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NOTE: This article is about the U.S. Army faction in ArmA: Armed Assault, ArmA 2: OA and ArmA 3. For the United States (U.S.) faction in ArmA: CWA, see United States of America.


U.S. Army flag

The United States Army (or simply U.S. Army) is a BLUFOR faction that has made appearances in almost every main game in the ArmA series to date, beginning with ArmA: Cold War Assault, to ArmA: Armed Assault, ArmA 2: Operation Arrowhead, and all the way up to ArmA 3.

Overview

« This We'll defend.
U.S. Army motto
»

Background

The U.S. Army is the primary land force branch of the U.S. military.

Like its Marine counterpart, the U.S. Army is consistently one of the most technologically advanced factions throughout the entire ArmA series regardless of era. Only the Russian military and Mediterranean/Pacific CSAT forces come close to being able to challenge it as peer factions.


ArmA: Cold War Assault

In ArmA: Cold War Assault, the U.S. forces based on Everon and Malden formed the vanguard of NATO's presence in the region. The garrison was initially commanded by General Williams, though he was later succeeded by Colonel Caper Blake by late 1982.

They served as a bulwark against the backdrop of Soviet forces based on the neighbouring territory of Kolgujev. They primarily operated out of their main base on Malden, covertly offering assistance to the partisans on Nogova during its occupation by Soviet forces.


ArmA: Armed Assault

In ArmA: Armed Assault, U.S. Army forces served as advisers to train the South Sahranian military, the Royal Army Corps of Sahrani. The commander in charge of the garrison was held by Captain David Armstrong.

Beginning in early 2006, the garrison would be gradually downsized but was temporarily expanded in scope after the North commenced its invasion of the South. The contingent would remain until late 2006 and would be fully withdrawn by 2007.


ArmA 2

TF Knight flag

In ArmA 2: Operation Arrowhead, U.S. Army forces form the bulk of Task Force Knight, one of the many elements that form a part of the multinational NATO coalition consisting of allied forces from the United Kingdom (the British Army), the Czech Republic (ACR) and German special operations (the KSK). All elements fell under the command of Colonel C.F. Kane.

Under a United Nations-approved mandate, U.S. Army forces in TF Knight are deployed to stop the threat of a Takistani invasion into neighbouring Karzeghistan.

The bulk of TF Knight and its accompanying elements consisted of a mixture of ground forces from the 1st Armored Division (1st AD) alongside airborne infantrymen from an unspecified division. The Army's elite 1st Special Forces Operational Detachment-Delta (1st SFOD-D) also supported ground forces, their deployment estimated to be a platoon's worth of operatives.


ArmA 3

Insignia of the 111th ID

In ArmA 3, U.S. Army forces (initially) consist of troops from the 7th Infantry Division (7th ID) who are assigned to the multinational, NATO-sanctioned Task Force Aegis. They are tasked with maintaining peace and overseeing the ceasefire between the Altis Armed Forces (AAF) and Freedom and Independence Army (FIA) rebels.

In the aftermath of the Stratis Incident, the 111th Infantry Division (111th ID) and the 21st Brigade Combat Team (21st BCT) would be dispatched to the island nation alongside supporting naval and air elements from the U.S. Navy's 6th Fleet.

Exercise Electron-39 insignia

Following an agreement between NATO members in late 2035, the Electron joint military exercises are held on a biannual basis in the Eastern European country of Livonia. In addition to training, they support local forces from the Livonian Defense Force to deter infiltration attempts by its hostile Russian and Belarusian neighbours.

TF Aegis was commanded by Colonel Andrew MacKinnon of the 7th ID, while the 111th was led by Colonel David Armstrong.

History

ArmA 2-era U.S. Army emblem.

The U.S. Army has been a faction in almost every single conflict throughout the ArmA series, with only a handful of engagements not involving them in some way.

NOTE: Although generically categorised and labelled under "NATO" in-game, all NATO forces in ArmA: Cold War Assault and ArmA 3 except for those that are explicitly mentioned to be conventional/special forces from another country (i.e. CTRG) are for all intents and purposes U.S. Army troops.

Events of Resistance (1982)

SPOILER ALERT

NOTE: This section contains spoilers from ArmA Cold War Assault's 'Resistance' campaign.

During the Soviet occupation of Nogova, a small U.S. black ops team led by Major James Gastovski covertly assisted the anti-Soviet partisan movement on the island. They provided shipments with the latest in Western-made firearms and equipment.

They also participated in attacks as the partisans made their final assault against the capital of Petrovice, destroying the Soviet communications centre to prevent the city's garrison from being reinforced.

When Guba attempted to annihilate the island's inhabitants in a last ditch attempt to cover his retreat, Gastovski's team attempted to assist the partisans by infiltrating the airport themselves. They are unsuccessful however, and are forced to retreat after being driven off by its defenders.

Events of Cold War Crisis (1985)

SPOILER ALERT

NOTE: This section contains spoilers from ArmA Cold War Assault's 'Cold War Crisis' campaign.

Led once more by (now General) Guba, Soviet forces invade Everon and run up against the U.S. forces based on the island. The training camp is quickly destroyed, leaving no survivors to tell the tale of what had happened.

The U.S. Army garrison on Malden prepares for the attack on Everon.

In response to the loss of communications, the commander of the U.S. Army garrison on nearby Malden, Colonel Blake, dispatches helicopter scouts to ascertain the identity of the camp's attackers. When the helicopters fail to return, he sends several squads to assault Everon itself.

Upon landing, they immediately come under fire from Guba's forces and retaliate. They retake the villages of Morton and for a few moments, Regina as well, but are forced to retreat when Soviet reinforcements threaten to overrun the counterinvasion force. After another assault against the city of Montignac, U.S. Army forces are completely overrun and take heavy losses while retreating back to Malden.

The last of the U.S. assault force departs from Everon.

Weeks later, Malden itself is invaded by a massive Soviet amphibious force. The U.S. Army garrison is almost overrun as Soviet forces approach the main airport, but are stopped in their tracks by the combined efforts of (then Sergeant) David Armstrong's infantry and Lieutenant Robert Hammer's tank platoons along with the assistance of Maj. James Gastovski's black ops team.

After Malden is finally liberated of Soviet troops, Blake's forces - now reinforced by fresh U.S. Army troops from the continental United States, stages a second counterinvasion of Everon. With the help of the local Everon Freedom Alliance guerillas, U.S. Army forces are able to drive the Soviets literally into the sea after destroying their headquarters in Saint Pierre.

The liberation of Everon begins.

