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NOTE: This article is about the U.S. Army faction in ArmA: Armed Assault, ArmA 2: OA and ArmA 3. For the United States (U.S.) faction in ArmA: CWA/Reforger, see United States of America.


The United States Army (short form: U.S. Army) is a BLUFOR faction that has been featured in all the main ARMA games to date.

Overview[]

« This We'll defend.
U.S. Army motto
»

Background[]

The U.S. Army is the primary land force branch of the U.S. military. It is consistently one of the most technologically advanced factions in the ARMA series. Only the Russian military and Chinese-led CSAT forces come close to being able to challenge it as peer adversaries.


ArmA: Cold War Assault[]

In ArmA: Cold War Assault, the U.S. forces based on Everon and Malden formed the vanguard of NATO's presence in the region.[1][2] The garrison was initially commanded by General Williams[3], though he was later succeeded by Colonel Caper Blake by late 1982.[4]

They served as a bulwark against the backdrop of Soviet forces based on the neighbouring territory of Kolgujev.[2] They primarily operated out of their main base on Malden[5], covertly offering assistance to the partisans on Nogova during its occupation by Soviet forces.[6]


ArmA: Armed Assault[]

In ArmA: Armed Assault, a limited force of mechanised infantry forces were deployed to the Kingdom of South Sahrani. The force served as advisers training the South Sahranian military, the Royal Army Corps of Sahrani.[7][8] Initially, the commander in charge of the garrison was Captain David Armstrong.[9]

Beginning in early 2006, the garrison would be gradually downsized[10][8] but was temporarily expanded in scope after the North commenced its invasion of the South.[7] The contingent would remain until late 2006 and would be fully withdrawn by 2007.[11]


ArmA 2[]

Arma3-flag-tfknight

TF Knight flag

In ArmA 2: Operation Arrowhead, the U.S. Army comprises the bulk of Task Force Knight[12], one of the many elements that form a part of the multinational NATO coalition consisting of allied forces from the United Kingdom (the British Army), the Czech Republic (ACR) and German special operations (the KSK).[13] All elements fell under the command of Colonel C.F. Kane.

Under a United Nations-approved mandate, U.S. Army forces in TF Knight are deployed to stop the threat of a Takistani invasion into neighbouring Karzeghistan.[7][12]

The bulk of TF Knight and its accompanying elements consisted of a mixture of ground forces from the 1st Armored Division (1st AD) alongside airborne infantrymen from an unspecified division.[14] The Army's elite 1st Special Forces Operational Detachment-Delta (1st SFOD-D) also supported ground forces; their deployment estimated to be a platoon's worth of operatives.[12]


ArmA 3[]

Arma3-insignia-111thid

Insignia of the 111th ID

In ArmA 3, U.S. Army forces are (initially) assigned to the multinational, NATO-sanctioned Task Force Aegis. They are tasked with maintaining peace and overseeing the ceasefire between the Altis Armed Forces (AAF) and Freedom and Independence Army (FIA) rebels.[15][16][17][18]

In the aftermath of the Stratis Incident[7], two Mechanized Brigade Combat Teams from the 111th Infantry Division (111th ID): the 7th Mechanized Brigade Combat Team (7th MBCT)[19] and the 21st Brigade Combat Team (21st BCT)[20], would be dispatched to the island nation. They would be supported by naval and air elements from the U.S. Navy's 6th Fleet.[21]

Arma3-insignia-ee39

Exercise Electron-39 insignia

Following an agreement between NATO members in late 2035, the Electron joint military exercises are held on a biennial basis in the Eastern European country of Livonia. In addition to training, they support local forces from the Livonian Defense Force to deter infiltration attempts by its hostile Russian and Belarusian neighbours.[22]

TF Aegis was commanded by Colonel Andrew MacKinnon.[16][23] The 111th was led by Colonel David Armstrong.[19]

History[]

The U.S. Army has been a faction in almost every single conflict throughout the ARMA series. Only a handful of engagements have not directly involved the faction in some way.

NOTE: Although generically categorised and labelled under "NATO" in-game, all NATO forces in ArmA: Cold War Assault and ArmA 3 except for those that are explicitly mentioned to be conventional/special forces from another country (e.g. CTRG) are for all intents and purposes U.S. Army troops.

Events of Resistance (1982)[]

SPOILER ALERT

NOTE: This section contains spoilers from ArmA Cold War Assault's 'Resistance' campaign.

During the Soviet occupation of Nogova, a small U.S. black ops team led by Major James Gastovski covertly assisted the anti-Soviet partisan movement on the island. They provided shipments with the latest in Western-made firearms and equipment.[6] They also participated in numerous attacks as the partisans made their final assault against the city of Petrovice, destroying the Soviet communications centre to prevent the city's garrison from being reinforced.[7][24]

When the leader of the Soviet occupation force, (then-) Colonel Aleksei Guba, realised that his forces had no chance of holding onto Nogova[25], he attempted to cover his retreat by arranging for bombers to obliterate the entire island in a genocidal bombing campaign.[7][3] MAJ Gastovski's team attempted to assist the partisans by infiltrating the airport themselves.[26] They are unsuccessful however, and are forced to retreat after the majority of the team (aside from Gastovski himself) are killed by the Soviets.[27][28]

The Nogovan partisans were on the verge of defeat[29] until one of the senior officers at the Malden airbase, Colonel Caper Blake, managed to arrange for some air support and ground troops to relieve the partisans. With their assistance, the partisans manage to deal the finishing blow against the remaining Soviet forces.[4]


Events of Cold War Crisis (1985)[]

SPOILER ALERT

NOTE: This section contains spoilers from ArmA Cold War Assault's 'Cold War Crisis' campaign.

Led once more by (now General) Guba, rogue Soviet forces invade Everon and run up against the U.S. Army garrison on the island. The training camp is quickly destroyed, leaving no survivors to tell the tale of what had happened.[7][2]

OFP-campaign-coldwarcrisis-00

The U.S. Army garrison on Malden prepares for the attack on Everon.

In response to the loss of communications, the commander of the U.S. Army garrison on nearby Malden, Colonel Blake, dispatches helicopter scouts to ascertain the identity of the camp's attackers. When the helicopters fail to return[30], he sends several squads to assault Everon itself.[31]

Upon landing, they immediately come under fire from Guba's forces and retaliate. They retake the villages of Morton and for a few moments, Regina as well, but are forced to retreat when Soviet reinforcements threaten to overrun the counterinvasion force. After another assault against the city of Montignac, U.S. Army forces are completely overrun and take heavy losses while retreating back to Malden.[7]

OFP-campaign-coldwarcrisis-01

The last of the U.S. assault force departs from Everon.

Weeks later, Malden itself is invaded by a massive Soviet amphibious force. The U.S. Army garrison is almost overrun as Soviet forces approach the main airport, but are stopped in their tracks by the combined efforts of (then Sergeant) David Armstrong's infantry and Lieutenant Robert Hammer's tank platoons along with the assistance of MAJ James Gastovski's black ops team.[7]

After Malden is finally liberated of Soviet troops, Blake's forces - now reinforced by fresh U.S. Army troops from the continental United States, stages a second counterinvasion of Everon. With the help of the local Everon Freedom Alliance guerillas, U.S. Army forces are able to drive the Soviets literally into the sea after destroying their headquarters in Saint Pierre.[7]

OFP-campaign-coldwarcrisis-03

The liberation of Everon begins.

Blake's force then turned their focus to the Soviet-held territory of Kolgujev. After staging an amphibious landing on the southern side of the island, they began pushing north towards the Soviet HQ where Gen. Guba's remaining forces had fortified themselves at.

However, news comes in from Guba himself that a "special" weapon was being prepared for Blake's men, and that it would be used against them if they did not immediately withdraw from Kolgujev, Everon and Malden. MAJ Gastovski infiltrates the Soviet HQ and manages to recover disarm codes for Guba's secret weapon, which turns out to be a stolen nuclear SCUD missile. As the flashpoint reaches breaking point, it fell down to Gastovski's team to hunt down the SCUD and destroy it before it could be used against U.S. forces.[7]

After a fierce battle in central Kolgujev, the SCUD is finally destroyed by U.S. troops before it could be fully fuelled. However, Guba had actually hidden a second nuclear missile and was similarly preparing to use it against COL Blake's forces. MAJ Gastovski manages to intercept Guba before he can escape and once again destroys the second hidden SCUD just seconds before launch.[7]

With its destruction and Guba's subsequent capture, the flashpoint in the islands chain comes to a decisive end, and victory is achieved by U.S. forces.[7]


Events of Armed Assault (2006)[]

A few elements of the U.S. Army were present in South Sahrani helping to train the country's armed forces, the Royal Army Corps of Sahrani (RACS).[8] As the training mission came to an end, the U.S. Army began withdrawing its advisory forces from the island to return to the United States.[10]

SPOILER ALERT

NOTE: This section contains spoilers from ArmA Armed Assault's 'Armed Assault' campaign.

Arma1-campaign-sahraniconflict-02

U.S. Army troops at the border along with their RACS allies are overrun.

Despite repeated warnings from intelligence sources that the North was planning a full-scale invasion of the South, the U.S. Army continues its drawdown from Sahrani. With only a few American troops left, the SLA commences its planned attack on the South and easily overwhelming the outmatched RACS and small U.S. Army presence.[7][8][32]

Unable to halt their advances, the U.S. Army contingent can only resort to small attacks aimed at delaying the SLA's push southward. They made a brief stand at the city of Ortego until they were forced to retreat further south due to heavy losses.[33] A small group of U.S. troops then remained behind to demolish the bridges at Dolores while another helped to sabotage enemy armoured units during the night in Somato, employing their technological advantages over the SLA.[34] Nonetheless, the U.S. Army and RACS forces are still unable to prevent the SLA from gaining further ground in the South. The reinforcing waves are simply too much for them to handle, and are almost completely overrun during their last stand in Paraíso.[7][35]

Arma1-campaign-sahraniconflict-03

Bolstered by USMC reinforcements, the U.S. Army breaks out of the pocket at Paraiso and proceed to liberate the South.

