This article lists the technical specifications for munitions fired by certain ground vehicle weapons in ArmA: Cold War Assault (previously known as Operation Flashpoint: Cold War Crisis).
Overview[]
An M1A1 and supporting infantry under attack. Note the large explosion caused by the enemy HEAT shell.
Two main types of munitions are available in Cold War Assault:
- High-Explosive Anti-Tank (HEAT)
- Deals low single target damage; usually less than half of sabot-type munitions, but has a much larger splash radius that makes them highly effective against infantry targets.
- Sabot
- Deals very high single target damage but has no splash damage (only spill damage).
If a munition inflicts enough damage on the target to exceed the their armour point threshold, they will instantly destroy it regardless of whether the target was hit by a sabot round or HEAT explosion.
Weapon systems (alphabetical)[]
PLEASE NOTE:
- Unlike newer games in the series, there is no real difference between HEAT and sabot shells. Because proper armour penetration is not simulated in Cold War Assault's iteration of the Real Virtuality engine, the only two factors that determine their usage stem from whether they inflict splash damage (HEAT) or are single target only (Sabot).
Cannon 30 mm[]
The Cannon 30 mm can load both anti-personnel and anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Muzzle velocity (m/s) |
|---|---|---|---|
| HE | 20[CfgAmmo 1] | 15[CfgAmmo 2] | 1,000[CfgWeapons 1] |
| AP | 70[CfgAmmo 3] | 5[CfgAmmo 4] | 1,000[CfgWeapons 2] |
- HEAT
- Can load High-Explosive (HE) rounds that have a muzzle velocity of 1,000 m/s[CfgWeapons 1] and a blast radius of 3 metres.[CfgAmmo 5] The explosion inflicts 20 damage to targets that are struck directly[CfgAmmo 1] and 15 damage to any targets caught within its blast radius[CfgAmmo 2]
- Sabot
- Can load Armour Piercing (AP) rounds which have muzzle velocities of 1,000 m/s[CfgWeapons 2] and a spill radius of 1 metre.[CfgAmmo 6] The penetrator inflicts 70 damage to targets hit directly[CfgAmmo 3] and 5 damage to any targets that are within the spill radius[CfgAmmo 4]
Available on:
Cannon 73 mm[]
The Cannon 73 mm can load either anti-personnel or anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Muzzle velocity (m/s) |
|---|---|---|---|
| HEAT | 100[CfgAmmo 7] | 90[CfgAmmo 8] | 700[CfgWeapons 3] |
| Sabot | 400[CfgAmmo 9] | 100[CfgAmmo 10] | 700[CfgWeapons 4] |
- HEAT
- Can load High-Explosive Anti-Tank (HEAT) rounds that have a muzzle velocity of 700 m/s[CfgWeapons 3] and a blast radius of 8 metres.[CfgAmmo 11] The explosion inflicts 100 damage to the primary target[CfgAmmo 7] and 90 damage to targets within its area-of-effect[CfgAmmo 8]
- Sabot
- Can load Sabot rounds which have muzzle velocities of 700 m/s[CfgWeapons 4] and a spill radius of 1 metre.[CfgAmmo 12] Sabot shells inflict 400 damage to the target directly[CfgAmmo 9] and 100 damage to targets caught within the spill radius[CfgAmmo 10]
Available on:
Cannon 105 mm[]
The Cannon 105 mm can load either anti-personnel or anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Muzzle velocity (m/s) |
|---|---|---|---|
| HEAT | 150[CfgAmmo 13] | 110[CfgAmmo 14] | 900[CfgWeapons 5] |
| Sabot | 450[CfgAmmo 15] | 150[CfgAmmo 16] | 900[CfgWeapons 6] |
- HEAT
- Can load High-Explosive Anti-Tank (HEAT) rounds that have a muzzle velocity of 900 m/s[CfgWeapons 5] and a blast radius of 8 metres.[CfgAmmo 17] The explosion inflicts 150 direct damage[CfgAmmo 13] and 110 damage to any targets within its area-of-effect[CfgAmmo 14]
- Sabot
- Can load Sabot rounds which have muzzle velocities of 900 m/s[CfgWeapons 6] and a spill radius of 1 metre.[CfgAmmo 18] Sabot shells inflict 450 damage to targets directly[CfgAmmo 15] and 150 spill damage[CfgAmmo 16]
Available on:
Cannon 120 mm[]
The Cannon 120 mm can load either anti-personnel or anti-vehicle shells:
| Shell type | Base damage value | Splash damage value | Muzzle velocity (m/s) |
|---|---|---|---|
| HEAT | 200[CfgAmmo 19] | 150[CfgAmmo 20] | 1,500[CfgWeapons 7] |
| Sabot | 700[CfgAmmo 21] | 300[CfgAmmo 22] | 1,500[CfgWeapons 8] |
- HEAT
- Can load High-Explosive Anti-Tank (HEAT) rounds that have a muzzle velocity of 1,500 m/s[CfgWeapons 7] and a blast radius of 8 metres.[CfgAmmo 23] The explosion inflicts 200 damage to targets struck directly[CfgAmmo 19] and 150 damage to targets within its area-of-effect[CfgAmmo 20]
- Sabot
- Can load Sabot rounds which have muzzle velocities of 1,500 m/s[CfgWeapons 8] and a spill radius of 1 metre.[CfgAmmo 24] Sabot shells can inflict 700 damage to targets directly[CfgAmmo 21] and 300 damage to targets caught within its spill radius[CfgAmmo 22]
Available on:
Notes[]
- All information is accurate as of May 29th, 2024 (Patch 1.99).