Blake's force then turned their focus to the Soviet-held territory of Kolgujev. After staging an amphibious landing on the southern side of the island, they began pushing north towards the Soviet HQ where Gen. Guba's remaining forces had fortified themselves at.

However, news comes in from Guba himself that a "special" weapon was being prepared for Blake's men, and that it would be used against them if they did not immediately withdraw from Kolgujev, Everon and Malden.

Maj. Gastovski infiltrates the Soviet HQ and manages to recover disarm codes for Guba's secret weapon, which turns out to be a stolen nuclear SCUD missile. As the flashpoint reaches breaking point, it fell down to Gastovski's team to hunt down the SCUD and destroy it before it could be used against U.S. Army forces.

After a fierce battle in central Kolgujev, the SCUD is finally destroyed by U.S. Army troops before it could be fully fuelled. However, Guba had actually hidden a second nuclear missile and was similarly prearing to use it against Blake's forces. Maj. Gastovski manages to intercept Guba before he can escape, and once again destroys the second hidden SCUD just seconds before launch.

With its destruction and Guba's subsequent capture, the flashpoint in the islands chain comes to a decisive end, and victory is achieved by U.S. Army forces.

Events of Armed Assault (2006)

A few elements of the U.S. Army were present in South Sahrani helping to train the country's armed forces, the Royal Army Corps of Sahrani (RACS). As the training mission came to an end, the U.S. Army began withdrawing its advisory forces from the island to return to the United States.

SPOILER ALERT

NOTE: This section contains spoilers from ArmA Armed Assault's 'Armed Assault' campaign.

U.S. Army troops at the border along with their RACS allies are overrun.

Despite repeated warnings from intelligence sources that the North was planning a full-scale invasion of the South, the U.S. Army continues its drawdown from Sahrani. With only a few American troops left, the SLA commences its planned attack on the South and easily overwhelming the outmatched RACS and small U.S. Army presence.

Unable to halt their advances, the U.S. Army contingent can only resort to small attacks aimed at delaying the SLA's push southward. A small group remained behind to demolish the bridges at Dolores, while another helped to sabotage enemy armoured units during the night in Somato, employing their technological advantages over the SLA.

Nonetheless, the U.S. Army and RACS forces are still unable to prevent the SLA from gaining further ground in the South. The reinforcing waves are simply too much for them to handle, and are almost completely overrun during their last stand in Paraíso.

Bolstered by USMC reinforcements, the U.S. Army breaks out of the pocket at Paraiso and proceed to liberate the South.

Fortunately, reinforcements from the USMC's 27th Marine Expeditionary Unit are arrive in the nick of time to repel the SLA. The joint U.S. Army/USMC/RACS force are eventually able to repel the North's invasion force back across the border.

Massacres of Southern civilians - presumed to have been carried out by the North, are found during the liberation of the South's occupied cities. A counterinvasion of the North is eventually authorised by U.S. Army command at the request of the Southern government, and U.S. Army/USMC/RACS troops proceed to attack northward across the border.

They strike the cities of Obregan while repelling attempted counterattacks by the North, and take part in amphibious landings across the North's coastlines.

The combined might of the Americans and Southern Sahrani forces then proceeded to surround the North's capital of Bagango after two days of hard fighting, and apprehended its leader Prime Minister Torrez. With the SLA finished off for good, the North is reunited under the South's banner and reforms the divided countries into a unified nation at last.

Events of the Rahmadi Conflict (2006)

SPOILER ALERT

NOTE: This section contains spoilers from ArmA Queen's Gambit 'Rahmadi Conflict' campaign.

Despite their success, U.S. intelligence confirms that small pockets of SLA forces were able to flee to a small island called Rahmadi off the southern coast of Sahrani. Two teams of U.S. special forces along with a company of U.S. Army troops are immediately dispatched to assault the island.

Through their interrogations of former Prime Minister Torrez, the CIA confirms that the leader of the SLA remnants was a man named Ramirez, who once served as the president of the North and was its true leader. Joint USMC/U.S. Army forces eventually succeed in capturing Rahmadi after a day of heavy fighting, though president Ramirez is nowhere to be found. He is later tracked hiding on the island of Porto, where U.S. special forces manage to intercept and capture the fugitive leader.

Events of Royal Flush (2007)

Joint U.S. Army/USMC forces continued to remain on Sahrani, assisting the now unified and Southern-led government in rebuilding the wartorn nation.

A few months into the deployment however, the reigning King Joseph III and his successor Prince Orlando, are supposedly killed in an aviation accident. The King's daughter, Isabella, assumes the position of Queen and takes over the country's leadership. Her first act as leader was to mandate the removal of all U.S. forces from Sahrani.

The last of the U.S. Army/USMC troops depart from Sahrani a few weeks after her assumption of power.

Events of Operation Arrowhead (2012)

SPOILER ALERT

NOTE: This section contains spoilers from ArmA 2: Operation Arrowhead's 'Operation Arrowhead' campaign.

In a desperate bid to hold onto his crumbling power base, the dictator of Takistan, Colonel Muhammad R. Aziz, threatens the nearby country of Karzeghistan with an ultimatum that chemical weapons would strike the country if the oil-rich fields of the Sharig Plateau were not "immediately returned to the people of Takistan".

Backed by the Security Council, the United Nations demands the Takistani government back down with its threats and authorises foreign intervention in the country should Aziz fail to unconditionally withdraw his ultimatum. The U.S. Army establishes Task Force Knight and prepares for the invasion of Takistan.

Hours before the invasion was to commence, several sniper and Delta Force fireteams were sent to assassinate key government officials and commanders within the Takistani military. Though the majority succeeded, Aziz survived the attempt on his life and managed to escape.

The invasion of Takistan begins with U.S. forces striking the Loy Manara airfield.

« Citizen to all units, commencing Operation Arrowhead. Codename Juleen, I say again, Juleen in effect.
Col. Kane hails the start of the invasion
»

Deploying from rebel-held regions, Operation Arrowhead commences in full swing with the U.S. Army-led troops of TF Knight leading the way. They successfully secure the airfield at Loy Manara first and establish FOB Revolver, allowing them to airlift heavier equipment into the country.

With a foothold in the region gained, the U.S.-led forces of TF Knight begin pushing north towards the Rasman airfield and clearing the remainder of the heavily-fortified Takistani Army/militia-occupied villages and towns along the way.

TF Knight begins clearing the way north.

However, a cargo plane transporting journalists and aid workers is shot down while U.S. forces push north. Their focus immediately shifts to finding the survivors before the Takistani military and their allies are able to.

