Armed Assault Wiki

NOTE: This article is about Truck 5Ts in ArmA: CWA/Armed Assault. For the Truck 5t mil gl in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see Truck 5t mil gl (Global Mobilization).


The Truck 5T, alternately referred to as the 5T Truck, 5t Truck or Truck 5t, is a logistics truck featured in both ArmA: Cold War Assault and ArmA: Armed Assault.


ArmA: Cold War Assault[]

The Truck 5T is used exclusively by U.S. military forces in ArmA: Cold War Assault.

Overview[]

  • Roles:
    • Troop transport
    • Ground vehicle repair
    • Refuelling
    • Vehicle munitions rearmament
« M939 all-purpose truck entered US Army service in the 1980s and is the latest in a long line of standard issue vehicles dating back to the 1940s. Powered by an 8.3 liter 6-cylinder turbocharged diesel engine, M939 can carry up to five tons of cargo or 11 fully equipped soldiers.
Vehicle Description[1]
»

Design[]

Developed in the 1970s as an improved version of the earlier M809 series of trucks, the Truck 5T's primary function is the logistical transportation of supplies and personnel. It incorporates improved cooling and electrical systems, and has overall better performance when driving off-road.

Features
Aside from the baseline transport, four additional configurations of the Truck 5T are available:

  • An open-top troop transporter
  • A fuel tanker
  • An ammunition carrier
  • A mobile repair vehicle

Forming the mainstay of the U.S. military's logistics at the height of the Cold War, the Truck 5T is a rugged and fairly mobile utility truck. Analogous to its Soviet counterpart (the Ural), the Truck 5T similarly serves in a non-combat role as a support vehicle.

Mobility
The Truck 5T is just as fast as the Ural and can attain a top speed of 104 km/h on turbo. Cruising speeds are identical (~ 92 km/h), as well as handling, acceleration, and turn rates.

Drawbacks
The Truck 5T lacks armour plating and does not carry any armament. It shouldn't be brought near areas where enemy forces are expected to be present, as neither the Truck 5T's passengers nor the crew will survive for long if they come under fire.

Crew Capacity
All variants of the Truck 5T, regardless of configuration, only require a single crewman in the form of the driver. For troop carrier variants, a maximum of twelve passengers may be seated in the flatbed and the cab.[CWACfgV 1][CWACfgV 2] Logistics-oriented variants on the other hand, only allow for two passengers to be seated within the truck's cab alongside the driver.[CWACfgV 3][CWACfgV 4][CWACfgV 5]


Variants[]

Transport[]

Baseline variant.

The flatbed is covered with a tarpaulin which can hide troops from view (note that the tarpaulin does not provide ballistic protection). It can transport up to twelve passengers at a time.[CWACfgV 1]

This variant can store a maximum of 50× weapons and 200× magazines.[CWACfgV 7][CWACfgV 8]

Alternate troop carrier variant. It is identical to the baseline transport variant but lacks the tarpaulin cover on the rear flatbed. It transports the same number of passengers (twelve).[CWACfgV 2]

This variant can store a maximum of 50× weapons and 200× magazines.[CWACfgV 9][CWACfgV 10]

Logistics[]

Carries spare parts, tools, and additional components that can repair nearby land vehicles and grounded aircraft (up to a maximum of 200,000,000 points of damage can be repaired).[CWACfgV 11] Only two passengers may be seated within the truck's cab.[CWACfgV 3]

This variant can store a maximum of 10× weapons and 50× magazines.[CWACfgV 12][CWACfgV 13]

Visually similar to the Open variant but the flatbed carries supply crates instead of passengers. It can rearm nearby land vehicles and grounded aircraft (up to 300,000 units of ammunition can be rearmed).[CWACfgV 14] Only two passengers may be seated within the truck's cab.[CWACfgV 4]

This variant can store a maximum of 50× weapons and 200× magazines.[CWACfgV 15][CWACfgV 16]

