Armed Assault Wiki
Register
Advertisement

The United States Marine Corps (short form: USMC) is a BLUFOR faction that has been featured in both ArmA: Armed Assault and ArmA 2.

Overview[]

« Celer, Silens, Mortalis. (Swift, Silent, Deadly.)
USMC Force Reconnaissance motto
»

Background[]

ArmA: Armed Assault[]

Marines from the 27th Marine Expeditionary Unit (27th MEU) consisted of the bulk of reinforcements deployed to the Kingdom of South Sahrani in 2006.[1] At the time of their deployment, the 27th MEU was commanded by Colonel Davis.[2][3]

The 27th MEU were sent to relieve remnants of the U.S. Army advisory force and the RACS after they were pushed all the way to the capital of Paraíso when North Sahrani conducted its full-scale invasion of the South.[4]

ArmA 2[]

Deployed to the South Zagoria province of Chernarus at the request of the Chernarussian government-in-exile, the Corps' presence in the country consisted of the 27th Marine Expeditionary Unit (27th MEU) who operated from bases in neighbouring Grozovia and their lead ship, the USS Khe Sanh (LHD-9), a Wasp-class Amphibious Assault Ship based in the Green Sea region.[1][5]

A battalion of Force Reconnaissance Marines were also deployed alongside conventional forces. Their primary objective was to provide training, material, and manpower support to the Chernarussian government forces[6], who were being overwhelmed in a civil war fighting against an insurgency that called itself the "Chernarussian Movement of the Red Star" (ChDKZ).[7][8] The 27th MEU was tasked with restoring order to the province back into the hands of the legitimate government-in-exile.[5]

At the time of their deployment to Chernarus, the 27th MEU was commanded by General David Armstrong.[9]

ArmA 2: Operation Arrowhead[]

As part of the UN-mandated, NATO-led Operation Arrowhead[1], Marines from both the 27th Marine Expeditionary Unit (27th MEU) and 9th Marine Expeditionary Unit (9th MEU) participated in the first phase of the deployment to Takistan.[10]

The main ground elements from both MEUs were combined into Task Force Bishop. They were based in neighbouring Chernarus as well as off the south-eastern coast of Takistan from the USS Khe Sanh (LHD-9).[10][11]

History[]

Events of Armed Assault (2006)[]

SPOILER ALERT

NOTE: This section contains spoilers from ArmA: Armed Assault's 'Armed Assault' campaign.

Arma1-campaign-sahraniconflict-04

USMC air support drives back the SLA at the last minute.

Just as U.S. Army/RACS forces at the Paraíso International Airport were about to be overrun by the SLA, Harrier jets and Viper gunships from the 27th MEU arrive in the nick of time to destroy the bulk of their incoming enemy armour, blasting a hole in their lines and allowing allied forces to stage a successful breakout.[1][4]

The MEU's Abrams MBTs were then shipped onto the shore, where they supported the ongoing breach. However, the northern coast of Paraíso was still too heavily fortified even for the MEU's tanks to assault.[12] USMC special forces, aided by their Army counterparts, infiltrated and sabotaged SLA anti-aircraft defences. Airstrikes then mopped up the rest, allowing their ground forces to proceed directly to Corazol and the other border cities. After two more days of fierce fighting, the South was fully liberated, and control of its northern border was restored.[1][13]

Arma1-campaign-sahraniconflict-05

The 27th MEU's ground forces land all across Northern coastlines.

When evidence of Northern atrocities is discovered by Southern forces however, the MEU's priorities were reassigned. They were to support a retaliatory invasion of the North instead.[14] The MEU carried out amphibious landings all across Northern shorelines, mainly invading the coastal settlements of Mataredo and Hunapu.

By the end of the day the MEU's ground forces, supported by U.S. Army/RACS forces on other fronts[15], completely surrounded and eventually seized the Northern capital of Bagango.[16][17][18] The capture of Northern leader Prime Minister Torrez would set into motion a conclusion to the crisis on Sahrani, and also spelt the beginning of the end for the Communist nation.[1][19]

Events of the Rahmadi Conflict (2006)[]

SPOILER ALERT

NOTE: This section contains spoilers from ArmA: Queen's Gambit 'Rahmadi Conflict' campaign.

Despite the routing of the SLA and impending dissolution of North Sahrani, remnants of the SLA successfully fled from mainland following Bagango's capture by allied forces. U.S. intelligence worked around the clock to discover the location of the remnants, who were eventually found hiding on the remote island of Rahmadi off the coast of the Sahrani mainland.[20]

Arma1-campaign-rahmadiconflict-01

The SLA's AA defence network on Rahmadi's coast is crippled by USMC special forces

As an air assault was simply too risky to attempt, two special forces teams were dispatched under the cover of darkness to prepare for an amphibious assault in the early hours of August 13th instead.[20][21] Both teams successfully sabotaged the coastal defences, and the 27th's ground elements were able to land onto shore safely without further trouble.[22] They quickly established a field camp as they waited for the sun to rise.[23]

The camp eventually falls under attack by noon, though the SLA attackers are quickly driven back.[24] Further information comes in after the CIA "interrogates" Torrez, the former Northern leader informing them that he was not the actual leader of the country but rather former President Ramirez was. Ramirez was presumed to have died two years earlier, but he was in fact hiding on Rahmadi.[25]

USMC special forces raided the village in which he had been hiding but he was nowhere to be found. An SLA officer captured at the site reveals that Ramirez had already fled on the eve of the invasion and was being relocated to the island of Porto.[26][27]

Arma1QG-Screenshot-02

As the only unit capable of capturing Ramirez in time, callsign Nightwolf is immediately airlifted to Porto.