Fortunately, reinforcements from the USMC's 27th Marine Expeditionary Unit are arrive in the nick of time to repel the SLA.[35] The joint U.S. Army/USMC/RACS force are eventually able to repel the North's invasion force back across the border.[7][36]

Massacres of Southern civilians - presumed to have been carried out by the North, are found during the liberation of the South's occupied cities.[37][38] A counterinvasion of the North is eventually authorised by U.S. Army command at the request of the Southern government, and U.S. Army/USMC/RACS troops proceed to attack northward across the border.[7][39]

They strike the cities of Obregan while repelling attempted counterattacks by the North, and take part in amphibious landings across the North's coastlines.[40][41] The combined might of the Americans and Southern Sahrani forces then proceeded to surround the North's capital of Bagango after two days of hard fighting, and apprehended its leader Prime Minister Torrez. With the SLA finished off for good, the North is reunited under the South's banner and reforms the divided countries into a unified nation at last.[7][42][43]


Events of the Rahmadi Conflict (2006)[]

SPOILER ALERT

NOTE: This section contains spoilers from ArmA Queen's Gambit 'Rahmadi Conflict' campaign.

Despite their success, U.S. intelligence confirms that small pockets of SLA forces were able to flee to a small island called Rahmadi off the southern coast of Sahrani. Two teams of U.S. special forces along with a company of U.S. Army troops are immediately dispatched to assault the island.

Through their interrogations of former Prime Minister Torrez, the CIA confirms that the leader of the SLA remnants was a man named Ramirez, who once served as the president of the North and was its true leader. Joint USMC/U.S. Army forces eventually succeed in capturing Rahmadi after a day of heavy fighting, though president Ramirez is nowhere to be found. He is later tracked hiding on the island of Porto, where U.S. special forces manage to intercept and capture the fugitive leader.


Events of Royal Flush (2007)[]

Joint U.S. Army/USMC forces continued to remain on Sahrani, assisting the now unified and Southern-led government in rebuilding the wartorn nation.

A few months into the deployment however, the reigning King Joseph III and his successor Prince Orlando, are supposedly killed in an aviation accident. The King's daughter, Isabella, assumes the position of Queen and takes over the country's leadership.[44] Her first act as leader was to mandate the removal of all U.S. forces from Sahrani. The last of the U.S. Army/USMC troops depart from Sahrani a few weeks after her assumption of the throne.[7][11]

Events of Operation Arrowhead (2012)[]

SPOILER ALERT

NOTE: This section contains spoilers from ArmA 2: Operation Arrowhead's 'Operation Arrowhead' campaign.

In a desperate bid to hold onto his crumbling power base, the dictator of Takistan, Colonel Muhammad R. Aziz, threatens the nearby country of Karzeghistan with an ultimatum that chemical weapons would strike the country if the oil-rich fields of the Sharig Plateau were not "immediately returned to the people of Takistan".[7][45]

Backed by the Security Council, the United Nations demands the Takistani government back down with its threats and authorises foreign intervention in the country should Aziz fail to unconditionally withdraw his ultimatum.[45] The U.S. Army establishes Task Force Knight and prepares for the invasion of Takistan.[7][12][13]

Hours before the invasion was to commence, several sniper and Delta Force fireteams were sent to assassinate key government officials and commanders within the Takistani military. Though the majority succeeded, Aziz survived the attempt on his life and managed to escape.[7][14]

Arma2-campaign-operationarrowhead-00

The invasion of Takistan begins with U.S. forces striking the Loy Manara airfield.

« Citizen to all units, commencing Operation Arrowhead. Codename Juleen, I say again, Juleen in effect.
COL Kane greenlights the invasion of Central Takistan
»

Deploying from rebel-held regions, Operation Arrowhead commences in full swing with the U.S. Army-led troops of TF Knight leading the way.[14][46] They successfully secure the airfield at Loy Manara first and establish FOB Revolver, allowing them to airlift heavier equipment into the country.[7][47]

With a foothold in the region gained, the U.S.-led forces of TF Knight begin pushing north towards the Rasman airfield and clearing the remainder of the heavily fortified Takistani Army/militia-occupied villages and towns along the way.[48][49]

Arma2-campaign-operationarrowhead-01

TF Knight begins clearing the way north.

However, a cargo plane transporting journalists and aid workers is shot down before U.S. forces can break through the northern pass defences.[50] Their focus immediately shifts to finding the survivors before the Takistani military and their allies are able to.[7][51]

Unfortunately, the survivors are captured by the Takistani Army first before U.S. troops could arrive to secure the crash site. Their offensive is stalled while TF Knight attempts to locate the survivors before they can be executed.[52]

Arma2-campaign-operationarrowhead-02

U.S. special operations race to the Coltan mines to save the aid workers and reporters

While they're eventually found to have been moved to the nearby Coltan mines[52], the task force is too late as they only find the corpse of one survivor and the others nowhere in sight.[53]

« What is that... ? Oh, fuck! Break, break, Citizen, Gambler Lead, this place is rigged to blow!
SFC Terry Graves after discovering the trap placed by Aziz's forces
»

To make matters worse, explosives are found to have been placed at the mines[54] but they are successfully defused in time before anything catastrophic could happen.[55] Though their focus still remains on finding the remaining hostages, the task force continues to push forward with their offensive northwards.[56]

Arma2-campaign-operationarrowhead-03

The task force's offensive thunders on.

Under the cover of darkness and with the help of the rebels[57], Rasman itself is finally taken after heavy fighting results in the destruction of much of the Takistani Army's airpower and armoured forces, while U.S. forces suffer minimal casualties and prevent the destruction of the nearby oilfields.[7][58]

The provincial capital of Zargabad finally becomes the last target on the task force's radar as intelligence sources successfully locate Aziz and the hostages.[59][60]

Arma2-campaign-operationarrowhead-04

The final Battle for Zargabad begins as U.S. troops race against time to stop the SCUD missiles from launching.

Surrounded on all sides, Aziz attempts one last ditch attempt at fleeing the country with the help of his remaining forces.[60] However, with the imprisoned aid workers being used as human shields, the task force is forced to manually clear the city block by block in order to avoid inflicting too much collateral damage. In addition, Aziz orders the last of his SCUD ballistic missiles to be prepared in order to inflict serious damage on coalition forces, as well as on the neighbouring country of Karzeghistan.[7][61]

Racing against time, TF Knight successfully dismantles the missile platforms before they can be fuelled for launch.[62] Aziz is finally killed after U.S. Army troops and SOF teams corner him at his palace in Zargabad. The rogue Colonel refused to surrender and was subsequently shot to death as he attempted to escape in an SUV.[63][note 7]

« Task Force Knight defeated the forces of the authoritarian regime in Takistan; its main driving force, and suspected war criminal, Colonel Muhammad Aziz, was killed during a fierce firefight. Our forces successfully rescued the survivors of a plane crash, being held hostage by Colonel Aziz.
COL Kane's opening statement at the press conference post-Operation Arrowhead
»

A press conference is later held at FOB Arizona with TF Knight's commander, Colonel Kane, reporting on the results of the coalition's victory to the global media.[64]


Post-Operation Arrowhead[]

With Aziz out of the picture[64], the focus of U.S. forces operating in Takistan was changed to counterinsurgency instead. Priorities included hunting down remnants of the Takistani Army that were still loyal to the now-deceased dictator, as well as training the New Takistani Army (NTA) and assisting the local authorities in maintaining the stability of the country.[65]

Events of Operation Crimson Lance (2012)[]

The U.S. Army assisted in eradicating the threat posed by the last of the pro-Aziz remnants of the Takistani Army in a joint raid alongside the British military and other coalition forces. A drawdown of troops from Takistan was also scheduled with other NATO forces, with the remainder of U.S. forces staying in the secure green zones while leaving the NTA to handle other regions.[7][65]

Unfortunately, this withdrawal would also see the start of the country's downward slide into chaos as the local tribes and warlords, no longer friendly to coalition forces, began competing with the NTA for control over the country.[7][66]

Events of Operation Black Gauntlet (2013)[]

Arma2-country-takistan-01

Post-invasion distribution of coalition forces throughout Takistan.

A skeleton force of U.S. troops continue to remain in the green zones throughout the country despite the on-going chaos between the NTA and the various tribal groups. They maintain several checkpoints leading in and out of the green zones, but are otherwise mostly uninvolved with the infighting and provide only minimal support to the local authorities.[7][66]

While fulfilling a contract to escort a group of UN inspectors attempting to reach the site of a supposed Takistani WMD programme, members from the ION Services private military company are stopped at a U.S. Army checkpoint. Though tempted to simply drive through the checkpoint, they hold out until the leader of their detail, Mark Reynolds, manages to secure clearance from the military.[7]

Their patience pays off after they attempt to flee from armed militiamen and another rival PMC group pursuing them. Reynolds successfully convinces the commanding officer in the region to provide air support and destroys their pursuers.

Events of the Prologue (2034)[]

Arma3-company-ionservices-02

Army engineers await the arrival of private contractors to expedite the decommissioning process.

« As millions of dollars of military equipment and infrastructure is decommissioned, opinion is split as to the wisdom of the drawdown. In light of CSAT forces stepping up joint military exercises in the Pacific, the US is keen to re-orient its conventional forces, reinforcing battalions in the east. Yet, with the Mediterranean basin representing a strategic fault-line between crumbling European influence and a powerful, resurgent East, some argue that the withdrawal could not come at a worse time.
News reports on the Army's shift towards the Asia-Pacific region
»

A contingent of U.S. Army troops are attached to NATO's Task Force Aegis, a multi-national joint task force that consists of both American and British forces. The task force is deployed the Republic of Altis and Stratis on a five-year long deployment that is aimed at preventing further conflict between Altis Armed Forces (AAF) government forces and Freedom and Independence Army (FIA) guerillas.[7]

By the mid-2030s, the U.S. Army has undergone significant changes to both its enlistment processes and overall structure. Many more Brigade Combat Teams have been authorised or are being reactivated in light of the growing tensions between NATO and CSAT in the Pacific region, and ongoing proxy wars with the People's Republic of China.[15] Conscription has similarly been reinstated, and many troop cuts are slowly being reversed to fill the gap left by almost two decades of sequestration.

