Armed Assault Wiki

This article lists the specifications for underbarrel grenade launcher rounds featured on certain weapon platforms in ArmA 2.

Overview[]

Arma2-m16a2-02

M16A2 rifle with an M203 UGL.

Just like in Armed Assault, ArmA 2's UGL rounds differ depending on platform and faction and are not interchangeable with each other.

For instance, a Russian-made assault rifle like the AK-107 utilises the GP-25; it is not possible to load its 40 mm caseless grenades into an American-made M203 UGL on the M16A4.

Furthermore, it is now possible to load and fire smoke shell rounds which can be used in lieu of handheld smoke grenades. Compared to the latter, UGL-fired smoke shells can be dispersed at greater distances (>350 metres) and depending on the user's aiming proficiency, are more precise as well.

One notable change from Armed Assault relates to standalone grenade launcher-type weapons like the M32. In addition to feeding from their own grenade cylinder "magazines", these launchers are now able to load individual grenade rounds. However, aside from their capacity their functionality remains unchanged.

List of weapons with UGLs attached[]

The following weapon platforms all feature at least one or more sub-variants fitted with a UGL:

In addition to mounted UGLs, several standalone grenade launcher-type weapons exist which mostly share the same functionality as their underbarrel counterparts:

Grenade types (GP-25)[]

GP-25s can load nine types of grenade "magazines". All grenade rounds compatible with the GP-25 occupy a single secondary weapon inventory slot regardless of their payload:[CfgMa 1][CfgMa 2][CfgMa 3]

Parameter 40 mm GP-25 HE 40 mm GP-25 Flare 40 mm GP-25 Smoke
Base damage value 12[CfgAm 1] 5[CfgAm 2][note 1] 5[CfgAm 3][note 2]
Splash damage value 10[CfgAm 4] 2[CfgAm 5][note 1] 2[CfgAm 6][note 2]
Warhead type High-Explosive Flare Smoke
Blast radius (metres) 5[CfgAm 7] 0.2[CfgAm 8] 0.2[CfgAm 9]
Muzzle velocity (m/s) 80[CfgMa 4] 80[CfgMa 5] 80[CfgMa 6]
Duration (seconds) Detonates on impact[note 3] 40[CfgAm 10] 60[CfgAm 11]
Deflection angle (degrees) [CfgAm 12] 15°[CfgAm 13] 20°[CfgAm 14]
  • High-Explosive (HE): Effective against clustered infantry and unarmoured ground vehicles. Has a blast radius of 5 metres.[CfgAm 7]
  • Flare: Illumination/signalling round. Burns for up to 40 seconds until the flare expires.[CfgAm 10]
  • Smoke: Concealment/marking round. The grenade will ignite 2 seconds after being launched.[CfgAm 15] It takes approximately 10 seconds for a cloud to fully form. The grenade will continue to emit smoke for up to 60 seconds before it expires.[CfgAm 11]

The GP-25's HE grenades have a minimum fuse range of 15 metres.[CfgAm 16] They will not detonate under any circumstances unless the grenade flies beyond that distance. Flare and smoke rounds are available in white, green, red and yellow colour varieties. There are no performance differences between the colours. Both smoke and flares do not have a minimum fuse range.


Weapon name
(Classname)
GP-25 HE
GP-25 Flare White
GP-25 Flare Green
GP-25 Flare Red
GP-25 Flare Yellow
GP-25 Smoke
GP-25 Smoke Red
GP-25 Smoke Green
GP-25 Smoke Yellow
GP-25
(GP25Muzzle)


Grenade types (M203)[]

M203-type launchers can feed from nine types of grenade "magazines". The M32 is the only weapon which features its own dedicated 6-round cylinders, which raises this to a total of eighteen "magazines".

