Armed Assault Wiki

The UH-1Y Venom is a utility helicopter used exclusively by the U.S. Marines in ArmA 2.

Overview[]

  • Roles:
    • Observation
    • Utility helicopter
    • Laser targeting
    • Troop transport
    • Light gunship
« The UH-1Y Venom is an American medium-size multipurpose utility army helicopter. It is equipped with two external Mk66 70 mm rocket stations and two M240D 7.62 mm machine guns.
The UH-1Y is able to carry up to 3 tons of cargo or up to 10 passengers. It can provide close air support missions as well as transportation or reconnaissance.
Armoury Description[1]
»

Design[]

The UH-1Y Venom is an armed, four-bladed, twin-engined rotary-wing helicopter. It is a modern iteration of the venerable UH-1 helicopter, combining the versatility and reliability of the original UH-1 airframe with modern avionics and a new propulsion system.

Armament
It is armed with twin forward-facing Hydra rocket pods.[CfgVh 9] Each pod is loaded with a total of seven 70 mm rockets that are fitted with high-explosive dual purpose (HEDP) warheads for a combined total of fourteen rockets.[CfgVh 13] It is also armed with two 7.62 mm M134 miniguns, with one fitted to each side of the passenger cabin.[CfgVh 10][CfgVh 11] Both miniguns feed from a single 2,000-round linked belt (for a combined total of 4,000 rounds).[CfgVh 14][CfgVh 15]

Features
Designed to ferry Marines into combat as well as provide fire support as a light gunship, the Venom is a highly versatile transport helicopter. The co-pilot/observer also has access to a laser designator (using the nose-mounted targeting pod) that can be used to guide precision bombs like the GBU-12 from other aircraft, allowing the Venom to act in a forward air control role as well.[CfgVh 12]

Drawbacks
The Venom's small size comes at a cost of protection and transportation capacity. Unlike the larger MH-60S transport helicopter or even the Osprey V/STOL, the Venom is restricted to a maximum troop capacity of no more than seven passengers.[CfgVh 4] This is enough for a standard four-man Marine fire team or a squad of Force Reconnaissance operatives, but is insufficient for a full-size Marine squad (eleven personnel). As a result, the Venom works better as a special operations helicopter to complement the larger MH-60S rather than replace it completely in the transport role (in a similar fashion to the Army's MH-6J Little Bird).

Crew Capacity
The Venom has a seating capacity of eleven personnel (including the crew). This consists of both the pilot and co-pilot who doubles as an observer[CfgVh 1], two crew chief gunners[CfgVh 2][CfgVh 3], as well as seven passengers who sit in the rear cabin facing towards the port and starboard sides of the fuselage (the passengers in the centre of the cabin sit facing either forward or towards the back instead).[CfgVh 4]

Protection: Hitpoints[]

The Venom has a base armour value of 30.[CfgVh 16]

Arma2-uh1y-hitpoints

LEGEND
Green = Hull
Orange = Engines
Maroon = Instruments
Yellow = Main rotor
Dark blue = Tail rotor

Hull[]

The hull can withstand up to 30 points of damage.[CfgVh 17][Formula 1] Depletion of its integrity will always result in a total loss.[CfgVh 18]

Engines[]

The helicopter's engines can only take a maximum of 7.5 points of damage before they fail.[CfgVh 19][Formula 2] 100% of incoming damage to either engine will always be shared with the helicopter's main "health" pool. Destroying the engines has the potential to result in the helicopter's destruction if it is at or near critical "health" status.[CfgVh 20]

Instruments[]

The cockpit's flight instruments are able to take only 4.5 points of damage before they fail.[CfgVh 21][Formula 3] 100% of incoming damage will always be shared with the helicopter's main "health" pool. Destruction of the instruments also has the potential to cause the helicopter to explode if it is at critical "health" status.[CfgVh 22]

Main rotor[]

