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The Touring Car is a small family car driven by Bystrican civilians in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.

Overview[]

  • Role:
    • Civilian transportation
« A popular car produced in the Czech Republic. More than 1.4 million units of the first generation were manufactured. It became the 10th best-selling car in Europe in 2011.
Armoury Description
»

Design[]

Premium content logo
This is a premium asset that requires ownership of the Army of the Czech Republic DLC.


The Touring Car is a simple four-door family car.

Features
Designed for urban travel, it makes for a decent choice of transportation around cities. However, it is somewhat lacking when it comes to off-road driving and doesn't have the sharpest of handling on tight corners.[CfgVh 6]

Mobility
The Touring Car shares the same acceleration and handling (on paved roads) with the Hatchback. Consequently, it shares the same drawbacks as well, namely that it has awful off-road handling and will immediately slow to a crawl (23 km/h) if it happens to be driving over grassy terrain.[CfgVh 7]

Crew Capacity
Not including the driver, the Touring Car can transport up to three passengers who sit in the front-right and rear two seats.[CfgVh 1]

Protection[]

Touring Cars have a base armour value of 20.[CfgVh 8]

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

Arma2-touringcar-hitpoints

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

Body[]

The vehicle's body can withstand up to 20 points of damage.[CfgVh 9][Formula 1] Depletion of its integrity will always result in the vehicle's destruction.[CfgVh 10]

Engine[]

The Touring Car's engine can only take a maximum of 8 points of damage before it fails.[CfgVh 11][Formula 2] At least 20% of incoming damage will be shared with the vehicle's main "health" pool. The Touring Car can explode if it is at or near critical "health" status at the time of the engine's destruction.[CfgVh 12]

Fuel tank[]

The Touring Car's fuel tank can only withstand up to 6 points of damage before it ruptures.[CfgVh 13][Formula 3] At least 50% of incoming damage will be shared with the vehicle's main "health" pool. The Touring Car can explode if it is at or near critical "health" status when the fuel tank is destroyed.[CfgVh 14]

Wheels[]

Each of the Touring Car's four wheels can take up to 6 points of damage before their tyres burst.[CfgVh 15][CfgVh 16][CfgVh 17][CfgVh 18][Formula 4] Up to 30% of incoming damage to any of the wheels will be shared with the vehicle's main "health" pool. The Touring Car can potentially explode if it is at or near critical "health" status when all four wheels are destroyed.[CfgVh 19][CfgVh 20][CfgVh 21][CfgVh 22]

Defensive sensors[]

The Touring Car is not equipped with defensive sensors. The driver will not be alerted if a guided weapon and/or projectile is attempting to acquire or has successfully acquired a lock onto the vehicle.[CfgVh 23][CfgVh 24]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Touring Car has a camouflage[1] rating of 2.[CfgVh 25]

Cost[]

Main article: AI Basics: Targeting priority

The Touring Car has a cost[2] value of 5000.[CfgVh 26]

Threat values[]

Main article: AI Basics: Targeting priority

The Touring Car is considered to be a medium-risk threat[3] to AI-controlled infantry units, ground vehicles, and aircraft (0.5/0.5/0.5).[CfgVh 27] AI will only engage the Touring Car if there are no other more threatening/higher value targets within range.

Noise factor[]

Main article: AI Basics: Detection

The Touring Car has an audible[4] factor of 3.[CfgVh 28]

Trivia[]

  • The Touring Car is based on the real-world 2004 model of the "Škoda Octavia" series of family cars designed by Škoda Auto, a car manufacturer in the Czech Republic.
  • On release, its steering wheel was incorrectly configured and would rotate in the opposite direction whenever the driver made a turn (the car itself was not affected and would turn properly towards the user's heading).
    • This was finally addressed following the release of the CorePatch updates for the Steam versions of the game, which fixed the model's steering wheel and made it properly rotate in the right direction.[5]

Gallery[]

Config/script references[]

CfgVehicles

  1. 1.0 1.1 CfgVehicles >> Octavia_ACR >> transportSoldier
  2. CfgVehicles >> Octavia_ACR >> transportMaxWeapons
  3. CfgVehicles >> Octavia_ACR >> transportMaxMagazines
  4. CfgVehicles >> Octavia_ACR >> transportMaxBackpacks
  5. CfgVehicles >> Octavia_ACR >> fuelCapacity
  6. CfgVehicles >> Octavia_ACR >> turnCoef >> "2"
  7. CfgVehicles >> Octavia_ACR >> terrainCoef >> "6"
  8. CfgVehicles >> Octavia_ACR >> armor
  9. CfgVehicles >> Octavia_ACR >> HitPoints >> HitBody >> armor
  10. CfgVehicles >> Octavia_ACR >> HitPoints >> HitBody >> passThrough
  11. CfgVehicles >> Octavia_ACR >> HitPoints >> HitEngine >> armor
  12. CfgVehicles >> Octavia_ACR >> HitPoints >> HitEngine >> passThrough
  13. CfgVehicles >> Octavia_ACR >> HitPoints >> HitFuel >> armor
  14. CfgVehicles >> Octavia_ACR >> HitPoints >> HitFuel >> passThrough
  15. CfgVehicles >> Octavia_ACR >> HitPoints >> HitLFWheel >> armor
  16. CfgVehicles >> Octavia_ACR >> HitPoints >> HitRFWheel >> armor
  17. CfgVehicles >> Octavia_ACR >> HitPoints >> HitLBWheel >> armor
  18. CfgVehicles >> Octavia_ACR >> HitPoints >> HitRBWheel >> armor
  19. CfgVehicles >> Octavia_ACR >> HitPoints >> HitLFWheel >> passThrough
  20. CfgVehicles >> Octavia_ACR >> HitPoints >> HitRFWheel >> passThrough
  21. CfgVehicles >> Octavia_ACR >> HitPoints >> HitLBWheel >> passThrough
  22. CfgVehicles >> Octavia_ACR >> HitPoints >> HitRBWheel >> passThrough
  23. CfgVehicles >> Octavia_ACR >> lockDetectionSystem >> "0"
  24. CfgVehicles >> Octavia_ACR >> incommingMisslieDetectionSystem >> "0"
  25. CfgVehicles >> Octavia_ACR >> camouflage
  26. CfgVehicles >> Octavia_ACR >> cost
  27. CfgVehicles >> Octavia_ACR >> threat[] >> {0.5,0.5,0.5}
  28. CfgVehicles >> Octavia_ACR >> audible

Formulae

  1. Base vehicle armor value * HitPoint armor value = 20 * 1
  2. Base vehicle armor value * HitPoint armor value = 20 * 0.4
  3. Base vehicle armor value * HitPoint armor value = 20 * 0.3
  4. Base vehicle armor value * HitPoint armor value = 20 * 0.3

References[]

  1. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 30 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  2. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 30 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  3. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 30 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  4. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 30 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  5. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 14 October 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
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