With no time left to spare and Ramirez planning to go into hiding, everything came down to special forces fireteam callsign Nightwolf, who were the closest available unit that could chase down the rogue leader. Upon landing, Nightwolf intercepts a radio message from Ramirez ordering his elite bodyguards to carry out a massacre against Porto's citizens; all in the hopes of delaying the Marines.[28]

Fortunately, Nightwolf succeeds in putting a stop to Ramirez's men, and the former President himself is eventually captured by the Marines.[29] His capture spells an end to the flashpoint on Sahrani, and the last traces of the North are eliminated at long last.[30]

Post-Rahmadi Conflict[]

A year following the war's resolution, U.S. Marines continued to maintain a small presence on the island nation, assisting the new government in rebuilding the wartorn nation, and providing security in the unified Kingdom's northern regions.[1]

However, a few months later, the reigning King Joseph III is killed in an aviation accident alongside his son and first in the line of succession, Crown Prince Orlando. He is immediately succeeded as ruler by the sole heir to the throne, then-Princess Isabella.[1][31]

Isabella's first official decree upon assuming the throne was to mandate the ejection of all foreign troops from the country. As such, the last of the Marine garrison would be fully withdrawn from Sahrani by mid 2007.[1][32]

Events of Operation Harvest Red (2009)[]

Arma2-country-grozovia-00

The 27th MEU stationed in neighbouring Grozovia.

Under the commands of its leader, Gregori Lopotev, a powerful insurgency called the "Chernarussian Movement of the Red Star" (ChDKZ) executes the standing Prime Minister of Chernarus, Alexander Baranov, in retaliation for failed negotiations with the Russian government regarding the integration of Chernarus back into the Russian Federation.[1]

Lopotev declared that the nation would now be known as the "Chernarussian Socialistic Republic", while the legitimate civilian government was forced into exile. An urgent meeting is called in the UN Security Council by the Russian Federation to discuss the state of the crisis gripping the ex-USSR nation, and to authorise the deployment of Russian peacekeepers into the region.[1]

Much to Moscow's ire, secret discussions between Washington and Novigrad would result in an American-led force taking their place. The 27th MEU is geared into action for Operation Harvest Red, tasked with the duty of preventing further civilian casualties in the ongoing fighting between ChDKZ and remnants of the CDF, as well as the elimination of all ChDKZ forces in South Zagoria.[5]

SPOILER ALERT

NOTE: This section contains spoilers from ArmA 2's 'Operation Harvest Red' campaign.

Shortly before invasion starts, a USMC Force Recon fireteam codenamed Razor Team is deployed to a village on the outskirts of South Zagoria's capital Chernogorsk with the objective of destroying a ChDKZ communications outpost. Along the way, the team discover incriminating evidence of ChDKZ war crimes ranging from mass graves to the torture of the local villagers.[1]

Arma2-campaign-harvestred-02

The Battle for Chernogorsk begins as USMC and CDF remnants drive out the ChDKZ.

After liberating the village, neutralising their communications, and destroying many of their outposts guarding the coast, the full scale invasion begins. Alongside remnants of the CDF, the Marines of the 27th MEU successfully drive out the ChDKZ garrisons in Chernogorsk, Elektrozavodsk, and all other major cities and towns in the southern half of the country.

Lopotev himself and his aide-de-camp are even captured during fighting, after a raid conducted by Razor Team manages to subdue and restrain them. Before they could be brought back to USMC/CDF lines however, a ChDKZ double agent that had been posing as a CDF officer betrays the team and causes the death of Razor Team's leader, as well as allowing the two leaders to escape into hiding.[1]

Arma2-campaign-harvestred-01

Razor Team capture Lopotev and his subordinates.

Despite the setback, joint USMC/CDF elements continue their push north with extensive counterinsurgency (COIN) operations to scour the region for remaining ChDKZ insurgents.

After unsuccessfully tracing several bad leads on Lopotev's possible whereabouts, Razor Team finally manages to track down the position of Mikola Bardak, one of the escapees who initially managed to evade capture. Though Lopotev himself is nowhere to be found, Bardak is successfully prosecuted by U.S. forces and is brought back to the CDF for interrogation.[1]

Arma2-campaign-harvestred-03

Bardak is captured once again by Razor Team.