However with the exception of the M32's 6-round cylinders, M203-compatible 40 mm rounds are also considered to be "magazines" for the user's secondary weapon and will occupy the same inventory slots as sidearms[CfgMa 7][CfgMa 8][CfgMa 9] (only the M32's cylinders take up two primary weapon "magazine" slots[CfgMa 10][CfgMa 11][CfgMa 12]):

Parameter 40 mm M203 HE 40 mm M203 Flare 40 mm M203 Smoke
Base damage value 12[CfgAm 1] 5[CfgAm 2][note 1] 5[CfgAm 3][note 2]
Splash damage value 10[CfgAm 4] 2[CfgAm 5][note 1] 2[CfgAm 6][note 2]
Warhead type High-Explosive Flare Smoke
Blast radius (metres) 5[CfgAm 7] 0.2[CfgAm 8] 0.2[CfgAm 9]
Muzzle velocity (m/s) 80[CfgMa 13] 80[CfgMa 14] 80[CfgMa 15]
Duration (seconds) Detonates on impact[note 3] 40[CfgAm 10] 60[CfgAm 11]
Deflection angle (degrees) [CfgAm 12] 15°[CfgAm 13] 20°[CfgAm 14]
  • High-Explosive (HE): Effective against clustered infantry and unarmoured ground vehicles. Has a blast radius of 5 metres.[CfgAm 7]
  • Flare: Illumination/signalling round. Burns for up to 40 seconds until the flare expires.[CfgAm 10]
  • Smoke: Concealment/marking round. The grenade will ignite 2 seconds after being launched.[CfgAm 15] It takes approximately 10 seconds for a cloud to fully form. The grenade will continue to emit smoke for up to 60 seconds before it expires.[CfgAm 11]

With the exception of smokes/flares, the M203's HE grenade rounds have a minimum fuse distance of 15 metres.[CfgAm 16] If any HE round impacts the terrain or an object below this range, they will not explode and will eventually disappear after 20 seconds.

The M203's flare shells and smoke grenades are available in either red, white, green or yellow colour options. There are no functional or statistical differences between the colours.


Weapon name
(Classname)
M203 HE
M203 Flare White
M203 Flare Green
M203 Flare Red
M203 Flare Yellow
M203 Smoke
M203 Smoke Red
M203 Smoke Green
M203 Smoke Yellow
6x40mm HE gnds
M203 Flare White
M203 Flare Green
M203 Flare Red
M203 Flare Yellow
M203 Smoke
M203 Smoke Red
M203 Smoke Green
M203 Smoke Yellow
M203
(M203Muzzle)
L123 40mm UGL
(BAF_L17_40mm)
M320
(XM320Muzzle)
M32
(M32_EP1)
M79
(M79_EP1)
Mk13
(Mk13_EP1)
EGLM
(EGLMMuzzle)
CZ 805 G1
(M203Muzzle)


Trivia[]

  • The British Army's UGL is the only underbarrel grenade launcher in ArmA 2 that features a functional leaf sight "reticle" that appears when the user attempts to aim with it. All other UGLs force the player to rely on their crosshairs or the weapon's front sight (if available) for range estimation.
  • After the release of the latest Steam version patches, several tweaks were made to UGLs and their ammunition while a few AI-related bugs were also fixed:
    • AI-controlled units with UGL-fitted weapons now have the ability to aim and fire grenades properly (fixed by the Community Configuration Project). At ArmA 2's launch, UGL-armed units would either not use their launchers at all or would fire them completely off-target (sometimes missing their targets by hundreds of metres). The CCP would add unique AI-exclusive "muzzles" to each UGL-equipped platform so that they will automatically switch to their own unique versions of the M203/EGLM/XM320/GP-25.[1]
    • Smoke grenades had extremely high deflection values that would cause the grenades to bounce like as if they were rubber balls (also fixed by the CCP). Combined with ArmA 2's physics simulation, this would render smoke grenades useless for concealment purposes since they would always bounce far away unless they were launched directly at the user's feet.[1]
    • Flares would cause the textures of all objects within the flare's area-of-effect to experience a flickering graphical bug (fixed by CorePatch).[2]

