Armed Assault Wiki

This article lists the technical specifications for munitions fired by certain ground vehicle weapons in ArmA 2.

Overview[]

Munitions in ArmA 2 are now split into three classifications:

  • High-Explosive (HE)
    • Explosive-based munitions intended for use against infantry and unarmoured/lightly-armoured ground vehicles. They usually do not possess any armour piercing qualities and will not be useful against vehicles with heavy armour plating.
  • Armour Piercing (AP)
    • Kinetic-based munitions. Unlike HE munitions, AP-type ammo is reserved exclusively for anti-vehicle purposes. They do not have any explosive filling and are useless against infantry.
  • High-Explosive Anti-Tank (HEAT)
    • Hybrid munition type that combines the qualities of both AP and HE warheads. Although they can be used against vehicles and infantry alike, their effectiveness is reduced (for both raw damage and blast radius respectively) compared to their dedicated counterparts.
 firing an anti-personnel 105 mm HESH shell.

Stryker MGS firing an anti-personnel 105 mm HESH shell.

As in Armed Assault, AP munitions can penetrate vehicle armour and potentially injure or outright kill their crews. Depending on the shape of the target's armour, it is also possible for all three munition types to be deflected at specific angles.

Overpenetration can take place if an AP-type munition penetrates through a target with insufficiently thick armour (e.g. a Light Utility Vehicle). If this occurs, a single AP round will potentially be able to strike two or more vehicles at once before losing its velocity.

Weapon systems (alphabetical)[]

PLEASE NOTE:

  • For a munition to inflict full damage onto a target, the terminal velocity of the projectile must be equal to or above its expected velocity value (velocities below this will inflict less damage). As such, several munitions will automatically deal less damage upon being fired despite having high base damage values.
  • ArmA 2's iteration of the Real Virtuality engine has a basic (though highly abstracted) form of Rolled Homogenous Armour (RHA) steel simulation for vehicles and kinetic projectiles.
    • It is still not a proper simulation of RHA however, which means that all vehicles will automatically blow up catastrophically once their armour is "depleted" even if they were hit by non-piercing munitions (just like in Armed Assault).
    • Theoretically, it is even possible to destroy the best-protected vehicles like the M1A2 TUSK or T-90 by simply firing hundreds of thousands of 9 mm rounds with the M9 pistol at their frontal hull armour. Though in practice, this would never be possible for obvious reasons.

2A42[]

The 2A42 can switch between firing anti-personnel or anti-vehicle rounds:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
HE 55[CfgAmmo 1] 30[CfgAmmo 2] -0.00095[CfgAmmo 3] 960[CfgMagazines 1] 900[CfgAmmo 4]
AP 90[CfgAmmo 5] 0[CfgAmmo 6] -0.000855[CfgAmmo 7] 960[CfgMagazines 2] 900[CfgAmmo 8]

Available on:


2A46M[]

The 2A46M can load either anti-personnel or anti-vehicle shells:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
HE 350[CfgAmmo 11] 45[CfgAmmo 12] -0.00045[CfgAmmo 13] 905[CfgMagazines 3] 1,000[CfgAmmo 14]
SABOT 650[CfgAmmo 15] 11[CfgAmmo 16] -0.00004[CfgAmmo 17] 1,750[CfgMagazines 4] 1,800[CfgAmmo 18]

Available on:


2A72[]

The 2A72 can swap between either anti-personnel or anti-vehicle shells:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
HE 55[CfgAmmo 1] 30[CfgAmmo 2] -0.00095[CfgAmmo 3] 960[CfgMagazines 5] 900[CfgAmmo 4]
AP 90[CfgAmmo 5] 0[CfgAmmo 6] -0.000855[CfgAmmo 7] 960[CfgMagazines 6] 900[CfgAmmo 8]

Available on:

  • BMP-3 (Gunner position coaxial weapon)

ATK Mk44[]

