Armed Assault Wiki

NOTE: This article is about the UK-59 GPMG in ArmA 2: ACR/ARMA Reforger. For its Czechoslovak counterpart in ArmA 3's CSLA Iron Curtain Creator DLC, see UK-59L (CSLA).


WIP: This page is currently a Work-In-Progress. Information contained in this article is either incomplete or missing and is subject to review.

The UK-59 is a 7.62 mm general-purpose machine gun featured in ArmA 2 and ARMA Reforger.


ArmA 2[]

« UK Vz.59, Universal Machinegun model of 1959, also known as ""Rachot"", was developed in Czechoslovakia in mid to late 1950s. UK 59 is a true universal machine gun, chambered for powerful (but obsolete) rifle cartridge, Russian 7.62x54mm R. Gun can be reconfigured from light to medium configuration, with replacement of the barrel and mounting or dismounting it onto / from vehicle or tripod.
Armoury Description[1]
»
The UK-59 7.62 mm medium machine gun.
The UK-59 7.62 mm medium machine gun.

The UK-59 is used exclusively by Czech military forces in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.

Overview[]

This is a premium asset that requires ownership of the Army of the Czech Republic DLC.

The UK-59 is a belt-fed, gas operated medium machine gun with a tilting breechlock that is chambered to fire the 7.62×54 mm cartridge.

It feeds from the same 100-round belts used by the Russian-made PKM.[A2CfgW 6] It can attain a fire rate of approximately ~ 667 rounds per minute[A2CfgW 7][Formula 1] and has a muzzle velocity of 825 m/s.[A2CfgM 2] The UK-59 has an integrated (non-functional) bipod but does not come in any variant that has either optical sights, muzzle attachments or side rail accessories mounted. It has a maximum zeroing range of up to 2,000 metres.[A2CfgW 8]

The standard-issue GPMG of the Czech military, the UK-59 has an effective firing range between 600-800 metres. In terms of actual performance the UK-59 is completely identical to the PKM. From accuracy to recoil and even right down to carrying weight, the UK-59 remains unchanged from the PKM. The sole difference with the UK-59 is that when it comes to zeroing, the UK-59 allows for adjustments beyond 1,500 metres (up to a maximum of 2,000 metres).[A2CfgW 8]

However, since it is essentially the same weapon in all but appearance, the UK-59 shares the same flaws of the PKM. The lack of optics and steep handling penalties[A2CfgW 5] still makes it one of the less viable GPMGs.


Ironsights[]

Arma2-uk59-ironsight-overview

Zeroing on the UK-59 starts from a minimum of 100 metres up to a maximum of 2,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000).[A2CfgW 8] By default, it utilises a zeroing of 100 metres.[A2CfgW 9]


Recoil curves[]

Standing

 
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        axisPointer: {
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            areaStyle: {},
            emphasis: {
                focus: 'series'
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            data: [0, 0.03, 0.04],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0034285714285714, 0.0051428571428571, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
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            areaStyle: {},
            emphasis: {
                focus: 'series'
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            data: [0.0011428571428571, 0.0022857142857143, 0.0228571428571429],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Prone

 
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            stack: 'Total',
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            emphasis: {
                focus: 'series'
            },
            data: [0, 0.03, 0.01, 0.084, 0.084],
            smooth: true
        },
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            name: 'Kickback',
            type: 'line',
            stack: 'Total',
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                position: 'top'
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                focus: 'series'
            },
            data: [0.0014285714285714, 0.0021428571428571, 0.0021428571428571, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
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            areaStyle: {},
            emphasis: {
                focus: 'series'
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            data: [0.000625, 0.005, 0, -0.0017857142857143, -0.0017857142857143],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Ammunition[]

Arma1-ammunition-200rndpkm
Ammo parameter 7.62 mmR (Ball)
Base damage value 12[A2CfgA 1]
Aerodynamic friction -0.00096[A2CfgA 2]
Muzzle velocity (m/s) 825[A2CfgM 2]
Expected velocity (m/s) 900
[A2CfgA 3][note 2]
Deflection angle (degrees) 10°[A2CfgA 4]

The UK-59 can only feed from one type of "magazine".[A2CfgW 6] It will require at least two[A2CfgW 10] free inventory slots to carry:

PKM Mag.[]

Metal box containing a linked belt loaded with a mix of 7.62 mmR ball and tracer ammunition.[A2CfgM 3] It is fully interchangeable with the PKM/PKP.

