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« The VZ.61 Skorpion is a select-fire blowback operated Czech machine pistol chambered in .32 ACP. It is fed by 20 round magazines and fires at 850 rounds per minute. It entered service in 1963 and was used by PAVN Special Forces during the war.
Field Manual
»
The VZ.61 7.65 mm machine pistol.
The VZ.61 7.65 mm machine pistol.

The VZ.61 is a 7.65 mm machine pistol used that remains unused by any faction in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

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The VZ.61 is a blowback operated, selective-fire machine pistol. It is chambered to fire the 7.65×17 mm cartridge.

It can only load from 20-round curved magazines and has a muzzle velocity of 320 m/s.[CfgMa 2][note 1] Depending on its selected firemode, the VZ.61 can attain a fire rate of 612 rounds per minute when firing on semi-auto[CfgWp 8][Formula 1] or up to ~ 899 RPM when firing on full auto.[CfgWp 9][Formula 2] The VZ.61 cannot be fitted with optical sights nor is it possible to mount a muzzle suppressor.

Variants[]

VZ.61 (Sidearm)[]

« The VZ.61 Skorpion is a select-fire blowback operated Czech machine pistol chambered in .32 ACP, and worn as a sidearm. It is fed by 20 round magazines and fires at 850 rounds per minute. It entered service in 1963 and was used by PAVN Special Forces during the war.
Field Manual
»
The VZ.61 (Sidearm) 7.65 mm machine pistol.
The VZ.61 (Sidearm) 7.65 mm machine pistol.

The Sidearm variant simply has the wire stock folded, allowing the user to carry it in their secondary weapon slot.

Aside from not being classified as a primary weapon, the Sidearm model loses the ability to adjust zeroing and is also less accurate regardless of firemode; it is ~ 23% less accurate when full auto is toggled (0.0029 rad)[CfgWp 11] and is ~ 12% less accurate when firing on semi-auto (0.00203 rad).[CfgWp 12] Its stock being folded also results in the Sidearm VZ.61 having greater recoil, making it slightly harder to control when firing on full auto.

Ironsights[]

Arma3-sogpfvz61-ironsight-overview
The VZ.61's ironsights allow for zeroing to be adjusted manually, though it is restricted to two fixed range settings of either 50 metres or 150 metres.[CfgWp 17] By default, the VZ.61 utilises a zeroing of 50 metres.[CfgWp 18]

Arma3-sogpfvz61sidearm-ironsight-overview
It is not possible to manually adjust zeroing on the Sidearm version's ironsights.[note 2]

Melee[]

Only VZ.61s that are classified as primary weapons allow the user to utilise a melee attack. It involves striking at targets with a buttstroke. Melee attacks can inflict a maximum of up to 7 points of damage should the buttstroke successfully connect with the target.[CfgAm 1]

It should be noted that melee attacks will drain 1.75 points of stamina[Formula 3] whenever a buttstroke is performed.[SCR 1]

Ammunition[]

Ammo parameter 7.65 mm (Ball)
Base damage value 6.5[CfgAm 2]
Aerodynamic friction -0.001[CfgAm 3]
Muzzle velocity (m/s) 320[CfgMa 2]
Expected velocity (m/s) 300[CfgAm 4][note 3]
Penetration depth (mm) 4.32[CfgAm 5][Formula 4]
Deflection angle (degrees) 30°[CfgAm 6]

Both variants of the VZ.61 are capable of loading two types of magazines.[CfgWp 19][CfgWp 20] They are interchangeable between the two platforms and share the same weight of 6[CfgMa 3] "mass" units:

20Rnd. VZ.61 SMG Mag[]

Arma3-ammunition-sogpf20rndvz61

Standard 20-round curved magazine loaded with a mix of 7.65 mm ball and tracer ammunition.[CfgMa 4]

Every fourth round fired will emit a visible red tracer.[CfgMa 5] However, the last four rounds of the magazine will consist exclusively of visible tracer rounds.[CfgMa 6]

20Rnd. VZ.61 SMG Mag (Tracer)[]

Arma3-ammunition-sogpf20rndvz61

Alternate curved magazine loaded entirely with visible tracer ammunition. All twenty rounds of the magazine will emit visible red tracers when fired.[CfgMa 7][CfgMa 8]

Magazine compatibility[]

Weapon name
(Classname)
20Rnd. VZ.61 SMG Mag
20Rnd. VZ.61 SMG Mag (Tracer)
VZ.61
(vn_vz61)
VZ.61 (Sidearm)
(vn_vz61_p)


Trivia[]

  • The stock on the primary version will automatically be folded when not in use.
  • Both variants of the VZ.61 were not originally included as part of S.O.G.'s launch content. They were only added to the DLC after the release of Update 1.1.[1]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> vn_melee_stun >> hit
  2. CfgAmmo >> vn_765x17 >> hit
  3. CfgAmmo >> vn_765x17 >> airFriction
  4. CfgAmmo >> vn_765x17 >> typicalSpeed
  5. CfgAmmo >> vn_765x17 >> caliber
  6. CfgAmmo >> vn_765x17 >> deflecting

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> vn_vz61_mag >> count
  2. 2.0 2.1 CfgMagazines >> vn_vz61_mag >> initSpeed
  3. CfgMagazines >> vn_vz61_mag >> mass
  4. CfgMagazines >> vn_vz61_mag >> ammo >> "vn_765x17"
  5. CfgMagazines >> vn_vz61_mag >> tracersEvery
  6. CfgMagazines >> vn_vz61_mag >> lastRoundsTracer
  7. CfgMagazines >> vn_vz61_t_mag >> tracersEvery
  8. CfgMagazines >> vn_vz61_t_mag >> lastRoundsTracer

