This article lists the technical specifications for munitions fired by certain ground vehicle weapons in ArmA 2.
Overview[]
Munitions in ArmA 2 are now split into three classifications:
- High-Explosive (HE)
- Explosive-based munitions intended for use against infantry and unarmoured/lightly-armoured ground vehicles. They usually do not possess any armour piercing qualities and will not be useful against vehicles with heavy armour plating.
- Armour Piercing (AP)
- Kinetic-based munitions. Unlike HE munitions, AP-type ammo is reserved exclusively for anti-vehicle purposes. They do not have any explosive filling and are useless against infantry.
- High-Explosive Anti-Tank (HEAT)
- Hybrid munition type that combines the qualities of both AP and HE warheads. Although they can be used against vehicles and infantry alike, their effectiveness is reduced (for both raw damage and blast radius respectively) compared to their dedicated counterparts.
Stryker MGS firing an anti-personnel 105 mm HESH shell.
As in Armed Assault, AP munitions can penetrate vehicle armour and potentially injure or outright kill their crews. Depending on the shape of the target's armour, it is also possible for all three munition types to be deflected at specific angles.
Overpenetration can take place if an AP-type munition penetrates through a target with insufficiently thick armour (e.g. a Light Utility Vehicle). If this occurs, a single AP round will potentially be able to strike two or more vehicles at once before losing its velocity.
Weapon systems (alphabetical)[]
PLEASE NOTE:
- For a munition to inflict full damage onto a target, the terminal velocity of the projectile must be equal to or above its expected velocity value (velocities below this will inflict less damage). As such, several munitions will automatically deal less damage upon being fired despite having high base damage values.
- ArmA 2's iteration of the Real Virtuality engine has a basic (though highly abstracted) form of Rolled Homogenous Armour (RHA) steel simulation for vehicles and kinetic projectiles.
- It is still not a proper simulation of RHA however, which means that all vehicles will automatically blow up catastrophically once their armour is "depleted" even if they were hit by non-piercing munitions (just like in Armed Assault).
- Theoretically, it is even possible to destroy the best-protected vehicles like the M1A2 TUSK or T-90 by simply firing hundreds of thousands of 9 mm rounds with the M9 pistol at their frontal hull armour. Though in practice, this would never be possible for obvious reasons.
2A42[]
The 2A42 can switch between firing anti-personnel or anti-vehicle rounds:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| HE | 55[CfgAmmo 1] | 30[CfgAmmo 2] | -0.00095[CfgAmmo 3] | 960[CfgMagazines 1] | 900[CfgAmmo 4] |
| AP | 90[CfgAmmo 5] | 0[CfgAmmo 6] | -0.000855[CfgAmmo 7] | 960[CfgMagazines 2] | 900[CfgAmmo 8] |
- HE
- Can load High-Explosive (HE) rounds which have a muzzle velocity of 960 m/s[CfgMagazines 1] and a blast radius of 1 metre[CfgAmmo 9]
- AP
- Can load Armour Piercing (AP) rounds which have a muzzle velocity of 960 m/s[CfgMagazines 2] and a deflection angle of 10°[CfgAmmo 10]
Available on:
2A46M[]
The 2A46M can load either anti-personnel or anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| HE | 350[CfgAmmo 11] | 45[CfgAmmo 12] | -0.00045[CfgAmmo 13] | 905[CfgMagazines 3] | 1,000[CfgAmmo 14] |
| SABOT | 650[CfgAmmo 15] | 11[CfgAmmo 16] | -0.00004[CfgAmmo 17] | 1,750[CfgMagazines 4] | 1,800[CfgAmmo 18] |
- HE
- Can load High-Explosive (HE) shells which have a muzzle velocity of 905 m/s[CfgMagazines 3] and a blast radius of 7 metres[CfgAmmo 19]
- AP
- Can load SABOT shells which have a muzzle velocity of 1,750 m/s[CfgMagazines 4], a spill radius of 1 metre[CfgAmmo 20], and a deflection angle of 15°[CfgAmmo 21]
Available on:
2A72[]