However, the U.S. Army continues to struggle working under a limited budget and has been forced to scale back its operations in Southern Europe to better focus on its efforts in the Pacific.[15] Several SIGINT facilities on both Altis and Stratis are due to be decommissioned immediately, while bases on Cyprus are scheduled to be shut down at the latest by 2036.

To help facilitate their removal and to cut down on costs, private contractors have been hired to carry out the majority of the work. Vehicles and other heavy equipment deemed too expensive to ship back to the United States are to be broken down and turned into scrap metal.

Events of The East Wind (2035)[]

SPOILER ALERT

NOTE: This section contains spoilers from ArmA 3's 'The East Wind' campaign.

Survive

Drawdown 2035

The last of the U.S. forces on Stratis prepare to pack up and leave

With their mandate having expired and no chance of it being renewed, the U.S. component of TF Aegis begins preparations to leave the country.[15] By the start of The East Wind, most of its combat forces have already departed from the country, leaving behind only a company of engineering, logistics, and non-combat support personnel to oversee the decommissioning of remaining NATO facilities on the island of Stratis.[23]

« Broadway to all NATO forces on Stratis: Code Foxtrot. Code Foxtrot. AAF forces have overwhelmed the airfield and Air Station Mike-26. We're pulling back.
Callsign Broadway, moments before being cut off
»

Suddenly without notice, the AAF contingent on the island launch a supposedly unprovoked attack on the remaining personnel of TF Aegis. The Stratis Air Base and several other outposts manned by American personnel are quickly taken out, with all remaining high-ranking commanders killed in one swift stroke.

Arma3-campaign-theeastwind-survive-03

The survivors desperately attempt to evade detection after the AAF attack

U.S. forces are caught completely off-guard with what's left of the remaining survivors being forced to retreat into the woods. They eventually regroup at the formerly abandoned Camp Maxwell, and under the leadership of a British special forces Captain, Scott Miller, wage a series of guerilla-style attacks against the AAF to take back the island. At the same time, they try to raise communications with NATO MEDCOM to call for backup.[7]

Arma3-campaign-theeastwind-survive-00

The last of the U.S. troops retake Agia Marina from the AAF

Though initially successfully to some extent, they suffer a major setback when the AAF finally locate their main camp and raze it with artillery. Miller then reveals that his team was able to raise communications with MEDCOM, but they need the town of Agia Marina secured before an invasion can begin.

Rallying the last of their resources and manpower, the remaining U.S. Army troops and British special forces assault the town. They drive back the AAF but are once again caught in a trap: CSAT troops and helicopters suddenly attack the remaining survivors and eventually wipe out what's left of the U.S. Army contingent.[7]

Win

Arma3-campaign-theeastwind-win-00

The 111th ID plan their next move on the mainland following the initial failed attack on the airport.

Having first seized the strategic island of Malden from the North African CSAT garrison, the U.S. Navy's 6th Fleet sails towards Altis in preparation for the invasion of Altis.[21]

Leading the charge into the country, the 111th Infantry Division (111th ID) easily retakes island of Stratis from the disoriented and outgunned AAF troops first. Alongside the 21st Brigade Combat Team, both the 111th and the 21st simultaneously attempt to strike multiple strategic locations on the mainland itself.[7]

Arma3-campaign-theeastwind-win-01

The 111th ID races to repair the breach in the defensive lines at Neochori after the CSAT counteroffensive.

Though they manage to easily secure the entire western half of the island, the drive eastward is met with failure as they encounter heavier-than-expected resistance from the AAF/CSAT garrison at the Altis International Airport.

« All units, intel indicates enemy mobilization at the airport and capital. Presumed counter-offensive inbound. Report to your CO, assume defensive positions and prepare for contact.
Armstrong ordering all American units at Neochori to prepare for the CSAT counteroffensive
»

They are forced to retreat all the way back to Neochori and plan for another offensive. Soon afterwards however, a CSAT raid and armoured counteroffensive almost overruns the defensive lines at Neochori, but are beaten back at the last moment with the help of FIA guerillas.[7]

Arma3 dlc tacops screenshot 06

Against all odds, the 21st manages to claim Chalkeia despite their heavy losses.

Meanwhile, the 21st attempts an airborne assault on the south-eastern half of the island, aimed at taking the city of Chalkeia in an attempt to draw the AAF away from the airfield. The invasion almost fails due to a unforeseen series of events that almost wipes out half of the attacking force, but the initiative is reclaimed thanks to the resourcefulness of the 21st's remaining troops.[7][20]

They manage to completely disrupt AAF/CSAT supply lines and drive a wedge between the AAF defenders at the airport and their bases to the south of the island. Forced to divert aid to plug the gap, the AAF/CSAT garrison is finally cleared out by the 111th after a combination of heavy artillery, and a direct armoured assault crushes the now overstretched defenders.[7]

Taking advantage of their successes, they continue to push south towards the capital Pyrgos and after eliminating the last of the AAF defenders in a fierce overnight battle, seize the city.[7]

Arma3-campaign-theeastwind-win-02

U.S. forces move north-east to deal the finishing blow against the AAF

The combined elements of the 21st and the 111th then prepare to strike north-east, aiming to take the towns of Kalochori and Sofia. All the while, they remain wary of the CSAT garrison who are suspiciously avoiding all direct combat with the U.S.-led NATO forces, leaving the majority of the fighting to the AAF.

« All units, stand down. I say again, stand down. The AAF have issued their formal surrender. Straight from Akhanteros himself. Hold your fire and prepare to receive POWs.
Armstrong's orders to all U.S. forces following Akhanteros' surrender
»

After almost every town is seized by the 111th, U.S.-led NATO forces finally reach the north-eastern corner of the island. Surrounded and cut-off by U.S. troops at the village of Ioannina, and the last of his combat forces mostly out of commission, the AAF's commander, Colonel Akhanteros, finally gives up and orders an unconditional surrender of all his remaining troops.


Post-The East Wind[]

« NATO's invasion - albeit swift and, ultimately, successful - has stirred a new round of debates over the funding of military forces in this region. The conclusion was clear: there is no way NATO can maintain their position here while tensions in the pacific region rise. The decommissioning will continue and NATO will abandon this region.
The aftermath of the Altis Incident
»

Six weeks pass following the AAF's capitulation. Under the leadership of its new president, Nikos Panagopoulos, the FIA guerillas have transitioned from a military opposition into a political body and work hard restore their homeland.

Arma3-campaign-theeastwind-win-06

U.S. troops continue to maintain watch over the island's fragile post-war peace (Late 2035)

U.S. forces can be seen overseeing the conference being held at Kavala as the new Altian government, NATO, CSAT and Akhanteros agree to a shared peace deal. Regardless, the U.S. government remains committed to the drawdown and several weeks later, the last of the Army's troops on the island leave the country once and for all following the final decommissioning of remaining NATO facilities.

Events of Apex Protocol (2035)[]

U.S. Army troops form the bulk of the Pacific NATO forces operating in Tanoa, one of the central landmasses amongst the Horizon Islands group of nations. Working alongside the local authorities as part of the "Safe Horizon" exercises, their primary mission was to assist them in rooting out a growing insurgency that was called the "Syndikat".[7]

In reality however, the exercises were being used as a cover for NATO's CTRG black ops unit, who had a completely different set of priorities and reasons for operating in the country. Their initial involvement is mostly limited to providing just logistical support. They otherwise do not directly take part in any of the covert operations being conducted by CTRG.[7]

Events of Old Man (2038)[]

In 2038[7], a super-strain of malaria suddenly strikes the Horizon Islands' Tanoa province. The garrison's medical teams quickly offered their support to the local government but to no avail; for unexplained reasons, no known methods of anti-malaria treatments worked to halt its spread.

Arma3-faction-nato-02

Mandated by the Horizon Islands government, the Army garrison is forced to withdraw by mid 2038.

Simultaneously, the recently-elected pro-CSAT government had begun to grow impatient with the perceived "uselessness" of the NATO presence. CSAT had also offered their assistance to help with the crisis and within days of their arrival, proved to be immensely successful at stopping the disease.

Seeing no reason to keep U.S. forces in the country, the Horizon Islands government mandated the withdrawal of all American personnel. By mid 2038, the last of the Army garrison would be fully withdrawn to make way for Chinese-led CSAT forces.

Post-Old Man[]

Arma3-faction-nato-00

Reacting to CSAT's expansion into Eastern Europe, maintaining the security of the "Andrzejów Gap" has become the Army's top priority.

Following the 2035 Moscow Summit, successful accession talks with CSAT has led to the Republic of Belarus becoming a member of the coalition. Furthermore, CSAT officials have announced that integration talks with the Russian Federation are also underway - though the Kremlin has yet to decide on the offer.[22]

With anti-CSAT paranoia in Eastern Europe at all-time highs, the U.S. Army has once again shifted its focus to containing CSAT expansionism in the region. As part of the biennial "Electron" exercises, first signed in late 2035, several Brigade Combat Teams regularly deploy on a rotational basis every two years to Livonia.[22]

The latest exercise, "Electron-39"[7], will involve more than 10,000 personnel from the Army and is primarily aimed at deterring infiltration attempts by the Russian military along the so-called "Andrzejów Gap", a stretch of land that runs through the heart of Livonian territory. It serves as a vital link between NATO's remaining Eastern European members to the Baltic states, and its importance has grown significantly in recent years following CSAT's integration of Belarus.[22]

Equipment[]

ArmA: Cold War Assault[]

OFP-camouflage-nato

ERDL woodland camouflage pattern utilised by Cold War Assault-era U.S. Army forces.

At the height of the Malden Islands Crisis, U.S. Army troops mainly utilised ALICE load bearing system chest rigs and wore Battle Dress Uniforms (BDU) concealed in the ERDL woodland camouflage pattern.

For headgear, the latest PASGT helmet served as the standard issue combat helmet which was also camouflaged in ERDL.

ArmA: Armed Assault[]

Arma1-camouflage-usarmy

UCP/U.S. Woodland camouflage patterns utilised by Armed Assault-era U.S. Army forces.

U.S. Army soldiers at the time of the Sahrani Conflict wore the early variants of the Army Combat Uniform (ACU) camouflaged in the service's new Universal Camouflage Pattern (UCP), a camouflage pattern designed to be useful in all environments.