CfgWeapons

  1. CfgWeapons >> vn_vz61 >> FullAuto >> dispersion
  2. CfgWeapons >> vn_vz61 >> Single >> dispersion
  3. CfgWeapons >> vn_vz61 >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> vn_vz61 >> recoil
  5. CfgWeapons >> vn_vz61 >> recoilProne
  6. CfgWeapons >> vn_vz61 >> inertia
  7. CfgWeapons >> vn_vz61 >> dexterity
  8. CfgWeapons >> vn_vz61 >> Single >> reloadTime
  9. CfgWeapons >> vn_vz61 >> FullAuto >> reloadTime
  10. CfgWeapons >> vn_vz61_p >> WeaponSlotsInfo >> mass
  11. 11.0 11.1 CfgWeapons >> vn_vz61_p >> FullAuto >> dispersion
  12. 12.0 12.1 CfgWeapons >> vn_vz61_p >> Single >> dispersion
  13. CfgWeapons >> vn_vz61_p >> recoil
  14. CfgWeapons >> vn_vz61_p >> recoilProne
  15. CfgWeapons >> vn_vz61_p >> inertia
  16. CfgWeapons >> vn_vz61_p >> dexterity
  17. CfgWeapons >> vn_vz61 >> discreteDistance[] >> {50,150}
  18. CfgWeapons >> vn_vz61 >> discreteDistanceInitIndex >> "0"
  19. CfgWeapons >> vn_vz61 >> magazines[] >> {"vn_vz61_mag","vn_vz61_t_mag"}
  20. CfgWeapons >> vn_vz61_p >> magazines[] >> {"vn_vz61_mag","vn_vz61_t_mag"}

Scripts

  1. \vn\functions_f_vietnam\functions\melee\fn_melee_drainstamina.sqf

Formulae

  1. 60 / reloadTime = 60 / 0.098
  2. 60 / reloadTime = 60 / 0.0667
  3. (mass * 0.04) * dexterity = (25 * 0.04) * 1.75
  4. initSpeed * caliber * 15 / 1000 = 320 * 0.9 * 15 / 1000

Notes[]

  1. The VZ.61's muzzle velocity is determined by the magazine's initSpeed value rather than the weapon itself (the weapon class initSpeed is set to a value of zero).
  2. Pressing the ZEROING UP/ZEROING DOWN keys will cause the rear sight to change appearance but this will not actually affect the Sidearm VZ.61's zeroing. This is because the discreteDistanceCameraPoint token on the Sidearm VZ.61 has two values defined in its array, which causes the weapon's model to change the appearance of its ironsights accordingly. However, because the weaponInfoType config token is not defined on the Sidearm version of the VZ.61, attempting to adjust zeroing will not actually do anything (the ironsight's appearance being changed is purely cosmetic).
  3. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Graham, R et al. 2021, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 16 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3447057>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of S.O.G. Prairie Fire
Handguns .38 RevolverHD .22HP 9 mmM712 7.62 mmM1895 7.62 mmM1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mmPM 9 mmPPK 9 mmTT-33 7.62 mmType 64 Pistol 7.65 mmWelrod 7.65 mm
Submachine guns F1 SMG 9 mmL2A3 9 mm (L34A1, L34A1 XM148) • M/45 9 mmM1A1 Tommy Gun .45 (Shorty, M1928, M1928A1) • M3A1 Grease Gun .45MAT-49 9 mm (VC) • MC-10 9 mmMP40 9 mmMPU 9 mmPPS-43 7.62 mm (PPS-52) • PPSh-41 7.62 mm (K-50M) • Sten Mk.II 9 mmType 64 SMG 7.65 mmVZ.61 7.65 mm
Shotguns ISh-54 (Sawn-off, Sidearm) • M1897
Carbines GAU-5A/A 5.56 mmM1 Carbine 7.62 mm (M1 Rifle Grenade, M2, M2 Rifle Grenade, M3) • SKS 7.62 mm (GL) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock, E2 Short, E2 XM148)
Rifles/Assault rifles AK 7.62 mmK98K 7.92 mmKBKG 7.62 mm (Rifle Grenade) • L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203, XM148, E1, E1 XM148, USAF) • M1903 7.62 mm (Rifle Grenade) • M36 7.5 mmM38 7.62 mmM49/56 7.5 mm (Rifle Grenade) • M63A 5.56 mmType 56 7.62 mm
Squad automatic weapons DP-27 7.62 mmL2A1 LMG 7.62 mmL4 LMG 7.62 mmM1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid, Shorty)
Machineguns M60 7.62 mm (Shorty) • MG42 7.92 mmPK 7.62 mm
Designated marksman rifles M14 7.62 mm (A1, Shorty) • M1891 7.62 mm
Sniper rifles M91/30 7.62 mmM40 7.62 mmSVD 7.62 mmVZ54 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers 9K32 Strela-2 (M) • B40B41M127 Flare LauncherM20A1B1M72 LAW
Static 9P111 MalyutkaBGM-71 TOWD44DP-27DShKMH12 Rocket LauncherL/70 Mk2M2 MortarM2HBM1910M29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • MG42Mk18 Mod 0PKRPDSGMSpiderholeType 53 MortarType 56 Recoilless RifleType 63 MortarZGU-1ZPU-4
(Parenthesis) denote variants.