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 CfgAmmo >> G_40mm_HE >> hit
  2. 2.0 2.1 CfgAmmo >> F_40mm_White >> hit
  3. 3.0 3.1 CfgAmmo >> G_40mm_Smoke >> hit
  4. 4.0 4.1 CfgAmmo >> G_40mm_HE >> indirectHit
  5. 5.0 5.1 CfgAmmo >> F_40mm_White >> indirectHit
  6. 6.0 6.1 CfgAmmo >> G_40mm_Smoke >> indirectHit
  7. 7.0 7.1 7.2 7.3 CfgAmmo >> G_40mm_HE >> indirectHitRange
  8. 8.0 8.1 CfgAmmo >> F_40mm_White >> indirectHitRange
  9. 9.0 9.1 CfgAmmo >> G_40mm_Smoke >> indirectHitRange
  10. 10.0 10.1 10.2 10.3 CfgAmmo >> F_40mm_White >> timeToLive
  11. 11.0 11.1 11.2 11.3 CfgAmmo >> G_40mm_Smoke >> timeToLive
  12. 12.0 12.1 CfgAmmo >> G_40mm_HE >> deflecting
  13. 13.0 13.1 CfgAmmo >> F_40mm_White >> deflecting
  14. 14.0 14.1 CfgAmmo >> G_40mm_Smoke >> deflecting
  15. 15.0 15.1 CfgAmmo >> G_40mm_Smoke >> explosionTime
  16. 16.0 16.1 CfgAmmo >> G_40mm_HE >> fuseDistance

CfgMagazines

  1. CfgMagazines >> 1Rnd_HE_GP25 >> type >> "16"
  2. CfgMagazines >> FlareWhite_GP25 >> type >> "16"
  3. CfgMagazines >> 1Rnd_SMOKE_GP25 >> type >> "16"
  4. CfgMagazines >> 1Rnd_HE_GP25 >> initSpeed
  5. CfgMagazines >> FlareWhite_GP25 >> initSpeed
  6. CfgMagazines >> 1Rnd_SMOKE_GP25 >> initSpeed
  7. CfgMagazines >> 1Rnd_HE_M203 >> type >> "16"
  8. CfgMagazines >> FlareWhite_M203 >> type >> "16"
  9. CfgMagazines >> 1Rnd_Smoke_M203 >> type >> "16"
  10. CfgMagazines >> 6Rnd_HE_M203 >> type >> "2 * 256"
  11. CfgMagazines >> 6Rnd_FlareWhite_M203 >> type >> "2 * 256"
  12. CfgMagazines >> 6Rnd_Smoke_M203 >> type >> "2 * 256"
  13. CfgMagazines >> 1Rnd_HE_M203 >> initSpeed
  14. CfgMagazines >> FlareWhite_M203 >> initSpeed
  15. CfgMagazines >> 1Rnd_Smoke_M203 >> initSpeed

Notes[]

  1. 1.0 1.1 1.2 1.3 Although a hit value is defined, flare shells technically do not have the ability to harm targets even if the flare strikes the target's head.
  2. 2.0 2.1 2.2 2.3 Although a hit value is defined, it is technically not possible to inflict damage even if the smoke grenade hits the target's head directly.
  3. 3.0 3.1 Grenades that do not explode upon impact due to being under the minimum fuse range will disappear after 20 seconds.

References[]

  1. 1.0 1.1 Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 4 August 2024, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
  2. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 4 August 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

See also[]

Equipment
Non-lethal BinocularsChemical DetectorChemlightCompassDetonatorEntrenching ToolFlaresFlashlightFuel ContainerGPSInfrared StrobeLandmine MarkerLaser DesignatorMine DetectorNight Vision GogglesParachuteRadioRangefinderRepair ToolResupply PackSmoke GrenadeSpectrum DeviceToolkitUAV TerminalWatch
Lethal ExplosivesHand GrenadesLandminesUnderbarrel grenade launcher (Cold War Assault, Armed Assault, ArmA 2, ArmA 3, Reforger)
Medical BandageFirst Aid KitMedikitMorphine InjectorSaline SolutionTourniquet