The main rotor can only withstand a maximum of 9 points of damage before it fails.[CfgVh 23][Formula 4] 30% of incoming damage will always be shared with the helicopter's main "health" pool. Destroying the main rotors will not cause a total loss by itself. However, it is possible for this to happen if the Venom is at critical "health" status.[CfgVh 24]

Tail rotor[]

The tail rotor is able to take up to 6 points of damage before it fails.[CfgVh 25][Formula 5] Only 10% of incoming damage will be shared with the helicopter's main "health" pool. However, it is possible for the Venom to explode catastrophically if it is at critical "health" status at the time of the tail rotor's destruction.[CfgVh 26]

Protection: Armour[]

Arma2-uh1y-firegeo-penetration

LEGEND
Green = armour.bisurf
Maroon = metalplate.bisurf
Purple = ironplate.bisurf
Teal = iron.bisurf
Yellow = plexiplate.bisurf

.bisurf Density[2] Thickness[2] bulletPenetrability[3] bulletPenetrabilityWithThickness[3]
armour.bisurf 7840 N/A; based on vehicle fire geometry thickness 1 N/A; not used by armour.bisurf
iron.bisurf 7800 N/A; based on vehicle fire geometry thickness 20 N/A; not used by iron.bisurf
ironplate.bisurf 7800 5 200 10
metalplate.bisurf 7800 2 200 10
plexiplate.bisurf 1180 2 300 150

The Venom is protected by a mix of various glass and metal materials:

  • The engine compartment and underbelly of the helicopter's fuselage are made out of iron.[rvmat 1][bisurf 1]
  • The instrument panels and avionics in the nose are protected by iron plates that have a thickness of 5 millimetres.[rvmat 2][bisurf 2]
  • The majority of the Venom's fuselage, ranging from the tail structure to the main rotors, tail rotors, co-pilot's observation/targeting pod, passenger cabin/cockpit doors, skids, and the engine exhausts, are all protected by metal plates that have a thickness of 2 millimetres.[rvmat 3][bisurf 3]
  • The side extrusions on both sides of the pilot and co-pilot's seats are bullet-resistant armour plates.[rvmat 4][bisurf 4]
  • All of the Venom's windows are protected by panes of plexiglass that have a thickness of 2 millimetres.[rvmat 5][bisurf 5]

It should be noted that the windows are not bullet-resistant. They cannot protect the pilot/passengers from being hit by small arms fire. However, the small metal extrusions that are attached to both sides of the pilot and co-pilot's seats are bullet-resistant. They are sufficiently durable enough to block hits from 12.7 mm/.50 cal bullet projectiles even at point blank range.

Armament[]

The pilot controls the forward-facing Hydra twin rocket pods[CfgVh 9] while the crew chief gunners handle the M134 7.62 mm miniguns.[CfgVh 10][CfgVh 11]

On the other hand, the co-pilot/observer has the ability to control the Venom's laser designator.[CfgVh 12] Lastly, only the pilot can deploy the Venom's defensive flare countermeasure dispensers:[CfgVh 9]

Hydra[]

Arma2-vehicleweapons-uh1y-hydra70
Parameter Value
Base damage value 150[CfgAm 1]
Splash damage value 40[CfgAm 2]
Warhead type High-Explosive
Blast radius (metres) 12[CfgAm 3]
Launch velocity (m/s) 1[CfgMa 1]
Maximum speed (m/s) 720[CfgAm 4]

Unguided air-to-ground rockets. Fires rockets fitted with high-explosive (HE) warheads.

Both pods have a firing delay of 0.08 seconds between launches[CfgWp 1] (~ 750 rounds per minute[Formula 6]). Rockets are always launched in pairs.[CfgWp 2] The rockets are fired with an initial velocity of only 1 m/s[CfgMa 1], but can attain a top speed of up to 720 m/s[CfgAm 4] after 1.07 seconds[CfgAm 5] of flight time. The warheads have a blast radius of 12 metres.[CfgAm 3]

M134[]

Arma2-vehicleweapons-uh1y-m134
Ammo parameter Value
Base damage value 25[CfgAm 6]
Aerodynamic friction -0.0009324[CfgAm 7]
Muzzle velocity (m/s) 869[CfgMa 2]
Expected velocity (m/s) 900
[CfgAm 8][note 1]
Deflection angle (degrees) 10°[CfgAm 9]

Side-mounted 7.62 mm Gatling guns.