Every fourth round will emit a visible green tracer.[A2CfgM 4] The last four rounds of the belt always consists exclusively of tracers.[A2CfgM 5]


Magazine compatibility[]

Weapon name
(Classname)
PKM Mag.
UK-59
(UK59_ACR)
UK-59
(UK59_ACR_Small)

Trivia[]

  • The UK-59 erroneously shares the same stats with the PKM. In reality, the actual "Uk vz. 59" that the in-game UK-59 is modelled after handles very differently compared to the PKM.[2]
    • However, it is likely that because both weapons share a similar internal design (the PKM's operating system is similar to the AK series of rifles while the Uk vz. 59's is based on that of the vz. 58's), the UK-59 was simply configured in this way to reflect both weapons' similarities in real-life.
  • Prior to the latest CorePatch updates, the UK-59 was restricted to a maximum zeroing of 800 metres. CorePatch subsequently increased it to 2,000 metres but also reduced the UK-59's muzzle velocity to 825 m/s (down from 850 m/s) since it shares the same 100-round magazines with the PKM.[3]
  • An unused variant of the UK-59 (Classname: UK59_ACR_Small) exists within the game files. Added with CorePatch's release[3], it specifically does not obstruct the user's backpack slot, though it cannot be equipped in regular gameplay without the use of scripting commands and/or a custom addon.

Gallery[]

ARMA Reforger[]

« 7.62×54mmR general purpose machine gun.
Weapon Description
»
The UK-59L 7.62 mm medium machine gun.
The UK-59L 7.62 mm medium machine gun.

The UK-59L is used exclusively by FIA guerillas in ARMA Reforger.

Overview[]

This section is a stub. You can help Armed Assault Wiki by expanding it.

The UK-59L returns in Reforger as the standard-issue GPMG of FIA guerilla fighters on the microstate of Everon.

WIP


Ironsights[]

Reforger-uk59l-ironsight-overview

WIP


Recoil curves[]

Linear[]

WIP

Angular[]

WIP

Turn offset[]

WIP


Melee[]

WIP


Ammunition[]

Ammo parameter 7.62 mmR LPS
(FMJ)
7.62 mmR 7T2
(Tracer)
Base damage value Kinetic: 130
[RfCmpA 1]
Kinetic: 130
[RfCmpA 2]
Incendiary: 1
[RfCmpA 3]
Aerodynamic friction 0.0000094[RfCmpA 4] 0.0000094[RfCmpA 5]
Muzzle velocity (m/s) 820[RfCmpA 6] 800[RfCmpA 7]
Muzzle velocity randomisation (m/s) ±10
[RfCmpA 8][note 3]
±15
[RfCmpA 9][note 3]
Dispersion multiplier No change 1.67x
[RfCmpA 10][note 4]
Damage type Kinetic
[RfCmpA 11]
Kinetic + Incendiary
[RfCmpA 12][RfCmpA 13]
Bullet type Full Metal Jacket
[RfCmpM 1]
Tracer
[RfCmpM 2]
Mass 0.00959[RfCmpA 14] 0.00965[RfCmpA 15]
Diameter (mm) 8[RfCmpA 16] 8[RfCmpA 17]
Length (mm) 31[RfCmpA 18] 38[RfCmpA 19]
Mushrooming damage multiplier 0.05[RfCmpA 20] 0.05[RfCmpA 21]
Tumbling damage threshold (m/s) 200[RfCmpA 22] 200[RfCmpA 23]
Tumbling damage multiplier 0.15[RfCmpA 24] 0.05[RfCmpA 25]
Penetration depth (mm) 2.4[RfCmpA 26] 2.4[RfCmpA 27]
Penetration density (g/cm3) 7.86[RfCmpA 28] 7.86[RfCmpA 29]
Penetration speed (m/s) 418[RfCmpA 30] 418[RfCmpA 31]
Deflection angle (degrees) 45°[RfCmpA 32] 45°[RfCmpA 33]

WIP

7.62×54mmR 50rnd UK-59 Belt (1)[]

Reforger-ammunition-50rnduk59

WIP

7.62×54mmR 50rnd UK-59 Belt (2)[]