Unfortunately, the survivors are captured by the Takistani Army first before U.S. troops could arrive to secure the crash site. Their offensive is stalled while TF Knight attempts to locate the survivors before they can be executed.

U.S. special forces race to the Coltan mines to save the aid workers and reporters

While they're eventually found to have been moved to the nearby Coltan mines, the task force is too late as they only find the body of one of the reporters, with the other survivors nowhere in sight.

« What is that… ? Oh, fuck! Break, break, Citizen, Gambler Lead, this place is rigged to blow!
Sgt. Terry Graves after discovering the trap placed by Aziz's forces
»

To make matters worse, explosives are found to have been placed at the mines, but are successfully defused in time before anything catastrophic could happen.

Though their focus still remains on finding the remaining hostages, the task force continues to push forward with their offensive northwards.

The task force's offensive thunders on.

Under the cover of darkness and with the help of the rebels, Rasman itself is finally taken after heavy fighting results in the destruction of much of the Takistani Army's airpower and armoured forces, while U.S. forces suffer minimal casualties and prevent the destruction of the nearby oilfields.

The provincial capital of Zargabad finally becomes the last target on the task force's radar as intelligence sources successfully locate Aziz and the hostages.

The final Battle for Zargabad begins as U.S. troops race against time to stop the SCUD missiles from launching.

Surrounded on all sides, Aziz attempts one last ditch attempt at fleeing the country with the help of his remaining forces. However with the imprisoned aid workers being used as human shields, the task force is forced to manually clear the city block by block in order to avoid inflicting too much collateral damage.

In addition, Aziz orders the last of his SCUD ballistic missiles to be prepared in order to inflict serious damage on coalition forces, as well as on the neighbouring country of Karzeghistan.

Racing against time, TF Knight successfully dismantles the missile platforms before they can be fuelled for launch. Aziz himself is finally killed after U.S. Army troops and special forces corner him at his palace in Zargabad.

« Task Force Knight defeated the forces of the authoritarian regime in Takistan; its main driving force, and suspected war criminal, Colonel Muhammad Aziz, was killed during a fierce firefight. Our forces successfully rescued the survivors of a plane crash, being held hostage by Colonel Aziz.
Col. Kane's opening statement at the press conference post-Operation Arrowhead
»

A press conference is later held at FOB Revolver with TF Knight's commander, Colonel Kane, reporting on the results of the coalition's victory to the global media.

Post-Operation Arrowhead

With Aziz out of the picture, the focus of U.S. forces operating in Takistan was changed to counterinsurgency instead.

Priorities included hunting down remnants of the Takistani Army that were still loyal to the now-deceased dictator, as well as training the New Takistani Army (NTA) and assisting the local authorities in maintaining the stability of the country.

Events of Operation Crimson Lance (2012)

The U.S. Army assisted in eradicating the threat posed by the last of the pro-Aziz remnants of the Takistani Army in a joint raid alongside the British military and other coalition forces. A drawdown of troops from Takistan was also scheduled with other NATO forces, with the remainder of U.S. forces staying in the secure green zones while leaving the NTA to handle other regions.

Unfortunately, this withdrawal would also see the start of the country's downward slide into chaos as the local tribes and warlords, no longer friendly to coalition forces, began competing with the NTA for control over the country.

Events of Operation Black Gauntlet (2013)

Post-invasion distribution of coalition forces throughout Takistan.

A skeleton force of U.S. troops continue to remain in the green zones throughout the country despite the on-going chaos between the NTA and the various tribal groups. They maintain several checkpoints leading in and out of the green zones, but are otherwise mostly uninvolved with the infighting and provide only minimal support to the local authorities.

While fulfilling a contract to escort a group of UN inspectors attempting to reach the site of a supposed Takistani WMD programme, members from the ION Services private military company are stopped at a U.S. Army checkpoint. Though tempted to simply drive through the checkpoint, they hold out until the leader of their detail, Mark Reynolds, manages to secure clearance from the military.

Their patience pays off after they attempt to flee from armed militiamen and another rival PMC group pursuing them. Reynolds successfully convinces the commanding officer in the region to provide air support and destroys their pursuers.

Events of the Prologue (2034)

A contingent of U.S. Army troops from the 7th Infantry Division are attached to the newly formed Task Force Aegis, a multi-national joint task force that consists of both American and British forces.

The task force is deployed the Republic of Altis and Stratis on a five-year long deployment that is aimed at preventing further conflict between Altis Armed Forces (AAF) government forces and Freedom and Independence Army (FIA) guerillas.

By the mid-2030s, the U.S. Army has undergone significant changes to both its enlistment processes and overall structure. Many more Brigade Combat Teams have been authorised or are being reactivated in light of the growing tensions between NATO and CSAT in the Pacific region, and ongoing proxy wars with the People's Republic of China.

Conscription - as implied through many conversations with members of TF Aegis, has been fully reinstated, and many troop cuts are slowly being reversed to fill the gap left by almost two decades of sequestration.

« As millions of dollars of military equipment and infrastructure is decommissioned, opinion is split as to the wisdom of the drawdown. In light of CSAT forces stepping up joint military exercises in the Pacific, the US is keen to re-orient its conventional forces, reinforcing battalions in the east. Yet, with the Mediterranean basin representing a strategic fault-line between crumbling European influence and a powerful, resurgent East, some argue that the withdrawal could not come at a worse time.
News reports on the Army's shift towards the Pacific region
»

However, the U.S. Army continues to struggle working under a limited budget and has been forced to scale back its operations in Southern Europe to better focus on its efforts in the Pacific.

Army engineers await the arrival of private contractors to expedite the decommissioning process.

Several SIGINT facilities on both Altis and Stratis are due to be decommissioned immediately, while bases on Cyprus are scheduled to be shut down at the latest by 2036.

To help facilitate their removal and to cut down on costs, private contractors have been hired to carry out the majority of the work. Vehicles and other heavy equipment deemed too expensive to ship back to the United States are to be broken down and turned into scrap metal.

Events of The East Wind (2035)

SPOILER ALERT

NOTE: This section contains spoilers from ArmA 3's 'The East Wind' campaign.

Survive

The last of the U.S. forces on Stratis prepare to pack up and leave

With their mandate having expired and no chance of it being renewed, the U.S. Army component of TF Aegis begin preparations to leave. By the start of The East Wind, most of its combat forces have already left the country, leaving behind a company of engineering and support personnel to oversee the decommissioning of remaining NATO facilities on the island of Stratis.

