« | NATO soldiers at the Malden base are going through soldier training. Mission Description
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Training is the first mission of ArmA: Cold War Assault's Cold War Crisis campaign.
Overview[]
The player controls U.S. Army infantryman Corporal David Armstrong. Armstrong and his squad members in Alpha are due to take part in a routine training exercise under the supervision of Sergeant Berghof.
Armstrong's role/class:
- Infantry / Rifleman
Default loadout:
- Primary weapon: M16A2 (4× magazines)
- Secondary weapon: None
- Equipment: None
There are no alternate pieces of equipment to choose from.
Objectives[]
Primary[]
- (1) Move to truck
- (2) Get back
- (3) Through the lane
- (4) Third lane
- (5) Get ammunition
Optional[]
N/A
Mandatory[]
- Armstrong must survive
- Do not attack base personnel
- Remain within the training area
Walkthrough[]
Follow SGT Berghof's commands and read the instruction prompts on how to move, drive vehicles and shoot. Surely you can do that on your own...right?
Trivia[]
- Not following orders or leaving the camp will result in an amusing game over scene where Armstrong is reprimanded and dishonourably discharged by Colonel Blake.
See also[]
Playable missions in ArmA: Cold War Assault | |
---|---|
Cold War Crisis | Training • Flashpoint • Combined Arms • Camping • Alert • Montignac Must Fall • After Montignac (Strange Meeting) • Rescue • Undercover • Night Patrol • Hold Malden • Defender • Tank Training • Battle of Houdan • Interdiction • Spearhead • Pathfinder • Tank Rally • Unfinished Business • Taking Command • Scouting • Turning the Tide • Saboteur • Guardian • Return to Eden • Hind Attack • Rolling Thunder • Airborne • Air Superiority • Recon • Killdozer • Air Assault • Wake-up Call • Planes Start • Maverick • Counter Strike • Escape • Incursion • Search and Destroy • Red Dawn • Status Quo |
Resistance | Invasion • Crossroad • No Turning Back (Contact) • Ammo Low • Scrap • Field Exercise • First Strike • Hostages • Information • Occupation • Counterattack • Contraband • Reckoning • Fireworks • The Pass • Hunting • Trap • Fire Fight |
Missions are listed in order of left-to-right based on unlock order (not in chronological). (Parenthesis) indicate alternate and/or non-canon missions. |