With Bardak in their custody and the southern half of the country liberated, the 27th MEU proceed northward to the regions bordering the Russian Federation to eradicate remaining ChDKZ troops. A large ChDKZ base is eventually discovered and wiped out by U.S. forces, along with valuable intel on the possible location of Lopotev gained in the process.[1]

In the meantime, an "alliance" is even (unofficially) struck between anti-ChDKZ National Party (NAPA) guerrillas and Razor Team, though they are strongly distrusted by the locals who see the American presence as a hindrance rather than help. However, a bitter turn of events is reached after news of a terrorist attack in the Russian capital; supposedly carried out by NAPA extremists, injures hundreds and causes the death of many Russian citizens. Denouncing their intervention as being reckless and poorly managed, the Russian Federation demands the removal of all U.S. forces from the region.[1]

Against their better judgement, their UN-approved mandate is revoked and the 27th MEU is forced to stage a complete withdrawal from the country. Russian forces quickly assume their role as peacekeepers in the region and force the CDF to co-operate with them under the new conditions of their intervention.[1]

Unknowingly however, the bombing was actually staged by a rogue Russian Spetsnaz agent called "Karelin", a pro-ChDKZ fanatic who intended to force the re-integration of the Chernarussian nation back into folds of the Russian Federation.

Arma2-campaign-harvestred-04

Razor Team witness the aftermath of Karelin's attack on Manhattan.

Just as Razor Team are dispatched to retrieve intel from an informant's house, Karelin's forces engage and destroy the main USMC Forward Operating Base at Manhattan, with almost no survivors remaining aside from Sabre Team's leader who warns them of Russian involvement in his dying breath.

With all of the MEU's forces having long since evacuated from the country, Razor Team go into hiding with the help of NAPA guerrillas. They manage to reach CDF lines and under new orders from their captain, receive commands to conduct further black operations in the country to uncover the truth behind the bombing, as well as to bring Lopotev to justice; all the while hiding their presence from the scrutiny of the Russians.

Arma2-campaign-harvestred-05

Razor Team discuss their options as the CDF/NAPA prepare to deliver a final blow to the ChDKZ.

With their covert assistance and leadership, Razor Team manage to help the CDF deliver significant blows against the ChDKZ. A formal alliance is also reached with NAPA, who with the addition of evidence retrieved by Razor Team, are proven innocent of the Moscow bombing.

Their efforts eventually pay off as Lopotev is finally captured and brought to the Russians as further proof. With overwhelming hard evidence and the tide of politics against them, the UN Security Council unanimously approves the 27th MEU's redeployment into Chernarus as the Russians themselves are forced to withdraw.[1]

Post-Operation Harvest Red[]

Arma2-campaign-harvestred-06

Completely victorious, Razor Team are debriefed on the flight back to the Khe Sanh.

The Chernarussian civil war finally reaches a conclusive end with the help of the 27th MEU. Peace to the wartorn region is achieved at long last, with Marines assisting in the reconstruction and stabilisation efforts to bring the country back to normality over the coming months.[33]

All information regarding Razor Team's involvement is denied on public record, with the deaths of Russian soldiers simply being blamed on the mistakes of low-level commanders.[33][34]

Events of Operation Arrowhead (2012)[]

Three years later, the USMC is once again deployed to support on-going NATO-led operations in the Green Sea region as part of Operation Arrowhead. Following the Takistani government's refusal to back down from its threats to invade its neighbouring country Karzeghistan, the UN Security Council unanimously agrees to a military intervention to forcibly put a stop to the Takistani regime.[1][10]

Arma2-conflict-operationarrowhead-00

Coalition forces plan of attack. The bulk of the MEU deployed from the Khe Sanh for the first phase of Operation Arrowhead (callsign King).

Ground elements from both the 9th and 27th MEU are formed into Task Force Bishop. They establish staging points on Chernarussian soil along the country's western border, and also position the USS Khe Sanh off the south-eastern coast of Takistan. The deadline eventually passes unheeded on June 1st, 2012[1], and coalition forces carry out a full-scale invasion.[10]

TF Bishop's primary target was the capital city of Takmyr, as well as the coastal cities and settlements located on the country's eastern region. They seized Takistani government facilities and military installations, and eventually occupied the capital after several hours of fierce fighting.[10] The USS Khe Sanh suffered light damage when Takistani gunboats swarmed the MEU's landing forces[35] but were quickly destroyed by a series of airstrikes by the USMC and the Royal Navy.[36][37]

TF Bishop later assisted U.S. Army forces from Task Force Knight, as they prepared to attack the central regions of Takistan. They established forward observation bases near Takmyr and helped to set up FARPs for their aircraft to resupply from.[11]

Equipment[]

ArmA: Armed Assault []

Arma1-camouflage-usmc

MARPAT Desert camouflage pattern (Armed Assault)

USMC reinforcements utilised the latest in American-made military hardware, gadgets and optoelectronic systems.

Almost every Marine is equipped with a set of night vision goggles and mainly wear the Marine Corps Combat Utility Uniform (MCCUU) camouflaged in the Corps' arid version of the MARPAT camouflage pattern.

For ballistic safety, Marines wore coyote brown-coloured Interceptor Body Armor (IBA) vests for chest/torso protection and the Lightweight Helmet (LWH) for headgear, similarly camouflaged in MARPAT Desert.

ArmA 2[]

Arma2-camouflage-usmc

MARPAT Woodland camouflage pattern (ArmA 2)

The 27th MEU continues to wear both the MCCUU and Lightweight Helmets, though both are now concealed by the Corps' iconic digital woodland MARPAT camouflage as the latter is better suited for Chernarus' forested environment.