Reforger-ammunition-50rnduk59

WIP

7.62×54mmR 50rnd UK-59 Tracer Belt[]

Reforger-ammunition-50rnduk59

WIP


Magazine compatibility[]

MagazineWellUK59
Weapon name
(Prefab)
7.62×54mmR 50rnd UK-59 Belt (1)
7.62×54mmR 50rnd UK-59 Belt (2)
7.62×54mmR 50rnd UK-59 Tracer Belt
UK-59L
(MG_UK59.et)

Trivia[]

  • The UK-59L was originally scheduled for inclusion in the Final Strike milestone of Reforger's development.[4] However, this was pushed back earlier to the Air Assault milestone after the roadmap was refactored on October 14th, 2023.[5]
    • It would finally be added into the game after the release of Update 1.1 (as part of the Resistance Ops patch).[6]
  • A glimpse of the UK-59L's sights was teased in an official social media post on February 13th, 2024.[7]
  • When the UK-59L was first added in Update 1.1, only two magazines were available in Arsenal Box crates. A third belt magazine that contains no tracers was eventually included after Update 1.2's release.[8]
  • UK-59Ls could not mount optical sights when they were first added in 1.1. The ability to do so was enabled after Update 1.3's release, which added a dedicated 4x scope specifically for use on the UK-59L.[9][10]

Gallery[]

Config/script references[]

CfgAmmo (ArmA 2)

  1. CfgAmmo >> B_762x54_Ball >> hit
  2. CfgAmmo >> B_762x54_Ball >> airFriction
  3. CfgAmmo >> B_762x54_Ball >> typicalSpeed
  4. CfgAmmo >> B_762x54_Ball >> deflecting

CfgMagazines (ArmA 2)

  1. CfgMagazines >> 100Rnd_762x54_PK >> count
  2. 2.0 2.1 CfgMagazines >> 100Rnd_762x54_PK >> initSpeed
  3. CfgMagazines >> 100Rnd_762x54_PK >> ammo >> "B_762x54_Ball"
  4. CfgMagazines >> 100Rnd_762x54_PK >> tracersEvery
  5. CfgMagazines >> 100Rnd_762x54_PK >> lastRoundsTracer

CfgWeapons (ArmA 2)

  1. CfgWeapons >> UK59_ACR >> manual >> dispersion
  2. CfgWeapons >> UK59_ACR >> type >> "1 + 4"
  3. CfgWeapons >> UK59_ACR >> manual >> recoil
  4. CfgWeapons >> UK59_ACR >> manual >> recoilProne
  5. 5.0 5.1 CfgWeapons >> UK59_ACR >> dexterity
  6. 6.0 6.1 CfgWeapons >> UK59_ACR >> magazines[] >> {"100Rnd_762x54_PK"}
  7. CfgWeapons >> UK59_ACR >> manual >> reloadTime
  8. 8.0 8.1 8.2 CfgWeapons >> UK59_ACR >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000}
  9. CfgWeapons >> UK59_ACR >> discreteDistanceInitIndex >> "0"
  10. CfgMagazines >> 100Rnd_762x54_PK >> type >> "2 * 256"

Ammunition components (ARMA Reforger)

  1. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  2. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  3. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> ProjectileEffects[4] >> ProjectileDamage >> DamageValue
  4. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> AirDrag
  5. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> AirDrag
  6. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> InitSpeed
  7. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> InitSpeed
  8. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> InitSpeedVariation >> "10.000"
  9. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> InitSpeedVariation >> "15.000"
  10. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> DispersionMultiplier >> "1.670"
  11. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  12. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  13. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> ProjectileEffects[4] >> ProjectileDamage >> DamageType
  14. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> Mass
  15. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> Mass
  16. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> Diameter
  17. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> Diameter
  18. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> Length
  19. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> Length
  20. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  21. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  22. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> TumblingDamageThreshold
  23. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> TumblingDamageThreshold
  24. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> TumblingDamageMultiplier
  25. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> TumblingDamageMultiplier
  26. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> PenetrationDepth
  27. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> PenetrationDepth
  28. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> PenetrationDensity
  29. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> PenetrationDensity
  30. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> PenetrationSpeed
  31. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> PenetrationSpeed
  32. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> DeflectionCriticalAngle
  33. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> DeflectionCriticalAngle

