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The Water Scooter is a recreational water transport used by Tanoan civilians in ArmA 3. It was added with the release of the Apex DLC.

Overview[]

  • Role:
    • Recreational watercraft
« Personal watercraft (PWC) of the sit-down type. This small-hulled craft driven by a jet-propulsion system offers seats for 3 people and is easy to mount or dismount on the water thanks to the open stern construction. The powerful engine and great maneuverability makes this craft truly fun to ride. And of course it is a small and useful water transport vehicle for military use as well.
Field Manual
»

Design[]

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This is a premium asset that requires ownership of the Apex expansion pack.


The Water Scooter is an unarmed civilian PWC.

Features
Essentially a waterborne version of the Quadbike, the Water Scooter is designed exclusively for recreational use, though it can serve as an improvised waterborne transport for getting across short stretches of water. As a relatively light watercraft, the Water Scooter can also be slingloaded by most rotary-wing helicopters.

Mobility
Compared to the majority of surface vessels, the Water Scooter has excellent acceleration[CfgVh 5] and a sharp turn rate thanks to its light weight and a powerful 68.5 kW engine.[CfgVh 6] Whereas larger boats like the military-oriented Assault Boat accelerate very slowly whilst turning (dipping to around ~ 25 km/h), the Water Scooter can maintain a decent speed of ~ 54 km/h when turning with turbo toggled off.

One unique aspect of the Water Scooter is that when it is turning with turbo activated, the Water Scooter's turn rate takes a drastic hit. But in exchange for a stiffer turn rate, it can consistently maintain its top speed of 84 km/h for several seconds (occasionally going up to ~ 85 km/h) and will not suffer any speed loss during the manoeuvre.

Crew Capacity
The Water Scooter has a capacity of three (including the driver). Both passengers sit in tandem with each other behind the driver.[CfgVh 1]

Note that unlike other waterborne vessels such as the Assault Boat, neither passenger has the ability to use FFV and are unable to fire their own weapons while riding on the Water Scooter.

Camouflage[]

  • White: Flat white paint scheme with red/dark grey stroke patterns.
  • Black: Matte black paint scheme with custom livery in the form of a flame burst.
  • Blue: Flat white/dark blue paint scheme with white/blue stroke patterns.
  • Grey: Two-tone white paint scheme with a beige chassis. Has a dark grey seat and a custom line pattern on parts the hull.
  • Lime: White paint scheme with a black chassis. Has a lime green seat and uses the same custom line pattern as the Grey paint scheme.
  • Red: Two-tone white paint scheme with a beige chassis. Has a red seat and uses a slightly modified version of the Grey paint scheme's custom line pattern but with a red outline.
  • Yellow: Two-tone white paint scheme with a beige chassis. Has a yellow seat and uses a modified version of the Red paint scheme's custom line pattern but with purple gradient shading.

Protection[]

The Water Scooter has a base armour value of 15.[CfgVh 7]

The following highlighted positions serve as weak points on the Water Scooter:

Arma3-waterscooter-hitpoints

LEGEND[SCR 2]
Green = Body
Orange = Engine

Body[]

The Water Scooter's hull can withstand up to 9 points of damage.[CfgVh 8][Formula 1] 100% of incoming damage to the hull will always be shared with the Water Scooter's main "health" pool. Depletion of its integrity will always result in its destruction[CfgVh 9], though the Water Scooter will not explode as its fuel has no flammability.[CfgVh 10]

Engine[]

The Water Scooter's engine can only take a maximum of 18 points of damage before it fails.[CfgVh 11][Formula 2] 100% of damage inflicted upon the engine will be shared with the Water Scooter's main "health" pool. Destroying the engine can result in the Water Scooter's destruction[CfgVh 12], though the Water Scooter will not explode as its fuel has no flammability.[CfgVh 10]

Mobility[]

Engine[]

The Water Scooter's engine has a power output of 68.5 kW.[CfgVh 6]

Torque curves[]

Engine RPM (@%) X-value[1] Y-value[1]
@ 12.5% 0[CfgVh 5] 0[CfgVh 5]
@ 25% 0.265[CfgVh 5] 0.6[CfgVh 5]
@ 37.5% 0.417[CfgVh 5] 0.8[CfgVh 5]
@ 50% 0.663[CfgVh 5] 0.982[CfgVh 5]
@ 62.5% 0.758[CfgVh 5] 1[CfgVh 5]
@ 75% 0.85[CfgVh 5] 0.93[CfgVh 5]
@ 87.5% 0.925[CfgVh 5] 0.807[CfgVh 5]
@ 100% 1[CfgVh 5] 0.6[CfgVh 5]

Gearbox[]

The Water Scooter utilises an automatic gearbox.[CfgVh 13] It has an idle RPM of 200[CfgVh 14] and a maximum RPM of 1,200:[CfgVh 15]

Gear #[2] Gearbox Ratio[2]
Reverse (R) -14.5[CfgVh 16]
Neutral (N) 0[CfgVh 16]
Gear 1 (D1) 1.9[CfgVh 16]
Gear 2 (D2) 1.6[CfgVh 16]
Gear 3 (D3) 1.4[CfgVh 16]
Gear 4 (D4) 1.1[CfgVh 16]

Sensors[]

The Water Scooter does not have access to sensors that can be used for targeting purposes.