Unlike in Armed Assault, Marines now wear the modernised Modular Tactical Vest (MTV) for body armour, which are coloured in either coyote brown or camouflaged in MARPAT Woodland. Specialist and ammo bearer Marines on the other hand, carry Improved Load Bearing Equipment (ILBE) rucksacks and kitbags.

Arsenal[]

Armoury[]

Image

Name Description
Arma2-icon-stinger

FIM-92F Stinger

Surface-to-Air Missile Launcher
Diameter: 70 mm
Arma1-icon-g36

G36

Assault Rifle
Calibre: 5.56×45 mm NATO
Arma1-icon-g36c

G36C

Carbine
Calibre: 5.56×45 mm NATO
Arma1-icon-g36k

G36K

Carbine
Calibre: 5.56×45 mm NATO
Arma2-icon-javelin

Javelin Launcher

Anti-Tank Missile Launcher
Diameter: 127 mm
Arma2-icon-m9

M9

Handgun
Calibre: 9×19 mm
Arma2-icon-m4a1

M4A1

Carbine
Calibre: 5.56×45 mm NATO
Arma1-icon-m16a4

M16A4

Assault Rifle
Calibre: 5.56×45 mm NATO
Arma1-icon-m24

M24

Sniper Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m107

M107

Anti-Materiel Sniper Rifle
Calibre: .50 BMG
Arma2-icon-at4

M136

Rocket Launcher
Diameter: 84 mm
Arma2-icon-l7a2

M240

General-Purpose Machine Gun
Calibre: 7.62×51 mm NATO
Arma2-icon-m249

M249 SAW

Light Machine Gun
Calibre: 5.56×45 mm NATO
Arma2-icon-mk12

Mk12 SPR

Designated Marksman Rifle
Calibre: 5.56×45 mm NATO
Arma2-icon-mp5

MP5A5

Submachine Gun
Calibre: 9×19 mm

Motor Pool[]

Vehicle Role Notes
Arma1-render-a10
A-10
Ground Attack Craft - Cannot transport any passengers
Arma1-render-cobra
AH-1Z
Medium Attack Helicopter - Cannot transport any passengers
Arma1-render-ah6olive
AH-6
Light Attack Helicopter - Cannot transport any passengers
Arma1-render-av8b
AV-8
Ground Attack Jet - Is able to toggle between standard and vertical flight modes
Arma1-render-camelred
Camel
Fighter Plane - Cannot transport any passengers
Arma1-render-zodiac
CRRC
Rubber Inflatable Boat - Can transport up to 4 passengers
Arma1-render-hmmwvwoodland
HMMWV
Light Utility Vehicle - Can transport up to 3 passengers
Arma1-render-m1a1
M1A1
Main Battle Tank - Cannot transport any passengers
Arma1-render-m113woodland
M113
Armoured Personnel Carrier - Amphibious
- Variable transportation capacity depending on variant
- Has dedicated variant that can heal injured infantry
Arma1-render-mh6black
MH-6
Light Transport Helicopter - Can transport up to 5 passengers
Arma1-render-rhib
RHIB
Light Patrol Vessel - Variable transportation capacity depending on variant
Arma1-render-stryker
Stryker
Modular Armoured Fighting Vehicle - Variable transport capacity depending on variant
Arma1-render-uh60olive
UH-60
Utility Helicopter - Can transport up to 13 passengers

Armoury[]

Image

Name Description
Arma2-icon-dmr

DMR

Designated Marksman Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-javelin

FGM-148 Javelin

Anti-Tank Missile Launcher
Diameter: 127 mm
Arma2-icon-stinger

FIM-92F Stinger

Surface-to-Air Missile Launcher
Diameter: 70 mm
Arma2-icon-m4a1

M4A1

Carbine
Calibre: 5.56×45 mm NATO
Arma2-icon-m16a4

M16A4

Assault Rifle
Calibre: 5.56×45 mm NATO
Arma2-icon-m24

M24

Sniper Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m40a3

M40A3

Sniper Rifle
Calibre: 7.62×51 mm NATO
Arma2-icon-m107

M107

Anti-Materiel Sniper Rifle
Calibre: .50 BMG
Arma2-icon-at4

M136

Rocket Launcher
Diameter: 84 mm
Arma2-icon-m240

M240

General-Purpose Machine Gun
Calibre: 7.62×51 mm NATO
Arma2-icon-m249

M249 SAW

Light Machine Gun
Calibre: 5.56×45 mm NATO
Arma2-icon-m1014

M1014

Shotgun
Calibre: 12 Gauge

Arma2-icon-m1911

M1911

Handgun
Calibre: .45 ACP
Arma2-icon-m9

M9

Handgun
Calibre: 9×19 mm
Arma2-icon-mk12

Mk12 SPR

Designated Marksman Rifle
Calibre: 5.56×45 mm NATO
Arma2-icon-mk48

Mk 48 Mod 0

Medium Machine Gun
Calibre: 7.62×51 mm NATO
Arma2-icon-mp5

MP5A5

Submachine Gun
Calibre: 9×19 mm
Arma2-icon-smaw

SMAW

Rocket Launcher
Diameter: 83 mm

Motor Pool[]

