by the player's View and Object Distance settings and may not function at its maximum range unless their graphics settings are set to an equal or higher distance. However, it should be noted that specifically in the case of aerial targets, Object Distance settings will not affect the sensor's detection range (only View Distance still matters).
  3. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., Old Man
  2. van 't Land, J.J. 2014, SPOTREP #00021, Arma 3, viewed 14 September 2017, <https://dev.arma3.com/post/spotrep-00021>.
  3. van 't Land, J.J. 2015, SPOTREP #00047, Arma 3, viewed 9 September 2023, <https://dev.arma3.com/post/spotrep-00047>.

Video[]

External links[]

See also[]

Aircraft of comparable role and configuration[]

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Vehicles (ArmA 3)
Wheeled IfritMSE-3 MaridQilinQuadbikeTempestUGV SaifZamak
Tracked 2S9 SochorAkinaka ED-1D (Sayyah ED-1E) • BTR-K KamyshT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing Jinaah AL-6Mi-48 KajmanMi-290 TaruPO-30 OrcaTayran AR-2
Fixed-wing K40 Abalil-3KH-3A FenghuangTo-199 NeophronTo-201 ShikraY-32 Xi'an
Aquatic Assault Boat (Rescue) • Speedboat HMGSDV
Parenthesis denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
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