They can toggle between two fire rate modes:[CfgWp 3]

Regardless of the selected fire rate, the M134 has a muzzle velocity of 869 m/s.[CfgMa 2] Accuracy-wise, it has a dispersion of 0.0017 rad.[CfgWp 8][CfgWp 9] It is not possible to manually adjust the zeroing on either of the M134s.

For rotation limits, the M134s can be swivelled up to a maximum of 185 degrees horizontally.[CfgVh 27][CfgVh 28] Vertical rotation limits restrict the M134s to a maximum elevation of 30 degrees[CfgVh 29][CfgVh 30] and a depression of 60 degrees.[CfgVh 31][CfgVh 32]

Optics[]

Pilot[]

Arma2-uh1y-optics-pilot

The pilot technically does not have access to any magnified optics nor a dedicated gunsight. However, they have the ability to toggle a Heads Up Display (HUD) that can be used to assist in aiming with the Venom's rocket pods.[CfgVh 33][CfgVh 34] The HUD's reticle is illuminated and will glow in a red-orange colour under day and low-light conditions.

Co-Pilot/Observer[]

Arma2-uh1y-optics-copilot

The camera on the co-pilot/observer's targeting pod can switch between three fields of view: Wide (WFOV 0.85x)[CfgVh 35][Formula 11], Medium (MFOV 4.3x)[CfgVh 36][Formula 12], and Narrow (NFOV 13.79x).[CfgVh 37][Formula 13] Regardless of its FOV setting, the camera has the ability to toggle a day, night, or green-/black-hot thermal vision mode.[CfgVh 38][CfgVh 39]

The camera pod can be freely rotated in any direction horizontally.[CfgVh 40][CfgVh 41] However, it is restricted to a vertical rotation limit of 80 degrees depression[CfgVh 42] and a maximum elevation of just 25 degrees.[CfgVh 43]

Avionics[]

MAWS[]

The Venom has a Missile Approach Warning System installed. It will warn the pilot if there are any missiles that have successfully locked onto the Venom and are inbound towards it.[CfgVh 44]

RWR[]

The Venom has a Radar Warning Receiver fitted. The pilot will be alerted if they are being locked onto by a radar-based targeting system.[CfgVh 45]

IWR[]

The Venom does not have access to an Infrared Warning Receiver. The pilot will not be warned if an infrared-based weapon system is attempting to lock onto it.[CfgVh 45]

LWR[]

The Venom is fitted with a Laser Warning Receiver. The pilot will be warned if they are being locked onto by laser-based targeting systems.[CfgVh 45]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Venom has a camouflage[4] rating of 100.[CfgVh 46]

Cost[]

Main article: AI Basics: Targeting priority

The Venom has a cost[5] value of 10000000.[CfgVh 47]

Threat values[]

Main article: AI Basics: Targeting priority

The Venom is considered to be a medium-risk threat[6] to AI-controlled infantry units (0.6).[CfgVh 48]

AI-controlled ground vehicles also consider the Venom to be a medium-risk threat (0.5) but aircraft do not consider the Venom to be a threat (0.1).[CfgVh 48] Aircraft will only attack the Venom if there are no other viable targets that are within attacking range.