Vehicle Role Notes
Arma2-render-a10
A-10 Thunderbolt II
Ground Attack Craft - Cannot transport any passengers
Arma2-render-aav
AAVP-7A1
Armoured Personnel Carrier - Amphibious
- Can transport up to 19 passengers
Arma2-render-cobra
AH-1Z
Medium Attack Helicopter - Cannot transport any passengers
Arma2-render-apache
AH-64D
Heavy Attack Helicopter - Cannot transport any passengers
Arma2-render-av8b
AV-8B Harrier
Ground Attack Jet - Is able to toggle between standard and vertical flight modes
Arma2-render-c130
C-130J Hercules
Cargo Plane - Can transport up to 25 passengers
Arma2-render-zodiac
CRRC
Rubber Inflatable Boat - Can transport up to 4 passengers
Arma2-render-f35
F-35 Lightning II
Stealth Multi-Role Fighter - Is able to toggle between standard and vertical flight modes
Arma2-render-hmmwvwoodland
HMMWV
Light Utility Vehicle - Variable transportation capacity depending on variant
- Has a dedicated variant that can heal injured infantry
Arma2-render-lav25
LAV-25
Armoured Personnel Carrier - Amphibious
- Can transport up to 9 passengers
- Has a separate command vehicle variant for use in Warfare scenarios
Arma2-render-m1a1woodland
M1A1
Main Battle Tank - Cannot transport any passengers
Arma2-render-m1a2tuskwoodland
M1A2 TUSK
Main Battle Tank - Cannot transport any passengers
Arma2-render-m270woodland
M270 MLRS
Self-Propelled Rocket Artillery - Rocket-based artillery system
- Cannot transport any passengers
Arma2-render-m1030
M1030
Motorbike - Can transport one passenger
Arma2-render-mh60s
MH-60S
Utility Helicopter - Can transport up to 12 passengers
Arma2-render-mountainbike
Mountain bike
All-Terrain Bicycle - Cannot transport any passengers
Arma2-render-reaper
MQ-9 Reaper
UAV / UCAV - Autonomous
Arma2-render-mtvrwoodland
MTVR
Utility Truck - Variable transportation capacity depending on variant
- Has dedicated variants that can repair, rearm, and refuel ground vehicles
Arma2-render-osprey
MV-22 Osprey
VTOL Transport - Can transport up to 23 passengers
- Is able to toggle between standard and vertical flight modes
Arma2-render-rhib
RHIB
Light Patrol Vessel - Variable transportation capacity depending on variant
Arma2-render-towingtractor
Towing tractor
Aircraft Tow Tractor - Cannot transport any passengers
Arma2-render-uh1y
UH-1Y
Utility Helicopter - Can transport up to 7 passengers

Gallery[]

ArmA: Armed Assault


ArmA 2

Video[]

Trivia[]

  • In Armed Assault, USMC forces do not exist as a standalone faction. Rather, they are considered to be a sub-faction that is subordinate to the broader "U.S. Army" faction.
    • A proper USMC sub-faction was not added until the release of Patch 1.14 (which also included the Warfare game mode).[38]
    • As a result, the in-game USMC faction is incorrectly depicted with using Army vehicles and aircraft like the Stryker IAV or the UH-60 Black Hawk. They are however, authentically portrayed wielding M16A4 assault rifles as their service weapon.
  • The 27th MEU's involvement in the events of Armed Assault is not actually stated in-game. This detail is only revealed on the official Armaverse Timeline, which explicitly states that the MEU were the ones who had arrived as reinforcements in Dawn of Hope.[1]
  • TF Bishop's involvement in Operation Arrowhead is never depicted in-game as there are no desert Marine units (unlike in Armed Assault).
    • Likewise, their occupation of Takymr is not shown in regular gameplay as the coastal regions of Takistan are not available as playable terrains. Information of their involvement was only made available through the campaign's intro news report, which details their involvement in the first phase of the operation.[10]
The information below details unused, pre-release or removed content.
  • During ArmA 2's pre-release stage of development, Marine units were initially shown wearing MICHs and the exact same IBA vests as their predecessors did in Armed Assault but were merely retextured to suit Chernarus' woodland environment. By the game's full release however, they were correctly remodelled to wear MTV plate carriers instead.
  • Prior to its drastic development overhaul in 2012, the 27th MEU were directly mentioned by name in the buildup to the setting of ArmA 3's original storyline.[39][40]
    • Tasked with defending the Greek island of Limnos, the former name of the Altis terrain before ArmA 3's overhaul, the MEU was wiped out by a massive invasion force of Iranian troops in 2025 - at the height of the original storyline's global conflict.[39] The 27th MEU's annihilation would pave the way for the island's occupation (and subsequently, the rest of Greece).[40]
    • Given the significantly altered setting of the main campaign's release version however, it is not known as to what extent the 27th MEU's remnants (if any) would have played in the original storyline.