The ATK Mk44 can switch between firing either anti-personnel or anti-vehicle rounds:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
HE 55[CfgAmmo 1] 30[CfgAmmo 2] -0.00095[CfgAmmo 3] 1,080[CfgMagazines 7] 900[CfgAmmo 4]
AP 90[CfgAmmo 5] 0[CfgAmmo 6] -0.000855[CfgAmmo 7] 1,080[CfgMagazines 8] 900[CfgAmmo 8]
  • HE
  • AP

Available on:


CTWS[]

The CTWS can swap between either anti-personnel or anti-vehicle rounds:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
APDS 300[CfgAmmo 22] 5[CfgAmmo 23] -0.00004[CfgAmmo 24] 1,040[CfgMagazines 9] 1,900[CfgAmmo 25]
HEAT 110[CfgAmmo 26] 35[CfgAmmo 27] -0.00045[CfgAmmo 28] 1,100[CfgMagazines 10] 1,300[CfgAmmo 29]

The CTWS cannon's HE shells are treated like a HE-type munition, but are actually classified as a HEAT-type munition with partial armour penetration capabilities.

Available on:


D-10[]

The D-10 can fire either anti-personnel or anti-vehicle shells:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
HE 210[CfgAmmo 33] 40[CfgAmmo 34] -0.00045[CfgAmmo 35] 905[CfgMagazines 11] 1,300[CfgAmmo 36]
HEAT 380[CfgAmmo 37] 10[CfgAmmo 38] -0.00045[CfgAmmo 39] 1,045[CfgMagazines 12] 1,300[CfgAmmo 40]

Available on:


D-81[]

The D-81 can load either anti-personnel or anti-vehicle shells:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
HE 350[CfgAmmo 11] 45[CfgAmmo 12] -0.00045[CfgAmmo 13] 905[CfgMagazines 3] 1,000[CfgAmmo 14]
SABOT
(T-72)
650[CfgAmmo 15] 11[CfgAmmo 16] -0.00004[CfgAmmo 17] 1,750[CfgMagazines 4] 1,800[CfgAmmo 18]
SABOT
(T-72M4 CZ)
775[CfgAmmo 44] 10[CfgAmmo 45] -0.00004[CfgAmmo 46] 1,750[CfgMagazines 13] 1,800[CfgAmmo 47]

Note that the D-81 cannon mounted on the T-72M4 CZ specifically utilises a unique SABOT shell that inflicts higher damage and has a greater armour penetration depth.

Available on:


M68[]

The M68 can swap between anti-personnel or anti-vehicle shells:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
HESH 300[CfgAmmo 50] 45[CfgAmmo 51] -0.00045[CfgAmmo 52] 1,100[CfgMagazines 14] 1,300[CfgAmmo 53]
APDS 650[CfgAmmo 54] 11[CfgAmmo 55] -0.00004[CfgAmmo 56] 1,100[CfgMagazines 15] 1,900[CfgAmmo 57]

Available on:


M242[]

The M242 can swap to firing either anti-personnel or anti-vehicle rounds:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
HEI 30[CfgAmmo 62] 25[CfgAmmo 63] -0.00062[CfgAmmo 64] 1,100[CfgMagazines 16] 590[CfgAmmo 65]
APDS 80[CfgAmmo 66] 0[CfgAmmo 67] -0.00003[CfgAmmo 68] 1,400[CfgMagazines 17] 1,360[CfgAmmo 69]
  • HE
    • Can load High-Explosive Incendiary (HEI) rounds which have a muzzle velocity of 1,100 m/s[CfgMagazines 16] and a blast radius of only 0.75 metres[CfgAmmo 70]
  • AP
    • Can load Armour-Piercing Discarding Sabot (APDS) rounds which have a muzzle velocity of 1,400 m/s[CfgMagazines 17] and a deflection angle of 10°[CfgAmmo 71]

Available on:


M256[]

The M256 can be loaded with either anti-personnel or anti-vehicle shells:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
HE 330[CfgAmmo 72] 42[CfgAmmo 73] -0.00045[CfgAmmo 74] 1,100[CfgMagazines 18] 1,300[CfgAmmo 75]
SABOT 800[CfgAmmo 76] 10[CfgAmmo 77] -0.00004[CfgAmmo 78] 1,676[CfgMagazines 19] 1,900[CfgAmmo 79]