Has a large fuel tanker attached to the rear flatbed. It can refuel nearby land vehicles and grounded aircraft (up to 3,000 units of fuel can be transferred).[CWACfgV 17] Only two passengers may be seated within the truck's cab.[CWACfgV 5]

This variant can store a maximum of 5× weapons and 20× magazines.[CWACfgV 18][CWACfgV 19]


Protection[]

All variants of the Truck 5T have 20 points worth of armour plating.[CWACfgV 20]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

All variants of the Truck 5T have a camouflage[2] rating of 4.[CWACfgV 21]

Cost[]

Main article: AI Basics: Targeting priority

Regardless of configuration, the Truck 5T has a cost[3] value of 70000.[CWACfgV 22]

Threat values[]

Main article: AI Basics: Targeting priority

The baseline troop transport variants of the Truck 5T are considered to be a medium-risk threat[4] to AI-controlled infantry units, ground vehicles, and aircraft (0.5/0.5/0.5).[CWACfgV 23][CWACfgV 24]

Logistics variants of the Truck 5T are the exception to this; they are not considered to be a threat to AI-controlled infantry units, ground vehicles, and aicraft (0/0/0).[CWACfgV 25][CWACfgV 26][CWACfgV 27]

Noise factor[]

Main article: AI Basics: Detection

All configurations of the Truck 5T have an audible[5] factor of 3.[CWACfgV 28]


Trivia[]

  • Prior to Patch 1.30, logistics variants of the Truck 5T had significantly less supplies and would quickly run out of ammunition/fuel/spare parts after rearming, refuelling or fixing only a few vehicles. Their supply loads were significantly raised after the patch's release so that they can support many more vehicles before their supply counts are fully depleted.[6]
The information below details unused, pre-release or removed content.

Gallery[]

ArmA: Armed Assault[]

The 5T Truck is used exclusively by the U.S. Army in ArmA: Armed Assault.

Overview[]

  • Roles:
    • Troop transport
    • Ground vehicle repair
    • Refuelling
    • Vehicle munitions rearmament
« The M-939A2 truck is a five-ton capacity, six-wheel drive cargo truck used for the transportation of all types of cargo. It is capable of carrying an 11 man squad, ammunition, fuel, or replacement parts for other vehicles. A general-purpose military truck, it is designed with tactical, off-road use in mind, with a maximum road speed of 105km/h.
Library Description[8]
»

Design[]

The 5T Truck in Armed Assault remains mostly the same as its Cold War-era predecessor, though it features a new armed sub-variant and slightly downgraded mobility.

Features
Nine unique configurations of Armed Assault's 5T Truck are now available. These include:

  • Two unarmed troop carriers, with and without a tarpaulin covering the truck's rear flatbed
  • One armed troop carrier that has a .50 cal heavy machine gun mounted onto a turret ring above the cab
  • A mobile repair vehicle
  • Two ammunition carriers
  • Fuel tanker truck
  • A supply truck designed to exclusively to transport supplies between bases[note 1]
  • A salvager variant that collects vehicle wrecks on the battlefield[note 1]

Continuing to serve as the backbone of the U.S. military's logistical units operating on Sahrani, the Armed Assault 5T Truck fulfils the same functions and capabilities of its Cold War-era predecessors.

Mobility
When it is matched up against the SLA's older Ural truck, Armed Assault's 5T Truck is significantly faster and can attain a top speed of up to ~ 92 km/h on turbo compared to the Ural's maximum speed of just ~ 73 km/h. Overall handling and turn rates are mostly similar, however, meaning that the 5T Truck is somewhat difficult to control when driving off-road.

Drawbacks
Besides the HMG-armed open variant[A1CfgV 11], all other configurations of the 5T Truck leave both its crew and passengers completely vulnerable to small arms fire. Anti-vehicle weapons will have no difficulty in turning any variant of the 5T Truck into a smouldering wreck. Likewise, The tarpaulin covers offer absolutely no ballistic protection, so having an armed escort or simply staying out of harm's way is preferable.