Notes[]

  1. Commander of the 27th Marine Expeditionary Unit during the events of Armed Assault (2006). Replaced by Gen. David Armstrong prior to the events of Operation Harvest Red (2009).
  2. Replaced Col. Davis as commander of the 27th Marine Expeditionary Unit prior to the events of Operation Harvest Red (2009). His command lasted for an unknown period after the deployment to Chernarus.
  3. Unknown Marine commander in charge of Task Force Bishop during the events of Operation Arrowhead (2012).
  4. Unknown Marine commander in charge of the 9th MEU during the events of Operation Arrowhead (2012).

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 Mořický, K et al. 2011, Armaverse Timeline, Bohemia Interactive Community Wiki, viewed 10 February 2024, <https://community.bistudio.com/wiki/Armaverse_Timeline>.
  2. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Reclaiming, "Troops! We didn't start this war, but by God, we're going to finish it! This unprovoked act of aggression against this sovereign nation, our ally, and the deaths of the many brave American soldiers defending it, will not be forgotten. Let's finish this once and for all. Let's bring this fight to the enemy and recover what they've stolen from the people of Sahrani! Today we'll take back the Southern provinces and reclaim the city of Corazol. After days of being on the defense, it's our turn to show these Slags how we kick ass! Are you ready for war?"
  3. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Into Enemy Territory, "We have tried to ask Colonel Davies, the acting commander of the US forces here on the island, how these terrible massacres could have happened, but he was unavailable for comment.", AAN News
  4. 4.0 4.1 Bohemia Interactive a.s., 2006, Dawn of Hope, William Porter - My Blog, viewed 10 February 2024, <https://web.archive.org/web/20101225023748/http://www.armedassault.com/william/?p=44>. (archived link)
  5. 5.0 5.1 5.2 Bohemia Interactive a.s., 2009, USMC, Arma 2, viewed 8 March 2018, <https://www.arma2.com/arma-2-factions/united-states-marine-corps>.
  6. Bohemia Interactive a.s., 2009, CDF, Arma 2, viewed 10 February 2024, <https://www.arma2.com/arma-2-factions/chernarussian-defence-forces>.
  7. Mořický, K 2009, Chernarussian PM Executed, AAN Online, viewed 10 February 2024, <http://aan.moricky.com/en/europe/1-chernarussian-pm-executed.html>.
  8. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, First To Fight, "The Chernarussian Defence Force are our allies in this conflict. Logistically they're pretty cut off at the moment. But once we open up a supply route in the north-eastern Zelenogorsk they will become a very capable fighting force."
  9. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, First To Fight, "Your first task in this operation is to get a briefing from General Armstrong, commander of 27th MEU. Wait until he finishes or until you are released."
  10. 10.0 10.1 10.2 10.3 10.4 10.5 ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Backstab, "NEWS ANCHOR: ...and I think we can go live to Takistan now with our front line reporter, Joe Harris. Joe, what's the situation on the ground? HARRIS: Yes, good morning. We're seeing a significant military presence on the streets of Takmyr; the Republican Militia is being issued heavy weapons and assigned to anti-air defence positions. This increased activity stems from the expiration of the Alliance ultimatum four hours ago, which had stipulatied the total withdrawal of Takistani forces operating in Karzeghistan's border region, and which has passed with no response. Takistan had demanded control of the oil-rich border area two weeks ago, prompting heightened tensions and alerting world leading powers to a potential flashpoint in the Green Sea Region. Allied forces have just entered Takistani territory with an objective to overthrow the Takistani junta. The American 1st Armored Division just crossed the Takistani border from Karzeghistan; the 27th and 9th Marine Expeditionary Units are moving to seize the key ports of Takmyr and Bandar-e-Ghazmi. Government and military installations in Takmyr and Karichar have been targetted by joint US and British airstrikes. Colonel Muhammad Rahim Aziz - hero of the 1988 coup d'état - has threatened to respond to American agression with decisive force, deploying the tactical ballistic missiles under his command against allied formations in Karzeghistan and the Alliance fleet amassed in the Green Sea. Latest reports indicate that American special forces have commenced operations in deep within Takistani borders... This is Joe Harris, AAN, speaking from Takmyr, capital of Takistan.", AAN News
  11. 11.0 11.1 ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Backstab, "US Army Task Force Knight deployed to forward base established by Marine Task Force Bishop.", AAN News
  12. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Reclaiming, "The Marines have landed North of Paraiso, and quickly managed to roll through the weakened Slag lines in the South. The Northern coastal front however is still too well defended to attempt a direct assault. Despite all their fancy heavy armor, the Marines still need our help in opening up the road to Corazol. There is one small desert road leading behind the main enemy positions. It's well guarded, but just outside of the SLA air defense canopy. Marine AV-8Bs will take out the Slags' defensive position, and our Strykers will race through the gap before the enemy even realizes their flank is exposed. We pop their Shilkas, and with the help of some gunships take control the main bridge behind their Northern front. With their air defenses out of action, gunships and Abrams tanks will be pouring in from all sides."
  13. Bohemia Interactive a.s., 2006, Reclamation, William Porter - My Blog, viewed 10 February 2024, <https://web.archive.org/web/20101225010834/http://www.armedassault.com/william/?p=45>. (archived link)
  14. Bohemia Interactive a.s., 2006, Into Enemy Territory, William Porter - My Blog, viewed 10 February 2024, <https://web.archive.org/web/20101225010910/http://www.armedassault.com/william/?p=46>. (archived link)