Available on:


ZiS-S-53[]

The ZiS-S-53 can fire either anti-personnel or anti-vehicle shells:

Shell type Base damage value Splash damage value Aerodynamic friction Muzzle velocity (m/s) Expected velocity (m/s)
HE 180[CfgAmmo 83] 32[CfgAmmo 84] -0.000112[CfgAmmo 85] 800[CfgMagazines 20] 790[CfgAmmo 86]
AP 386[CfgAmmo 87] 8[CfgAmmo 88] -0.000112[CfgAmmo 89] 800[CfgMagazines 21] 790[CfgAmmo 90]

Available on:

Notes[]

  • All information is accurate as of April 12th, 2024 (Community Configuration Project/CorePatch End-of-Life update).

Trivia[]

  • ArmA 2's tandem HEAT munitions do not actually function like how they do in reality. In ArmA 2, they are simply treated as AP-type munitions with an explosive warhead tacked on; there is no actual kinetic projectile that would split off from the primary shell (as with real HEAT munitions).
    • This can lead to strange situations where the deflected HEAT round will explode twice: once upon impact with the target, and a second time after it ricochets against the terrain (or "self-destructs" a few seconds afterwards in the air).
  • Prior to the expansion pack's release[1][2], vehicle armour was omnidirectional and did not differentiate between frontal, side or rear positions.
    • This would similarly lead to (both amusing and ridiculous) situations where an ATGM could hit a tank's side armour and critically damage it. But a subsequent impact on the frontal armour from what should be a "harmless" HE-type shell would instantly destroy it.
  • Following the latest Community Configuration Project and CorePatch updates for the Steam versions of ArmA 2, both the 2A42 and M242 have received improvements to their raw damage, ballistics and muzzle velocities. In particular, the M242's munitions hit much harder and can actually be used against a wider variety of targets rather than just light vehicles.[3][4]

CfgAmmo config references[]