Crew Capacity
All variants of the 5T Truck will support a crew of at least two, consisting of the driver and a single cab passenger.[A1CfgV 4][A1CfgV 5][A1CfgV 6] On the other hand, troop carrier trucks specifically support up to either twelve (if a gunner is present)[A1CfgV 3] or thirteen passengers.[A1CfgV 1][A1CfgV 2]


Variants[]

Transport[]

Baseline troop carrier truck.

It can transport up to thirteen passengers at a time who sit in the rear flatbed section (the cab passenger is considered to be the thirteenth passenger).[A1CfgV 1] The flatbed is covered with a tarpaulin which can hide troops from view (note that the tarpaulin does not provide ballistic protection).

This variant can store a maximum of 50× weapons and 200× magazines.[A1CfgV 12][A1CfgV 13]

Identical to the baseline troop transport but lacks the tarpaulin cover over the rear flatbed. It can transport the same number of passengers (thirteen).[A1CfgV 2]

This variant can store a maximum of 50× weapons and 200× magazines.[A1CfgV 14][A1CfgV 15]

Armed troop carrier truck.

It is identical to the Open variant, but the cab passenger's seat has been retrofitted to make way for a turret ring fixed onto the roof above it which has an M2 .50 cal heavy machine gun mounted.[A1CfgV 11] The M2 HMG is pre-loaded with a single 100-round belt box, and has a further 3 more boxes left in reserve for a combined total of 400 rounds.[A1CfgV 16] It has the same passenger capacity as the standard troop carrier 5T Trucks (thirteen).

This variant can store a maximum of 50× weapons and 200× magazines.[A1CfgV 17][A1CfgV 18]

Visually identical to the baseline variant but cannot actually transport any troops (aside from the cab passenger).[A1CfgV 7] It will automatically be dispatched from the closest forward base to a nearby town to increase its "supply" value.

This variant can store a maximum of 50× weapons and 200× magazines.[A1CfgV 19][A1CfgV 20]

Visually identical to the Open variant but cannot actually transport any passengers (aside from the cab passenger).[A1CfgV 8] It will automatically be dispatched from the closest forward base to disassemble destroyed vehicle wrecks on the battlefield.

This variant can store a maximum of 50× weapons and 200× magazines.[A1CfgV 21][A1CfgV 22]


(*) These variants are completely non-functional in normal gameplay and only work in Capture The Island (CTI) scenarios created with the Warfare module.

Logistics[]

Carries spare parts, tools, and additional components that can repair nearby land vehicles and grounded aircraft in a radius of 7.5 metres[A1CfgV 23] (up to a maximum of 200,000,000 points of damage).[A1CfgV 24] It can only transport a single cab passenger and no other crew/passengers.[A1CfgV 4]

This variant can store a maximum of 10× weapons and 50× magazines.[A1CfgV 25][A1CfgV 26]

Visually similar to the Repair variant but the flatbed carries ammunition supply crates instead of vehicle components. It can rearm nearby land vehicles and grounded aircraft within a radius of 2.5 metres[A1CfgV 27] (up to 300,000 units worth of ammunition can be restocked).[A1CfgV 28] It has the same number of seats as the Repair variant (one cab passenger).[A1CfgV 5]

This variant can store a maximum of 50× weapons and 200× magazines.[A1CfgV 29][A1CfgV 30]

Visually similar to the Open variant but the flatbed carries fuel barrels instead. It can refuel nearby land vehicles and grounded aircraft within a radius of 6.3 metres[A1CfgV 31] (up to 3,000 units of fuel can be transferred).[A1CfgV 32] It has the same number of seats as the Repair variant (one cab passenger).[A1CfgV 6]

This variant can store a maximum of 5× weapons and 20× magazines.[A1CfgV 33][A1CfgV 34]

Visually and functionally identical to the regular Ammo Truck variant.[A1CfgV 35][A1CfgV 36] It is capable of transporting only a single passenger who sits in the cab.[A1CfgV 9]

This variant can store a maximum of 50× weapons and 200× magazines.[A1CfgV 37][A1CfgV 38]


(**) This variant is intended for use in CTI-style missions but will function normally even in non-Warfare scenarios.