« Broadway to all NATO forces on Stratis: Code Foxtrot. Code Foxtrot. AAF forces have overwhelmed the airfield and Air Station Mike-26. We're pulling back.
Callsign Broadway, moments before being cut off
»

Suddenly without notice, the AAF contingent on the island launch a supposedly unprovoked attack on the remaining personnel of TF Aegis. The Stratis airbase and several other outposts manned by American personnel are quickly taken out, with all remaining high-ranking commanders killed in one swift stroke.

The survivors desperately attempt to evade detection after the AAF attack

American forces are caught completely off-guard with what's left of the remaining survivors being forced to retreat into the woods.

They eventually regroup at the formerly abandoned Camp Maxwell, and under the leadership of a British special forces Captain, Scott Miller, wage a series of guerilla-style attacks against the AAF to take back the island. At the same time, they try to raise communications with NATO MEDCOM to call for backup.

The last of the U.S. troops retake Agia Marina from the AAF

Though initially successfully to some extent, they suffer a major setback when the AAF finally locate their main camp and raze it with artillery. Miller then reveals that his team was able to raise communications with MEDCOM, but they need the town of Agia Marina secured before an invasion can begin.

Rallying the last of their resources and manpower, the remaining U.S. Army troops and British special forces assault the town. They drive back the AAF but are once again caught in a trap; CSAT troops and helicopters attack the remaining survivors and eventually wipe out what's left of the U.S. Army contingent.

Win

The 111th ID plan their next move on the mainland following the initial failed attack on the airport

Having first seized the strategic island of Malden from the North African CSAT garrison, the U.S. Navy's 6th Fleet sails towards Altis in preparation for the invasion of Altis.

Leading the charge into the country, the 111th Infantry Division (111th ID) easily retakes island of Stratis from the disoriented and outgunned AAF troops first. Alongside the 21st Brigade Combat Team, both the 111th and the 21st simultaneously attempt to strike multiple strategic locations on the mainland itself.

The 111th ID races to repair the breach in the defensive lines at Neochori after the CSAT counteroffensive

Though they manage to easily secure the entire western half of the island, the drive eastward is met with failure as they encounter heavier-than-expected resistance from the AAF/CSAT garrison at the Altis International Airport.

« All units, intel indicates enemy mobilization at the airport and capital. Presumed counter-offensive inbound. Report to your CO, assume defensive positions and prepare for contact.
Armstrong ordering all American units at Neochori to prepare for the CSAT counteroffensive
»

They are forced to retreat all the way back to Neochori and plan for another offensive. Soon afterwards however, a CSAT raid and armoured counteroffensive almost overruns the defensive lines at Neochori, but are beaten back at the last moment with the help of FIA guerillas.

Against all odds, the 21st manages to claim Chalkeia despite their heavy losses

Meanwhile, the 21st attempts an airborne assault on the south-eastern half of the island, aimed at taking the city of Chalkeia in an attempt to draw the AAF away from the airfield. The invasion almost fails due to a unforeseen series of events that almost wipes out half of the attacking force, but the initiative is reclaimed thanks to the resourcefulness of the 21st's remaining troops.

They manage to completely disrupt AAF/CSAT supply lines and drive a wedge between the AAF defenders at the airport and their bases to the south of the island. Forced to divert aid to plug the gap, the AAF/CSAT garrison is finally cleared out by the 111th after a combination of heavy artillery, and a direct armoured assault crushes the now overstretched defenders.

Taking advantage of their successes, they continue to push south towards the capital Pyrgos and after eliminating the last of the AAF defenders in a fierce overnight battle, seize the city.

U.S. forces move north-east to deal the finishing blow against the AAF

The combined elements of the 21st and the 111th then prepare to strike north-east, aiming to take the towns of Kalochori and Sofia. All the while, they remain wary of the CSAT garrison who are suspiciously avoiding all direct combat with the U.S.-led NATO forces, leaving the majority of the fighting to the AAF.

« All units, stand down. I say again, stand down. The AAF have issued their formal surrender. Straight from Akhanteros himself. Hold your fire and prepare to receive POWs.
Armstrong's orders to all U.S. forces following Akhanteros' surrender
»

After almost every town is seized by the 111th, U.S.-led NATO forces finally reach the north-eastern corner of the island. Surrounded and cut-off by U.S. troops at the village of Ioannina, and the last of his combat forces mostly out of commission, the AAF's commander, Colonel Akhanteros, finally gives up and orders an unconditional surrender of all his remaining troops.

Post-The East Wind

« NATO's invasion - albeit swift and, ultimately, successful - has stirred a new round of debates over the funding of military forces in this region. The conclusion was clear: there is no way NATO can maintain their position here while tensions in the pacific region rise. The decommissioning will continue and NATO will abandon this region.
The aftermath of the Altis Incident
»

Six weeks pass following the AAF's capitulation. Under the leadership of its new president, Nikos Panagopoulos, the FIA guerillas have transitioned from a military opposition into a political body and work hard restore their homeland.

U.S. Army forces continue to maintain watch over the island's fragile post-war peace.

U.S. forces can be seen overseeing the conference being held at Kavala as the new Altian government, NATO, CSAT and Akhanteros agree to a shared peace deal.

Regardless, the U.S. government remains committed to the drawdown and several weeks later, the last of the Army's troops on the island leave the country once and for all following the final decommissioning of remaining NATO facilities.

Events of Apex Protocol (2035)

U.S. Army troops form the bulk of the Pacific NATO forces operating in Tanoa, one of the central landmasses amongst the Horizon Islands group of nations. Working alongside the local authorities as part of the "Safe Horizon" exercises, their primary mission was to assist them in rooting out a growing insurgency threat that called itself the Syndikat.

In reality however, the exercises were being used as a cover for NATO's CTRG black ops unit, who had a completely different set of priorities and reasons for operating in the country.

Their initial involvement is mostly limited to providing just logistical support. They otherwise do not directly take part in any of the covert operations being conducted by CTRG.

Events of Old Man (2038)

In 2038, a super-strain of malaria suddenly strikes the Horizon Islands' Tanoa province. The garrison's medical teams quickly offered their support to the local government but to no avail; for unexplained reasons, no known methods of anti-malaria treatments worked to halt its spread.

Mandated by the Horizon Islands government, the Army garrison is forced to withdraw by mid 2038.

Simultaneously, the recently-elected pro-CSAT government had begun to grow impatient with the perceived "uselessness" of the NATO presence. CSAT had also offered their assistance to help with the crisis and within days of their arrival, proved to be immensely successful at stopping the disease.

