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NOTE: This article is about Black Hawk helicopters featured in the main ARMA games. For U.S. military UH-60s in ArmA 3's CSLA Iron Curtain Creator DLC, see UH-60 (CSLA).


The UH-60 Black Hawk is a medium-lift utility and transport helicopter featured in ArmA: Cold War Assault, ArmA: Armed Assault and ArmA 2.


ArmA: Cold War Assault[]

The UH-60 is used exclusively by U.S. military forces in ArmA: Cold War Assault.

Overview[]

  • Roles:
    • Troop transport
    • Light gunship
« Possibly the most versatile helicopter of the Western Forces, Blackhawk is primarily designed for air assault, air cavalry and aeromedical evac. Despite its designation as utility craft, including transport capability of up to fourteen fully equipped soldiers, Blackhawk also can carry weaponry and armor. In addition, modified Blackhawks served as command and control, electronic warfare or special ops platforms.
Vehicle Description
»

Design[]

The UH-60 is a four-bladed, twin-engine transport helicopter that is designed as a front-line utility helicopter used for air assault, air cavalry, and aeromedical evacuation purposes.

Armament
The types of weapons available to the UH-60 differ depending on its loadout:

Features
The UH-60 was the U.S. Army's primary medium-lift helicopter at the height of the Cold War. Analogous to the Soviet Mi-17, the UH-60 can carry the same number of passengers but has a smaller rocket loadout. However, the UH-60 compensates with its slightly better armour plating, a smaller airframe, better aerodynamics, and a higher top speed.

Mobility
With a top speed of approximately ~ 303 km/h, the UH-60 is significantly faster than the Mi-17 (~ 248 km/h). Being the smaller helicopter also makes it more agile as well, allowing it to maintain most of its speed on turns in contrast to the Mi-17.

Drawbacks
FFAR-armed UH-60s carry ~ 133% less rockets compared to the Mi-17 (38 versus the Mi-17's 192)[CWACfgV 10], making them less capable of providing sustained close air support since they will quickly run out of rockets after only a few salvos.

Crew Capacity
The UH-60 supports a crew of two regardless of its armament (pilot and co-pilot/gunner). The only difference is that co-pilot alternately doubles as the gunner on the FFAR-armed configuration whilst the M2 HMG-armed UH-60 has a side gunner (there is no co-pilot). Passenger capacity is identical on both variants (twelve passengers max).[CWACfgV 1][CWACfgV 2]


Variants[]

OFP-render-uh60
Baseline transport helicopter model. This variant is armed with twin FFAR unguided rocket pods that are loaded up to thirty-eight rockets.[CWACfgV 6][CWACfgV 8] It can transport up to twelve passengers.[CWACfgV 1]

It should be noted that the co-pilot is considered to be the "gunner" on this variant.

OFP-render-uh60mg
Alternate transport helicopter configuration armed with a single, left side door-mounted M2 .50 cal heavy machine gun. The M2 feeds from a single 500-round linked belt. It has no spare belts to reload from.[CWACfgV 7][CWACfgV 9] It also has the ability to carry up to twelve passengers at a time.[CWACfgV 2]

This variant does not have a co-pilot and has a dedicated gunner manning the M2 instead.


Protection[]

Both variants of the UH-60 have 60 points worth of armour plating.[CWACfgV 11][CWACfgV 12]


Armament[]

The co-pilot controls the FFAR pods on the rocket-armed UH-60.[CWACfgV 6] However, a dedicated crew chief will be manning the M2 heavy machine gun on the MG variant instead:[CWACfgV 7]

FFAR[]

OFP-vehicleweapons-uh60-ffar

NOTE: Only available on the baseline UH-60 model.

Parameter Value
Base damage value 700[CWACfgA 1]
Splash damage value 300[CWACfgA 2]
Blast radius (metres) 3[CWACfgA 3]
Launch velocity (m/s) 44[CWACfgW 3]
Maximum speed (m/s) 1,000[CWACfgA 4]

Unguided air-to-ground 70 mm rockets.

Rockets can be fired once every 0.15 seconds.[CWACfgW 4] They are always launched with an initial velocity of 44 m/s[CWACfgW 3] and take a further 3.5 seconds[CWACfgA 5] to reach a top speed of 1,000 m/s in-flight.[CWACfgA 4] The warheads have a blast radius of 3 metres.[CWACfgA 3]

M2 .50[]

OFP-vehicleweapons-uh60-m2

NOTE: Only available on the UH-60 MG variant.

Ammo parameter Value
Base damage value 13[CWACfgA 6]
Spill damage value 4[CWACfgA 7]
Muzzle velocity (m/s) 1,000[CWACfgW 5]

General-purpose .50 cal heavy machine gun.

It can attain a fire rate of up to 600 rounds per minute[CWACfgW 6][Formula 1] and has a muzzle velocity of 1,000 m/s.[CWACfgW 5] Accuracy-wise, the M2 has a dispersion of 0.0007 rad.[CWACfgW 7] The bullets have a spill radius of 0.2 metres upon impact.[CWACfgA 8]

For horizontal rotation limits, the gunner can freely swivel the M2 up to a maximum of 150 degrees[CWACfgV 13][CWACfgV 14], but is vertically restricted to a depression of 42 degrees[CWACfgV 15] and an elevation of just 5 degrees.[CWACfgV 16]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The UH-60 has a camouflage[1] rating of 2.[CWACfgV 17]

Cost[]

Main article: AI Basics: Targeting priority

The UH-60 has a cost[2] value of 10000000.[CWACfgV 18]

Threat values[]

Main article: AI Basics: Targeting priority

The UH-60 is considered to be a low-risk threat[3] to AI-controlled infantry units (0.3). However, ground vehicles consider the UH-60 to be an extremely dangerous threat and will prioritise attacking it if possible (1).[CWACfgV 19]

AI-controlled aircraft consider the UH-60 to be a medium-risk threat (0.4).[CWACfgV 19] They will usually ignore the UH-60 in favour of more threatening/more valuable targets unless there are no other valid targets in range.

Noise factor[]

Main article: AI Basics: Detection

The UH-60 has an audible[4] factor of 10.[CWACfgV 20]


Trivia[]

  • In reality, the UH-60 MG would have weapons mounted on both side doors. Due to technical limitations with the early versions of the Real Virtuality engine used for Operation Flashpoint: Cold War Crisis (the initial release name of Cold War Assault), the in-game version is only armed with a single HMG on the left side door.
  • Prior to Patch 1.30 for Operation Flashpoint: Cold War Crisis (the original name of Cold War Assault prior to its re-release), a bug with the UH-60's gunner/co-pilot seats would prevent them from being able to see enemy ground vehicles on their radar display. This bug was eventually fixed after the patch's release.[5]

Gallery[]

ArmA: Armed Assault[]

The UH-60 Black Hawk is used by both the U.S. Army and the RACS in ArmA: Armed Assault.

