NOTE: This article is about Truck vehicle in ArmA 3. For the CTRG Group 15 character from ArmA 3's Apex Protocol campaign, see Truck (Raider). |
The Truck is a light commercial vehicle used by both Altian/Tanoan civilians as well as several BLUFOR/INDFOR factions in ArmA 3.
Overview[]
- Roles:
- Civilian transportation
- Troop transport
- Freight transport
- Refuelling
« | The civilian 4x4 truck is a highly customizable truck with off-road capabilities preferred by the civilian population. It builds on retro design, but utilizes a modern engine and electronics. Most common track setups are boxed, cistern and pick-up set. Field Manual
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Design[]
The Truck is a multipurpose, medium-sized, off-road capable van designed for a variety of roles ranging from transporting freight and/or passengers, to refuelling military and civilian vehicles.
Features
It is available in up to three variants: a standard pickup variant with an open cargo body, a fuel transporter with a cistern, and a freight transporter variant that has a large box to carry supplies.
Mobility
The Truck can accelerate and attain a fairly decent top speed on paved roads, and is also able to maintain this speed (mostly) while off-road. However it has subpar handling regardless of the terrain type, and there is always a risk of a rollover while turning on corners due to its higher centre-of-mass.
Drawbacks
As a civilian vehicle designed to carry only supplies or passengers, the Truck obviously lacks any kind of armour plating and will not survive being struck by explosives or anti-vehicle weapons. Riders on the Pickup variant are left completely exposed to enemy fire and can be easily shot unless the Truck is being driven at high speeds.
Crew Capacity
Passenger capacity depends on the variant, but all of them are able to carry at least three passengers. This includes the driver and up to two passengers, all of whom sit together in the enclosed cab.
Variants[]
Baseline variant with no additional features other than the ability to carry up to ten passengers in the rear open cargo body.
All positions (except for the cab passengers) can utilise FFV; the front two sitting in the open cargo body need to stand up in order to fire their weapons. They are able to rest their weapons on the cab's roof for better stability as well. This variant is primarily used by both the Syndikat and FIA as their troop transport, but is also used by civilians as well.
This variant has a gross weight of 2400.04 kg.
Has a large fuel cistern fitted to the rear of the cab.
It can refuel nearby land vehicles and grounded aircraft. Has only three seats in the cab and cannot transport any other passengers. This variant is used by both the FIA and civilian airport workers.
This variant has a gross weight of 3200 kg.
Camouflage[]
Civilians[]
- Black: Pattern-less paint scheme with a black body and chassis.
- Black (Red Cistern Frame): Identical to the regular Black scheme but with a brighter white-coloured cistern and lighter red frame instead.
- White: Pattern-less paint scheme with a white body and black chassis.
- White (Red Cistern Frame): Identical to the regular White scheme but with a brighter white-coloured cistern and lighter red frame instead.
- Red: Pattern-less paint scheme with a red body and black chassis.
- Red (Red Cistern Frame): Identical to the regular Red scheme but with a brighter white-coloured cistern and lighter red frame instead.
- Olive: Pattern-less paint scheme with a olive green body and black chassis.
FIA[]
- Guerrilla (01-08): Two-tone green/olive green paint scheme with a variety of line and stroke patterns.
Syndikat/L'Ensemble[]
- Brown: Pattern-less paint scheme with a dark brown body and black chassis.
- Olive: Pattern-less paint scheme with a olive green body and black chassis.
- Guerrilla (01-08): Two-tone green/olive green paint scheme with a variety of line and stroke patterns.
Protection[]
All variants of the Truck have base armour values of 80. As civilian vehicles, they do not support being fitted with any additional armour modules.
The following highlighted positions serve as weak points on Trucks:
Body[]
The body on all Trucks can withstand a maximum of 120 points of damage. It suffers an 800% damage penalty from high-explosive (HE) type munitions.
At least 50% is always transferred onto the Truck's main "health" pool. Depletion of the body's integrity will not cause a catastrophic kill unless the Truck is in critical status.
Engine[]
The engine can take up to 40 points of damage before it fails. It takes 50% less damage from HE-type munitions, though at least 50% of incoming damage will be shared with the Truck's main "health" pool.
It cannot cause a catastrophic kill by itself unless the Truck is critically damaged.
If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill.
If destroyed: Instantly immobilises the Truck.
Fuel tank[]
The Truck's fuel tank (not the cistern on the Fuel variants) can take just 40 points of damage before it ruptures.
10% of damage inflicted onto the fuel tank will be transferred onto the Truck's main "health" pool. It takes 200% increased HE-type munitions. A destroyed fuel tank will not cause a catastrophic kill unless the Truck is critically damaged.
If damaged: Gradually leak up to 50% of fuel over time.
If destroyed: Causes it to rapidly lose its entire fuel capacity in just a few seconds.
Fuel cistern[]
The Fuel variant's cistern can take up to 40 points of damage before rupturing. The cistern takes 200% increased damage from HE-type munitions, and at least 10% of it is also shared with the vehicle's main "health" pool.
Wheels[]
All four wheels are able to take up to 120 points of damage before their tyres burst. They incur a 400% damage penalty to HE-type munitions, though no amount of damage is shared with the vehicle's main "health" pool.
Destroying all four wheels will be needed to immobilise the Truck. Depending on which and how many are remaining, it is entirely possible for Trucks to continue driving with two out of four tyres missing (though making simple manoeuvres will be near-impossible).
FFV[]
- Main article: Firing from vehicles (mechanic)#Truck
Trivia[]
- The Truck is based on the Iveco "Daily" series of pickup trucks (specifically the 4x4 variant).
- It was not originally featured as an asset in the Alpha and Beta. The Truck would only be included as a usable vehicle after the game's full release (as part of Game Update 1.00).[1]
Gallery[]
References[]
- ↑ van 't Land, J.J. 2013, SPOTREP #00010, Arma 3, viewed 25 August 2023, <https://dev.arma3.com/post/spotrep-00010>.
External links[]
See also[]
Vehicles of comparable role and configuration[]
- Offroad
- Zamak
- Van (ArmA 3: Laws of War only)
FIA - Vehicles (ArmA 3) | |
---|---|
Wheeled | Offroad • Quadbike • Truck • Van |
Aquatic | Assault Boat |
Laws of War DLC |
Syndikat - Vehicles (ArmA 3) | |
---|---|
Wheeled | MB 4WD • Offroad* • Quadbike* • Truck • Van |
Rotor-wing | M900 |
Fixed-wing | Caesar BTT |
Aquatic | Assault Boat • RHIB |
* denotes vehicles only used in the Apex Protocol campaign. Apex DLC | Laws of War DLC |
L'Ensemble - Vehicles (ArmA 3) | |
---|---|
Wheeled | MB 4WD • Offroad • Quadbike • Truck • Van |
Rotor-wing | M900 |
Fixed-wing | Caesar BTT |
Aquatic | Assault Boat • RHIB |
Apex DLC | Laws of War DLC |