Seeing no reason to keep U.S. forces in the country, the Horizon Islands government mandated the withdrawal of all American personnel. By mid 2038, the last of the Army garrison would be fully withdrawn to make way for Chinese-led CSAT forces.

Post-Old Man

Following the 2035 Moscow Summit, successful accession talks with CSAT has led to the Republic of Belarus becoming a member of the coalition. Furthermore, CSAT officials have announced that integration talks with the Russian Federation are also underway - though the Kremlin has yet to decide on the offer.

Reacting to CSAT's expansion into Eastern Europe, maintaining the security of the "Andrzejów Gap" has become the Army's top priority.

With anti-CSAT paranoia in Eastern Europe at all-time highs, the U.S. Army has once again shifted its focus to containing CSAT expansionism in the region. As part of the biennial "Electron" exercises, first signed in late 2035, several Brigade Combat Teams regularly deploy on a rotational basis every two years to Livonia.

The latest exercise, "Electron-39", will involve more than 10,000 personnel from the Army and is primarily aimed at deterring infiltration attempts by the Russian military along the so-called "Andrzejów Gap", a stretch of land that runs through the heart of Livonian territory.

It serves as a vital link between NATO's remaining Eastern European members to the Baltic states, and its importance has grown significantly in recent years following CSAT's integration of Belarus.

Equipment

ArmA: Cold War Assault

ERDL woodland camouflage pattern utilised by Cold War Assault-era U.S. Army forces.

At the height of the Malden Islands Crisis, U.S. Army troops mainly utilised ALICE load bearing system chest rigs and wore Battle Dress Uniforms (BDU) concealed in the ERDL woodland camouflage pattern.

For headgear, the latest PASGT helmet served as the standard issue combat helmet which was also camouflaged in ERDL.

ArmA: Armed Assault

UCP/U.S. Woodland camouflage patterns utilised by Armed Assault-era U.S. Army forces.

U.S. Army soldiers at the time of the Sahrani Conflict wore the early variants of the Army Combat Uniform (ACU) camouflaged in the service's new Universal Camouflage Pattern (UCP), a camouflage pattern designed to be useful in all environments.

Their Interceptor Body Armor (IBA) vests on the other hand, were camouflaged with the older but tried-and-true U.S. Woodland pattern.

At this time, Army troops wore the latest model of the PASGT helmet which were modified with mounts to support night vision goggles. Like their uniforms, they too were camouflaged in UCP.

ArmA 2

ArmA 2-era U.S. Army UCP/MultiCam camouflage patterns.

During Operation Arrowhead, U.S. Army troops could also be commonly seen wearing the ACU but exclusively utilised the newer Improved Outer Tactical Vest (IOTV) series of body armour vests. Almost every infantryman is equipped with a set of night vision goggles for operations in low-visibility conditions.

Their uniforms and other gear are also concealed by UCP camouflage. For headwear, Operation Arrowhead-era U.S. Army line infantry wore the MICH combat helmet while non-combat personnel and officers wore simple Patrol Caps.

1st SFOD-D operatives preferred to wear a mixture of both UCP and MultiCam patterns. They often donned heavily customised MICH ballistic helmets spraypainted in desert tan/coyote brown, and wore dark olive-coloured plate carriers instead.

ArmA 3

Camouflage patterns used by ArmA 3-era U.S. Army forces:
- MTP (Top-left, Altis)
- Tropic MTP (Top-right, Tanoa)
- Woodland MTP (Bottom, Livonia)

Two decades after Operation Arrowhead, U.S. Army units attached to Mediterranean NATO forces for the duration of the events of The East Wind can be seen wearing newer combat fatigues that are concealed with the MTP camouflage pattern (not to be confused with the Multi-Terrain Pattern camouflage used by British forces).

Their plate carriers are usually available in either ranger green or black colours, while the heavier plate carriers are optionally available in MTP camouflage.

U.S. troops deployed to the Pacific can be seen during the events of Apex Protocol also wearing the same uniforms and vests, but are concealed with a tropical version of the MTP camouflage pattern instead. Lastly, soldiers deployed to Eastern Europe don gear adorned in a Woodland camouflage pattern.

For head protection, 2030s-era U.S. Army soldiers primarily wear Enhanced Combat Helmets (ECH) and Light Combat Helmets (LCH), which provide moderate ballistic protection against non-large small arms calibre rounds.

When soldiers are not deployed on combat missions and are attending formal events or memorials, they may opt to don parade uniforms and matching hats for such occasions.