Their Interceptor Body Armor (IBA) vests on the other hand, were camouflaged with the older but tried-and-true U.S. Woodland pattern. At this time, infantrymen wore ballistic helmets modified with mounts to support night vision goggles. Like their uniforms, they too were camouflaged in UCP.

ArmA 2[]

Arma2-camouflage-usarmy

ArmA 2-era U.S. Army UCP/MultiCam camouflage patterns.

During Operation Arrowhead, U.S. Army troops could also be commonly seen wearing the ACU but exclusively utilised the newer Improved Outer Tactical Vest (IOTV) series of body armour vests. Almost every infantryman is equipped with a set of night vision goggles for operations in low-visibility conditions.

Their uniforms and other gear are also concealed by UCP camouflage. For headwear, Operation Arrowhead-era U.S. Army line infantry wore the MICH combat helmet while non-combat personnel and officers wore simple Patrol Caps.

1st SFOD-D operatives preferred to wear a mixture of both UCP and MultiCam patterns. They often donned heavily customised MICH ballistic helmets spraypainted in desert tan/coyote brown, and wore dark olive-coloured plate carriers instead.

ArmA 3[]

Arma3-camouflage-nato

Camouflage patterns used by ArmA 3-era U.S. Army forces:
- MTP (Top-left, Altis)
- Tropic MTP (Top-right, Tanoa)
- Woodland MTP (Bottom, Livonia)

Two decades after Operation Arrowhead, U.S. Army units attached to Mediterranean NATO forces for the duration of the events of The East Wind can be seen wearing newer combat fatigues that are concealed with the MTP camouflage pattern (not to be confused with the Multi-Terrain Pattern camouflage used by British forces).

Their lightweight plate carriers are usually available in either ranger green or black colours, while the ceramic and blast-resistant plate carriers are optionally available in MTP camouflage.

U.S. troops deployed to the Pacific can be seen during the events of Apex Protocol also wearing the same uniforms and vests, but are concealed with a tropical version of the MTP camouflage pattern instead. Lastly, soldiers deployed to Eastern Europe don gear adorned in a Woodland camouflage pattern.

For head protection, 2030s-era U.S. Army soldiers primarily wear Enhanced Combat Helmets (ECH) and Light Combat Helmets (LCH), which provide moderate ballistic protection against non-large small arms calibre rounds. Aviators and combat vehicle crewmen on the other hand, wear flight helmets (with or without a mandible guard) and blast-resistant crew helmets.

When soldiers are not deployed on combat missions and are attending formal events or memorials, they may opt to don parade uniforms and matching hats for such occasions.

Arsenal[]

Armoury[]

Image

Name Description
OFP-icon-m9

92F

Handgun
Calibre: 9×19 mm

OFP-icon-aug

AUG A1

Bullpup Assault Rifle
Calibre: 5.56×45 mm NATO

OFP-icon-maaws

Carl Gustav M2

Rocket Launcher
Calibre: 84 mm

OFP-icon-stinger

FIM-92 Stinger

Surface-to-Air Missile Launcher
Diameter: 70 mm

OFP-icon-g17

Glock 17

Handgun
Calibre: 9×19 mm

OFP-icon-m21

M21

Sniper Rifle
Calibre: 7.62×51 mm NATO

OFP-icon-m60

M60

General-Purpose Machine Gun
Calibre: 7.62×51 mm NATO

OFP-icon-m16a2

M16A2

Assault Rifle
Calibre: 5.56×45 mm NATO

OFP-icon-law

M72 LAW

Rocket Launcher
Diameter: 66 mm

OFP-icon-mm1

MM-1

Grenade Launcher
Calibre: 40 mm

OFP-icon-mp5

MP5SD3

Submachine Gun
Calibre: 9×19 mm

OFP-icon-sw

S&W

Revolver
Calibre: .357

OFP-icon-uzi

UZI

Submachine Gun
Calibre: 9×21 mm

OFP-icon-xm177

XM-177E2

Carbine
Calibre: 5.56×45 mm NATO

Motor Pool[]

Vehicle Role Notes
OFP-render-a10
A-10
Ground Attack Craft - Cannot transport any passengers
OFP-render-cobra
AH-1 Cobra
Medium Attack Helicopter - Cannot transport any passengers
OFP-render-apache
AH-64
Heavy Attack Helicopter - Cannot transport any passengers
OFP-render-chinook
CH-47D
Heavy Transport Helicopter - Can transport up to 24 passengers
OFP-render-hmmwv
HMMWV
Light Utility Vehicle - Can transport up to 3 passengers
OFP-render-jeepmgolive
Jeep
Light Troop Transport - Variable transport capacity depending on variant
OFP-render-lst
LST
Troop Ship - Can transport up to 51 passengers
- Automatically rearms helicopters that hover near its flight deck
OFP-render-m1a1
M1A1
Heavy Tank - Cannot transport any passengers
OFP-render-m2a2
M2A2
Infantry Fighting Vehicle - Can transport up to 6 passengers
OFP-render-m113
M113
Armoured Personnel Carrier - Amphibious
- Variable transport capacity depending on variant
- Has dedicated variant that can heal infantry
OFP-render-m60a3
M60A3
Medium Tank - Cannot transport any passengers
OFP-render-markiipbr
Mark II PBR
Light Patrol Craft - Can transport up to 6 passengers
OFP-render-oh58
OH-58
Scout Helicopter - Cannot transport any passengers
OFP-render-camelred
Sopwith F.1 Camel
Fighter Plane - Can transport up to 2 passengers
OFP-render-truck5tcovered
Truck 5T
Utility Truck - Variable transport capacity depending on variant
- Has dedicated variants that can repair, rearm, and refuel ground vehicles
OFP-render-uh60
UH-60
Transport Helicopter - Can transport up to 12 passengers

Armoury[]

Image

Name Description
Arma2-icon-stinger

FIM-92F Stinger

Surface-to-Air Missile Launcher
Diameter: 70 mm
Arma1-icon-g36

G36

Assault Rifle
Calibre: 5.56×45 mm NATO
Arma1-icon-g36c

G36C

Carbine
Calibre: 5.56×45 mm NATO
Arma1-icon-g36k

G36K

Carbine
Calibre: 5.56×45 mm NATO
Arma2-icon-javelin

Javelin Launcher

Anti-Tank Missile Launcher
Diameter: 127 mm
Arma2-icon-m9

M9

Handgun
Calibre: 9×19 mm
Arma2-icon-m4a1

M4A1

Carbine
Calibre: 5.56×45 mm NATO
Arma1-icon-m16a4

M16A4

Assault Rifle
Calibre: 5.56×45 mm NATO
Arma1-icon-m24

M24

Sniper Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m107

M107

Anti-Materiel Sniper Rifle
Calibre: .50 BMG
Arma2-icon-at4

M136

Rocket Launcher
Diameter: 84 mm
Arma2-icon-l7a2

M240

General-Purpose Machine Gun
Calibre: 7.62×51 mm NATO
Arma2-icon-m249

M249 SAW

Light Machine Gun
Calibre: 5.56×45 mm NATO
Arma2-icon-mk12

Mk12 SPR

Designated Marksman Rifle
Calibre: 5.56×45 mm NATO
Arma2-icon-mp5

MP5A5

Submachine Gun
Calibre: 9×19 mm

Motor Pool[]

Vehicle Role Notes
Arma1-render-a10
A-10
Ground Attack Craft - Cannot transport any passengers
Arma1-render-cobra
AH-1Z
Medium Attack Helicopter - Cannot transport any passengers
Arma1-render-ah6olive
AH-6
Light Attack Helicopter - Cannot transport any passengers
Arma1-render-av8b
AV-8
Ground Attack Jet - Is able to toggle between standard and vertical flight modes
Arma1-render-camelred
Camel
Fighter Plane - Cannot transport any passengers
Arma1-render-zodiac
CRRC
Rubber Inflatable Boat - Can transport up to 4 passengers
Arma1-render-hmmwvwoodland
HMMWV
Light Utility Vehicle - Can transport up to 3 passengers
Arma1-render-m1a1
M1A1
Main Battle Tank - Cannot transport any passengers
Arma1-render-m113woodland
M113
Armoured Personnel Carrier - Amphibious
- Variable transportation capacity depending on variant
- Has dedicated variant that can heal injured infantry
Arma1-render-mh6black
MH-6
Light Transport Helicopter - Can transport up to 5 passengers
Arma1-render-rhib
RHIB
Light Patrol Vessel - Variable transportation capacity depending on variant
Arma1-render-stryker
Stryker
Modular Armoured Fighting Vehicle - Variable transport capacity depending on variant
Arma1-render-uh60olive
UH-60
Utility Helicopter - Can transport up to 13 passengers

Armoury[]

Image

Name Description
Arma2-icon-javelin

FGM-148 Javelin

Anti-Tank Missile Launcher
Diameter: 127 mm
Arma2-icon-stinger

FIM-92F Stinger

Surface-to-Air Missile Launcher
Diameter: 70 mm
Arma2-icon-at4

M136

Rocket Launcher
Diameter: 84 mm
Arma2-icon-g17

G17

Handgun
Calibre: 9×19 mm

Arma2-icon-m14

M14

Battle Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m9

M9

Handgun
Calibre: 9×19 mm
Arma2-icon-m24

M24

Sniper Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m32

M32

Grenade Launcher
Calibre: 40 mm

Arma2-icon-m107

M107

Anti-Materiel Sniper Rifle
Calibre: .50 BMG
Arma2-icon-m110

M110

Sniper Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m240

M240

General-Purpose Machine Gun
Calibre: 7.62×51 mm NATO
Arma2-icon-m249p

M249 Para

Light Machine Gun
Calibre: 5.56×45 mm NATO
Arma2-icon-m1014

M1014

Shotgun
Calibre: 12 Gauge

Arma2-icon-m1911

M1911

Handgun
Calibre: .45 ACP
Arma2-icon-maaws

MAAWS

Rocket Launcher
Calibre: 84 mm
Arma2-icon-mk13

Mk13

Grenade Launcher
Calibre: 40 mm

Arma2-icon-scarl

Mk16

Assault Rifle
Calibre: 5.56×45 mm NATO
Arma2-icon-scarlcqc

Mk16 CQC

Carbine
Calibre: 5.56×45 mm NATO
Arma2-icon-scarh

Mk17

Battle Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-scarhsniper

Mk17 Sniper

Designated Marksman Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-mk48

Mk 48 Mod 0

Medium Machine Gun
Calibre: 7.62×51 mm NATO

Motor Pool[]