Noise factor[]

Main article: AI Basics: Detection

The Venom has an audible[7] factor of 30.[CfgVh 49]

Trivia[]

  • Despite its Armoury Description stating that it is armed with dual "M240D" machine guns, the actual in-game Venom is armed with twin M134 miniguns instead.
    • No USMC-operated Venoms have side-mounted M240s but Takistani Army UH-1Hs that were later added with the Operation Arrowhead expansion pack are (oddly enough) fitted with the M240, though it should be noted that regular Takistani infantry units do not utilise the M240.
  • Just like the MV-22, the Venom was not initially "upgraded" to use countermeasure flares with the release of the Operation Arrowhead expansion pack (in contrast to its real-world counterpart). It would not be until the release of the Community Configuration Project updates for the Steam version that the Venom's pilot was finally granted access to defensive countermeasures.[8]
    • The co-pilot's targeting pod was also given access to thermal vision capabilities modes by the CCP.[8] Meanwhile, CorePatch's changes granted the Venom a Missile Approach Warning System for its defensive avionics suite.[9]
  • The Venom has a cinematic-only version that is hidden in the game and cannot be spawned or placed in the editor without the use of scripting commands.
    • This Venom (Classname: UH1Y_cutscene) can only be seen officially in the opening cutscene for the First To Fight mission in the main campaign.[10] The main difference with this variant is that the seats have been rearranged so that the passengers sit facing forward towards one specific seat. This was done to ensure that all four player-controlled members of Razor Team could clearly see Miles giving the briefing.
    • In addition, there is also a crashed version of the Venom that can be freely placed in the editor or spawned via script.[11] It cannot be flown for obvious reasons, but still features a usable minigun that can be manned by a gunner (it is treated as a static turret).

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> R_Hydra_HE >> hit
  2. CfgAmmo >> R_Hydra_HE >> indirectHit
  3. 3.0 3.1 CfgAmmo >> R_Hydra_HE >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> R_Hydra_HE >> maxSpeed
  5. CfgAmmo >> R_Hydra_HE >> thrustTime
  6. CfgAmmo >> B_762x51_3RndBurst >> hit
  7. CfgAmmo >> B_762x51_3RndBurst >> airFriction
  8. CfgAmmo >> B_762x51_3RndBurst >> typicalSpeed
  9. CfgAmmo >> B_762x51_3RndBurst >> deflecting

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 14Rnd_FFAR >> initSpeed
  2. 2.0 2.1 CfgMagazines >> 2000Rnd_762x51_M134 >> initSpeed

CfgWeapons

  1. CfgWeapons >> FFARLauncher_14 >> Burst >> reloadTime
  2. CfgWeapons >> FFARLauncher_14 >> Burst >> burst
  3. CfgWeapons >> M134 >> modes[] >> {"LowROF","HighROF","close","short","medium","far"}
  4. CfgWeapons >> M134 >> LowROF >> reloadTime
  5. CfgWeapons >> M134 >> LowROF >> multiplier >> "3"
  6. CfgWeapons >> M134 >> HighROF >> reloadTime
  7. CfgWeapons >> M134 >> HighROF >> multiplier >> "3"
  8. CfgWeapons >> M134 >> LowROF >> dispersion
  9. CfgWeapons >> M134 >> HighROF >> dispersion