Arsenal

Armoury

Image

Name Description
OFP-icon-m9.png

92F

Handgun
Calibre: 9×19 mm

OFP-icon-aug.png

AUG A1

Bullpup Assault Rifle
Calibre: 5.56×45 mm NATO

OFP-icon-maaws.png

Carl Gustav M2

Rocket Launcher
Calibre: 84 mm

OFP-icon-stinger.png

FIM-92 Stinger

Surface-to-Air Missile Launcher
Diameter: 70 mm

OFP-icon-g17.png

Glock 17

Handgun
Calibre: 9×19 mm

OFP-icon-m21.png

M21

Sniper Rifle
Calibre: 7.62×51 mm NATO

OFP-icon-m60.png

M60

General-Purpose Machine Gun
Calibre: 7.62×51 mm NATO

OFP-icon-m16a2.png

M16A2

Assault Rifle
Calibre: 5.56×45 mm NATO

OFP-icon-law.png

M72 LAW

Rocket Launcher
Diameter: 66 mm

OFP-icon-mm1.png

MM-1

Grenade Launcher
Calibre: 40 mm

OFP-icon-mp5.png

MP5SD3

Submachine Gun
Calibre: 9×19 mm

OFP-icon-sw.png

S&W

Revolver
Calibre: .357

OFP-icon-uzi.png

UZI

Submachine Gun
Calibre: 9×21 mm

OFP-icon-xm177.png

XM-177E2

Carbine
Calibre: 5.56×45 mm NATO

Motor Pool

Vehicle Role Notes
OFP-render-a10.png
A-10
Ground Attack Craft - Cannot transport any passengers
OFP-render-cobra.png
AH-1 Cobra
Medium Attack Helicopter - Cannot transport any passengers
OFP-render-apache.png
AH-64
Heavy Attack Helicopter - Cannot transport any passengers
OFP-render-chinook.png
CH-47D
Heavy Transport Helicopter - Can transport up to 24 passengers
OFP-render-hmmwv.png
HMMWV
Light Utility Vehicle - Can transport up to 3 passengers
OFP-render-jeepmgolive.png
Jeep
Light Troop Transport - Variable transport capacity depending on variant
OFP-render-lst.png
LST
Troop Ship - Can transport up to 51 passengers
- Automatically rearms helicopters that hover near its flight deck
OFP-render-m1a1.png
M1A1
Heavy Tank - Cannot transport any passengers
OFP-render-m2a2.png
M2A2
Infantry Fighting Vehicle - Can transport up to 6 passengers
OFP-render-m113.png
M113
Armoured Personnel Carrier - Amphibious
- Variable transport capacity depending on variant
- Has dedicated variant that can heal infantry
OFP-render-m60a3.png
M60A3
Medium Tank - Cannot transport any passengers
OFP-render-markiipbr.png
Mark II PBR
Light Patrol Craft - Can transport up to 6 passengers
OFP-render-oh58.png
OH-58
Scout Helicopter - Cannot transport any passengers
OFP-render-camelred.png
Sopwith F.1 Camel
Fighter Plane - Can transport up to 2 passengers
OFP-render-truck5tcovered.png
Truck 5T
Utility Truck - Variable transport capacity depending on variant
- Has dedicated variants that can repair, rearm, and refuel ground vehicles
OFP-render-uh60.png
UH-60
Transport Helicopter - Can transport up to 12 passengers

Armoury

Image

Name Description
Arma2-icon-stinger.png

FIM-92F Stinger

Surface-to-Air Missile Launcher
Diameter: 70 mm
Arma1-icon-g36.png

G36

Assault Rifle
Calibre: 5.56×45 mm NATO
Arma1-icon-g36c.png

G36C

Carbine
Calibre: 5.56×45 mm NATO
Arma1-icon-g36k.png

G36K

Carbine
Calibre: 5.56×45 mm NATO
Arma2-icon-javelin.png

Javelin Launcher

Anti-Tank Missile Launcher
Diameter: 127 mm
Arma2-icon-m9.png

M9

Handgun
Calibre: 9×19 mm
Arma2-icon-m4a1.png

M4A1

Carbine
Calibre: 5.56×45 mm NATO
Arma1-icon-m16a4.png

M16A4

Assault Rifle
Calibre: 5.56×45 mm NATO
Arma1-icon-m24.png

M24

Sniper Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m107.png

M107

Anti-Materiel Sniper Rifle
Calibre: .50 BMG
Arma2-icon-at4.png

M136

Rocket Launcher
Diameter: 84 mm
Arma2-icon-l7a2.png

M240

General-Purpose Machine Gun
Calibre: 7.62×51 mm NATO
Arma2-icon-m249.png

M249 SAW

Light Machine Gun
Calibre: 5.56×45 mm NATO
Arma2-icon-mk12.png

Mk12 SPR

Designated Marksman Rifle
Calibre: 5.56×45 mm NATO
Arma2-icon-mp5.png

MP5A5

Submachine Gun
Calibre: 9×19 mm

Motor Pool

Vehicle Role Notes
Arma1-render-a10.png
A-10
Ground Attack Craft - Cannot transport any passengers
Arma1-render-cobra.png
AH-1Z
Medium Attack Helicopter - Cannot transport any passengers
Arma1-render-ah6olive.png
AH-6
Light Attack Helicopter - Cannot transport any passengers
Arma1-render-av8b.png
AV-8
Ground Attack Jet - Is able to toggle between standard and vertical flight modes
Arma1-render-camelred.png
Camel
Fighter Plane - Cannot transport any passengers
Arma1-render-zodiac.png
CRRC
Rubber Inflatable Boat - Can transport up to 4 passengers
Arma1-render-hmmwvwoodland.png
HMMWV
Light Utility Vehicle - Can transport up to 3 passengers
Arma1-render-m1a1.png
M1A1
Main Battle Tank - Cannot transport any passengers
Arma1-render-m113woodland.png
M113
Armoured Personnel Carrier - Amphibious
- Variable transportation capacity depending on variant
- Has dedicated variant that can heal injured infantry
Arma1-render-mh6black.png
MH-6
Light Transport Helicopter - Can transport up to 5 passengers
Arma1-render-rhib.png
RHIB
Light Patrol Vessel - Variable transportation capacity depending on variant
Arma1-render-stryker.png
Stryker
Modular Armoured Fighting Vehicle - Variable transport capacity depending on variant
Arma1-render-uh60olive.png
UH-60
Utility Helicopter - Can transport up to 13 passengers

Armoury

Image

Name Description
Arma2-icon-javelin.png

FGM-148 Javelin

Anti-Tank Missile Launcher
Diameter: 127 mm
Arma2-icon-stinger.png

FIM-92F Stinger

Surface-to-Air Missile Launcher
Diameter: 70 mm
Arma2-icon-at4.png

M136

Rocket Launcher
Diameter: 84 mm
Arma2-icon-g17.png

G17

Handgun
Calibre: 9×19 mm

Arma2-icon-m14.png

M14

Battle Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m9.png

M9

Handgun
Calibre: 9×19 mm
Arma2-icon-m24.png

M24

Sniper Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m32.png

M32

Grenade Launcher
Calibre: 40 mm

Arma2-icon-m107.png

M107

Anti-Materiel Sniper Rifle
Calibre: .50 BMG
Arma2-icon-m110.png

M110

Sniper Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m240.png

M240

General-Purpose Machine Gun
Calibre: 7.62×51 mm NATO
Arma2-icon-m249p.png

M249 Para

Light Machine Gun
Calibre: 5.56×45 mm NATO
Arma2-icon-m1014.png

M1014

Shotgun
Calibre: 12 Gauge

Arma2-icon-m1911.png

M1911

Handgun
Calibre: .45 ACP
Arma2-icon-maaws.png

MAAWS

Rocket Launcher
Calibre: 84 mm
Arma2-icon-mk13.png

Mk13

Grenade Launcher
Calibre: 40 mm

Arma2-icon-scarl.png

Mk16

Assault Rifle
Calibre: 5.56×45 mm NATO
Arma2-icon-scarlcqc.png

Mk16 CQC

Carbine
Calibre: 5.56×45 mm NATO
Arma2-icon-scarh.png

Mk17

Battle Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-scarhsniper.png

Mk17 Sniper

Designated Marksman Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-mk48.png