The 2A72 can swap between either anti-personnel or anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| HE | 55[CfgAmmo 1] | 30[CfgAmmo 2] | -0.00095[CfgAmmo 3] | 960[CfgMagazines 5] | 900[CfgAmmo 4] |
| AP | 90[CfgAmmo 5] | 0[CfgAmmo 6] | -0.000855[CfgAmmo 7] | 960[CfgMagazines 6] | 900[CfgAmmo 8] |
- HE
- Can load High-Explosive (HE) rounds which have a muzzle velocity of 960 m/s[CfgMagazines 5] and a blast radius of 1 metre[CfgAmmo 9]
- AP
- Can load Armour Piercing (AP) rounds which have a muzzle velocity of 960 m/s[CfgMagazines 6] and a deflection angle of 10°[CfgAmmo 10]
Available on:
- BMP-3 (Gunner position coaxial weapon)
ATK Mk44[]
The ATK Mk44 can switch between firing either anti-personnel or anti-vehicle rounds:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| HE | 55[CfgAmmo 1] | 30[CfgAmmo 2] | -0.00095[CfgAmmo 3] | 1,080[CfgMagazines 7] | 900[CfgAmmo 4] |
| AP | 90[CfgAmmo 5] | 0[CfgAmmo 6] | -0.000855[CfgAmmo 7] | 1,080[CfgMagazines 8] | 900[CfgAmmo 8] |
- HE
- Can load High-Explosive (HE) rounds which have a muzzle velocity of 1,080 m/s[CfgMagazines 7] and a blast radius of 1 metre[CfgAmmo 9]
- AP
- Can load Armour Piercing (AP) rounds which have a muzzle velocity of 1,080 m/s[CfgMagazines 8] and a deflection angle of 10°[CfgAmmo 10]
Available on:
CTWS[]
The CTWS can swap between either anti-personnel or anti-vehicle rounds:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| APDS | 300[CfgAmmo 22] | 5[CfgAmmo 23] | -0.00004[CfgAmmo 24] | 1,040[CfgMagazines 9] | 1,900[CfgAmmo 25] |
| HEAT | 110[CfgAmmo 26] | 35[CfgAmmo 27] | -0.00045[CfgAmmo 28] | 1,100[CfgMagazines 10] | 1,300[CfgAmmo 29] |
- AP
- Can load Armour-Piercing Discarding Sabot (APDS) rounds which have a muzzle velocity of 1,040 m/s[CfgMagazines 9], a spill radius of 1 metre[CfgAmmo 30], and a deflection angle of 15°[CfgAmmo 31]
- HEAT
- Can load High-Explosive (HE) rounds which have a muzzle velocity of 1,100 m/s[CfgMagazines 10] and a blast radius of 1.5 metres[CfgAmmo 32]
The CTWS cannon's HE shells are treated like a HE-type munition, but are actually classified as a HEAT-type munition with partial armour penetration capabilities.
Available on:
D-10[]
The D-10 can fire either anti-personnel or anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| HE | 210[CfgAmmo 33] | 40[CfgAmmo 34] | -0.00045[CfgAmmo 35] | 905[CfgMagazines 11] | 1,300[CfgAmmo 36] |
| HEAT | 380[CfgAmmo 37] | 10[CfgAmmo 38] | -0.00045[CfgAmmo 39] | 1,045[CfgMagazines 12] | 1,300[CfgAmmo 40] |
- HE
- Can load High-Explosive (HE) shells which have a muzzle velocity of 905 m/s[CfgMagazines 11] and a blast radius of 20 metres[CfgAmmo 41]
- HEAT
- Can load High-Explosive Anti-Tank (HEAT) shells which have a muzzle velocity of 1,045 m/s[CfgMagazines 12], a blast radius of 5 degrees[CfgAmmo 42] and a deflection angle of 5°[CfgAmmo 43]
Available on:
D-81[]
The D-81 can load either anti-personnel or anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| HE | 350[CfgAmmo 11] | 45[CfgAmmo 12] | -0.00045[CfgAmmo 13] | 905[CfgMagazines 3] | 1,000[CfgAmmo 14] |
| SABOT (T-72) |
650[CfgAmmo 15] | 11[CfgAmmo 16] | -0.00004[CfgAmmo 17] | 1,750[CfgMagazines 4] | 1,800[CfgAmmo 18] |
| SABOT (T-72M4 CZ) |
775[CfgAmmo 44] | 10[CfgAmmo 45] | -0.00004[CfgAmmo 46] | 1,750[CfgMagazines 13] | 1,800[CfgAmmo 47] |
- HE
- Can load High-Explosive (HE) shells which have a muzzle velocity of 905 m/s[CfgMagazines 3] and a blast radius of 7 metres[CfgAmmo 9]
- AP
- Non-Czech D-81s can load SABOT shells which have a muzzle velocity of 1,750 m/s[CfgMagazines 4], a spill radius of 1 metre[CfgAmmo 20], and a deflection angle of 15°[CfgAmmo 21]
- The Czech-made D-81 can load enhanced SABOT shells which have a muzzle velocity of 1,750 m/s[CfgMagazines 13], a spill radius of 1 metre[CfgAmmo 48], and a deflection angle of 15°[CfgAmmo 49]
Note that the D-81 cannon mounted on the T-72M4 CZ specifically utilises a unique SABOT shell that inflicts higher damage and has a greater armour penetration depth.