  1. 1.0 1.1 1.2 CfgAmmo >> B_30mm_HE >> hit
  2. 2.0 2.1 2.2 CfgAmmo >> B_30mm_HE >> indirectHit
  3. 3.0 3.1 3.2 CfgAmmo >> B_30mm_HE >> airFriction
  4. 4.0 4.1 4.2 CfgAmmo >> B_30mm_HE >> typicalSpeed
  5. 5.0 5.1 5.2 CfgAmmo >> B_30mm_AP >> hit
  6. 6.0 6.1 6.2 CfgAmmo >> B_30mm_AP >> indirectHit
  7. 7.0 7.1 7.2 CfgAmmo >> B_30mm_AP >> airFriction
  8. 8.0 8.1 8.2 CfgAmmo >> B_30mm_AP >> typicalSpeed
  9. 9.0 9.1 9.2 9.3 CfgAmmo >> B_30mm_HE >> indirectHitRange
  10. 10.0 10.1 10.2 CfgAmmo >> B_30mm_AP >> deflecting
  11. 11.0 11.1 CfgAmmo >> Sh_125_HE >> hit
  12. 12.0 12.1 CfgAmmo >> Sh_125_HE >> indirectHit
  13. 13.0 13.1 CfgAmmo >> Sh_125_HE >> airFriction
  14. 14.0 14.1 CfgAmmo >> Sh_125_HE >> typicalSpeed
  15. 15.0 15.1 CfgAmmo >> Sh_125_SABOT >> hit
  16. 16.0 16.1 CfgAmmo >> Sh_125_SABOT >> indirectHit
  17. 17.0 17.1 CfgAmmo >> Sh_125_SABOT >> airFriction
  18. 18.0 18.1 CfgAmmo >> Sh_125_SABOT >> typicalSpeed
  19. CfgAmmo >> Sh_125_HE >> indirectHitRange
  20. 20.0 20.1 CfgAmmo >> Sh_125_SABOT >> indirectHitRange
  21. 21.0 21.1 CfgAmmo >> Sh_125_SABOT >> deflecting
  22. CfgAmmo >> Sh_40_SABOT >> hit
  23. CfgAmmo >> Sh_40_SABOT >> indirectHit
  24. CfgAmmo >> Sh_40_SABOT >> airFriction
  25. CfgAmmo >> Sh_40_SABOT >> typicalSpeed
  26. CfgAmmo >> Sh_40_HE >> hit
  27. CfgAmmo >> Sh_40_HE >> indirectHit
  28. CfgAmmo >> Sh_40_HE >> airFriction
  29. CfgAmmo >> Sh_40_HE >> typicalSpeed
  30. CfgAmmo >> Sh_40_SABOT >> indirectHitRange
  31. CfgAmmo >> Sh_40_SABOT >> deflecting
  32. CfgAmmo >> Sh_40_HE >> indirectHitRange
  33. CfgAmmo >> Sh_100_HE >> hit
  34. CfgAmmo >> Sh_100_HE >> indirectHit
  35. CfgAmmo >> Sh_100_HE >> airFriction
  36. CfgAmmo >> Sh_100_HE >> typicalSpeed
  37. CfgAmmo >> Sh_100_HEAT >> hit
  38. CfgAmmo >> Sh_100_HEAT >> indirectHit
  39. CfgAmmo >> Sh_100_HEAT >> airFriction
  40. CfgAmmo >> Sh_100_HEAT >> typicalSpeed
  41. CfgAmmo >> Sh_100_HE >> indirectHitRange
  42. CfgAmmo >> Sh_100_HEAT >> indirectHitRange
  43. CfgAmmo >> Sh_100_HEAT >> deflecting
  44. CfgAmmo >> Sh_125_IMI >> hit
  45. CfgAmmo >> Sh_125_IMI >> indirectHit
  46. CfgAmmo >> Sh_125_IMI >> airFriction
  47. CfgAmmo >> Sh_125_IMI >> typicalSpeed
  48. CfgAmmo >> Sh_125_IMI >> indirectHitRange
  49. CfgAmmo >> Sh_125_IMI >> deflecting
  50. CfgAmmo >> Sh_105_HESH >> hit
  51. CfgAmmo >> Sh_105_HESH >> indirectHit
  52. CfgAmmo >> Sh_105_HESH >> airFriction
  53. CfgAmmo >> Sh_105_HESH >> typicalSpeed
  54. CfgAmmo >> Sh_105_APDS >> hit
  55. CfgAmmo >> Sh_105_APDS >> indirectHit
  56. CfgAmmo >> Sh_105_APDS >> airFriction
  57. CfgAmmo >> Sh_105_APDS >> typicalSpeed
  58. CfgAmmo >> Sh_105_HESH >> indirectHitRange
  59. CfgAmmo >> Sh_105_HESH >> deflecting
  60. CfgAmmo >> Sh_105_APDS >> indirectHitRange
  61. CfgAmmo >> Sh_105_APDS >> deflecting
  62. CfgAmmo >> B_25mm_HEI >> hit
  63. CfgAmmo >> B_25mm_HEI >> indirectHit
  64. CfgAmmo >> B_25mm_HEI >> airFriction
  65. CfgAmmo >> B_25mm_HEI >> typicalSpeed
  66. CfgAmmo >> B_25mm_APDS >> hit
  67. CfgAmmo >> B_25mm_APDS >> indirectHit
  68. CfgAmmo >> B_25mm_APDS >> airFriction
  69. CfgAmmo >> B_25mm_APDS >> typicalSpeed
  70. CfgAmmo >> B_25mm_HEI >> indirectHitRange
  71. CfgAmmo >> B_25mm_APDS >> deflecting
  72. CfgAmmo >> Sh_120_HE >> hit
  73. CfgAmmo >> Sh_120_HE >> indirectHit
  74. CfgAmmo >> Sh_120_HE >> airFriction
  75. CfgAmmo >> Sh_120_HE >> typicalSpeed
  76. CfgAmmo >> Sh_120_SABOT >> hit
  77. CfgAmmo >> Sh_120_SABOT >> indirectHit
  78. CfgAmmo >> Sh_120_SABOT >> airFriction
  79. CfgAmmo >> Sh_120_SABOT >> typicalSpeed
  80. CfgAmmo >> Sh_120_HE >> indirectHitRange
  81. CfgAmmo >> Sh_120_SABOT >> indirectHitRange
  82. CfgAmmo >> Sh_120_SABOT >> deflecting
  83. CfgAmmo >> Sh_85_HE >> hit
  84. CfgAmmo >> Sh_85_HE >> indirectHit
  85. CfgAmmo >> Sh_85_HE >> airFriction
  86. CfgAmmo >> Sh_85_HE >> typicalSpeed
  87. CfgAmmo >> Sh_85_AP >> hit
  88. CfgAmmo >> Sh_85_AP >> indirectHit
  89. CfgAmmo >> Sh_85_AP >> airFriction
  90. CfgAmmo >> Sh_85_AP >> typicalSpeed
  91. CfgAmmo >> Sh_85_HE >> indirectHitRange
  92. CfgAmmo >> Sh_85_AP >> indirectHitRange
  93. CfgAmmo >> Sh_85_AP >> deflecting