Mk 48 Mod 0

Medium Machine Gun
Calibre: 7.62×51 mm NATO
Arma2-icon-pdw.png

PDW

Submachine Gun
Calibre: 9×19 mm

Motor Pool

Vehicle Role Notes
Arma2-render-a10.png
A-10 Thunderbolt II
Ground Attack Craft - Cannot transport any passengers
Arma2-render-ah6.png
AH-6J Little Bird
Light Attack Helicopter - Operation Arrowhead DLC-exclusive vehicle
- Cannot transport any passengers
- Has a dedicated unarmed and autonomous variant
Arma2-render-apache.png
AH-64D
Heavy Attack Helicopter - Cannot transport any passengers
Arma2-render-atv.png
ATV
All-Terrain Vehicle - Operation Arrowhead DLC-exclusive vehicle
- Can transport a single passenger
Arma2-render-c130.png
C-130J Hercules
Cargo Plane - Can transport up to 25 passengers
Arma2-render-chinook.png
CH-47F Chinook
Heavy Transport Helicopter - Operation Arrowhead DLC-exclusive vehicle
- Can transport up to 24 passengers
Arma2-render-hmmwvdesert.png
HMMWV
Light Utility Vehicle - Variable transportation capacity depending on variant
- Has a dedicated variant that can heal injured infantry
Arma2-render-m1a1desert.png
M1A1
Main Battle Tank - Cannot transport any passengers
Arma2-render-m1a2tuskdesert.png
M1A2 TUSK
Main Battle Tank - Cannot transport any passengers
Arma2-render-m2a3.png
M2 Bradley
Infantry Fighting Vehicle - Operation Arrowhead DLC-exclusive vehicle
- Can transport up to 6 passengers
Arma2-render-m270desert.png
M270 MLRS
Self-Propelled Rocket Artillery - Rocket-based artillery system
- Cannot transport any passengers
Arma2-render-m1030.png
M1030
Motorbike - Can transport one passenger
Arma2-render-mh6.png
MH-6J Little Bird
Light Transport Helicopter - Operation Arrowhead DLC-exclusive vehicle
- Can transport up to 5 passengers
Arma2-render-reaper.png
MQ-9 Reaper
UAV / UCAV - Autonomous
Arma2-render-mtvrdesert.png
MTVR
Utility Truck - Variable transport capacity depending on variant
- Has dedicated variants that can repair, rearm, and refuel ground vehicles
Arma2-render-stryker.png
Stryker
Modular Armoured Fighting Vehicle - Operation Arrowhead DLC-exclusive vehicle
- Variable transport capacity depending on variant
- Has a dedicated variant that can heal infantry
Arma2-render-strykermgs.png
Stryker MGS
Tank Destroyer - Operation Arrowhead DLC-exclusive vehicle
- Cannot transport any passengers
Arma2-render-uh60.png
UH-60M Black Hawk
Utility Helicopter - Operation Arrowhead DLC-exclusive vehicle
- Can transport up to 13 passengers

Armoury

Image

Name Description
Arma3-icon-4five.png

4-five

Handgun
Calibre: .45 ACP

Arma3-icon-lrr.png

M320 LRR

Sniper Rifle
Calibre: .408 Cheetah
Arma3-icon-mar10.png

MAR-10

Marksman Rifle
Calibre: .338 Lapua Magnum
Arma3-icon-maaws.png

MAAWS Mk4 Mod 1

Rocket Launcher
Calibre: 84 mm
Arma3-icon-mkiemr.png

Mk-I EMR

Designated Marksman Rifle
Caliber: 7.62×51 mm NATO
MX.png

MX

Assault Rifle
Calibre: 6.5×39 mm NATO
MXM.png

MXM

Designated Marksman Rifle
Calibre: 6.5×39 mm NATO
MX SW.png

MX SW

Light Support Weapon
Calibre: 6.5×39 mm NATO
Arma3-icon-p07.png

P07

Handgun
Calibre: 9×21 mm
Arma3-icon-pcml.png

PCML

Anti-Tank Missile Launcher
Diameter: 150 mm
SDAR.png

SDAR

Bullpup Underwater Assault Rifle
Calibre: 5.56×45 mm UW/5.56×45 mm NATO
Arma3-icon-spar17.png