  15. Bohemia Interactive a.s., 2006, Running Prey to Ground, William Porter - My Blog, viewed 10 February 2024, <https://web.archive.org/web/20101225010944/http://www.armedassault.com/william/?p=47>. (archived link)
  16. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Gryphons, "The Great battle is here. Large numbers of enemy armored units have left their defensive positions at Bagango and are heading towards the US Tandag Base. Fortunately we've been expecting that, so we have ramparts set up all around the place. We have also put in a request to the main base for reinforcements and air support for this action. Both will arrive in one go, there are two groups heading there in transport choppers and also there are two attack AH-1Zs to escort them and then support us in the battle."
  17. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Final Countdown, "Following the success of the great battle we have the remaining enemy forces completely surrounded at their capital city Bagango, despite their humiliating losses they are still refusing to surrender. The last remnants of the SLA's military might continue to hold their positions as they wait for our next imminent move. Following a hasty flyover by one of our Harrier jets we were able to ascertain the basic layout of the enemy's positions, these consist of one main pocket of enemy troops and a number of smaller camps of troops spread all over the city. More importantly the co-pilot of the Harrier noticed what he believes to be a civilian prison camp, so before we can launch our main assault we must investigate this camp and find out whether their are civilians being held against their will. If it's discovered that it is indeed some kind of civilian prison you should liberate the inhabitants by killing any enemies guarding the camp. Only then can you proceed with the primary objective of attacking the remaining enemy forces within the city of Bagango."
  18. Bohemia Interactive a.s., 2006, Final Countdown, William Porter - My Blog, viewed 10 February 2024, <https://web.archive.org/web/20101225011048/http://www.armedassault.com/william/?p=48>. (archived link)
  19. Bohemia Interactive a.s., 2006, Epilogue, William Porter - My Blog, viewed 10 February 2024, <https://web.archive.org/web/20101225011121/http://www.armedassault.com/william/?p=49>. (archived link)
  20. 20.0 20.1 ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The Coast, "During the battle of Bagango, some of the SLA armed forces made it through our perimeter and escaped into the western woods, so our task is to find them and eliminate them. The surprise was that we discovered no SLA presence. No troops, no tanks, nothing. As we tracked them, we came upto the coast. Those rats somehow escaped. The day after we had the news, our boys showed us that they really know how to examine prisoners. The word is that there is an another bloody island called Rahmadi not real far from here and that's where the SLAgs are regrouping. Colonel Davis, our CO, called my entire squad to headquarters. As soon as we got there, we saw the guys from the Flash Team already waiting. Man, two special teams for one operation? I think its gonna be a big one..."
  21. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The Coast, "Guys, take a seat. We already have a man on the Rahmadi Island and I've just receive his report. Things are not what we were expecting them to be. There are hundreds of the SLA units defending their positions at the coast all around the island. They seem to be really well organized, which means that someone has taken command. The Government want to end this Sahrani story as soon is possible, so we have orders to seize Rahmadi. We can't count on air support, most of our air forces have disembarked, so we'll be mainly using transport choppers. The place is full of Shilkas anyway. So listen carefully, here is the plan: First we need weaken their defenses on the coast, so we can send our boats to attack. That's gonna be your task. You will covertly enter using small boats. Flash Team will take this small beach on the west coast and Nightwolf will take the huge one in the south. Try to stay discreet and put satchels under their tanks. Be focused on the Shilkas mainly. They can destroy both of our boats with one shot. Once you have all the satchels in place, let us know over the radio. The attack on the island will initiate if and when both teams are ready. When the area is secured, we will transport reinforcements via chopper to build camps. Any questions?"
  22. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The Coast, "This is Crossroad. We're commencing the attack. Nightwolf and Flash Team: When you see the boats, take out their armor."
  23. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The President, "Do you know what hell looks like? There is a rain of the bullets falling down from the sky, zipping around your head, drilling the ground, hitting stones and you have just wonder which one has your name on it. Taking the Rahmadi beach was just like that, but in the end, we made it. Once the coast has been secured, our birds started transporting reinforcements. They kept coming as we built the camps and fortresses. The sun is rising and we’re still waiting for orders. I hope that we're not waiting for the SLA to show up. Or are we?"
  24. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The President, "What took you so long, Sergeant? We have a bit of situation here, those SLA bastards have a president. [...] Well not exactly, but in the end someone has to be in command of them, because they are quite well organized. I need your team to find him and seize him. [...] No, but we think that he is in the village. We are anticipating that soon the SLA will attack, when it starts, it will be a perfect chance to covertly slide in there. Is that clear? [...] Good... One more... One more thing. If it will be possible, take care of some Shilkas at the village. They are pain in our ass, because they keeps our birds grounded. Now go, pick up your guys. Good luck."
  25. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, The President, "Actually he made and official statement. And guess what. He said that he wasn't in charge of the SLA and he just followed the orders of the president. [...] There was one two years ago, but he died of a heartattack. [...] Reputedly because he wanted to attack South Sahrani during the invasion, but I think it's bullshit. Torrez is just scared because there is an international court waiting for him and he just wants to put the wrong on someone else. Its easy to..."