Overview[]

  • Roles:
    • Troop transport
    • Light gunship
« The Blackhawk is the US Army’s front-line utility helicopter used for transport roles, medical evacuation and even air support.
It is capable of carrying 11 combat equiped soldiers. Easy to maintain in the field, the Blackhawk performs well in a variety of roles, including air assault and medical evacuation.
Library Description
»

Design[]

The Armed Assault UH-60 is an upgraded version of the Cold War Assault UH-60.

Armament
Armed Assault UH-60s are available in two configurations, each possessing a unique loadout:

  • The baseline troop transport helicopter armed with twin side door-mounted M134 7.62 mm Gatling guns[A1CfgV 8][A1CfgV 9] that each feed from their own 2,000-round linked belts (for a combined total of 4,000 rounds)[A1CfgV 11][A1CfgV 12]
  • A light gunship configuration that has twin rocket pods mounted onto stub wing pylons[A1CfgV 10] loaded with up to thirty-eight 70 mm high-explosive (HE) rockets[A1CfgV 13]

Unlike in Cold War Assault, it should be noted that the M134 on Armed Assault's baseline Black Hawk variant has weapon turrets attached to both sides of the helicopter (it is no longer limited to only the left side door).

Features
Returning in Armed Assault, the Black Hawk continues to serve as the U.S. Army's primary medium-lift utility helicopter for not only transporting troops but also serving as a light gunship depending on its configuration.

Unlike the SLA's Mi17, the baseline (non-FFAR) Black Hawk is armed with twin M134 7.62 mm Gatling guns instead of a single PKT medium machine gun.[A1CfgV 8][A1CfgV 9] The combined firepower of both M134s allows a Black Hawk pilot to drop off or pick up passengers whilst laying down a hail of suppressive fire from both sides.

Mobility
Compared to its predecessor in Cold War Assault, Armed Assault's Black Hawks are slower and can now attain a top speed of roughly ~ 240 km/h. However, they are still faster than SLA Mi17s which can only reach a top speed of approximately ~ 225 km/h in level flight. Since Black Hawks are smaller than the Mi17, they are also more agile and can turn better without losing too much speed.

Drawbacks
Armed Assault's Black Hawk carries three less passengers (13)[A1CfgV 1] compared to the Mi17 (16).[A1CfgV 14]

Additionally, the FFAR-armed Black Hawk's capability to serve as a light gunship has been sharply "downgraded" compared to its predecessor in Cold War Assault. Whereas Cold War Assault's FFAR UH-60s could not only damage but outright destroy heavy tanks with only a few direct rocket hits, Armed Assault's FFARs are significantly weaker and can't reliably be used to take out anything more than unarmoured/medium armoured ground vehicles.

Crew Capacity
Crew requirements vary depending on the Black Hawk's configuration. The baseline troop transport Black Hawk supports a pilot and two crew chiefs to man the side door guns[A1CfgV 2][A1CfgV 3], while the FFAR-armed Black Hawk only requires a single crewman in the form of its pilot. Passenger capacity remains unchanged no matter its armament however, with both allowing for up to thirteen passengers to be carried at a time (the thirteenth passenger is considered to be the co-pilot).[A1CfgV 1][A1CfgV 4]


Variants[]

Arma1-render-uh60olive
Baseline troop transport variant capable of carrying up to thirteen passengers.[A1CfgV 1]

It is armed with two M134 7.62 mm Gatling guns mounted onto both sides of the helicopter's flight cabin.[A1CfgV 8][A1CfgV 9] Each M134 feeds from a single 2,000-round linked belt (for a combined total of 4,000 rounds). Neither of these M134s have spare belts to reload from.[A1CfgV 11][A1CfgV 12]

Arma1-render-uh60ffarolive
Alternate troop transport/light gunship configuration armed with twin 70 mm rocket pods.[A1CfgV 10] The twin forward-facing rocket pods contain a total of thirty-eight rockets.[A1CfgV 13]

Due to the side door gun mounts being removed, this version does not have any crew chiefs and only requires a single pilot to operate it. Its transportation capacity remains unchanged at thirteen passengers.[A1CfgV 4]

Premium content logo
This is a premium asset that requires ownership of the Queen's Gambit expansion pack.

Arma1-render-uh60desert
RACS-exclusive troop transport variant. Other than its camouflage scheme and logos, it is functionally and statistically identical to the baseline UH-60 Black Hawk operated by the U.S. Army.

Premium content logo
This is a premium asset that requires ownership of the Queen's Gambit expansion pack.

Arma1-render-uh60ffardesert
RACS-exclusive troop transport/light gunship variant. Other than its camouflage scheme and logos, it is functionally and statistically identical to the U.S. Army's FFAR-armed UH-60 Black Hawk.


Camouflage[]

  • Olive: Olive drab paint scheme. Only used on U.S. Army UH-60s.
  • Desert: Desert tan paint scheme. Used exclusively by RACS-operated UH-60s.

Protection[]

All variants of the Black Hawk share the same base armour value of 30.[A1CfgV 15][A1CfgV 16]

Hull[]

The Black Hawk's hull can withstand up to 30 points of damage.[A1CfgV 17][Formula 2] Depletion of the hull's integrity will instantly result in the helicopter's destruction.[A1CfgV 18]

Engine[]

The Black Hawk's engines can only take up to 7.5 points of damage before they suffer from failure.[A1CfgV 19][Formula 3] 100% of incoming damage will always be shared with the Black Hawk's main "health" pool. The Black Hawk can outright explode if its engines are destroyed while the helicopter is at critical "health" status.[A1CfgV 20]

Instruments[]

The Black Hawk's onboard systems can just 4.5 points of damage before they start failing.[A1CfgV 21][Formula 4] Damage inflicted upon the instruments will never be shared with the Black Hawk's main "health" pool.[A1CfgV 22]

Main rotor[]

The Black Hawk's main rotors are able to withstand up to 9 points of damage before they break.[A1CfgV 23][Formula 5] No damage inflicted upon the rotors will be shared with Black Hawk's main "health" pool.[A1CfgV 24]

Tail rotor[]

The Black Hawk's tail rotor can take a maximum of 6 points of damage before it breaks.[A1CfgV 25][Formula 6] No damage inflicted upon the tail rotor will be shared with Black Hawk's main "health" pool.[A1CfgV 26]


Armament[]

Depending on the model, either the pilot controls the twin FFAR rocket pods[A1CfgV 10] or crew chiefs man the side door-mounted M134 7.62 mm Gatling guns:[A1CfgV 8][A1CfgV 9]

FFAR[]

Arma1-vehicleweapons-uh60-ffar

NOTE: Only available on the UH-60 (FFAR) and UH-60 (FFAR) RACS variants.