Protection[]

All variants of 5T Truck share the same base armour value of 25.[A1CfgV 39]

Body[]

The 5T Truck's body can withstand up to 25 points of damage.[A1CfgV 40][Formula 1] Depletion of its integrity will always result in the truck's destruction.[A1CfgV 41]

Engine[]

The truck's engine can only take a maximum of 10 points of damage before it fails.[A1CfgV 42][Formula 2] 100% of incoming damage will be shared with the truck's main "health" pool. The 5T Truck can potentially explode if it is at or near critical "health" status.[A1CfgV 43]

Fuel tank[]

The 5T Truck's fuel tank can only withstand up to 7.5 points of damage before it ruptures.[A1CfgV 44][Formula 3] 100% of incoming damage will be shared with the 5T Truck's main "health" pool. The truck can explode if it is at or near critical "health" status when the fuel tank is destroyed.[A1CfgV 45]

Wheels[]

Each of the 5T Truck's six wheels can only take up to 7.5 points of damage before their tyres burst.[A1CfgV 46][A1CfgV 47][A1CfgV 48][A1CfgV 49][Formula 4] No damage inflicted upon any of the wheels will be shared with the truck's main "health" pool.[A1CfgV 50][A1CfgV 51][A1CfgV 52][A1CfgV 53]


Armament[]

Only the armed 5T Truck model retains weaponry in the form of the M2 heavy machine gun.[A1CfgV 11] It is mounted atop the turret ring above the truck's cab:

M2[]

Arma1-vehicleweapons-5ttruck-m2

NOTE: Only available on the 5T Truck (Machine Gun) variant.

Ammo parameter Value
Base damage value 26[A1CfgA 1]
Spill damage value 3[A1CfgA 2]
Aerodynamic friction -0.00068[A1CfgA 3]
Muzzle velocity (m/s) 930[A1CfgM 1]
Expected velocity (m/s) 900[A1CfgA 4][note 2]

General-purpose .50 cal heavy machine gun.

It can attain a fire rate of up to ~ 545 rounds per minute[A1CfgW 1][Formula 5] and has a muzzle velocity of 930 m/s.[A1CfgM 1] It takes at least 10 seconds to reload a fresh belt box.[A1CfgW 2] Accuracy-wise, it has a dispersion of 0.001 rad.[A1CfgW 3] The bullets have a spill radius of 0.01 metres upon impact.[A1CfgA 5]

The turret ring mount allows the gunner to freely rotate the M2 in any direction horizontally.[A1CfgV 54][A1CfgV 55] Vertical rotation limits are more restrictive, as the turret permits a maximum elevation of 60 degrees[A1CfgV 56] and a minimum depression of only 25 degrees.[A1CfgV 57]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

Regardless of configuration, all variants of the 5T Truck have a camouflage[2] rating of 4.[A1CfgV 58]

Cost[]

Main article: AI Basics: Targeting priority

All variants of the 5T Truck share the same cost[3] value of 70000.[A1CfgV 59]

Threat values[]

Main article: AI Basics: Targeting priority

Unarmed configurations of the 5T Truck are not considered be a threat[4] to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[A1CfgV 60][A1CfgV 61][A1CfgV 62][A1CfgV 63][A1CfgV 64][A1CfgV 65]

Only the MG variant is specifically considered to be an extremely dangerous threat to AI-controlled infantry units (1). Ground vehicles on the other hand, see it as a low-risk threat (0.1) while aircraft treat the MG variant of the 5T Truck as a medium-risk threat (0.4).[A1CfgV 66]

Noise factor[]

Main article: AI Basics: Detection

All variants of the 5T Truck have an audible[5] factor of 3.[A1CfgV 67]


Trivia[]

  • After Patch 1.08's release, supply loads for the Ammo Truck variant were significantly increased to allow for more vehicles to be rearmed (5T Trucks would originally run out very quickly after rearming just 3-5 tanks).[9]
  • The Warfare-oriented configurations (Supply/Salvage/Reammo) were not originally available at Armed Assault's launch and were only included in Patch 1.14.[10]
  • The 5T Truck is the only logistics vehicle in Armed Assault that features a dedicated armed variant with cab roof weaponry.
    • It would also remain as the sole logistics truck in the series that retained armament while being able to transport troops simultanously until the release of the Army of the Czech Republic DLC for ArmA 2, which added the T810 for Czech forces (Ural trucks armed with ZU-23s in the base game sacrifice their transport capabilities to do so).