Magazine components (ARMA Reforger)

  1. Box_762x54_UK59_50rnd_Ball.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {FMJ}
  2. Box_762x54_UK59_50rnd_Tracer.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {TRACER}

Weapon components (ARMA Reforger)


Entity catalogs (ARMA Reforger)


Formulae

  1. 60 / reloadTime = 60 / 0.09

Notes[]

  1. Does not apply to the hidden UK-59 variant (UK59_ACR_Small).
  2. Damage will be reduced if the projectile's velocity drops below this value.
  3. 3.0 3.1 The bullet projectile's muzzle velocity at the time of leaving the barrel can randomly have this amount of velocity added or reduced. This is randomised and will not consistently be the same each time a round is fired.
  4. This multiplier increases the dispersion diameter, making the bullet projectile less accurate at long distances.

References[]

  1. Bohemia Interactive a.s., 2012, Weaponry, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-acr-weapons/weaponry>.
  2. McCollum, I 2018, UK vz.59 Czech Universal Machine Gun: History and Mechanics, 21 March, viewed 18 March 2024, <https://www.youtube.com/watch?v=vPD6MXiN43c>.
  3. 3.0 3.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 13 July 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  4. Dušek, J 2022, Roadmap, Arma Reforger, viewed 2 August 2022, <https://reforger.armaplatform.com/news/roadmap>.
  5. Bohemia Interactive a.s., 2023, Roadmap, Arma Reforger, viewed 14 October 2023, <https://reforger.armaplatform.com/roadmap>.
  6. Bohemia Interactive a.s., 2024, 1.1 Update, Arma Reforger, viewed 18 March 2024, <https://reforger.armaplatform.com/news/update-march-13-2024>.
  7. Bohemia Interactive a.s., 2024, Calling all weapon enthusiasts! Can you successfully name each of these pictured weapons? Be the first to specifically name every weapon and win an #ArmaReforger game key! Ready, set, identify!, 13 February, viewed 18 March 2024, <https://twitter.com/ArmaPlatform/status/1757087730733920601>.
  8. Bohemia Interactive a.s., 2024, 1.2 Update, Arma Reforger, viewed 1 August 2024, <https://reforger.armaplatform.com/news/update-june-26-2024>.
  9. Bohemia Interactive a.s., 2025, 1.3.0.130 Changelog, Arma Reforger, viewed 28 March 2025, <https://reforger.armaplatform.com/news/changelog-march-27-2025>.
  10. Bohemia Interactive a.s., 2025, 1.3 Update, Arma Reforger, viewed 28 March 2025, <https://reforger.armaplatform.com/news/fire-support>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
ACR - Armoury (ArmA 2)
Handguns CZ 75 9 mmG17 9 mm
Submachine guns CZ Scorpion Evo 3 A1 9 mm
Carbines M4A3 5.56 mm (M4A3 M203)
Assault rifles CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • Sa-58V 7.62 mm (Sa-58P)
Sniper rifles CZ 750 S1 M1 .308SVD Dragunov 7.62 mm
Squad automatic weapons M249 Para 5.56 mm
Machineguns M60E4 7.62 mmUK-59 7.62 mm
Launchers MAAWSRPG-7V
Static 2B14 PodnosDShKMRBS-70
(Parenthesis) denote variants.
Operation Arrowhead | Army of the Czech Republic
Weapons of ARMA Reforger
Handguns M9 9 mmPM 9 mm
Carbines AKS-74U 5.45 mm (N) • M16 Carbine 5.56 mm (M203)
Assault rifles AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa-58V 7.62 mm (P)
Sniper rifles M21 SWS 7.62 mmSVD 7.62 mm
Squad automatic weapons M249 SAW 5.56 mmRPK-74 5.45 mm (N)
Machine guns M60 7.62 mmPKM 7.62 mm (N) • UK-59L 7.62 mm
Launchers M72A3 LAWRPG-7V1
Static 2B14M2HB - TripodM240* • M252M60 - TripodNSV - TripodPKM - Tripod
(Parenthesis) denotes variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
FIA - Armoury (ARMA Reforger)
Handguns PM 9 mm
Assault rifles Sa-58V 7.62 mm (P)
Sniper rifles SVD 7.62 mm
Machine guns UK-59L 7.62 mm
Launchers RPG-7V1
Static 2B14