Parameter Value
Base damage value 150[A1CfgA 1]
Splash damage value 40[A1CfgA 2]
Warhead type High-Explosive
Blast radius (metres) 12[A1CfgA 3]
Launch velocity (m/s) 44[A1CfgM 1]
Maximum speed (m/s) 1,000[A1CfgA 4]

Unguided air-to-ground 70 mm rockets.

The pods are capable of firing off one rocket every 0.2 seconds[A1CfgW 1] (300 rounds per minute[Formula 7]). The rockets are fired with an initial velocity of 44 m/s[A1CfgM 1] but can attain a top speed of 1,000 m/s[A1CfgA 4] after only 0.2 seconds of flight time.[A1CfgA 5] The warhead has a blast radius of 12 metres.[A1CfgA 3]

M134[]

Arma1-vehicleweapons-uh60-m134

NOTE: Only available on the baseline UH-60 and UH-60 (RACS) variants.

Ammo parameter Value
Base damage value 25[A1CfgA 6]
Spill damage value 0[A1CfgA 7]
Aerodynamic friction -0.0009324[A1CfgA 8]
Muzzle velocity (m/s) 900[A1CfgM 2]
Expected velocity (m/s) 900[A1CfgA 9][note 1]

Side door-mounted 7.62 mm Gatling guns.

The M134 can toggle between two fire rate modes:[A1CfgW 2]

Regardless of the selected fire rate, the M134 has a muzzle velocity of 900 m/s.[A1CfgM 2] Accuracy-wise, it has a dispersion of 0.0017 rad.[A1CfgW 7]

The M134's mount allows for a maximum horizontal rotation angle of 150 degrees.[A1CfgV 27][A1CfgV 28][A1CfgV 29][A1CfgV 30] Vertical rotation limits are more restrictive, as the mount only allows for a maximum depression of 80 degrees[A1CfgV 31][A1CfgV 32] and an elevation of just 25 degrees.[A1CfgV 33][A1CfgV 34]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Black Hawk has a camouflage[1] rating of 2.[A1CfgV 35]

Cost[]

Main article: AI Basics: Targeting priority

The Black Hawk has a cost[2] value of 10000000.[A1CfgV 36]

Threat values[]

Main article: AI Basics: Targeting priority

The Black Hawk is considered to be a low-risk threat[3] to AI-controlled infantry units (0.3). However, ground vehicles consider it to be an extremely dangerous threat and will attempt to prioritise attacking/fleeing from it if possible (1).[A1CfgV 37]

Other aircraft consider the Black Hawk to be a medium-risk threat (0.4).[A1CfgV 37] Unless there are no other more threatening/higher value targets within range, the Black Hawk will usually be ignored in favour of those targets instead.

Noise factor[]

Main article: AI Basics: Detection

The Black Hawk has an audible[4] factor of 40.[A1CfgV 38]


Trivia[]

  • At Armed Assault's launch, a bug with the M134 could occur in an online multiplayer/LAN environment that would force human player-controlled M134s to keep firing bullets even if they stopped pressing their fire button. This was eventually fixed by the release of Patch 1.04.[6]
  • Prior to being fixed in Patch 1.06, Black Hawks had two major bugs:[7]
    • M134-armed Black Hawks had large gaps in their model's fire geometry LOD (Level of Detail). Bullets could directly hit and inflict full damage to the helicopter's hitpoints since they were completely exposed.
    • FFAR-armed Black Hawks still an invisible side gunner position even though their models did not have side door weapons.
  • Both of the RACS-operated variants were not added until the release of the Queen's Gambit expansion pack.

Gallery[]

ArmA 2[]

The UH-60M Black Hawk is used exclusively by the U.S. Army in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview[]

  • Roles:
    • Utility helicopter
    • Troop transport
    • Aeromedical evacuation
« The Blackhawk is the US Army's front-line utility helicopter. The Blackhawks performs well in a variety of roles including troop transport, medical evacuation and even the air support. It is capable of carrying 11 combat equipped soldiers or equal load.
Armoury Description
»

Design[]

Premium content logo
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


The UH-60M is the latest iteration of the Black Hawk family that was designed to replace the UH-60A. The UH-60M provides additional payload and range, has an enhanced avionics suite, and has easier handling due to using a new composite spar wide-chord blade. General improvements to the cockpit were also made with the inclusion of multi-functional displays.

Armament
It is armed with twin M134 7.62 mm Gatling guns mounted onto both sides of the Black Hawk.[A2CfgV 9][A2CfgV 10] Each of these M134s feed from a single 2,000-round linked belt for a combined total of 4,000 rounds. Neither of the M134s have access to spare belts to reload from.[A2CfgV 13][A2CfgV 14]

Features
The Army's counterpart to the Marine Corps' MH-60S, ArmA 2's Black Hawk continues to serve as the primary medium-lift helicopter of the U.S. Army. Where ArmA 2's Black Hawk differs from its predecessor in Armed Assault is that it no longer has a dedicated light gunship configuration, but in turn gains an aerial ambulance sub-variant that can provide field aid to injured personnel on the battlefield.[A2CfgV 15]

Mobility
Speed-wise, ArmA 2's Black Hawks remain unchanged from their predecessors in Armed Assault and can still attain a top speed of approximately ~ 240 km/h in level flight. This similarly applies to its agility; being the lighter and smaller helicopter makes the Black Hawk easier to fly compared to the Russian Mi-8.

Drawbacks
ArmA 2's Black Hawk no longer has a dedicated rocket pod-armed configuration. As a result, it can no longer serve in the light gunship role and is purely intended to serve as a troop transport since its M134 Gatling guns are useless against anything other than infantry and unarmoured ground vehicles.

The Black Hawk is also more vulnerable to damage since it has a lower base armour value (20)[A2CfgV 16] compared to the MH-60S (35).[A2CfgV 17] It faces a higher risk of being outright destroyed by just a single surface-to-air missile or a burst of shells from an anti-aircraft gun if several of its hitpoints simultaneously take heavy damage.