SPAR-17

Designated Marksman Rifle
Calibre: 7.62×51 mm NATO
Arma3-icon-spmg.png

SPMG

General-Purpose Machine Gun
Calibre: .338 Norma Magnum
Arma3-icon-titan.png

Titan MPRL

Surface-to-Air Missile Launcher
Diameter: 127 mm
Titan MPRL Compact.png

Titan MPRL Compact

Anti-Tank Missile Launcher
Diameter: 127 mm
Arma3-icon-vermin.png

Vermin

Submachine Gun
Calibre: .45 ACP

Motor Pool

Vehicle Role Notes
Arma3-render-wipeout.png
A-164 Wipeout
Ground Attack Craft - Has twelve (12) weapon pylon hardpoints
- Does not possess an active radar
- Has an anti-radiation passive radar
Arma3-render-pawnee.png
AH-9 Pawnee
Light Attack Helicopter - Cannot transport any passengers
- Has two (2) weapon pylon hardpoints
- Can utilise Slingloading
- Semi-stealthed against radars
Arma3-render-blackfoot.png
AH-99 Blackfoot
Reconnaissance Attack Helicopter - Cannot transport any passengers
- Has four (4) internal weapon pylon hardpoints
- Semi-stealthed against radars
Arma3-render-utilitydronewhite.png
AL-6 Pelican
Small UAV - Laws of War DLC-exclusive vehicle
- Autonomous
- Can disperse information leaflets
Arma3-render-marshal.png
AMV-7 Marshall
Infantry Fighting Vehicle - Amphibious
- Can transport up to 8 passengers
Arma3-render-darterwhite.png
AR-2 Darter
Small UAV - Autonomous
- Has a laser designator
- Uses a visual sensor to detect infantry
Arma3-render-assaultboatblack.png
Assault Boat
Rubber Inflatable Boat - Can transport up to 4 passengers
Arma3-render-huronolive.png
CH-67 Huron
Heavy Transport Helicopter - Helicopters DLC-exclusive vehicle
- Unarmed variant can transport up to 18 passengers
- Armed variant can only transport 16 passengers
- Can utilise Slingloading
Arma3-render-bobcatsand.png
CRV-6e Bobcat
Combat Engineering Vehicle - Can repair, rearm, and refuel nearby ground vehicles
Arma3-render-ed1miniugv.png
ED-1 Mini UGV
UGV / UGCV - Contact DLC-exclusive vehicle
- Autonomous
- Military variant can destroy landmines/explosives with disruption shotgun
Arma3-render-blackwasp.png
F/A-181 Black Wasp II
Stealth Air Superiority Fighter - Jets DLC-exclusive vehicle
- Has eight (8) internal weapon pylon hardpoints
- Has four (4) external weapon pylon hardpoints
- Has dedicated variant that is stealthed against radars
- Stealthed variant does not have external hardpoints
Arma3-render-hemtttransportcoveredsand.png
HEMTT
Heavy Tactical Truck - Variable transportation capacity depending on variant
- Has dedicated variants that can repair, rearm, and refuel nearby ground vehicles and heal infantry
Arma3-render-huntersand.png
Hunter
MRAP - Unarmed variant can transport up to 3 passengers
- Armed variants can only transport 2 passengers
Arma3-render-cheetahsand.png
IFV-6a Cheetah
Self-Propelled Anti-Aircraft Vehicle - Is Data Link-enabled
- Cannot transport any passengers
Arma3-render-panthersand.png
IFV-6c Panther
Armoured Personnel Carrier - Can transport up to 8 passengers
Arma3-render-slammersand.png
M2A1 Slammer
Main Battle Tank - Can transport up to 6 passengers
Arma3-render-slammerupsand.png
M2A4 Slammer UP
Main Battle Tank - Can transport up to 6 passengers
Arma3-render-scorchersand.png
M4 Scorcher
Self-Propelled Howitzer - Gun-based artillery system
- Cannot transport any passengers
Arma3-render-sandstormsand.png
M5 Sandstorm
Self-Propelled Rocket Artillery - Rocket-based artillery system
- Cannot transport any passengers
Arma3-render-hummingbird.png
MH-9 Hummingbird
Light Helicopter - Can transport up to 6 passengers
- Can utilise Slingloading
- Semi-stealthed against radars
Arma3-render-greyhawk.png
MQ-4A Greyhawk
UAV / UCAV - Autonomous
- Has six (6) weapon pylon hardpoints
Arma3-render-falcon.png
MQ-12 Falcon
UAV / UCAV - Apex DLC-exclusive vehicle
- Autonomous
- Has four (4) weapon pylon hardpoints
- Semi-stealthed against radars
Arma3-render-prowlerhmgsand.png
Prowler
Light Strike Vehicle - Apex DLC-exclusive vehicle
- Unarmed variant can transport up to 4 passengers
- Armed variant can only transport 2 passengers
Arma3-render-quadbikesand.png
Quadbike
All-Terrain Vehicle - Can transport a single passenger
Arma3-render-rhinoolive.png
Rhino MGS
Tank Destroyer - Tanks DLC-exclusive vehicle
- Is Data Link-enabled
- Cannot transport any passengers
Arma3-render-rhinoupsand.png
Rhino MGS UP
Tank Destroyer - Tanks DLC-exclusive vehicle
- Is Data Link-enabled
- Cannot transport any passengers
Arma3-render-sdvblack.png
SDV
Diver Propulsion Vehicle - Can transport up to 2 passengers
- Commander can utilise observational periscope
- Has a laser designator
Arma3-render-speedboatminigundazzle.png
Speedboat Minigun
Light Patrol Vessel - Can transport up to 8 passengers
Arma3-render-sentinel.png
UCAV Sentinel
UAV / UCAV - Jets DLC-exclusive vehicle
- Autonomous
- Has two (2) internal weapon pylon hardpoints
- Stealthed against radars
- Is the fastest fixed-wing unmanned jet
Arma3-render-stompersand.png
UGV Stomper
UGV / UGCV - Autonomous
- Can transport a single passenger
Arma3-render-ghosthawkolive.png
UH-80 Ghost Hawk
Utility Helicopter - Can transport up to 8 passengers
- Can utilise Slingloading
- Semi-stealthed against radars
Arma3-render-blackfisharmedblue.png
V-44X Blackfish
VTOL Transport / Gunship - Apex DLC-exclusive vehicle
- Variable transportation capacity depending on variant
- Can utilise Vehicle-in-Vehicle Transportation

Gallery

ArmA: Armed Assault


ArmA 2: Operation Arrowhead

Video

Trivia

  • The so-called "U.S. Army" faction in Armed Assault actually consists of both Army and U.S. Marine forces - despite being entirely separate branches of the U.S. military in real-life. For gameplay purposes however, both are combined into the same faction.
    • Some Army units are strangely depicted with wearing a mixture of USMC equipment as a result, like Army officers wearing 8-Point Caps as opposed to the Army's Patrol Cap (the former is exclusive to the U.S. Marines/Navy in real-life), or donning the Lightweight Helmet (LWH) as their standard-issue combat helmet.
      • It would have been more appropriate for the Modular Integrated Communications Helmet (MICH) to be used instead, as the MICH was already in mass circulation throughout the U.S. Army for the time period (2006-2007) that Armed Assault takes place in.
      • To further compound the issues surrounding Armed Assault's inconsistent equipment choices, the LWH is not utilised in any capacity by the real-world U.S. Army.
    • Given the combination of Marine-themed personal gear, it is possible that at some point during Armed Assault's development, the faction was (presumably) intended to consist of Marines rather than Army forces.
  • Early pre-release screenshots of ArmA 2's Operation Arrowhead expansion pack showed soldiers still utilising the M16A4 rifle as their primary weapon rather than SCARs as in the final version.
    • It's not known as to whether M16A4s were actually intended to be in the final release version, or were simply used as placeholders in lieu of the SCAR family.
  • In light of the growing tensions in the South China Sea, it is heavily implied that the U.S. Army has reinstated the draft by the mid 2030s.
    • Several soldiers throughout the main campaign - like the men of TF Aegis, outright state that they were drafted into service and are "happy" to avoid deployments to the Pacific region.
  • The 111th in ArmA 3 were initially known as the 111th Mechanized Brigade Combat Team (111th MBCT) before they were retconned into becoming known as the 111th ID.

External links

See also

Factions of ArmA: Armed Assault
BLUFOR U.S. Army
OPFOR SLA
Independent RACS
Factions - BLUFOR (ArmA: Armed Assault)
U.S. Army
Factions of ArmA 2
BLUFOR USMCCDFU.S. ArmyKSKACRBritish Army
OPFOR Russian Armed ForcesChDKZTakistani ArmyTakistani Militia
Independent NAPATakistani RebelsUnited NationsION
Operation Arrowhead | British Armed Forces
Factions - BLUFOR (ArmA 2)
USMCCDFU.S. ArmyKSKACRBritish Army
Operation Arrowhead | British Armed Forces
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