Gallery[]

Config/script references[]

CfgVehicles (ArmA: Cold War Assault)

  1. 1.0 1.1 1.2 CfgVehicles >> Truck5t >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> Truck5tOpen >> transportSoldier
  3. 3.0 3.1 3.2 CfgVehicles >> Truck5tRepair >> transportSoldier
  4. 4.0 4.1 4.2 CfgVehicles >> Truck5tReammo >> transportSoldier
  5. 5.0 5.1 5.2 CfgVehicles >> Truck5tRefuel >> transportSoldier
  6. CfgVehicles >> Truck5t >> fuelCapacity
  7. CfgVehicles >> Truck5t >> transportMaxWeapons
  8. CfgVehicles >> Truck5t >> transportMaxMagazines
  9. CfgVehicles >> Truck5tOpen >> transportMaxWeapons
  10. CfgVehicles >> Truck5tOpen >> transportMaxMagazines
  11. CfgVehicles >> Truck5tRepair >> transportRepair
  12. CfgVehicles >> Truck5tRepair >> transportMaxWeapons
  13. CfgVehicles >> Truck5tRepair >> transportMaxMagazines
  14. CfgVehicles >> Truck5tReammo >> transportAmmo
  15. CfgVehicles >> Truck5tReammo >> transportMaxWeapons
  16. CfgVehicles >> Truck5tReammo >> transportMaxMagazines
  17. CfgVehicles >> Truck5tRefuel >> transportFuel
  18. CfgVehicles >> Truck5tRefuel >> transportMaxWeapons
  19. CfgVehicles >> Truck5tRefuel >> transportMaxMagazines
  20. CfgVehicles >> Truck5t >> armor
  21. CfgVehicles >> Truck5t >> camouflage
  22. CfgVehicles >> Truck5t >> cost
  23. CfgVehicles >> Truck5t >> threat[] >> {0.5,0.5,0.5}
  24. CfgVehicles >> Truck5tOpen >> threat[] >> {0.5,0.5,0.5}
  25. CfgVehicles >> Truck5tRepair >> threat[] >> {0,0,0}
  26. CfgVehicles >> Truck5tReammo >> threat[] >> {0,0,0}
  27. CfgVehicles >> Truck5tRefuel >> threat[] >> {0,0,0}
  28. CfgVehicles >> Truck5t >> audible

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> B_127x99_Ball >> hit
  2. CfgAmmo >> B_127x99_Ball >> indirectHit
  3. CfgAmmo >> B_127x99_Ball >> airFriction
  4. CfgAmmo >> B_127x99_Ball >> typicalSpeed
  5. CfgAmmo >> B_127x99_Ball >> indirectHitRange

CfgMagazines (ArmA: Armed Assault)

  1. 1.0 1.1 CfgMagazines >> 100Rnd_127x99_M2 >> initSpeed

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> M2 >> reloadTime
  2. CfgWeapons >> M2 >> magazineReloadTime
  3. CfgWeapons >> M2 >> dispersion

CfgVehicles (ArmA: Armed Assault)