CfgVehicles

  1. 1.0 1.1 CfgVehicles >> UH1Y >> Turrets >> CoPilotObs
  2. 2.0 2.1 CfgVehicles >> UH1Y >> Turrets >> MainTurret
  3. 3.0 3.1 CfgVehicles >> UH1Y >> Turrets >> RightDoorGun
  4. 4.0 4.1 4.2 CfgVehicles >> UH1Y >> transportSoldier
  5. CfgVehicles >> UH1Y >> transportMaxWeapons
  6. CfgVehicles >> UH1Y >> transportMaxMagazines
  7. CfgVehicles >> UH1Y >> transportMaxBackpacks
  8. CfgVehicles >> UH1Y >> fuelCapacity
  9. 9.0 9.1 9.2 9.3 9.4 CfgVehicles >> UH1Y >> weapons[] >> {"FFARLauncher_14","CMFlareLauncher"}
  10. 10.0 10.1 10.2 CfgVehicles >> UH1Y >> Turrets >> MainTurret >> weapons[] >> {"M134"}
  11. 11.0 11.1 11.2 CfgVehicles >> UH1Y >> Turrets >> RightDoorGun >> weapons[] >> {"M134_2"}
  12. 12.0 12.1 12.2 CfgVehicles >> UH1Y >> Turrets >> CoPilotObs >> weapons[] >> {"Laserdesignator_mounted"}
  13. 13.0 13.1 CfgVehicles >> UH1Y >> magazines[] >> {"14Rnd_FFAR","120Rnd_CMFlareMagazine"}
  14. CfgVehicles >> UH1Y >> Turrets >> MainTurret >> magazines[] >> {"2000Rnd_762x51_M134"}
  15. CfgVehicles >> UH1Y >> Turrets >> RightDoorGun >> magazines[] >> {"2000Rnd_762x51_M134"}
  16. CfgVehicles >> UH1Y >> armor
  17. CfgVehicles >> UH1Y >> HitPoints >> HitHull >> armor
  18. CfgVehicles >> UH1Y >> HitPoints >> HitHull >> passThrough
  19. CfgVehicles >> UH1Y >> HitPoints >> HitEngine >> armor
  20. CfgVehicles >> UH1Y >> HitPoints >> HitEngine >> passThrough
  21. CfgVehicles >> UH1Y >> HitPoints >> HitAvionics >> armor
  22. CfgVehicles >> UH1Y >> HitPoints >> HitAvionics >> passThrough
  23. CfgVehicles >> UH1Y >> HitPoints >> HitVRotor >> armor
  24. CfgVehicles >> UH1Y >> HitPoints >> HitVRotor >> passThrough
  25. CfgVehicles >> UH1Y >> HitPoints >> HitHRotor >> armor
  26. CfgVehicles >> UH1Y >> HitPoints >> HitHRotor >> passThrough
  27. CfgVehicles >> UH1Y >> Turrets >> MainTurret >> maxTurn
  28. CfgVehicles >> UH1Y >> Turrets >> RightDoorGun >> maxTurn
  29. CfgVehicles >> UH1Y >> Turrets >> MainTurret >> maxElev
  30. CfgVehicles >> UH1Y >> Turrets >> RightDoorGun >> maxElev
  31. CfgVehicles >> UH1Y >> Turrets >> MainTurret >> minElev
  32. CfgVehicles >> UH1Y >> Turrets >> RightDoorGun >> minElev
  33. CfgVehicles >> UH1Y >> UserActions >> HUDon
  34. CfgVehicles >> UH1Y >> UserActions >> HUDoff
  35. CfgVehicles >> UH1Y >> Turrets >> CoPilotObs >> OpticsIn >> Wide >> minFov >> "0.466"
  36. CfgVehicles >> UH1Y >> Turrets >> CoPilotObs >> OpticsIn >> Medium >> minFov >> "0.093"
  37. CfgVehicles >> UH1Y >> Turrets >> CoPilotObs >> OpticsIn >> Narrow >> minFov >> "0.029"
  38. CfgVehicles >> UH1Y >> Turrets >> CoPilotObs >> OpticsIn >> Wide >> visionMode[] >> {"Normal","NVG","Ti"}
  39. CfgVehicles >> UH1Y >> Turrets >> CoPilotObs >> OpticsIn >> Wide >> thermalMode[] >> {2,3}
  40. CfgVehicles >> UH1Y >> Turrets >> CoPilotObs >> minTurn
  41. CfgVehicles >> UH1Y >> Turrets >> CoPilotObs >> maxTurn
  42. CfgVehicles >> UH1Y >> Turrets >> CoPilotObs >> minElev
  43. CfgVehicles >> UH1Y >> Turrets >> CoPilotObs >> maxElev
  44. CfgVehicles >> UH1Y >> incommingMisslieDetectionSystem >> "16"
  45. 45.0 45.1 45.2 CfgVehicles >> UH1Y >> lockDetectionSystem >> "4 + 8"
  46. CfgVehicles >> UH1Y >> camouflage
  47. CfgVehicles >> UH1Y >> cost
  48. 48.0 48.1 CfgVehicles >> UH1Y >> threat[] >> {0.6,0.5,0.1}
  49. CfgVehicles >> UH1Y >> audible