Defensive sensors[]

The Water Scooter is not equipped with defensive sensors. The driver and passengers will not be warned if there are guided weapon systems attempting to acquire a lock-on.[CfgVh 17] No alerts will be issued if a guided projectile has managed to lock onto the Water Scooter and is inbound towards it.[CfgVh 18]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Water Scooter has a camouflage[3] rating of 2.[CfgVh 19]

Cost[]

Main article: AI Basics: Targeting priority

The Water Scooter has a cost[4] value of 50000.[CfgVh 20]

Threat values[]

Main article: AI Basics: Targeting priority

The Water Scooter is not considered to be a threat[5] to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[CfgVh 21] It will not be attacked unless there are no other targets of opportunity within range.

Noise factor[]

Main article: AI Basics: Detection

The Water Scooter has an audible[6] factor of 6.[CfgVh 22]

Trivia[]

  • The Water Scooter is the first non-submersible vessel in the entire series that is not a rubber/rigid hulled boat.
  • After the release of Game Update 1.68, the Water Scooter was made slightly more durable and its handling was improved (it is less prone to capsizing from heavy tides).[7]

Gallery[]

Config/script references[]

CfgVehicles

  1. 1.0 1.1 CfgVehicles >> C_Scooter_Transport_01_F >> transportSoldier
  2. CfgVehicles >> C_Scooter_Transport_01_F >> maximumLoad
  3. CfgVehicles >> C_Scooter_Transport_01_F >> fuelCapacity
  4. CfgVehicles >> C_Scooter_Transport_01_F >> slingLoadCargoMemoryPoints[] >> {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 CfgVehicles >> C_Scooter_Transport_01_F >> torqueCurve[] >> {[0,0],[0.265,0.6],[0.417,0.8],[0.663,0.982],[0.758,1],[0.85,0.93],[0.925,0.807],[1,0.6]}
  6. 6.0 6.1 CfgVehicles >> C_Scooter_Transport_01_F >> enginePower
  7. CfgVehicles >> C_Scooter_Transport_01_F >> armor
  8. CfgVehicles >> C_Scooter_Transport_01_F >> HitPoints >> HitBody >> armor
  9. CfgVehicles >> C_Scooter_Transport_01_F >> HitPoints >> HitBody >> passThrough
  10. 10.0 10.1 CfgVehicles >> C_Scooter_Transport_01_F >> fuelExplosionPower >> "0"
  11. CfgVehicles >> C_Scooter_Transport_01_F >> HitPoints >> HitEngine >> armor
  12. CfgVehicles >> C_Scooter_Transport_01_F >> HitPoints >> HitEngine >> passThrough
  13. CfgVehicles >> C_Scooter_Transport_01_F >> complexGearbox >> gearBoxMode >> "auto"
  14. CfgVehicles >> C_Scooter_Transport_01_F >> idleRpm
  15. CfgVehicles >> C_Scooter_Transport_01_F >> redRpm
  16. 16.0 16.1 16.2 16.3 16.4 16.5 CfgVehicles >> C_Scooter_Transport_01_F >> complexGearbox >> GearboxRatios[] >> {"R1",-14.5,"N",0,"D1",1.9,"D2",1.6,"D3",1.4,"D4",1.1}
  17. CfgVehicles >> C_Scooter_Transport_01_F >> lockDetectionSystem >> "0"
  18. CfgVehicles >> C_Scooter_Transport_01_F >> incomingMissileDetectionSystem >> "0"
  19. CfgVehicles >> C_Scooter_Transport_01_F >> camouflage
  20. CfgVehicles >> C_Scooter_Transport_01_F >> cost
  21. CfgVehicles >> C_Scooter_Transport_01_F >> threat[] >> {0,0,0}
  22. CfgVehicles >> C_Scooter_Transport_01_F >> audible

Scripts

  1. getMass (get3DENSelected "object" select 0)
  2. diag_drawMode "FireGeometry"; diag_toggle "HitPoints";

Formulae

  1. Base vehicle armor value * HitPoint armor value = 15 * 0.6
  2. Base vehicle armor value * HitPoint armor value = 15 * 1.2

References[]

  1. 1.0 1.1 Revial, F, Vida, J et al. 2018, Arma 3: Vehicle Handling Configuration, Bohemia Interactive Community Wiki, viewed 4 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Vehicle_Handling_Configuration#torqueCurve>.
  2. 2.0 2.1 Revial, F, Vida, J et al. 2018, Arma 3: Vehicle Handling Configuration, Bohemia Interactive Community Wiki, viewed 4 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Vehicle_Handling_Configuration#class_complexGearbox>.
  3. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 4 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  4. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 4 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  5. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 4 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 4 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  7. Kovařič, V 2017, SPOTREP #00064, Arma 3, viewed 2 January 2024, <https://dev.arma3.com/post/spotrep-00064>.

External links[]

See also[]

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
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