Vehicle Role Notes
Arma2-render-a10
A-10 Thunderbolt II
Ground Attack Craft - Cannot transport any passengers
Arma2-render-ah6
AH-6J Little Bird
Light Attack Helicopter - Operation Arrowhead DLC-exclusive vehicle
- Cannot transport any passengers
- Has a dedicated unarmed and autonomous variant
Arma2-render-apache
AH-64D
Heavy Attack Helicopter - Cannot transport any passengers
Arma2-render-atv
ATV
All-Terrain Vehicle - Operation Arrowhead DLC-exclusive vehicle
- Can transport a single passenger
Arma2-render-c130
C-130J Hercules
Cargo Plane - Can transport up to 25 passengers
Arma2-render-chinook
CH-47F Chinook
Heavy Transport Helicopter - Operation Arrowhead DLC-exclusive vehicle
- Can transport up to 24 passengers
Arma2-render-hmmwvdesert
HMMWV
Light Utility Vehicle - Variable transportation capacity depending on variant
- Has a dedicated variant that can heal injured infantry
Arma2-render-m1a1desert
M1A1
Main Battle Tank - Cannot transport any passengers
Arma2-render-m1a2tuskdesert
M1A2 TUSK
Main Battle Tank - Cannot transport any passengers
Arma2-render-m2a3
M2 Bradley
Infantry Fighting Vehicle - Operation Arrowhead DLC-exclusive vehicle
- Can transport up to 6 passengers
Arma2-render-m270desert
M270 MLRS
Self-Propelled Rocket Artillery - Rocket-based artillery system
- Cannot transport any passengers
Arma2-render-m1030
M1030
Motorbike - Can transport one passenger
Arma2-render-mh6
MH-6J Little Bird
Light Transport Helicopter - Operation Arrowhead DLC-exclusive vehicle
- Can transport up to 5 passengers
Arma2-render-reaper
MQ-9 Reaper
UAV / UCAV - Autonomous
Arma2-render-mtvrdesert
MTVR
Utility Truck - Variable transport capacity depending on variant
- Has dedicated variants that can repair, rearm, and refuel ground vehicles
Arma2-render-stryker
Stryker
Modular Armoured Fighting Vehicle - Operation Arrowhead DLC-exclusive vehicle
- Variable transport capacity depending on variant
- Has a dedicated variant that can heal infantry
Arma2-render-strykermgs
Stryker MGS
Tank Destroyer - Operation Arrowhead DLC-exclusive vehicle
- Cannot transport any passengers
Arma2-render-uh60
UH-60M Black Hawk
Utility Helicopter - Operation Arrowhead DLC-exclusive vehicle
- Can transport up to 13 passengers

Armoury[]

Image

Name Description
Arma3-icon-4five

4-five

Handgun
Calibre: .45 ACP

Arma3-icon-lrr

M320 LRR

Sniper Rifle
Calibre: .408 Cheetah
Arma3-icon-mar10

MAR-10

Marksman Rifle
Calibre: .338 Lapua Magnum
Arma3-icon-maaws

MAAWS Mk4 Mod 1

Rocket Launcher
Calibre: 84 mm
Arma3-icon-mkiemr

Mk-I EMR

Designated Marksman Rifle
Caliber: 7.62×51 mm NATO
MX

MX

Assault Rifle
Calibre: 6.5×39 mm NATO
MXM

MXM

Designated Marksman Rifle
Calibre: 6.5×39 mm NATO
MX SW

MX SW

Light Support Weapon
Calibre: 6.5×39 mm NATO
Arma3-icon-p07

P07

Handgun
Calibre: 9×21 mm
Arma3-icon-pcml

PCML

Anti-Tank Missile Launcher
Diameter: 150 mm
SDAR

SDAR

Bullpup Underwater Assault Rifle
Calibre: 5.56×45 mm UW/5.56×45 mm NATO
Arma3-icon-spar16

SPAR-16

Assault Rifle
Calibre: 5.56×45 mm NATO
Arma3-icon-spar17

SPAR-17

Designated Marksman Rifle
Calibre: 7.62×51 mm NATO
Arma3-icon-spmg

SPMG

General-Purpose Machine Gun
Calibre: .338 Norma Magnum
Arma3-icon-titan

Titan MPRL

Surface-to-Air Missile Launcher
Diameter: 127 mm
Titan MPRL Compact

Titan MPRL Compact

Anti-Tank Missile Launcher
Diameter: 127 mm
Arma3-icon-vermin

Vermin

Submachine Gun
Calibre: .45 ACP

Motor Pool[]

Vehicle Role Notes
Arma3-render-wipeout
A-164 Wipeout
Ground Attack Craft - Has twelve (12) weapon pylon hardpoints
- Does not possess an active radar
- Has an anti-radiation passive radar
Arma3-render-pawnee
AH-9 Pawnee
Light Attack Helicopter - Cannot transport any passengers
- Has two (2) weapon pylon hardpoints
- Can utilise Slingloading
- Semi-stealthed against radars
Arma3-render-blackfoot
AH-99 Blackfoot
Reconnaissance Attack Helicopter - Cannot transport any passengers
- Has four (4) internal weapon pylon hardpoints
- Semi-stealthed against radars
Arma3-render-utilitydronewhite
AL-6 Pelican
Small UAV - Laws of War DLC-exclusive vehicle
- Autonomous
- Can disperse information leaflets
Arma3-render-marshal
AMV-7 Marshall
Infantry Fighting Vehicle - Amphibious
- Can transport up to 8 passengers
Arma3-render-darterwhite
AR-2 Darter
Small UAV - Autonomous
- Has a laser designator
- Uses a visual sensor to detect infantry
Arma3-render-assaultboatblack
Assault Boat
Rubber Inflatable Boat - Can transport up to 4 passengers
Arma3-render-huronolive
CH-67 Huron
Heavy Transport Helicopter - Helicopters DLC-exclusive vehicle
- Unarmed variant can transport up to 18 passengers
- Armed variant can only transport 16 passengers
- Can utilise Slingloading
Arma3-render-bobcatsand
CRV-6e Bobcat
Combat Engineering Vehicle - Can repair, rearm, and refuel nearby ground vehicles
Arma3-render-ed1miniugv
ED-1 Mini UGV
UGV / UGCV - Contact DLC-exclusive vehicle
- Autonomous
- Military variant can destroy landmines/explosives with disruption shotgun
Arma3-render-blackwasp
F/A-181 Black Wasp II
Stealth Air Superiority Fighter - Jets DLC-exclusive vehicle
- Has eight (8) internal weapon pylon hardpoints
- Has four (4) external weapon pylon hardpoints
- Has dedicated variant that is stealthed against radars
- Stealthed variant does not have external hardpoints
Arma3-render-hemtttransportcoveredsand
HEMTT
Heavy Tactical Truck - Variable transportation capacity depending on variant
- Has dedicated variants that can repair, rearm, and refuel nearby ground vehicles and heal infantry
Arma3-render-huntersand
Hunter
MRAP - Unarmed variant can transport up to 3 passengers
- Armed variants can only transport 2 passengers
Arma3-render-cheetahsand
IFV-6a Cheetah
Self-Propelled Anti-Aircraft Vehicle - Is Data Link-enabled
- Cannot transport any passengers
Arma3-render-panthersand
IFV-6c Panther
Armoured Personnel Carrier - Can transport up to 8 passengers
Arma3-render-slammersand
M2A1 Slammer
Main Battle Tank - Can transport up to 6 passengers
Arma3-render-slammerupsand
M2A4 Slammer UP
Main Battle Tank - Can transport up to 6 passengers
Arma3-render-scorchersand
M4 Scorcher
Self-Propelled Howitzer - Gun-based artillery system
- Cannot transport any passengers
Arma3-render-sandstormsand
M5 Sandstorm
Self-Propelled Rocket Artillery - Rocket-based artillery system
- Cannot transport any passengers
Arma3-render-hummingbird
MH-9 Hummingbird
Light Helicopter - Can transport up to 6 passengers
- Can utilise Slingloading
- Semi-stealthed against radars
Arma3-render-greyhawk
MQ-4A Greyhawk
UAV / UCAV - Autonomous
- Has six (6) weapon pylon hardpoints
- Semi-stealthed against radars
Arma3-render-falcon
MQ-12 Falcon
UAV / UCAV - Apex DLC-exclusive vehicle
- Autonomous
- Has four (4) weapon pylon hardpoints
- Semi-stealthed against radars
Arma3-render-prowlerhmgsand
Prowler
Light Strike Vehicle - Apex DLC-exclusive vehicle
- Unarmed variant can transport up to 4 passengers
- Armed variant can only transport 2 passengers
Arma3-render-quadbikesand
Quadbike
All-Terrain Vehicle - Can transport a single passenger
Arma3-render-rhinoolive
Rhino MGS
Tank Destroyer - Tanks DLC-exclusive vehicle
- Is Data Link-enabled
- Cannot transport any passengers
Arma3-render-rhinoupsand
Rhino MGS UP
Tank Destroyer - Tanks DLC-exclusive vehicle
- Is Data Link-enabled
- Cannot transport any passengers
Arma3-render-sdvblack
SDV
Diver Propulsion Vehicle - Can transport up to 2 passengers
- Commander can utilise observational periscope
- Has a laser designator
Arma3-render-speedboatminigundazzle
Speedboat Minigun
Light Patrol Vessel - Can transport up to 8 passengers
Arma3-render-sentinel
UCAV Sentinel
UAV / UCAV - Jets DLC-exclusive vehicle
- Autonomous
- Has two (2) internal weapon pylon hardpoints
- Stealthed against radars
- Is the fastest fixed-wing unmanned jet
Arma3-render-stompersand
UGV Stomper
UGV / UGCV - Autonomous
- Can transport a single passenger
Arma3-render-ghosthawkolive
UH-80 Ghost Hawk
Utility Helicopter - Can transport up to 8 passengers
- Can utilise Slingloading
- Semi-stealthed against radars
Arma3-render-blackfisharmedblue
V-44X Blackfish
VTOL Transport / Gunship - Apex DLC-exclusive vehicle
- Variable transportation capacity depending on variant
- Can utilise Vehicle-in-Vehicle Transportation