Crew Capacity
The baseline troop transport Black Hawk supports a crew of three consisting of the pilot and two crew chiefs who man the side door guns.[A2CfgV 2][A2CfgV 3] It can transport up to thirteen passengers (the thirteenth passenger is considered to be the co-pilot).[A2CfgV 1] Meanwhile, the MEV sub-variant only requires a single crewman in the form of the pilot. The rest of the Black Hawk's flight cabin supports up to seven passengers (the seventh of whom is considered to be the co-pilot).[A2CfgV 4]


Variants[]

Arma2-render-uh60mev
Medical Evacuation (MEV) variant.

This variant of the Black Hawk is completely unarmed and does not have side door-mounted Gatling guns. In their place, the MEV has stub wing-mounted Crashworthy External Fuel System (CEFS) tanks. Injured soldiers can approach the helicopter and "use" its supplies to fully recover from their wounds.[A2CfgV 15]

The passenger cabin has also been redesigned, though it now supports only seven passengers instead of the baseline Black Hawk's thirteen.[A2CfgV 4]


Protection: Hitpoints[]

Both variants of the Black Hawk have a base armour value of 20.[A2CfgV 16][A2CfgV 18]

Arma2-uh60m-hitpoints

LEGEND
Green = Hull
Orange = Engines
Yellow = Main rotor
Dark blue = Tail rotor

Note that hitpoint locations remain identical on both variants of the Black Hawk.[note 4]

Hull[]

The Black Hawk's hull can withstand up to 20 points of damage.[A2CfgV 19][Formula 12] Depletion of its integrity will always result in a total loss.[A2CfgV 20]

Engines[]

The Black Hawk's engines can only take a maximum of 5 points of damage before they fail.[A2CfgV 21][Formula 13] 100% of incoming damage to either engine will always be shared with the helicopter's main "health" pool. Destroying the engines has the potential to result in the Black Hawk's destruction if it is at or near critical "health" status.[A2CfgV 22]

Instruments[]

The cockpit's flight instruments are able to take only 3 points of damage before they fail.[A2CfgV 23][Formula 14] 100% of incoming damage will always be shared with the helicopter's main "health" pool. Destruction of the instruments also has the potential to cause the Black Hawk to explode if it is at critical "health" status.[A2CfgV 24]

Main rotor[]

The main rotor can only take a maximum of 6 points of damage before it fails.[A2CfgV 25][Formula 15] 30% of incoming damage will always be shared with the helicopter's main "health" pool. Destroying the main rotors will not cause a total loss by itself. However, it is possible for this to happen if the Black Hawk is at critical "health" status.[A2CfgV 26]

Tail rotor[]

The tail rotor is able to just 4 points of damage before it fails.[A2CfgV 27][Formula 16] Only 10% of incoming damage will be shared with the helicopter's main "health" pool. However, it is possible for the Black Hawk to explode catastrophically if it is at critical "health" status at the time of the tail rotor's destruction.[A2CfgV 28]


Protection: Armour[]

Both the baseline transport and MEV Black Hawks share the exact same types of armour plating/material types:

.bisurf Parameter iron.bisurf armor_1mm_plate.bisurf armor_3mm_plate.bisurf armor_5mm_plate.bisurf armor_7mm_plate.bisurf armor_11mm_plate.bisurf armor_16mm_plate.bisurf plexiplate.bisurf
Density[8] 7800 7800 7800 7800 7800 7800 7800 1180
Thickness[8] N/A; based on vehicle fire geometry thickness 1 3 5 7 11 16 2
bulletPenetrability[9] 20 200 200 200 200 200 200 300
bulletPenetrabilityWithThickness[9] N/A; not used by iron.bisurf 13 13 13 13 13 13 150


UH-60M[]

Arma2-blackhawk-firegeo-penetration

LEGEND
Pink = iron.bisurf
Maroon = armor_1mm_plate.bisurf
Purple = armor_3mm_plate.bisurf
Teal = armor_5mm_plate.bisurf
Yellow = armor_7mm_plate.bisurf
Dark blue = armor_11mm_plate.bisurf
Orange = armor_16mm_plate.bisurf
Green = plexiplate.bisurf

The baseline Black Hawk transport helicopter is protected by a mix of reinforced armour plates, non-reinforced metals, and plexiglass:

  • The two panels located in front of the pilot and co-pilot seats are metal armour plates that have a thickness of just 1 millimetre.[rvmat 1][bisurf 1]
  • The main rotors, parts of the nose, interior of the passenger cabin (roof only, does not include the undercarriage), side doors (but not for the pilot/co-pilot) are all protected by metal armour plates that have a thickness of 3 millimetres.[rvmat 2][bisurf 2]
  • The Black Hawk's tail structure, pilot/co-pilot doors, crew chief side windows, Multi-Functional Display (MFD) displays, and the tail rotors are all protected by metal armour plates that have a thickness of 5 millimetres.[rvmat 3][bisurf 3]
  • The undercarriage of the passenger cabin, base of the cockpit, parts of the nose, horizontal stabilators, tail boom, and rear section of the fuselage are all protected by metal armour plates that have a thickness of 7 millimetres.[rvmat 4][bisurf 4]
  • The main rotor hub is protected by a metal armour plate that has a thickness of 11 millimetres.[rvmat 5][bisurf 5]
  • A wedge-shaped block located beneath the fuselage (between the pilot/co-pilot and crew chief seats) is protected by metal armour plates that have a thickness of 16 millimetres.[rvmat 6][bisurf 6]
  • The engines and roof of the entire flight cabin are made out of iron.[rvmat 7][bisurf 7]
  • All of Black Hawk's windows use a pane of plexiglass that has a thickness of 2 millimetres.[rvmat 8][bisurf 8]

It should be noted that the Black Hawk's windows are not bullet-resistant. They cannot block small arms projectiles for piercing through (not even 9 mm pistol rounds can be stopped).

