This article lists the specifications for underbarrel grenade launcher rounds featured on certain weapon platforms in ArmA 3.
Overview[]

Mk20 bullpup fitted with an EGLM.
Underbarrel grenade launchers are exclusively fitted onto the underbarrel rail of assault rifles in ArmA 3.
In stark contrast to ArmA 2's M203/GP-25 exclusive round system, UGLs now share from the same pool of grenade "magazines" irrespective of the launcher's design. There is no differentiation between a GLM mounted on a SPAR-16 rifle or an EGLM fitted onto the Katiba bullpup. All UGLs can load and fire the exact same types of grenades.
ArmA 3 is also the first game in the series to feature adjustable launcher sights. The sight's zeroing can be manually adjusted starting at a distance of 50 metres up to a maximum of 400 metres. Adjustments are usually made with increments/decrements of 25 or 50 metres depending on the UGL's current zeroing.
List of weapons with UGLs attached[]
The following weapon platforms all feature at least one or more sub-variants fitted with a UGL:
- AK-12 GL (7.62 mm)
- CAR-95 GL (5.8 mm)
- Katiba GL (6.5 mm)
- Mk20 EGLM (5.56 mm)
- MX 3GL (6.5 mm)
- Promet GL (6.5 mm)
- SPAR-16 GL (5.56 mm)
- TRG-21 EGLM (5.56 mm)
Of the eight platforms, the UGLs mounted on the MX, Katiba, Mk20 and TRG-21 all feature red dot quadrant sights for optics. Only the SPAR-16, CAR-95, Promet and AK-12 utilise conventional leaf/notched sights for aiming.
Grenade types[]
Parameter | HE | Flare (Signalling) |
Flare (Illumination) |
Smoke |
---|---|---|---|---|
Base damage value | 80[CfgAm 1] | 5[CfgAm 2][note 1] | 5[CfgAm 3][note 1] | 0[CfgAm 4][note 2] |
Splash damage value | 10[CfgAm 5] | 2[CfgAm 6][note 1] | 2[CfgAm 7][note 1] | 0[CfgAm 8][note 2] |
Warhead type | High-Explosive | Flare | Flare | Smoke |
Blast radius (metres) | 6[CfgAm 9] | 0.2[CfgAm 10] | 0.2[CfgAm 11] | 0.2[CfgAm 12] |
Muzzle velocity (m/s) | 80[CfgMa 1] | 80[CfgMa 2] | 80[CfgMa 3] | 80[CfgMa 4] |
Duration (seconds) | Detonates on impact[note 3] | 25[CfgAm 13] | 45[CfgAm 14] | 60[CfgAm 15] |
Deflection angle (degrees) | 5°[CfgAm 16] | 30°[CfgAm 17] | 30°[CfgAm 18] | 30°[CfgAm 19] |
- High-Explosive (HE): Inflicts High-Explosive-type damage to all targets caught in the blast radius.[CfgAm 20] Has a blast radius of 6 metres.[CfgAm 9]
- Flare (Signalling): Signalling/marking round. Burns for up to 25 seconds until the flare expires.[CfgAm 13]
- Flare (Illumination): Illumination round. Burns for up to 45 seconds until the flare expires.[CfgAm 14]
- Smoke: Concealment/marking round. The grenade will ignite 2 seconds after being launched.[CfgAm 21] It takes approximately 10-15 seconds for a cloud to fully form. The grenade will continue to emit smoke for up to 60 seconds before it expires.[CfgAm 15]
All single-shot grenade types share the same weight of 4 "mass" units.[CfgMa 5][CfgMa 6][CfgMa 7][CfgMa 8] Only the unique 3-round grenade stack magazines have a weight of 12 "mass" units.[CfgMa 9][CfgMa 10][CfgMa 11][CfgMa 12] These 3-round magazines are exclusive to the MX's 3GL and cannot be loaded into other 40 mm UGLs.
HE grenades have a minimum fuse range of 15 metres.[CfgAm 22] The grenades will not detonate even if they come into contact with a hard surface unless the grenade flies beyond this distance.
Flares and smoke shells are available in a variety of colour and visibility spectrums:
- Flare: White, green, red and yellow. There is also a fifth IR variant but it does not actually require night vision goggles or a night vision-capable optic to see.
- Smoke: White, green, red, yellow, blue, orange and purple.
There are no performance differences between the colours. Both smoke and flares do not have a minimum fuse range.