Gallery[]

ArmA: Armed Assault


ArmA 2: Operation Arrowhead

Video[]

Trivia[]

  • The so-called "U.S. Army" faction in Armed Assault actually consists of both Army and U.S. Marine forces despite being entirely separate branches of the U.S. military in real-life. For gameplay purposes however, both are combined into the same faction.
    • Some Army units are strangely depicted with wearing a mixture of USMC equipment as a result, like Army officers wearing 8-Point Caps as opposed to the Army's Patrol Cap (the former is exclusive to the U.S. Marines/Navy in real-life), or donning the Lightweight Helmet (LWH) as their standard-issue combat helmet.
      • It would have been more appropriate for the Modular Integrated Communications Helmet (MICH) to be used instead, as the MICH was already in mass circulation throughout the U.S. Army for the time period (2006-2007) that Armed Assault takes place in.[67][68]
      • To further compound the issues surrounding Armed Assault's inconsistent equipment choices, the LWH is not utilised in any capacity by the real-world U.S. Army.
    • Given the combination of Marine-themed personal gear, it is possible that the faction was (presumably) intended to consist of Marines rather than Army forces at some point during Armed Assault's development.
  • A sub-faction of Army units camouflaged in woodland gear was only added to Armed Assault after the release of Patch 1.14[69], though not all units were included until Patch 1.15.[70]
  • Early pre-release screenshots of ArmA 2's Operation Arrowhead expansion pack showed soldiers still utilising the M16A4 rifle as their primary weapon rather than SCARs as in the final version.[71] It is not known as to whether M16A4s were actually intended to be in the final release version or were simply used as placeholders in lieu of the SCAR family.
  • In light of the growing tensions in the South China Sea, it is stated that the U.S. Army has reinstated the draft by the mid 2030s.
    • Several soldiers throughout the main campaign like the men of TF Aegis outright state that they were drafted into service and are "happy" to avoid deployments to the Pacific region.[72][73][74][75]
  • Before the storyline was changed, the original 2011/2012 versions of ArmA 3 explicitly featured the U.S. Army as a playable faction (before they were renamed into the current generically named "NATO" faction).[76]
  • The U.S. Army's so-called "MTP" camouflage in ArmA 3 is actually based on the real "MultiCam" family of camouflage patterns and is not a derivative of the British military's "Multi-Terrain Pattern" (which also referred to in short as MTP).[77]
    • The in-game arid and tropic MTP camouflages are based on the original "MultiCam" pattern and the "MultiCam Tropic" variants.[78] Only woodland MTP is seemingly inspired by a non-American MultiCam derivative: the Polish Border Guards' "SG-14" camouflage pattern.[79]

Notes[]

  1. Replaced as commander of the Malden garrison by COL Caper Blake by the end of 1982.
  2. Replaced GEN Williams by late 1982, continued to serve as commander for an unknown period.
  3. Status unknown. Potentially Killed in Action during the events of Armed Assault (2006) depending on the player's actions.
  4. Serves alongside Col. Davis during the liberation of South Sahrani and the events of Rahmadi Conflict (2006).
  5. Unknown Army commander placed in charge of Task Force Tribal during the events of Operation Crimson Lance (2012).
  6. Killed in Action following the events of The East Wind (2035). Served as the commander of Task Force Aegis for the duration of the NATO deployment to the Republic of Altis and Stratis.
  7. For unknown reasons, the official Armaverse Timeline erroneously states that Aziz was captured by NATO forces while attempting to flee from the city, directly contradicting all of Operation Arrowhead's endings as well the prologue for Operation Crimson Lance. No further mention of Aziz' survival is brought up in post-Operation Arrowhead/Crimson Lance news reports, nor for the events of Operation Black Gauntlet. Therefore, for the sake of consistency, this article assumes that Aziz canonically remains deceased.

References[]