UH-60M MEV[]

Arma2-blackhawkmev-firegeo-penetration

LEGEND
Pink = iron.bisurf
Maroon = armor_1mm_plate.bisurf
Purple = armor_3mm_plate.bisurf
Teal = armor_5mm_plate.bisurf
Yellow = armor_7mm_plate.bisurf
Dark blue = armor_11mm_plate.bisurf
Orange = armor_16mm_plate.bisurf
Green = plexiplate.bisurf

The MEV Black Hawk variant is protected by a mix of reinforced armour plates, non-reinforced metals, and plexiglass:

  • The two panels located in front of the pilot and co-pilot seats are metal armour plates that have a thickness of just 1 millimetre.[rvmat 1][bisurf 1]
  • The main rotors, parts of the nose, interior of the passenger cabin (roof only, does not include the undercarriage), side doors (but not for the pilot/co-pilot) are all protected by metal armour plates that have a thickness of 3 millimetres.[rvmat 2][bisurf 2]
  • The Black Hawk's tail structure, pilot/co-pilot doors, crew chief side windows, MFD displays, and the tail rotors are all protected by metal armour plates that have a thickness of 5 millimetres.[rvmat 3][bisurf 3]
  • The External Tank System (ETS) stub wings, both of the attached Crashworthy External Fuel System (CEFS) tanks, undercarriage of the passenger cabin, base of the cockpit, parts of the nose, horizontal stabilators, tail boom, and rear section of the fuselage are all protected by metal armour plates that have a thickness of 7 millimetres.[rvmat 4][bisurf 4]
  • The main rotor hub is protected by a metal armour plate that has a thickness of 11 millimetres.[rvmat 5][bisurf 5]
  • A wedge-shaped block located beneath the fuselage (between the pilot/co-pilot and crew chief seats) is protected by metal armour plates that have a thickness of 16 millimetres.[rvmat 6][bisurf 6]
  • The engines and roof of the entire flight cabin are made out of iron.[rvmat 7][bisurf 7]
  • All of Black Hawk's windows use a pane of plexiglass that has a thickness of 2 millimetres.[rvmat 8][bisurf 8]

It should be noted that none of the windows on the MEV variant are bullet-resistant. The plexiglass is unable to prevent bullet projectiles of any calibre from piercing through.


Armament[]

Crew chiefs control both side door gunner positions on the baseline Black Hawk model, manning the twin M134 7.62 mm Gatling guns:[A2CfgV 9][A2CfgV 10]

M134[]

Arma2-vehicleweapons-uh60m-m134

NOTE: Only available on the baseline UH-60M variant.

Ammo parameter Value
Base damage value 25[A2CfgA 1]
Aerodynamic friction -0.0009324[A2CfgA 2]
Muzzle velocity (m/s) 869[A2CfgM 1]
Expected velocity (m/s) 900[A2CfgA 3][note 1]
Deflection angle (degrees) 10°[A2CfgA 4]

Side window-mounted 7.62 mm Gatling guns.

They can toggle between two fire rate modes:[A2CfgW 1]

Regardless of the selected fire rate, the M134 has a muzzle velocity of 869 m/s.[A2CfgM 1] Accuracy-wise, it has a dispersion of 0.0017 rad.[A2CfgW 6][A2CfgW 7] It is not possible to manually adjust the zeroing on either of the M134s.

The M134's mount allows for a maximum horizontal rotation of 183 degrees.[A2CfgV 29][A2CfgV 30] Vertical rotation is limited to 60 degrees depression[A2CfgV 31][A2CfgV 32] and just 30 degrees elevation.[A2CfgV 33][A2CfgV 34]


Avionics[]

MAWS[]

Both variants of the Black Hawk have a Missile Approach Warning System installed. It will warn the pilot if there are missiles that have successfully locked onto the helicopter and are inbound towards it.[A2CfgV 35][A2CfgV 36]

RWR[]

Both variants of the Black Hawk have a Radar Warning Receiver fitted. The pilot will be alerted if they are being locked onto by a radar-based targeting system.[A2CfgV 37][A2CfgV 38]

IWR[]

Both variants of the Black Hawk do not have access to an Infrared Warning Receiver. The pilot will not be warned if an infrared-based weapon system is attempting to lock onto it.[A2CfgV 37][A2CfgV 38]

LWR[]

Both variants of the Black Hawk are fitted with a Laser Warning Receiver. The pilot will be warned if they are being locked onto by laser-based targeting systems.[A2CfgV 37][A2CfgV 38]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Black Hawk has a camouflage[1] rating of 100.[A2CfgV 39]

Cost[]

Main article: AI Basics: Targeting priority

The Black Hawk has a cost[2] value of 10000000.[A2CfgV 40]

Threat values[]

Main article: AI Basics: Targeting priority

The baseline Black Hawk transport helicopter is considered to be a medium-risk threat[3] to AI-controlled infantry units (0.4). However, ground vehicles and aircraft consider it to be a low-risk threat (0.1/0.1). They will only attack this variant of the Black Hawk if there are no other more threatening/higher value targets within range.[A2CfgV 41]

For the MEV Black Hawk, AI-controlled infantry units, ground vehicles and aircraft alike do not consider it to be a threat (0/0/0).[A2CfgV 42] The AI will never go out of its way to attack MEV Black Hawks unless it is the only viable target left in proximity.

Noise factor[]

Main article: AI Basics: Detection

The Black Hawk has an audible[4] factor of 30.[A2CfgV 43]


Trivia[]

  • Despite being clearly modelled with external fuel tanks, the MEV variant does not benefit from carrying "additional" fuel and has the same maximum capacity as the regular UH-60M.
  • Before the latest Steam version patches, it was not possible for passengers to swap sweats with the side door gunner positions (and vice versa). This was corrected by CorePatch so that all seats can now freely swap between the Black Hawk's seating positions.[10]
    • CorePatch also granted a MAWS to both Black Hawk variants.[10] At Operation Arrowhead's launch, neither variant was equipped with a MAWS[11] and only had access to an RWR/LWR.[12]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Cold War Assault)

  1. CfgAmmo >> Zuni >> hit
  2. CfgAmmo >> Zuni >> indirectHit
  3. 3.0 3.1 CfgAmmo >> Zuni >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> Zuni >> maxSpeed
  5. CfgAmmo >> Zuni >> thrustTime
  6. CfgAmmo >> Bullet12_7 >> hit
  7. CfgAmmo >> Bullet12_7 >> indirectHit
  8. CfgAmmo >> Bullet12_7 >> indirectHitRange

CfgWeapons (ArmA: Cold War Assault)

  1. CfgWeapons >> ZuniLauncher38 >> count
  2. CfgWeapons >> Browning >> count
  3. 3.0 3.1 CfgWeapons >> ZuniLauncher38 >> initSpeed
  4. CfgWeapons >> ZuniLauncher38 >> reloadTime
  5. 5.0 5.1 CfgWeapons >> Browning >> initSpeed
  6. CfgWeapons >> Browning >> reloadTime
  7. CfgWeapons >> Browning >> dispersion

CfgVehicles (ArmA: Cold War Assault)