Trivia[]
- Cold War Assault's iteration of the Real Virtuality engine did not actually simulate proper armour penetration. Sabot shells are essentially glorified HEAT shells with tiny splash radii.
- Prior to Patch 1.20, a bug would cause human player-controlled tanks to get their main guns "locked" if the gunner attempted to swap between HEAT and sabot shells in a multiplayer environment.[1]
- At launch, sabot munitions had unrealistically low damage values which meant that all tanks (aside from the M1A1) would struggle to destroy heavily-armoured ground vehicles unless they landed multiple hits. The majority of vehicle weapons were subsequently rebalanced and adjusted to more realistic values by Patch 1.30.[2]
- The information below details unused, pre-release or removed content.
- Separate config entries for a 125 mm cannon weapon and its ammunition do exist in the game's configuration files but remain unused.[3][4]
CfgAmmo config references[]
- ↑ 1.0 1.1 CfgAmmo >> Cannon30HE >> hit
- ↑ 2.0 2.1 CfgAmmo >> Cannon30HE >> indirectHit
- ↑ 3.0 3.1 CfgAmmo >> Cannon30AP >> hit
- ↑ 4.0 4.1 CfgAmmo >> Cannon30AP >> indirectHit
- ↑ CfgAmmo >> Cannon30HE >> indirectHitRange
- ↑ CfgAmmo >> Cannon30AP >> indirectHitRange
- ↑ 7.0 7.1 CfgAmmo >> Shell73 >> hit
- ↑ 8.0 8.1 CfgAmmo >> Shell73 >> indirectHit
- ↑ 9.0 9.1 CfgAmmo >> Heat73 >> hit
- ↑ 10.0 10.1 CfgAmmo >> Heat73 >> indirectHit
- ↑ CfgAmmo >> Shell73 >> indirectHitRange
- ↑ CfgAmmo >> Heat73 >> indirectHitRange
- ↑ 13.0 13.1 CfgAmmo >> Shell105 >> hit
- ↑ 14.0 14.1 CfgAmmo >> Shell105 >> indirectHit
- ↑ 15.0 15.1 CfgAmmo >> Heat105 >> hit
- ↑ 16.0 16.1 CfgAmmo >> Heat105 >> indirectHit
- ↑ CfgAmmo >> Shell105 >> indirectHitRange
- ↑ CfgAmmo >> Heat105 >> indirectHitRange
- ↑ 19.0 19.1 CfgAmmo >> Shell120 >> hit
- ↑ 20.0 20.1 CfgAmmo >> Shell120 >> indirectHit
- ↑ 21.0 21.1 CfgAmmo >> Heat120 >> hit
- ↑ 22.0 22.1 CfgAmmo >> Heat120 >> indirectHit
- ↑ CfgAmmo >> Shell120 >> indirectHitRange
- ↑ CfgAmmo >> Heat120 >> indirectHitRange
CfgWeapons config references[]
- ↑ 1.0 1.1 CfgWeapons >> Cannon30HE >> initSpeed
- ↑ 2.0 2.1 CfgWeapons >> Cannon30AP >> initSpeed
- ↑ 3.0 3.1 CfgWeapons >> Shell73 >> initSpeed
- ↑ 4.0 4.1 CfgWeapons >> Heat73 >> initSpeed
- ↑ 5.0 5.1 CfgWeapons >> Shell105 >> initSpeed
- ↑ 6.0 6.1 CfgWeapons >> Heat105 >> initSpeed
- ↑ 7.0 7.1 CfgWeapons >> Shell120 >> initSpeed
- ↑ 8.0 8.1 CfgWeapons >> Heat120 >> initSpeed
References[]
- ↑ Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 29 May 2024, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.20>.
- ↑ Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 29 May 2024, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.30>.
- ↑ ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., \BIN\CONFIG.BIN, CfgWeapons >> Shell125
- ↑ ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., \BIN\CONFIG.BIN, CfgWeapons >> Heat125