  1. Bohemia Interactive a.s., The Codemasters Software Company Limited 2000, Overview, flashpoint1985.com, viewed 6 October 2023, <http://web.archive.org/web/20021128113112/http://www.flashpoint1985.com/articles/overview.html>. (archived link)
  2. 2.0 2.1 2.2 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Training, "At oh-seven-hundred hours yesterday morning, contact was lost with Everon, the easternmost island in this group. The last communications that came from the island reported heavy military activity in and over the streets. From what we can ascertain, Everon has been occupied by a hostile force, origin unknown. As the only NATO presence in the area it is our job to respond."
  3. 3.0 3.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Resistance, Fire Fight, "GASTOVSKI: I've checked in with HQ. Now, I have to wait to hear from General Williams. Until then... BLACK OPS: Sir, I've got Almighty on the line... GASTOVSKI: This is Lone Wolf. Copy. Sir? Yes, exactly as you said, sir! No, sir, of course not. But sir! How can you be certain? You have to move immediately! Otherwise... No, sir, but... This is serious. He's out of his mind! Goddammit, if you're wrong, thousands people are going to die! Yes, sir. Out. Game over. They’re not coming. TROSKA: What? GASTOVSKI: They're sending a letter of complaint to Moscow. And they'll dispatch a observation cruiser to the area. TROSKA: Great. When they get here, they can barbeque steaks on the fires of Nogova. If Guba sends in those bombers, the whole island's going to go up in smoke."
  4. 4.0 4.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Resistance, Fire Fight, "Major Gastovski to Colonel Blake. Nogova, October 12th. Sir, I'll try to keep this simple. I don't know how to put it any other way. Thanks to the air support you managed to get for us, we finally defeated the Soviets here. We couldn't have done it without you. If we'd relied on General Williams, we'd probably all be dead now. Please accept my congratulations on your promotion to the role of commanding officer of the forces on Malden."
  5. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Unfinished Business, "One thousand troops, sir? That's five times what we've got left here on Malden!"
  6. 6.0 6.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Resistance, Information, "Right. Sorry. Look, Viki, we're here for you, but right now we can't get directly involved. We want to help, but we need more information first. [...] I'm going to stay here, to assist however I can and report back. Tomorrow, we'll bring a few more guys in, and we can get you some gear, if you need it. All through third parties - totally deniable - and I'm here as a private individual... I think you understand."
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 7.23 7.24 7.25 7.26 7.27 7.28 7.29 7.30 7.31 7.32 7.33 7.34 7.35 7.36 7.37 7.38 7.39 7.40 7.41 Mořický, K et al. 2011, Armaverse Timeline, Bohemia Interactive Community Wiki, viewed 23 September 2023, <https://community.bistudio.com/wiki/Armaverse_Timeline>.
  8. 8.0 8.1 8.2 8.3 Bohemia Interactive a.s., 2006, Story, armedassault.com, viewed 6 October 2023, <http://web.archive.org/web/20071014000547/http://www.armedassault.com/story.html>. (archived link)
  9. Bohemia Interactive a.s., 2006, Drill, William Porter - My Blog, viewed 23 September 2023, <https://web.archive.org/web/20101225033326/http://www.armedassault.com/william/?p=17>. (archived link)
  10. 10.0 10.1 Bohemia Interactive a.s., 2006, Just a quick note, William Porter - My Blog, viewed 23 September 2023, <https://web.archive.org/web/20101225024043/http://www.armedassault.com/william/?p=28>. (archived link)
  11. 11.0 11.1 ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Royal Flush, Spy, "She sent the Yankees packing as quickly as she could. By the time the coronation was over, they were practically halfway home - not a good sign."
  12. 12.0 12.1 12.2 12.3 Bohemia Interactive a.s., 2010, United States Army, Arma 2, viewed 23 September 2023, <https://www.arma2.com/arma-2-oa-factions/a-2-oa-us-army>.
  13. 13.0 13.1 Bohemia Interactive a.s., 2010, NATO and UNO, Arma 2, viewed 23 September 2023, <https://www.arma2.com/arma-2-oa-factions/a-2-oa-nato-and-un>.
  14. 14.0 14.1 14.2 ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Backstab, "Allied forces have just entered Takistani territory with an objective to overthrow the Takistani junta. The American 1st Armored Division just crossed the Takistani border from Karzeghistan; the 27th and 9th Marine Expeditionary Units are moving to seize the key ports of Takmyr and Bandar-e-Ghazmi. Government and military installations in Takmyr and Karichar have been targetted by joint US and British airstrikes. Colonel Muhammad Rahim Aziz - hero of the 1988 coup d'état - has threatened to respond to American agression with decisive force, deploying the tactical ballistic missiles under his command against allied formations in Karzeghistan and the Alliance fleet amassed in the Green Sea. Latest reports indicate that American special forces have commenced operations in deep within Takistani borders... This is Joe Harris, AAN, speaking from Takmyr, capital of Takistan.", AAN News
  15. 15.0 15.1 15.2 15.3 Bohemia Interactive a.s., 2013, 'SINGLEPLAYER', Following harsh economic conditions and political hardships, the global situation of 2035 finds itself at breaking point. Tensions between the North Atlantic Treaty Organization (NATO) and the allied countries of the recently-introduced Canton Protocol Strategic Alliance Treaty (CSAT) are at an all-time high, coming to a head in the Pacific. Meanwhile, on the small island of the Republic of Altis and Stratis, NATO forces are preparing to hand over responsibility for the security of the Republic to the armed forces of the local government. Many, however, remain skeptical as to the wisdom of such a move., ARMA 3 MANUAL, viewed 1 December 2024, <arma3_manual.pdf>.
  16. 16.0 16.1 Bohemia Interactive a.s., 2013, Factions, Arma 3, viewed 23 September 2023, <https://arma3.com/features/factions>.
  17. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Common Denominator, "Peacekeeping efforts continue in The Republic of Altis and Stratis following the Civil War. Although some progress has been made, the newly-established government still faces serious obstacles, namely the inexperience of the Altis Armed Forces, or AAF for short. Officially, NATO Peacekeepers, primarily stationed on Stratis, have been seconded to Altis to cooperate and consult with the AAF. Unofficially, they have been assisting with training members of the AAF in order to ensure their ability to maintain security within the Republic itself. Recently, however, member states of CSAT have expressed interest in the Republic, further increasing already-heightened global tensions with NATO."
  18. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, ORBAT/Task Force Aegis, "A US-led joint NATO-AAF peacekeeping force stationed on Stratis, with a strictly limited mandate and combat capacity."
  19. 19.0 19.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, ORBAT/111th Infantry Division, "7th Mechanized Brigade Combat Team (MBCT), 111th Infantry Division, rapidly deployed to the Republic of Altis and Stratis to respond to apparent CSAT aggression."
  20. 20.0 20.1 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, Final Strike, "[...] Chalkeia fell to the 21st Combat Group. During the battle, all sides suffered heavy losses. [...] However, operation Steel Pegasus was a success. The main airport was captured and Pyrgos fell that very night. Having survived the engagement, Lt. Collins was promoted to 1st Lieutenant. As for Sgt. Sturrock, he was later awarded a Bronze Star for heroic achievement. [...] Cpl. Barklem was later transferred to Charlie Company of the 1st Mechanized Battalion and witnessed the formal surrender of Altis Armed Forces, one day later..."
  21. 21.0 21.1 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Disintegration Point, "Once Houdan and Dourdan fell, CSAT's Scimitar Regiment surrendered. Having severed logistics, their hold on Malden crumbled. NATO forces quickly secured the island. Despite losing precious time, the US 6th Fleet entered the Mediterranean. Soon after, Altis and Stratis were successfully invaded..."
  22. 22.0 22.1 22.2 22.3 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., \a3\missions_f_contact\data\img\intro1\articles\intro1_aan_screen_electron_co.paa, "Some 25,000 Livonian, US, and British troops are participating in joint training operations, less than 15 km from the Russian exclave of Kaliningrad. Named Excercise Electron-39, the event will be the biggest of its kind and comes just weeks ahead of a Kremlin decision on a CSAT membership action plan. Russia says that such a show of force, close to its borders, is a threat to its security. Foreign Minister Poda Makarovich said: 'NATO sabre-rattling is counterproductive. The world is already on a precipice. A return to bilateral Cold War-era thinking could be disastrous for everyone. If the US continues to ignore the new world order, and insists on creating enemies where there are none, they run the risk of making their fears a reality.' The Electron exercises began in 2035 and occur every two years. About 14,000 Livonian and 10,000 US personnel are taking part this week, as well as 1,000 from the UK and other NATO states. Attending forces will focus on interoperability, CBRN (Chemical, Biological, Radiological, and Nuclear) defenses, and Electronic Warfare. But AAN's correspondent in Andrzejów, Sean Bradwell, says paranoia in Eastern Europe has reached a fever pitch since Belarus began accession talks with CSAT, following the 2035 Moscow Summit. He added that many in the West are still concerned over the 'Apex Protocol Papers' and the bloc's projection of soft power expansionism. Exercise Electron, Bradwell states, is a way of bolstering confidence at a time when CSAT looks poised to achieve complete global hegemony. If Russia enters the fold, it would mean the final and most important domino has fallen.", AAN News
  23. 23.0 23.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "The decommissioning of NATO assets on Stratis is roughly halfway complete, but Commander MacKinnon wants to step up the pace of tearing down these bases. To that end, additional support is required across at Camp Rogain and Kamino; however, an AAF lockdown is making the process all the more difficult. The Greenback brass are due to visit (more than likely to protest against our work, our flags, our very presence - the same old, same old). Most of the roads are closed. Those which are actually open have our friendly neighborhood watch closely monitoring them. At the moment, only specially authorized vehicles are currently permitted freedom of movement. Airspace is open, but it's heavily restricted. We'll have to assess the situation on-the-fly to determine what work we can actually get done. Bring a good book, though, it's nailed on that there'll be plenty of hanging around today."
  24. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Resistance, Trap, "Fox, this is Hawk. I'm proud to announce that a massive explosion just shook the Soviet communications center. Until they fix it, our "friends" are without radio. You should have around five minutes. Over."
  25. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Resistance, Hunting, "We threw everything at them, across all possible fronts. They were strong but now so were we especially thanks to our American friends. James and his men certainly made themselves useful. The Soviets finally realized that they couldn’t win."
  26. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Resistance, Fire Fight, "GASTOVSKI: We're running out of time. Us four, we have to go forward and surprise them. You stay here, wait for your people and then attack from the Southeast. TROSKA: James, it's too dangerous! GASTOVSKI: Right. And it's been just a game up to now? Relax, man. We're won't go in too close. TROSKA: OK. We can try it. Take care."
  27. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Resistance, Fire Fight, "We can't make it. Will, fall back. Retreat! Everyone, retreat. Retreat! [...] They're behind me. Goddammit, this is the first time I've... We couldn't make it. Out of ammo... You have to finish it. Here are the charges. Take out the planes. Destroy them! I'll find a place here to hide... Don't worry about me. Just go. Go!"
  28. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Resistance, Fire Fight, "A desperate action. But it may be the last - perhaps now we can finally end this bloody war! Gastovski's boys couldn't manage it. They didn't destroy the airport, they just stirred up the Soviets, who'll now concentrate all their forces here. Out of all the Americans, only Gastovski is still alive, but he's injured and had to hide in the house. It is up to me now..."
  29. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Resistance, Fire Fight, "Christ, there are just too many of them...And they're coming this way!"
  30. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Training, "Believe me we've tried, soldier. Our intelligence assets in this area are limited. I'm sure Washington is diverting satellites to the area like crazy, but this has caught them by surprise, and it's going to be a while before the first bird passes over. For our part, we sent a couple of helicopters to take a look yesterday. Neither returned."
  31. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Flashpoint, "Pipe down, soldiers. Here comes the drop zone. We have to secure Morton, the village over that hill. We'll only be facing infantry armored units, and we have air support, but you still need to stay sharp. Once the enemy's armored units have been destroyed, we'll move in and seize the village. Now, no heroics, OK? This is not an exercise. We're facing a real enemy this time. We'll move into Morton from the left. We're squad Alpha. Squad Bravo will support us from the right, by the forest. When we reach the village we'll wait for the air support."
  32. Bohemia Interactive a.s., 2006, Unpleasant surprise, William Porter - My Blog, viewed 6 September 2024, <https://web.archive.org/web/20101225023931/http://www.armedassault.com/william/?p=41>. (archived link)
  33. Bohemia Interactive a.s., 2006, Ordeal of Ortego, William Porter - My Blog, viewed 6 September 2024, <https://web.archive.org/web/20101225023857/http://www.armedassault.com/william/?p=42>. (archived link)
  34. Bohemia Interactive a.s., 2006, The Battle of Somato, William Porter - My Blog, viewed 6 September 2024, <https://web.archive.org/web/20101225023823/http://www.armedassault.com/william/?p=43>. (archived link)