UGL_40x36 | 3UGL_40x36 | UGL_40x36 | 3UGL_40x36 | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon name (Classname) |
40 mm HE Grenade Round![]() |
Flare Round (White)![]() |
Flare Round (Green)![]() |
Flare Round (Red)![]() |
Flare Round (Yellow)![]() |
Flare Round (IR)![]() |
Smoke Round (White)![]() |
Smoke Round (Red)![]() |
Smoke Round (Green)![]() |
Smoke Round (Yellow)![]() |
Smoke Round (Purple)![]() |
Smoke Round (Blue)![]() |
Smoke Round (Orange)![]() |
40 mm 3Rnd HE Grenade![]() |
3Rnd 3GL Flares (White)![]() |
3Rnd 3GL Flares (Green)![]() |
3Rnd 3GL Flares (Red)![]() |
3Rnd 3GL Flares (Yellow)![]() |
3Rnd 3GL Flares (IR)![]() |
3Rnd 3GL Smoke Rounds (White)![]() |
3Rnd 3GL Smoke Rounds (Red)![]() |
3Rnd 3GL Smoke Rounds (Green)![]() |
3Rnd 3GL Smoke Rounds (Yellow)![]() |
3Rnd 3GL Smoke Rounds (Purple)![]() |
3Rnd 3GL Smoke Rounds (Blue)![]() |
3Rnd 3GL Smoke Rounds (Orange)![]() |
Illumination Round (White)![]() |
Illumination Round (Green)![]() |
Illumination Round (Red)![]() |
Illumination Round (Yellow)![]() |
3Rnd 3GL Illumination Rounds (White)![]() |
3Rnd 3GL Illumination Rounds (Green)![]() |
3Rnd 3GL Illumination Rounds (Red)![]() |
3Rnd 3GL Illumination Rounds (Yellow)![]() |
GP-25 (EGLM) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ | ✗ |
GL 15A (EGLM) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ | ✗ |
EGLM (EGLM) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ | ✗ |
UGP-40 (UGL) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ | ✗ |
3GL (GL_3GL_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
GLM (EGLM) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ | ✗ |
Trivia[]
Close-up view of the GL 15A (left) and GP-25 (right) tubes; note the flat conical shape of both the 35 mm DFS and 40 mm VOG grenades in contrast to the spherical head on NATO-standard grenade rounds.
- Though this is acceptable in the case of the 3GL, EGLM, UGP-40 and GLM launchers due to their real-world counterparts being designed with the 40×46 mm SR round in mind, it makes little sense for UGLs of Eastern origins to support being loaded with them. The real Chinese-made GL 15A ("Type 10") is designed to launch 35 mm DFS grenades which ARE NOT compatible in the slightest with the other NATO-standard UGLs.[1][2] Likewise, the Russian GP-25 loads caseless VOG-25 rounds which would also not be able to fit inside Western-made UGLs.[3]
- To further compound the logic issues surrounding ArmA 3's penchant for ubiquitous grenade rounds, both the GL 15A/GP-25 are clearly modelled with non-NATO grenades loaded inside their tubes.
- When ArmA 3 was initially released, UGLs did not feature unique reload animations for each launcher and simply reused the same generic reloading animation.
- Illumination rounds did not originally exist at ArmA 3's launch. They were only made available as launchable munitions in Game Update 2.20.[6]
Gallery[]
Config/script references[]
CfgAmmo
CfgMagazines
|
Notes[]
- ↑ 1.0 1.1 1.2 1.3 Although a hit value is defined, flare shells technically do not have the ability to harm targets even if the flare strikes the target's head.
- ↑ 2.0 2.1 Smoke grenades are completely harmless and cannot injure humans even if the smoke shell directly impacts the target's head.
- ↑ Grenades that do not explode upon impact due to being under the minimum fuse range will disappear after 20 seconds.
References[]
- ↑ 武器看看 2020, 军事丨国产10式枪挂榴弹,堪称单兵小炮, 手机新浪网, viewed 16 May 2022, <http://web.archive.org/web/20210411162326/http://k.sina.com.cn/article_1853873203_6e7fdc3302000jxb9.html>. (archived link)
- ↑ Operational Environment Enterprise 2019, QLG-10 (Type 10) Chinese 35mm Under-Barrel Grenade Launcher, ODIN - OE Data Integration Network, viewed 20 August 2024, <https://odin.tradoc.army.mil/WEG/Asset/QLG-10_>.
- ↑ Sergey, Y 2015, Under-barrel grenade launchers GP-25 "Bonfire" and GP-30 "Obuvka", Военное обозрение, viewed 21 August 2019, <http://web.archive.org/web/20210123174407/https://en.topwar.ru/74129-podstvolnye-granatomety-gp-25-koster-i-gp-30-obuvka.html>. (archived link)
- ↑ van 't Land, J.J. 2015, SPOTREP #00049, Arma 3, viewed 6 September 2019, <https://dev.arma3.com/post/spotrep-00049>.
- ↑ Johnson, S 2009, 'MetalStorm 3GL Grenade Launcher: WOW!', The Firearm Blog, 2 October, viewed 16 November 2019, <https://www.thefirearmblog.com/blog/2009/10/02/metalstorm-3gl-grenade-launcher-wow/>.
- ↑ van 't Land, J.J. 2025, SPOTREP #00118, Arma 3, viewed 18 June 2025, <https://dev.arma3.com/post/spotrep-00118>.
See also[]
- Underbarrel grenade launcher (ArmA 2)
- Underbarrel grenade launcher (Reforger)
Equipment | |
---|---|
Non-lethal | Binoculars • Chemical Detector • Chemlight • Compass • Detonator • Entrenching Tool • Flares • Flashlight • Fuel Container • GPS • Infrared Strobe • Landmine Marker • Laser Designator • Mine Detector • Night Vision Goggles • Parachute • Radio • Rangefinder • Repair Tool • Resupply Pack • Smoke Grenade • Spectrum Device • Toolkit • UAV Terminal • Watch |
Lethal | Explosives • Hand Grenades • Landmines • Underbarrel grenade launcher (Cold War Assault, Armed Assault, ArmA 2, ArmA 3, Reforger) |
Medical | Bandage • First Aid Kit • Medikit • Morphine Injector • Saline Solution • Tourniquet |