.rvmat

  1. \ca\data\penetration\iron.rvmat
  2. \ca\data\penetration\ironplate.rvmat
  3. \ca\data\penetration\metalplate.rvmat
  4. \ca\data\penetration\armour.rvmat
  5. \ca\data\penetration\plexiplate.rvmat

.bisurf

  1. \ca\data\penetration\iron.bisurf
  2. \ca\data\penetration\ironplate.bisurf
  3. \ca\data\penetration\metalplate.bisurf
  4. \ca\data\penetration\armour.bisurf
  5. \ca\data\penetration\plexiplate.bisurf

Formulae

  1. Base vehicle armor value * HitPoint armor value = 30 * 1
  2. Base vehicle armor value * HitPoint armor value = 30 * 0.25
  3. Base vehicle armor value * HitPoint armor value = 30 * 0.15
  4. Base vehicle armor value * HitPoint armor value = 30 * 0.3
  5. Base vehicle armor value * HitPoint armor value = 30 * 0.2
  6. 60 / reloadTime = 60 / 0.08
  7. (60 / reloadTime) * multiplier = (60 / 0.09) * 3
  8. 60 / reloadTime = 60 / 0.09
  9. (60 / reloadTime) * multiplier = (60 / 0.045) * 3
  10. 60 / reloadTime = 60 / 0.045
  11. 0.4 / maxFov = 0.4 / 0.466
  12. 0.4 / maxFov = 0.4 / 0.093
  13. 0.4 / maxFov = 0.4 / 0.029

Notes[]

  1. Damage will be reduced if the projectile's velocity drops below this value.
  2. Due to the usage of the multiplier token, the M134 on this setting actually consumes three rounds for every bullet fired. As a result, its "real" fire rate is approximately ~ 666 rounds per minute.
  3. Due to the usage of the multiplier token, the M134 on this setting actually consumes three rounds for every bullet fired. As a result, its "real" fire rate is approximately ~ 1,333 rounds per minute.

References[]

  1. Bohemia Interactive a.s., 2009, Rotary wing aircraft, Arma 2, viewed 9 March 2025, <https://www.arma2.com/arma-2-vehicles/rotary-wing-aircraft>.
  2. 2.0 2.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 6 January 2025, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  3. 3.0 3.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 6 January 2025, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  4. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 January 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  5. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 January 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 January 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  7. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 January 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  8. 8.0 8.1 Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 24 November 2019‎, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
  9. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 3 February 2021‎, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  10. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\air2\uh1y\config.bin, CfgVehicles >> UH1Y_cutscene
  11. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\air2\uh1y\config.bin, CfgVehicles >> UH1Wreck

External links[]

See also[]

Variants[]

Aircraft of comparable role and configuration[]

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1A1 Abrams* (M1A2 TUSK*) • M113M2A3 Bradley (M2A2, M6) • M270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1Z ViperAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D Apache Longbow* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y Venom (UH-1H) • UH-60M Black Hawk (MEV, MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35B Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
USMC - Vehicles (ArmA 2)
Wheeled HMMWVLAV-25MotorcycleMountain bikeMTVRTowing Tractor
Tracked AAVP-7A1M1A1 Abrams (M1A2 TUSK) • M270 MLRS
Rotor-wing AH-1Z ViperAH-64D Apache LongbowUH-1Y VenomMH-60S Seahawk
Fixed-wing A-10 Thunderbolt IIAV-8B HarrierC-130J HerculesF-35B Lightning IIMQ-9 ReaperMV-22 Osprey
Aquatic CRRCRHIB
(Parenthesis) denote variants.