  26. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, Last Resort, "Just couple minutes ago, we thought we've finally found the president. But he escaped to Porto island. Nobody expected that, because Porto is part of Southern kingdom and for Ritchie it's enemy territory. On the other side, military strength of Porto is laughable, there is just few policemen there."
  27. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, Last Resort, "Porto is a small island, its about 45 miles to the east. You will have to count on a civilian presence being there, because I see some kind of village on the map."
  28. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, Last Resort, "Yankees! Damn! Captain Vega, we need more time. Send your men to the city to make chaos, it will delay the Americans!"
  29. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, Last Resort, "ORTEGA: Hands in the air! Don't try anything! Now you're gonna atone for every barbarity you've done! RAMIREZ: We both know that I personally did nothing. ORTEGA: You know what? You disappointed me, Richie! You are more a politician than a soldier."
  30. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Rahmadi Conflict, Last Resort, "We did our job and stopped the target before he was able to escape. Soon after, the sky was flooded with incoming choppers. Our troops invaded the city like an avalanche runs down the side of a mountain and started to clean the mess that we left behind. I saw some agents escorting President Richardicz to the chopper. They forcefully pushed him inside, so I believe he's already come to the realization that his title has been revoked. I wouldn't wanna be in his boots right now. The news about the victory out there on Rahmadi, filled the airwaves."
  31. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Royal Flush, Spy, "However, the king Joseph III, known as the Liberator, together with his son, the Crown Prince Orlando, perished in a helicopter crash a year after reunification. Without his unifying presence, the tension grew between the poor and republican North and wealthy South that got the better of the postwar reconstruction. When the king's daughter, princess Isabella, assumed the throne, the tension turned into a full-blown insurgency."
  32. ARMA: Armed Assault Queen's Gambit 2007 [Video Game], Bohemia Interactive a.s., Royal Flush, Spy, "She sent the Yankees packing as quickly as she could. By the time the coronation was over, they were practically halfway home - not a good sign."
  33. 33.0 33.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, War That Never Was, "Immediately following the capture, handover and bungled rescue attempt of Lopotev the Russian forces are thrown into disarray. Later, the Russian Duma commission a special investigation. The final report tries to play down the 'border dispute' that briefly threatened to bring the Federation into total war with its neighbour and its relations with the west to new post-cold-war low. Chastened, the Kremlin are left apologizing for 'renegade commanders' citing 'terrorist conspiracy' as justification for their actions. The crisis in Chernarus is over. There is still a long way to go to before the country can be called a truly peaceful democracy, but all the preconditions are in place. The 27th MEU remain inside Chernarus, helping the CDF mop up and rebuild. After a long and surreal campaign, Razor Team transfer back to Khe Sanh and then home."
  34. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, War That Never Was, "Here they are! Let's hear it marines! Razor Team! Gentlemen I've seen some things in my time but nothing like what you've accomplished. The Russians will try to play the whole thing down in public, but your service will be remembered where it matters. Officially, this is the War That Never Was. Unofficially you're my god-damned heroes! I've never been prouder. Razor's highly irregular involvement in Operation Harvest Red will remain classified at the highest possible level. So my advice would be to enjoy this celebration marines, revel in the glory of what you've achieved. You saved Chernarus, you defeated the Russians, you united a people. Now how about I open the brandy and you tell me your best war stories? 'Cos one things for sure: It's the last time you're ever gonna talk about it..."
  35. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Backstab, "US amphibious assault ship 'USS Khe Sanh' sustains light damage from Takistani gunboat.", AAN News
  36. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Backstab, "US President McKain authorizes surgical bombing against military targets in Takistan.", AAN News
  37. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Backstab, "British RN Harriers sink Takistani light cruiser 'Pride of Chalang' in Salak Darya delta.", AAN News
  38. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 10 February 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.14>.
  39. 39.0 39.1 Mořický, K et al. 2011, Armaverse Timeline, Bohemia Interactive Community Wiki, viewed 15 July 2020‎, <https://community.bistudio.com/wiki?title=Armaverse_Timeline&oldid=64216>. (archived link)
  40. 40.0 40.1 Bohemia Interactive a.s., 2011, Limnos, Arma 3, viewed 10 February 2024, <https://web.archive.org/web/20110925084035/http://www.arma3.com/arma-3-overview/limnos/>. (archived link)

External links[]

See also[]

Factions of ArmA 2
BLUFOR USMCCDFU.S. ArmyKSKACRBritish Army
REDFOR Russian Armed ForcesChDKZTakistani ArmyTakistani Militia
INDFOR NAPATakistani RebelsUnited NationsION
Operation Arrowhead | British Armed Forces
Factions - BLUFOR (ArmA 2)
USMCCDFU.S. ArmyKSKACRBritish Army
Operation Arrowhead | British Armed Forces
Sub-factions
ArmA: Armed Assault Black ElementResistanceUSMC
ArmA 2 Bystrican MilitiaTakistani Militia
ArmA 3 CTRGIDAPTask Force AegisThe Visitors*Viper
ArmA: Mobile Ops Attidan GuerrillasTask Force
* this sub-faction does not canonically exist within the main Armaverse timeline.
Advertisement