Armed Assault Wiki
Advertisement

This article lists the technical specifications for munitions fired by certain ground vehicle weapons in ArmA: Cold War Assault (previously known as Operation Flashpoint: Cold War Crisis).

Overview

An M1A1 and supporting infantry under attack. Note the large explosion caused by the enemy HEAT shell.

Munitions in Cold War Assault are simplified into two classifications:

  • High-Explosive Anti-Tank (HEAT)
    • Deals low single target damage; usually less than half of SABOT-type munitions, but has a much larger splash radius that makes them highly effective against infantry targets
  • SABOT
    • Deals very high single target damage but has no splash damage

If a munition inflicts enough damage on the target to exceed the their armour point threshold, they will instantly destroy it regardless of whether the target was hit by a SABOT round or HEAT explosion.

Weapon systems (alphabetical)

PLEASE NOTE:

  • Unlike newer titles in the series, there is no real difference between HEAT and SABOT shells. Because proper armour penetration is not simulated in Cold War Assault, the only two factors that determine their usage stem from whether they inflict splash damage (HEAT) or are single target only (SABOT)

Cannon 30 mm

The Cannon 30 mm can load both anti-personnel and anti-vehicle shells:

Shell type Base damage value
HE 20
AP 70
  • HEAT
    • Can load High-Explosive (HE) rounds that have a muzzle velocity of 1,000 m/s and a blast radius of 3 metres. The explosion inflicts 20 damage to the primary target's armour and 15 damage to targets within its area-of-effect
  • SABOT
    • Can load Armour Piercing (AP) rounds which have muzzle velocities of 1,000 m/s and can inflict 70 damage on the target's armour

Available on:


Cannon 73 mm

The Cannon 73 mm can load either anti-personnel or anti-vehicle shells:

Shell type Base damage value
HEAT 100
SABOT 400
  • HEAT
    • Can load High-Explosive Anti-Tank (HEAT) rounds that have a muzzle velocity of 700 m/s and a blast radius of 8 metres. The explosion inflicts 100 damage to the primary target's armour and 90 damage to targets within its area-of-effect
  • SABOT
    • Can load SABOT rounds which have muzzle velocities of 700 m/s and can inflict 400 damage on the target's armour

Available on:


Cannon 105 mm

The Cannon 105 mm can load either anti-personnel or anti-vehicle shells:

Shell type Base damage value
HEAT 150
SABOT 450
  • HEAT
    • Can load High-Explosive Anti-Tank (HEAT) rounds that have a muzzle velocity of 900 m/s and a blast radius of 8 metres. The explosion inflicts 150 damage to the primary target's armour and 90 damage to targets within its area-of-effect
  • SABOT
    • Can load SABOT rounds which have muzzle velocities of 900 m/s and can inflict 450 damage on the target's armour

Available on:


Cannon 120 mm

The Cannon 120 mm can load either anti-personnel or anti-vehicle shells:

Shell type Base damage value
HEAT 200
SABOT 700
  • HEAT
    • Can load High-Explosive Anti-Tank (HEAT) rounds that have a muzzle velocity of 1,500 m/s and a blast radius of 8 metres. The explosion inflicts 200 damage to the primary target's armour and 150 damage to targets within its area-of-effect
  • SABOT
    • Can load SABOT rounds which have muzzle velocities of 1,500 m/s and can inflict 700 damage on the target's armour

Available on:

Notes

  • All information is accurate as of April 21st, 2020 (Patch 1.99).

Trivia

  • As noted, the initial version of ArmA's Real Virtuality engine did not simulate proper armour penetration. This meant that SABOT shells were essentially glorified HEAT shells with tiny splash radii.
Advertisement