  1. 1.0 1.1 1.2 CfgVehicles >> UH60 >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> UH60MG >> transportSoldier
  3. CfgVehicles >> UH60 >> transportMaxWeapons
  4. CfgVehicles >> UH60 >> transportMaxMagazines
  5. CfgVehicles >> UH60 >> fuelCapacity
  6. 6.0 6.1 6.2 6.3 CfgVehicles >> UH60 >> weapons[] >> {"ZuniLauncher38"}
  7. 7.0 7.1 7.2 7.3 CfgVehicles >> UH60MG >> weapons[] >> {"Browning"}
  8. 8.0 8.1 CfgVehicles >> UH60 >> magazines[] >> {"ZuniLauncher38"}
  9. 9.0 9.1 CfgVehicles >> UH60MG >> magazines[] >> {"Browning"}
  10. CfgVehicles >> Mi17 >> weapons[] >> {"Rocket57x192"}
  11. CfgVehicles >> UH60 >> armor
  12. CfgVehicles >> UH60MG >> armor
  13. CfgVehicles >> UH60MG >> Turret >> maxTurn
  14. CfgVehicles >> UH60MG >> Turret >> minTurn
  15. CfgVehicles >> UH60MG >> Turret >> minElev
  16. CfgVehicles >> UH60MG >> Turret >> maxElev
  17. CfgVehicles >> UH60 >> camouflage
  18. CfgVehicles >> UH60 >> cost
  19. 19.0 19.1 CfgVehicles >> UH60 >> threat[] >> {0.3,1,0.4}
  20. CfgVehicles >> UH60 >> audible

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> R_Hydra_HE >> hit
  2. CfgAmmo >> R_Hydra_HE >> indirectHit
  3. 3.0 3.1 CfgAmmo >> R_Hydra_HE >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> R_Hydra_HE >> maxSpeed
  5. CfgAmmo >> R_Hydra_HE >> thrustTime
  6. CfgAmmo >> B_762x51_3RndBurst >> hit
  7. CfgAmmo >> B_762x51_3RndBurst >> indirectHit
  8. CfgAmmo >> B_762x51_3RndBurst >> airFriction
  9. CfgAmmo >> B_762x51_3RndBurst >> typicalSpeed

CfgMagazines (ArmA: Armed Assault)

  1. 1.0 1.1 CfgMagazines >> 28Rnd_FFAR >> initSpeed
  2. 2.0 2.1 CfgMagazines >> 2000Rnd_762x51_M134 >> initSpeed

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> FFARLauncher >> single >> reloadTime
  2. CfgWeapons >> M134 >> modes[] >> {"LowROF","HighROF"}
  3. CfgWeapons >> M134 >> LowROF >> reloadTime
  4. CfgWeapons >> M134 >> LowROF >> multiplier >> "3"
  5. CfgWeapons >> M134 >> HighROF >> reloadTime
  6. CfgWeapons >> M134 >> HighROF >> multiplier >> "3"
  7. CfgWeapons >> M134 >> dispersion

CfgVehicles (ArmA: Armed Assault)

  1. 1.0 1.1 1.2 1.3 1.4 CfgVehicles >> UH60MG >> transportSoldier
  2. 2.0 2.1 CfgVehicles >> UH60MG >> Turrets >> MainTurret
  3. 3.0 3.1 CfgVehicles >> UH60MG >> Turrets >> RightDoorGun
  4. 4.0 4.1 4.2 4.3 CfgVehicles >> UH60 >> transportSoldier
  5. CfgVehicles >> UH60MG >> transportMaxWeapons
  6. CfgVehicles >> UH60MG >> transportMaxMagazines
  7. CfgVehicles >> UH60MG >> fuelCapacity
  8. 8.0 8.1 8.2 8.3 8.4 CfgVehicles >> UH60MG >> Turrets >> MainTurret >> weapons[] >> {"M134"}
  9. 9.0 9.1 9.2 9.3 9.4 CfgVehicles >> UH60MG >> Turrets >> RightDoorGun >> weapons[] >> {"M134_2"}
  10. 10.0 10.1 10.2 10.3 CfgVehicles >> UH60 >> weapons[] >> {"FFARLauncher"}
  11. 11.0 11.1 CfgVehicles >> UH60MG >> Turrets >> MainTurret >> magazines[] >> {"2000Rnd_762x51_M134"}
  12. 12.0 12.1 CfgVehicles >> UH60MG >> Turrets >> RightDoorGun >> magazines[] >> {"2000Rnd_762x51_M134"}
  13. 13.0 13.1 CfgVehicles >> UH60 >> magazines[] >> {"38Rnd_FFAR"}
  14. CfgVehicles >> Mi17_MG >> transportSoldier
  15. CfgVehicles >> UH60MG >> armor
  16. CfgVehicles >> UH60 >> armor
  17. CfgVehicles >> UH60MG >> HitHull >> armor
  18. CfgVehicles >> UH60MG >> HitHull >> passThrough
  19. CfgVehicles >> UH60MG >> HitEngine >> armor
  20. CfgVehicles >> UH60MG >> HitEngine >> passThrough
  21. CfgVehicles >> UH60MG >> HitAvionics >> armor
  22. CfgVehicles >> UH60MG >> HitAvionics >> passThrough
  23. CfgVehicles >> UH60MG >> HitVRotor >> armor
  24. CfgVehicles >> UH60MG >> HitVRotor >> passThrough
  25. CfgVehicles >> UH60MG >> HitHRotor >> armor
  26. CfgVehicles >> UH60MG >> HitHRotor >> passThrough
  27. CfgVehicles >> UH60MG >> Turrets >> MainTurret >> minTurn
  28. CfgVehicles >> UH60MG >> Turrets >> MainTurret >> maxTurn
  29. CfgVehicles >> UH60MG >> Turrets >> RightDoorGun >> minTurn
  30. CfgVehicles >> UH60MG >> Turrets >> RightDoorGun >> maxTurn
  31. CfgVehicles >> UH60MG >> Turrets >> MainTurret >> maxElev
  32. CfgVehicles >> UH60MG >> Turrets >> RightDoorGun >> maxElev
  33. CfgVehicles >> UH60MG >> Turrets >> MainTurret >> minElev
  34. CfgVehicles >> UH60MG >> Turrets >> RightDoorGun >> minElev
  35. CfgVehicles >> UH60MG >> camouflage
  36. CfgVehicles >> UH60MG >> cost
  37. 37.0 37.1 CfgVehicles >> UH60MG >> threat[] >> {0.3,1,0.4}
  38. CfgVehicles >> UH60MG >> audible