  1. 1.0 1.1 1.2 CfgVehicles >> Truck5t >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> Truck5tOpen >> transportSoldier
  3. 3.0 3.1 CfgVehicles >> Truck5tMG >> transportSoldier
  4. 4.0 4.1 4.2 CfgVehicles >> Truck5tRepair >> transportSoldier
  5. 5.0 5.1 5.2 CfgVehicles >> Truck5tReammo >> transportSoldier
  6. 6.0 6.1 6.2 CfgVehicles >> Truck5tRefuel >> transportSoldier
  7. 7.0 7.1 CfgVehicles >> WarfareWestSupplyTruck >> transportSoldier
  8. 8.0 8.1 CfgVehicles >> WarfareWestSalvageTruck >> transportSoldier
  9. 9.0 9.1 CfgVehicles >> WarfareTruck5tReammo >> transportSoldier
  10. CfgVehicles >> Truck5t >> fuelCapacity
  11. 11.0 11.1 11.2 11.3 CfgVehicles >> Truck5tMG >> Turrets >> MainTurret >> weapons[] >> {"M2"}
  12. CfgVehicles >> Truck5t >> transportMaxWeapons
  13. CfgVehicles >> Truck5t >> transportMaxMagazines
  14. CfgVehicles >> Truck5tOpen >> transportMaxWeapons
  15. CfgVehicles >> Truck5tOpen >> transportMaxMagazines
  16. CfgVehicles >> Truck5tMG >> Turrets >> MainTurret >> magazines[] >> {"100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2"}
  17. CfgVehicles >> Truck5tMG >> transportMaxWeapons
  18. CfgVehicles >> Truck5tMG >> transportMaxMagazines
  19. CfgVehicles >> WarfareWestSupplyTruck >> transportMaxWeapons
  20. CfgVehicles >> WarfareWestSupplyTruck >> transportMaxMagazines
  21. CfgVehicles >> WarfareWestSalvageTruck >> transportMaxWeapons
  22. CfgVehicles >> WarfareWestSalvageTruck >> transportMaxMagazines
  23. CfgVehicles >> Truck5tRepair >> supplyRadius
  24. CfgVehicles >> Truck5tRepair >> transportRepair
  25. CfgVehicles >> Truck5tRepair >> transportMaxWeapons
  26. CfgVehicles >> Truck5tRepair >> transportMaxMagazines
  27. CfgVehicles >> Truck5tReammo >> supplyRadius
  28. CfgVehicles >> Truck5tReammo >> transportAmmo
  29. CfgVehicles >> Truck5tReammo >> transportMaxWeapons
  30. CfgVehicles >> Truck5tReammo >> transportMaxMagazines
  31. CfgVehicles >> Truck5tRefuel >> supplyRadius
  32. CfgVehicles >> Truck5tRefuel >> transportFuel
  33. CfgVehicles >> Truck5tRefuel >> transportMaxWeapons
  34. CfgVehicles >> Truck5tRefuel >> transportMaxMagazines
  35. CfgVehicles >> WarfareTruck5tReammo >> supplyRadius
  36. CfgVehicles >> WarfareTruck5tReammo >> transportAmmo
  37. CfgVehicles >> WarfareTruck5tReammo >> transportMaxWeapons
  38. CfgVehicles >> WarfareTruck5tReammo >> transportMaxMagazines
  39. CfgVehicles >> Truck5t >> armor
  40. CfgVehicles >> Truck5t >> HitBody >> armor
  41. CfgVehicles >> Truck5t >> HitBody >> passThrough
  42. CfgVehicles >> Truck5t >> HitEngine >> armor
  43. CfgVehicles >> Truck5t >> HitEngine >> passThrough
  44. CfgVehicles >> Truck5t >> HitFuel >> armor
  45. CfgVehicles >> Truck5t >> HitFuel >> passThrough
  46. CfgVehicles >> Truck5t >> HitLFWheel >> armor
  47. CfgVehicles >> Truck5t >> HitRFWheel >> armor
  48. CfgVehicles >> Truck5t >> HitLBWheel >> armor
  49. CfgVehicles >> Truck5t >> HitRBWheel >> armor
  50. CfgVehicles >> Truck5t >> HitLFWheel >> passThrough
  51. CfgVehicles >> Truck5t >> HitRFWheel >> passThrough
  52. CfgVehicles >> Truck5t >> HitLBWheel >> passThrough
  53. CfgVehicles >> Truck5t >> HitRBWheel >> passThrough
  54. CfgVehicles >> Truck5tMG >> Turrets >> MainTurret >> minTurn
  55. CfgVehicles >> Truck5tMG >> Turrets >> MainTurret >> maxTurn
  56. CfgVehicles >> Truck5tMG >> Turrets >> MainTurret >> maxElev
  57. CfgVehicles >> Truck5tMG >> Turrets >> MainTurret >> minElev
  58. CfgVehicles >> Truck5tMG >> camouflage
  59. CfgVehicles >> Truck5tMG >> cost
  60. CfgVehicles >> Truck5tRepair >> threat[] >> {0,0,0}
  61. CfgVehicles >> Truck5tReammo >> threat[] >> {0,0,0}
  62. CfgVehicles >> Truck5tRefuel >> threat[] >> {0,0,0}
  63. CfgVehicles >> WarfareWestSupplyTruck >> threat[] >> {0,0,0}
  64. CfgVehicles >> WarfareWestSalvageTruck >> threat[] >> {0,0,0}
  65. CfgVehicles >> WarfareTruck5tReammo >> threat[] >> {0,0,0}
  66. CfgVehicles >> Truck5tMG >> threat[] >> {1,0.1,0.4}
  67. CfgVehicles >> Truck5tMG >> audible