Available on:
M68[]
The M68 can swap between anti-personnel or anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| HESH | 300[CfgAmmo 50] | 45[CfgAmmo 51] | -0.00045[CfgAmmo 52] | 1,100[CfgMagazines 14] | 1,300[CfgAmmo 53] |
| APDS | 650[CfgAmmo 54] | 11[CfgAmmo 55] | -0.00004[CfgAmmo 56] | 1,100[CfgMagazines 15] | 1,900[CfgAmmo 57] |
- HE
- Can load High-Explosive Squash Head (HESH) shells which have a muzzle velocity of 1,100 m/s[CfgMagazines 14], a blast radius of 10 metres[CfgAmmo 58], and a deflection angle of 5°[CfgAmmo 59]
- AP
- Can load Armour-Piercing Discarding Sabot (APDS) shells which have a muzzle velocity of 1,100 m/s[CfgMagazines 15], a spill radius of 1 metre[CfgAmmo 60], and a deflection angle of 15°[CfgAmmo 61]
Available on:
M242[]
The M242 can swap to firing either anti-personnel or anti-vehicle rounds:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| HEI | 30[CfgAmmo 62] | 25[CfgAmmo 63] | -0.00062[CfgAmmo 64] | 1,100[CfgMagazines 16] | 590[CfgAmmo 65] |
| APDS | 80[CfgAmmo 66] | 0[CfgAmmo 67] | -0.00003[CfgAmmo 68] | 1,400[CfgMagazines 17] | 1,360[CfgAmmo 69] |
- HE
- Can load High-Explosive Incendiary (HEI) rounds which have a muzzle velocity of 1,100 m/s[CfgMagazines 16] and a blast radius of only 0.75 metres[CfgAmmo 70]
- AP
- Can load Armour-Piercing Discarding Sabot (APDS) rounds which have a muzzle velocity of 1,400 m/s[CfgMagazines 17] and a deflection angle of 10°[CfgAmmo 71]
Available on:
M256[]
The M256 can be loaded with either anti-personnel or anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| HE | 330[CfgAmmo 72] | 42[CfgAmmo 73] | -0.00045[CfgAmmo 74] | 1,100[CfgMagazines 18] | 1,300[CfgAmmo 75] |
| SABOT | 800[CfgAmmo 76] | 10[CfgAmmo 77] | -0.00004[CfgAmmo 78] | 1,676[CfgMagazines 19] | 1,900[CfgAmmo 79] |
- HE
- Can load High-Explosive (HE) shells which have a muzzle velocity of 1,100 m/s[CfgMagazines 18] and a blast radius of 7 metres[CfgAmmo 80]
- AP
- Can load SABOT shells which have a muzzle velocity of 1,676 m/s[CfgMagazines 19], a spill radius of 1 metre[CfgAmmo 81], and a deflection angle of 15°[CfgAmmo 82]
Available on:
ZiS-S-53[]
The ZiS-S-53 can fire either anti-personnel or anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Aerodynamic friction | Muzzle velocity (m/s) | Expected velocity (m/s) |
|---|---|---|---|---|---|
| HE | 180[CfgAmmo 83] | 32[CfgAmmo 84] | -0.000112[CfgAmmo 85] | 800[CfgMagazines 20] | 790[CfgAmmo 86] |
| AP | 386[CfgAmmo 87] | 8[CfgAmmo 88] | -0.000112[CfgAmmo 89] | 800[CfgMagazines 21] | 790[CfgAmmo 90] |
- HE
- Can load High-Explosive (HE) shells which have a muzzle velocity of 800 m/s[CfgMagazines 20] and a blast radius of 12 metres[CfgAmmo 91]
- AP
- Can load Armour Piercing (AP) shells which have a muzzle velocity of 800 m/s[CfgMagazines 21], a spill radius of 1 metre[CfgAmmo 92], and a deflection angle of 15°[CfgAmmo 93]
Available on:
Notes[]
- All information is accurate as of April 12th, 2024 (Community Configuration Project/CorePatch End-of-Life update).
Trivia[]
- ArmA 2's tandem HEAT munitions do not actually function like how they do in reality. In ArmA 2, they are simply treated as AP-type munitions with an explosive warhead tacked on; there is no actual kinetic projectile that would split off from the primary shell (as with real HEAT munitions).
- This can lead to strange situations where the deflected HEAT round will explode twice: once upon impact with the target, and a second time after it ricochets against the terrain (or "self-destructs" a few seconds afterwards in the air).
- Prior to the expansion pack's release[1][2], vehicle armour was omnidirectional and did not differentiate between frontal, side or rear positions.
- This would similarly lead to (both amusing and ridiculous) situations where an ATGM could hit a tank's side armour and critically damage it. But a subsequent impact on the frontal armour from what should be a "harmless" HE-type shell would instantly destroy it.
- Following the latest Community Configuration Project and CorePatch updates for the Steam versions of ArmA 2, both the 2A42 and M242 have received improvements to their raw damage, ballistics and muzzle velocities. In particular, the M242's munitions hit much harder and can actually be used against a wider variety of targets rather than just light vehicles.[3][4]
CfgAmmo config references[]
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CfgMagazines config references[]
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References[]
- ↑ Suma_bi_wiki et al. 2010, Arma 2: Operation Arrowhead: Questions and Answers, Bohemia Interactive Community Wiki, viewed 12 April 2024, <https://community.bistudio.com/wiki/Arma_2:_Operation_Arrowhead:_Questions_and_Answers>.
- ↑ Bohemia Interactive a.s., 2010, Arma 2: OA Vehicles, Arma 2, viewed 12 April 2024, <https://www.arma2.com/arma-2-oa-vehicles>.
- ↑ Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 12 April 2024, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
- ↑ Mazzon, M et al. 2019, CorePatch, GitHub, viewed 12 April 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.