  35. 35.0 35.1 Bohemia Interactive a.s., 2006, Dawn of Hope, William Porter - My Blog, viewed 6 September 2024, <https://web.archive.org/web/20101225023748/http://www.armedassault.com/william/?p=44>. (archived link)
  36. Bohemia Interactive a.s., 2006, Reclamation, William Porter - My Blog, viewed 6 September 2024, <https://web.archive.org/web/20101225010834/http://www.armedassault.com/william/?p=45>. (archived link)
  37. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Reclaiming, "South Sahrani authorities have conclusively proven that the government of the Democratic Republic of Sahrani is responsible for numerous mass murders during the occupation of its neighbouring country, the Kingdom of South Sahrani.", AAN News
  38. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Reclaiming, "The people are relieved that the fighting is over and that the Northern forces are back on their side of the border, but some recent events have forever changed the way these people will look at their Northern neighbours. The Royal forces are working hard all over the kingdom to rebuild a thriving nation nearly destroyed by violent conflict, but they were not prepared for the gruesome truth discovered at the city of Cayo.", AAN News
  39. Bohemia Interactive a.s., 2006, Into Enemy Territory, William Porter - My Blog, viewed 6 September 2024, <https://web.archive.org/web/20101225010910/http://www.armedassault.com/william/?p=46>. (archived link)
  40. Bohemia Interactive a.s., 2006, Running Prey to Ground, William Porter - My Blog, viewed 6 September 2024, <https://web.archive.org/web/20101225010944/http://www.armedassault.com/william/?p=47>. (archived link)
  41. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Into Enemy Territory, "This is another AAN news update bringing you the latest from the Island of Sahrani. Launching an offensive into the Democratic Republic of Sahrani, US forces have established a strong foothold. Our military analysts predict that if the operation continues at this pace, we could see an end to the Northern regime in a matter of days. Stay tuned.", AAN News
  42. Bohemia Interactive a.s., 2006, Final Countdown, William Porter - My Blog, viewed 6 September 2024, <https://web.archive.org/web/20101225011048/http://www.armedassault.com/william/?p=48>. (archived link)
  43. Bohemia Interactive a.s., 2006, Epilogue, William Porter - My Blog, viewed 6 September 2024, <https://web.archive.org/web/20101225011121/http://www.armedassault.com/william/?p=49>. (archived link)
  44. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Royal Flush, Spy, "However, the king Joseph III, known as the Liberator, together with his son, the Crown Prince Orlando, perished in a helicopter crash a year after reunification. Without his unifying presence, the tension grew between the poor and republican North and wealthy South that got the better of the postwar reconstruction."
  45. 45.0 45.1 Bohemia Interactive a.s., 2010, History Of Takistan, Arma 2, viewed 6 September 2024, <https://www.arma2.com/arma-2-oa-takistan/a-2-oa-history>.
  46. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Good Morning T-stan, "Operation Arrowhead will start at 0700 with code Juleen, starting an airborne strike of TF (Task Force) Knight on Loy Manara airport and an adjoined military base protecting it. This will allow our planes to establish supply routes and provide first bridgehead."
  47. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Good Morning T-stan, "Citizen to all units, we've achieved the mission objectives in time. Everyone regroup at the airport, we move forward at 1000 Zulu. You made me proud so far, but there's still work to do."
  48. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Pathfinder, "Mornin' Herrera! The first op was a snap, now we gotta continue pushing north. Your assignment today is to recon the Naran Darre pass and take it by force if possible. You'll be at the vanguard of Malarky's recon element, callsign "Cowboy." The pass is defended by Takistani regulars who won't give up easily, but we need to take it before any of their reinforcements arrive. Report in once it's secured. Understood?"
  49. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Pathfinder, "TF Knight pushes OPFOR towards mountain ridges N of FOB Revolver. The decisive strike gave us momentum we must exploit. Your task is to clear the Naran Darre pass NNE of Loy Manara and secure it against counterattacks by moving to Timurkalay and establishing FOS (Forward Operating Site) Planck there. OPFOR militias are holding the pass. The confidence is high that Takistani army may send reinforcements from N. Minor militia units may be contacted S of the pass."
  50. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Pathfinder, "PILOT: Mayday, mayday. Mohican 5-1, SAM impact, I'm going down! FOB REVOLVER ATC: Mohican 5-1, Revolver. Keep cool, attempt an emergency landing. Rescue inbound."
  51. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Pathfinder, "KANE: Citizen to units Badger and Cowboy. Be advised, we have the exact position of the aircraft crash site. Grid 066048, OPFOR country. How copy? HERRERA: Roget that, Citizen. Mohican crash site at grid 066048. KANE: Badger, I need you to check the site and search for survivors. There were some civvie doctors and embeds aboard. Hold position while Revolver uploads the details to your onboard computers. We've got signs of life down there, but bad guys are closing in, so hurry up! HERRERA: Understood sir, we're Oscar Mike, Badger 1 out."
  52. 52.0 52.1 ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Pathfinder, "HERRERA: Hey guys, thanks for help. Who are you? TAKISTANI REBEL: Hello friends! Welcome! We are Karzeghi warriors. Do not thank us. This government kills our people. It is our duty to kill them. Somebody tried to kill their commander two days ago. He framed us, militias came to kill us! HERRERA: All right, well... we're here because of this plane. We thought maybe we could find some survivors. They were civilians... doctors. TAKISTANI REBEL: Yes, we know this. Soldiers take them to Feruz Abad, they had trucks. There is base near the mines. Coltan. Understand? HERRERA: Well, at least they survived. The Takis will wanna use 'em as hostages rather than kill 'em. I gotta report this. Citizen, this is Badger, come in, over. KANE: Badger, this is Citizen, go ahead, over. HERRERA: Citizen, we've teamed up with Karzegh rebels to fight the Takistani specials guarding the wreck. No survivors at the crash site, but the rebels claim they saw the OPFOR taking survivors in trucks. Please advise, over. KANE: Badger, do you think they can be trusted? Over? HERRERA: Well, I don't think they'd lie to us. KANE: Citizen copies. The coltan mine's where you're heading anyway. Citizen out. HERRERA: Understood. Badger out."
  53. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Coltan Blues, "GRAVES: Fuck... Citizen, Gambler, bad news, over. KANE: Gambler, this is Citizen. Report. GRAVES: One KIA, identified as Joe Harris. No other hostages."
  54. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Coltan Blues, "What is that... ? Oh, fuck! Break, break, Citizen, Gambler Lead, this place is rigged to blow!"
  55. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Coltan Blues, "Citizen, this is Gambler, charge defused, over."
  56. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Coltan Blues, "HERRERA: Hey Gambler, heard you found the captives dead? GRAVES: No just one of them, ANN journalist I think...photographer maybe. He did some cool photos for ANN Big Picture. PIERCE: What do you think happens with the rest? DRAKE: They'll probably move'em and try to trade them for some officers as soon as we catch enough of them. GRAVES: Unless we get them first! PIERCE: Yeah, let's get going! We got asses to kick!"
  57. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Sandstorm, "Citizen to all units, stand by for orders. New objective is the airfield and base in Rasman. Make no mistake, OPFOR will be cornered and desperate. It's possible they may even blow the oil rigs as diversion, so don't let that happen. Follow your FRAGOs, avoid blue-on-blue, and maintain ROE. By the way, our good diplomacy with the locals has paid off: the Karzeg rebels marked the minefields around the airbase. Check your maps. All units commence. Citizen out."
  58. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Sandstorm, "Citizen to all units, hold your positions and stand by, we've just taken the Rasman airport, good job everybody. Warmonger and Sundance, advance north along the hardball niner and pursue fleeing OPFOR. Citizen out."
  59. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Sandstorm, "HERRERA: Hey, guys! Any news about those missing civvies and pilot? PIERCE: Not that we know of... surprisingly. GRAVES: Wrong again, mister wing-wiper. Take a look at this stuff my team snatched while searching the tower... PIERCE: Dunno, Gambler. You... Okay, you know where they may be, but their chances of surviving the street fighting is close to zip. GRAVES: Well, let's not loose hope just yet. We're supposed to take downtown Zargabad. I might try to ask my commander and take a look. HERRERA: You serious? You really wanna try and convince a US Army lieutenant to ignore orders and let you enjoy a sightseeing tour? DRAKE: As if we didn't see you doing that all the time, lieutenant. Just let me see what I can do. See you guys, gotta report in. HERRERA: I give up. Good luck, man. PIERCE: Drake, I like your style. If things get hot tomorrow on your crusade, gimme a call, you dig?"
  60. 60.0 60.1 ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Eye of the Hurricane, "Col. Aziz is our high priority target. He's located in his villa. We suppose he'll be heavily guarded and will not give up easily. He also might have an escape plan. Our confidence is high that he'll be picked up by a chopper and try to leave if things prove wrong for him."
  61. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Eye of the Hurricane, "Aziz has deployed 3 SCUD launchers here, here and here. He claims he's going to fire them at major Takistani cities as our forces will try to capture him. We need the launchers eliminated ASAP, preferably before we strike on Aziz."
  62. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Eye Of The Hurricane, "Citizen to all units, Takistani ballistic missile launchers were neutralized minutes ago. Proceed with your objectives. Citizen out."
  63. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Eye Of The Hurricane, "Citizen to all units. Our forces have eliminated Enemy Number One. We just nailed Aziz's ass. Stick to your plans, people, it should be easier now. Citizen out."
  64. 64.0 64.1 ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Press Conference, "Ladies and gentlemen, welcome to the Department of Defense press conference regarding Operation Arrowhead. Task Force Knight defeated the forces of the authoritarian regime in Takistan; its main driving force, and suspected war criminal, Colonel Muhammad Aziz, was killed during a fierce firefight. Our forces successfully rescued the survivors of a plane crash, being held hostage by Colonel Aziz. I'd like to credit CPT Pierce, 1LT Herrera, SFC Graves, and SGT Drake here, who played a significant role in the operation. Questions?"
  65. 65.0 65.1 Bohemia Interactive a.s., 2010, Proving Grounds, Arma 2, viewed 6 September 2024, <https://www.arma2.com/arma-2-pmc-proving-grounds/a2pmc-proving-grounds>.
  66. 66.0 66.1 Bohemia Interactive a.s., 2010, Arma 2: Private Military Company Features, Arma 2, viewed 6 September 2024, <https://www.arma2.com/game-features/pmc>.
  67. Suciu, P 2022, US MILITARY HELMETS: THE AMERICAN EVOLUTION, Springfield Armory, viewed 26 June 2024, <https://web.archive.org/web/20221011160645/https://www.thearmorylife.com/us-military-helmets-american-evolution/>. (archived link)
  68. Mullins, L et al. 2022, History of the Army's Helmet – From Steel Pot to IHPS!, Museum of the American G.I., viewed 26 June 2024, <https://americangimuseum.org/history-of-the-armys-helmet-from-steel-pot-to-ihps/>.
  69. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 23 September 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.14>.
  70. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 23 September 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.15>.
  71. Hooked Gamers 2009, ArmA II: Operation Arrowhead screenshots, Hooked Gamers, viewed 23 September 2023, <http://web.archive.org/web/20220824115724/https://www.hookedgamers.com/pc/arma_ii_operation_arrowhead/screenshots.html>. (archived link)
  72. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "When I heard I wasn't gonna be drafted back out to the Pacific, I couldn't believe my luck. Dunno what the hell I must have done to end up here now. Fucking Karma, man."
  73. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "LACEY: Just us lucky few left doing the monkey work, huh? ADAMS: You'd rather be on a boat in the Pacific, Sergeant?"
  74. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "Why d'you think we're shipping out? We did our time. We kept our peace. Now we get to go play with the big boys in the Pacific."
  75. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "I mean... the military - we're staring down the barrel of a conflict in the Pacific - and we're junking our vehicles? How's that meant to make any sense?"
  76. Bohemia Interactive a.s., 2011, Factions, Arma 3, viewed 23 September 2023, <https://web.archive.org/web/20110925084030/http://www.arma3.com/arma-3-overview/factions/>. (archived link)
  77. Soldier Systems Daily 2010, More on MTP, Soldier Systems Daily, viewed 26 June 2024, <https://soldiersystems.net/2010/03/24/more-on-mtp/>.
  78. MULTICAM 2013, Patterns | MultiCam® Family of Camouflage Patterns, MULTICAM, viewed 26 June 2024, <https://web.archive.org/web/20140430053756/http://multicampattern.com/multicam_patterns/>. (archived link)
  79. Straż Graniczna 2023, W tym roku o przyjęcie w szeregi Straży Granicznej ubiegało się 4210 kandydatów. To o ponad 400 osób więcej niż rok wcześniej! Do formacji dołączyło w tym roku już 1028 nowych funkcjonariuszy. Dla porównania rok temu było 840 funkcjonariuszy, 15 November, viewed 26 June 2024, <https://twitter.com/Straz_Graniczna/status/1724692297671909734>.

External links[]

See also[]

Factions of ArmA: Armed Assault
BLUFOR U.S. Army
REDFOR SLA
INDFOR RACS
Factions - BLUFOR (ArmA: Armed Assault)
U.S. Army
Factions of ArmA 2
BLUFOR USMCCDFU.S. ArmyKSKACRBritish Army
REDFOR Russian Armed ForcesChDKZTakistani ArmyTakistani Militia
INDFOR NAPATakistani RebelsUnited NationsION
Operation Arrowhead | British Armed Forces
Factions - BLUFOR (ArmA 2)
USMCCDFU.S. ArmyKSKACRBritish Army
Operation Arrowhead | British Armed Forces
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