CfgAmmo (ArmA 2)

  1. CfgAmmo >> B_762x51_3RndBurst >> hit
  2. CfgAmmo >> B_762x51_3RndBurst >> airFriction
  3. CfgAmmo >> B_762x51_3RndBurst >> typicalSpeed
  4. CfgAmmo >> B_762x51_3RndBurst >> deflecting

CfgMagazines (ArmA 2)

  1. 1.0 1.1 CfgMagazines >> 2000Rnd_762x51_M134 >> initSpeed

CfgWeapons (ArmA 2)

  1. CfgWeapons >> M134 >> modes[] >> {"LowROF","HighROF","close","short","medium","far"}
  2. CfgWeapons >> M134 >> LowROF >> reloadTime
  3. CfgWeapons >> M134 >> LowROF >> multiplier >> "3"
  4. CfgWeapons >> M134 >> HighROF >> reloadTime
  5. CfgWeapons >> M134 >> HighROF >> multiplier >> "3"
  6. CfgWeapons >> M134 >> LowROF >> dispersion
  7. CfgWeapons >> M134 >> HighROF >> dispersion

CfgVehicles (ArmA 2)

  1. 1.0 1.1 1.2 CfgVehicles >> UH60M_EP1 >> transportSoldier
  2. 2.0 2.1 CfgVehicles >> UH60M_EP1 >> Turrets >> MainTurret
  3. 3.0 3.1 CfgVehicles >> UH60M_EP1 >> Turrets >> RightDoorGun
  4. 4.0 4.1 4.2 4.3 CfgVehicles >> UH60M_MEV_EP1 >> transportSoldier
  5. CfgVehicles >> UH60M_base_EP1 >> transportMaxWeapons
  6. CfgVehicles >> UH60M_base_EP1 >> transportMaxMagazines
  7. CfgVehicles >> UH60M_base_EP1 >> transportMaxBackpacks
  8. CfgVehicles >> UH60M_base_EP1 >> fuelCapacity
  9. 9.0 9.1 9.2 CfgVehicles >> UH60M_EP1 >> Turrets >> MainTurret >> weapons[] >> {"M134"}
  10. 10.0 10.1 10.2 CfgVehicles >> UH60M_EP1 >> Turrets >> RightDoorGun >> weapons[] >> {"M134_2"}
  11. CfgVehicles >> UH60M_base_EP1 >> weapons[] >> {"CMFlareLauncher"}
  12. CfgVehicles >> UH60M_base_EP1 >> magazines[] >> {"60Rnd_CMFlareMagazine"}
  13. CfgVehicles >> UH60M_EP1 >> Turrets >> MainTurret >> magazines[] >> {"2000Rnd_762x51_M134"}
  14. CfgVehicles >> UH60M_EP1 >> Turrets >> RightDoorGun >> magazines[] >> {"2000Rnd_762x51_M134"}
  15. 15.0 15.1 CfgVehicles >> UH60M_MEV_EP1 >> attendant
  16. 16.0 16.1 CfgVehicles >> UH60M_EP1 >> armor
  17. CfgVehicles >> MH60S >> armor
  18. CfgVehicles >> UH60M_MEV_EP1 >> armor
  19. CfgVehicles >> UH60M_US_base_EP1 >> HitPoints >> HitHull >> armor
  20. CfgVehicles >> UH60M_US_base_EP1 >> HitPoints >> HitHull >> passThrough
  21. CfgVehicles >> UH60M_US_base_EP1 >> HitPoints >> HitEngine >> armor
  22. CfgVehicles >> UH60M_US_base_EP1 >> HitPoints >> HitEngine >> passThrough
  23. CfgVehicles >> UH60M_US_base_EP1 >> HitPoints >> HitAvionics >> armor
  24. CfgVehicles >> UH60M_US_base_EP1 >> HitPoints >> HitAvionics >> passThrough
  25. CfgVehicles >> UH60M_US_base_EP1 >> HitPoints >> HitVRotor >> armor
  26. CfgVehicles >> UH60M_US_base_EP1 >> HitPoints >> HitVRotor >> passThrough
  27. CfgVehicles >> UH60M_US_base_EP1 >> HitPoints >> HitHRotor >> armor
  28. CfgVehicles >> UH60M_US_base_EP1 >> HitPoints >> HitHRotor >> passThrough
  29. CfgVehicles >> UH60M_EP1 >> Turrets >> MainTurret >> maxTurn
  30. CfgVehicles >> UH60M_EP1 >> Turrets >> RightDoorGun >> maxTurn
  31. CfgVehicles >> UH60M_EP1 >> Turrets >> MainTurret >> minElev
  32. CfgVehicles >> UH60M_EP1 >> Turrets >> RightDoorGun >> minElev
  33. CfgVehicles >> UH60M_EP1 >> Turrets >> MainTurret >> maxElev
  34. CfgVehicles >> UH60M_EP1 >> Turrets >> RightDoorGun >> maxElev
  35. CfgVehicles >> UH60M_EP1 >> IncommingMisslieDetectionSystem >> "16"
  36. CfgVehicles >> UH60M_MEV_EP1 >> IncommingMisslieDetectionSystem >> "16"
  37. 37.0 37.1 37.2 CfgVehicles >> UH60M_EP1 >> lockDetectionSystem >> "4 + 8"
  38. 38.0 38.1 38.2 CfgVehicles >> UH60M_MEV_EP1 >> lockDetectionSystem >> "4 + 8"
  39. CfgVehicles >> UH60M_base_EP1 >> camouflage
  40. CfgVehicles >> UH60M_base_EP1 >> cost
  41. CfgVehicles >> UH60M_base_EP1 >> threat >> {0.4,0.1,0.1}
  42. CfgVehicles >> UH60M_MEV_EP1 >> threat >> {0,0,0}
  43. CfgVehicles >> UH60M_base_EP1 >> audible

.rvmat

  1. 1.0 1.1 \ca\data\penetration\armor_1mm_plate.rvmat
  2. 2.0 2.1 \ca\data\penetration\armor_3mm_plate.rvmat
  3. 3.0 3.1 \ca\data\penetration\armor_5mm_plate.rvmat
  4. 4.0 4.1 \ca\data\penetration\armor_7mm_plate.rvmat
  5. 5.0 5.1 \ca\data\penetration\armor_11mm_plate.rvmat
  6. 6.0 6.1 \ca\data\penetration\armor_16mm_plate.rvmat
  7. 7.0 7.1 \ca\data\penetration\iron.rvmat
  8. 8.0 8.1 \ca\data\penetration\plexiplate.rvmat