CfgMagazines config references[]

  1. 1.0 1.1 CfgMagazines >> 230Rnd_30mmHE_2A42 >> initSpeed
  2. 2.0 2.1 CfgMagazines >> 230Rnd_30mmAP_2A42 >> initSpeed
  3. 3.0 3.1 3.2 3.3 CfgMagazines >> 22Rnd_125mmHE_T72 >> initSpeed
  4. 4.0 4.1 4.2 4.3 CfgMagazines >> 23Rnd_125mmSABOT_T72 >> initSpeed
  5. 5.0 5.1 CfgMagazines >> 250Rnd_30mmHE_2A72 >> initSpeed
  6. 6.0 6.1 CfgMagazines >> 230Rnd_30mmAP_2A42 >> initSpeed
  7. 7.0 7.1 CfgMagazines >> 140Rnd_30mm_ATKMK44_HE_ACR >> initSpeed
  8. 8.0 8.1 CfgMagazines >> 60Rnd_30mm_ATKMK44_AP_ACR >> initSpeed
  9. 9.0 9.1 CfgMagazines >> 200Rnd_40mmSABOT_FV510 >> initSpeed
  10. 10.0 10.1 CfgMagazines >> 200Rnd_40mmHE_FV510 >> initSpeed
  11. 11.0 11.1 CfgMagazines >> 22Rnd_100mm_HE_2A70 >> initSpeed
  12. 12.0 12.1 CfgMagazines >> 21Rnd_100mmHEAT_D10 >> initSpeed
  13. 13.0 13.1 CfgMagazines >> 22Rnd_125mmSABOT_IMI >> initSpeed
  14. 14.0 14.1 CfgMagazines >> 12RND_105mm_HESH >> initSpeed
  15. 15.0 15.1 CfgMagazines >> 6RND_105mm_APDS >> initSpeed
  16. 16.0 16.1 CfgMagazines >> 210Rnd_25mm_M242_HEI >> initSpeed
  17. 17.0 17.1 CfgMagazines >> 210Rnd_25mm_M242_APDS >> initSpeed
  18. 18.0 18.1 CfgMagazines >> 20Rnd_120mmHE_M1A2 >> initSpeed
  19. 19.0 19.1 CfgMagazines >> 20Rnd_120mmSABOT_M1A2 >> initSpeed
  20. 20.0 20.1 CfgMagazines >> 33Rnd_85mmHE >> initSpeed
  21. 21.0 21.1 CfgMagazines >> 10Rnd_85mmAP >> initSpeed

References[]

  1. Suma_bi_wiki et al. 2010, Arma 2: Operation Arrowhead: Questions and Answers, Bohemia Interactive Community Wiki, viewed 12 April 2024, <https://community.bistudio.com/wiki/Arma_2:_Operation_Arrowhead:_Questions_and_Answers>.
  2. Bohemia Interactive a.s., 2010, Arma 2: OA Vehicles, Arma 2, viewed 12 April 2024, <https://www.arma2.com/arma-2-oa-vehicles>.
  3. Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 12 April 2024, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
  4. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 12 April 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.