Formulae

  1. Base vehicle armor value * HitPoint armor value = 25 * 1
  2. Base vehicle armor value * HitPoint armor value = 25 * 0.4
  3. Base vehicle armor value * HitPoint armor value = 25 * 0.3
  4. Base vehicle armor value * HitPoint armor value = 25 * 0.3
  5. 60 / reloadTime = 60 / 0.11

Notes[]

  1. 1.0 1.1 This variant is only used in Warfare scenarios. It is not capable of utilising this functionality in regular non-Warfare modes.
  2. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2011, 'ARMA COLD WAR ASSAULT MANUAL', Vehicles, ARMA: Cold War Assault, viewed 8 March 2025, <ArmaCWA_manUK.pdf>.
  2. 2.0 2.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 15 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  3. 3.0 3.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 15 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  4. 4.0 4.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 15 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  5. 5.0 5.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 15 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  6. Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 17 June 2024, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.30>.
  7. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., \BIN\CONFIG.BIN, CfgVehicles >> Truck5tRich
  8. Bohemia Interactive a.s., 2006, Vehicles, armedassault.com, viewed 8 March 2025, <http://web.archive.org/web/20071023002555/http://www.armedassault.com/vehicles.html>. (archived link)
  9. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 17 June 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.08>.
  10. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 17 June 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.14>.

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ArmA: Cold War Assault
Wheeled BikeBRDMBusHMMWVMotorcyclePV3SJeepSCUDSkodaSmall carSports carTrabantTractorTruck 5TUAZUral
Tracked BMP-1BMP-2M1A1M113 (Vulcan) • M60A3M2A2 BradleyShilkaT-55T-72T-80
Rotor-wing AH-1 CobraAH-64CH-47DKa-50Mi-17Mi-24OH-58UH-60
Fixed-wing A-10PlaneSopwith F.1 CamelSu-25
Aquatic BoatLSTMark II PBR
(Parenthesis) denote variants.
United States - Vehicles (ArmA: Cold War Assault)
Wheeled HMMWVJeepTruck 5T
Tracked M1A1M113 (Vulcan) • M60A3M2A2 Bradley
Rotor-wing AH-1 CobraAH-64CH-47DOH-58UH-60
Fixed-wing A-10Sopwith F.1 Camel
Aquatic LSTMark II PBR
(Parenthesis) denote variants.
Vehicles of ArmA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCPBX BoatRHIB
(Parenthesis) denote variants.
Queen's Gambit
U.S. Army - Vehicles (ArmA: Armed Assault)
Wheeled 5T TruckHMMWVM1030Stryker
Tracked M1A1M113
Rotor-wing AH-6AH-1ZMH-6UH-60
Fixed-wing A-10AV-8BCamel
Aquatic CRRCRHIB