.bisurf

  1. 1.0 1.1 \ca\data\penetration\armor_1mm_plate.bisurf
  2. 2.0 2.1 \ca\data\penetration\armor_3mm_plate.bisurf
  3. 3.0 3.1 \ca\data\penetration\armor_5mm_plate.bisurf
  4. 4.0 4.1 \ca\data\penetration\armor_7mm_plate.bisurf
  5. 5.0 5.1 \ca\data\penetration\armor_11mm_plate.bisurf
  6. 6.0 6.1 \ca\data\penetration\armor_16mm_plate.bisurf
  7. 7.0 7.1 \ca\data\penetration\iron.bisurf
  8. 8.0 8.1 \ca\data\penetration\plexiplate.bisurf

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. Base vehicle armor value * HitPoint armor value = 30 * 1
  3. Base vehicle armor value * HitPoint armor value = 30 * 0.25
  4. Base vehicle armor value * HitPoint armor value = 30 * 0.15
  5. Base vehicle armor value * HitPoint armor value = 30 * 0.3
  6. Base vehicle armor value * HitPoint armor value = 30 * 0.2
  7. 60 / reloadTime = 60 / 0.2
  8. (60 / reloadTime) * multiplier = (60 / 0.09) * 3
  9. 60 / reloadTime = 60 / 0.09
  10. (60 / reloadTime) * multiplier = (60 / 0.05) * 3
  11. 60 / reloadTime = 60 / 0.05
  12. Base vehicle armor value * HitPoint armor value = 20 * 1
  13. Base vehicle armor value * HitPoint armor value = 20 * 0.25
  14. Base vehicle armor value * HitPoint armor value = 20 * 0.15
  15. Base vehicle armor value * HitPoint armor value = 20 * 0.3
  16. Base vehicle armor value * HitPoint armor value = 20 * 0.2
  17. (60 / reloadTime) * multiplier = (60 / 0.09) * 3
  18. 60 / reloadTime = 60 / 0.09
  19. (60 / reloadTime) * multiplier = (60 / 0.045) * 3
  20. 60 / reloadTime = 60 / 0.045

Notes[]

  1. 1.0 1.1 Damage will be reduced if the projectile's velocity drops below this value.
  2. If Armed Assault's M134 is switched to this setting, it actually consumes three rounds for every bullet fired due to the usage of the multiplier token. As a result, its "real" fire rate is approximately ~ 666 rounds per minute.
  3. If Armed Assault's M134 is switched to this setting, it actually consumes three rounds for every bullet fired due to the usage of the multiplier token. As a result, its "real" fire rate is approximately ~ 1,200 rounds per minute.
  4. The CEFS tanks on ArmA 2's MEV Black Hawks are not cosmetic and are actually capable of blocking bullet projectiles. However, damage to either of the fuel tanks can still seep through to the Black Hawk's hull hitpoint which is then shared with its main "health" pool. If the Black Hawk is at critical "health" status, this can result in its destruction.
  5. Due to the usage of the multiplier token, ArmA 2's M134s on this setting actually consume three rounds for every bullet fired. As a result, the M134's "real" fire rate is approximately ~ 666 rounds per minute.
  6. Due to the usage of the multiplier token, ArmA 2's M134s on this setting actually consume three rounds for every bullet fired. As a result, the M134's "real" fire rate is approximately ~ 1,333 rounds per minute.

References[]

  1. 1.0 1.1 1.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 21 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  2. 2.0 2.1 2.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 21 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  3. 3.0 3.1 3.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 21 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  4. 4.0 4.1 4.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 21 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  5. Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 2 September 2024, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.30>.
  6. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 2 September 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  7. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 2 September 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.06>.
  8. 8.0 8.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 8 September 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  9. 9.0 9.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 8 September 2024, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  10. 10.0 10.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 3 September 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  11. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., \ca\air_e\uh60m\config.bin, CfgVehicles >> UH60M_base_EP1 >> incommingMisslieDetectionSystem >> "0"
  12. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., \ca\air_e\uh60m\config.bin, CfgVehicles >> UH60M_base_EP1 >> lockDetectionSystem >> "8 + 4"

External links[]

See also[]

Variants[]

Aircraft of comparable role and configuration[]

Vehicles of ArmA: Cold War Assault
Wheeled BikeBRDMBusHMMWVMotorcyclePV3SJeepSCUDSkodaSmall carSports carTrabantTractorTruck 5TUAZUral
Tracked BMP-1BMP-2M1A1M113 (Vulcan) • M60A3M2A2 BradleyShilkaT-55T-72T-80
Rotor-wing AH-1 CobraAH-64CH-47DKa-50Mi-17Mi-24OH-58UH-60
Fixed-wing A-10PlaneSopwith F.1 CamelSu-25
Aquatic BoatLSTMark II PBR
(Parenthesis) denote variants.
OFP-factionicon-unitedstates United States - Vehicles (ArmA: Cold War Assault)
Wheeled HMMWVJeepTruck 5T
Tracked M1A1M113 (Vulcan) • M60A3M2A2 Bradley
Rotor-wing AH-1 CobraAH-64CH-47DOH-58UH-60
Fixed-wing A-10Sopwith F.1 Camel
Aquatic LSTMark II PBR
(Parenthesis) denote variants.
Vehicles of ArmA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCPBX BoatRHIB
(Parenthesis) denote variants.
Queen's Gambit
OFP-factionicon-unitedstates U.S. Army - Vehicles (ArmA: Armed Assault)
Wheeled 5T TruckHMMWVM1030Stryker
Tracked M1A1M113
Rotor-wing AH-6AH-1ZMH-6UH-60
Fixed-wing A-10AV-8BCamel
Aquatic CRRCRHIB
Arma1-factionicon-racs RACS - Vehicles (ArmA: Armed Assault)
Wheeled Army 4x4
Tracked M113T-72
Rotor-wing AH-6MH-6UH-60
Aquatic CRRC
Queen's Gambit
Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usarmy U.S. Army - Vehicles (ArmA 2)
Wheeled ATVHMMWVMotorcycleMTVRStryker (MGS)
Tracked M1 Abrams (M1A2 TUSK) • M2 BradleyM270 MLRS
Rotor-wing AH-6J Little Bird (AH-6X) • AH-64DCH-47F ChinookMH-6J Little BirdUH-60 Black Hawk
Fixed-wing A-10 Thunderbolt IIC-130J HerculesMQ-9 Reaper
(Parenthesis) denote variants.
Operation Arrowhead
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