Armed Assault Wiki

The Y-32 Xi'an is a VTOL aircraft used by both Pacific CSAT forces and Viper operatives in ArmA 3. It was added with the release of the Apex DLC.

Overview[]

  • Roles:
    • Heavy gunship
    • Vehicle transport
    • Cargo transport
    • Troop transport
« By far the largest CSAT joint development project to date was long troubled by the conflicting requirements of the participating armies who demanded an aircraft with VTOL capabilities. The planned budget was vastly exceeded several times and development was years behind schedule. The program eventually became one of the most expensive in military procurement history and despite a great deal of information remains classified and is often compared to the older F-35 program. The final solution was based upon the most promising prototype designed in Xi'an which was able to meet most of the requirements with satisfactory results. High running and maintenance costs remains a huge issue that plagues the reputation of the otherwise extremely progressive aircraft with many unique features and top-notch bleeding-edge technologies.
Field Manual[1]
»

Design[]

This is a premium asset that requires ownership of the Apex expansion pack.

The Y-32 is an unconventionally designed VTOL aircraft that combines twin tail-mounted, rotating jet engine nozzles with a ducted fan wing setup.

Armament
By default, the Y-32 is armed with a 30 mm autocannon that is pre-loaded with a total of 500 rounds split across two 250-round belts. These two belts are loaded with either high-explosive (HE-T) or armour-piercing discarding sabot (APDS-T) shells.[CfgVh 8][CfgVh 9] The gunner can instantaneously swap between ammunition types at any time without having to wait for the cannon to reload.[CfgWp 1][CfgWp 2]

Extended stub wings that run along the majority of the fuselage centreline have two pylons on each wing (totalling up to four) that support dynamic loadouts. The Y-32's stub wing pylons are fitted with the following munitions:[CfgVh 10][CfgVh 13]

  • 8× Skalpel infrared-/laser-guided, air-to-ground anti-tank missiles (4× missiles are fitted onto each wing)
  • Twin Skyfire rocket pods loaded with 19× unguided, air-to-ground rockets each for a combined total of 38× rockets

It also has a turret-mounted laser designator that can be used to mark targets for its own weapons or for friendly aircraft.[CfgVh 8]

Arma3-car95-00

Unloading troops into battle. The Y-32's smaller size allows it to land in tighter LZs compared to its bulkier NATO counterpart.

Features
In contrast to its NATO counterpart, the Y-32 is not only more manoeuvrable and faster due to using jet-powered engines, but is also better equipped to handle both ground and air threats at the same time.

This is because unlike the V-44X Blackfish, the Y-32 is always armed with a 30 mm turret-mounted autocannon regardless of whether it is transporting either vehicles or infantry (only the dedicated gunship variant of the Blackfish retains armament). In addition, the pylons on its stub wings can be customised with a mixture of unguided rockets, anti-tank missiles or laser-guided cluster bombs, further contributing to its versatility as an air-to-ground fire support platform.

Arma3-xian-04

Hovering just above their position, a Y-32 feeds targeting data to a nearby battery of S-750s.

One other advantage of the Y-32 is that it retains a slightly smaller (though not much better) RCS signature compared to the Blackfish. Lastly, the Y-32 can serve as an improvised airborne radar for friendly ground and air units as it is fully data link-capable. Ground-based air defences like the S-750 can be fed targeting information from the Y-32 if its active radar is enabled[CfgVh 14][CfgVh 15], though this will come with the obvious risk of exposing the Y-32's crew to hostiles who have access to a passive radar.

Drawbacks
Its smaller airframe allows it to land more easily in confined spaces, whereas the larger Blackfish requires landing zones with considerably more clearance. Unfortunately, this comes at a cost as the Y-32 cannot carry as many passengers or vehicles due to being a smaller-sized aircraft overall. What little room it has by default is reserved for storing weapons and munitions, which further restricts it to using a smaller cargo compartment.

When it comes to the Y-32's electronic signature, it is easy to detect not just on radar but also by infrared and visual-based sensors. Visual-based sensors can spot the Y-32 from 120% of their standard range.[CfgVh 16] For radars and IR-based sensors this is even worse, as they can pick up the Y-32's signature at 140% of their usual detection ranges.[CfgVh 17][CfgVh 18] Even though this is still less than the Blackfish's signatures, the Y-32's lack of electronic stealth capabilities makes it impossible for the crew to remain hidden from enemy sensors even when its radar is switched off.

Crew Capacity
Regardless of configuration, the Y-32 only requires a crew of two that consists of the pilot and a gunner. Up to sixteen passengers may be carried on the Infantry Transport variant (the Vehicle Transport variant is unable to carry passengers).[CfgVh 1][CfgVh 2][CfgVh 3]

Variants[]

Infantry-only transport variant. Its passenger cabin has enough seats to allow for up to sixteen passengers to be carried at a time.[CfgVh 1][CfgVh 2][CfgVh 3] It cannot airlift any vehicles.

Ground vehicle-only transport variant. It is visually identical to the infantry-only variant, but this variant's cargo space lacks seating for passengers and can only airlift supplies and ground vehicles.


(*) Regardless of variant, the Y-32 always has a seating capacity of at least two that consists of the pilot and a gunner.

Camouflage[]

  • Hex: Light tan/dark tan/dark green cell pattern camouflage.
  • Green Hex: Dark tan/light green/dark green cell pattern camouflage.
  • Grey: Light/dark grey cell pattern camouflage.

Protection: Hitpoints[]

Both variants of the Y-32 have base armour values of 100.[CfgVh 19][CfgVh 20]

Arma3-xian-hitpoints

LEGEND[SCR 2]
Green = Hull
Orange = Engines
Violet = Fuel tank
Maroon = Instruments
Dark blue = Ducted fans/shrouded rotors (control surfaces)

Note that both the Infantry Transport and Vehicle Transport variants share the exact same hitpoint layouts.


Hull[]

The Y-32's hull can withstand up to 300 points of damage.[CfgVh 21][CfgVh 22][Formula 1] The hull takes full damage from high-explosive (HE) type munitions.[CfgVh 23][CfgVh 24] At least 50% of incoming damage will always be shared with the Y-32's main "health" pool.[CfgVh 25][CfgVh 26] Depletion of the hull's integrity will not (usually) cause the Y-32 to explode[CfgVh 27][CfgVh 28] unless it is at critical "health" status due to all other components on the jet being destroyed.[CfgVh 29][CfgVh 30]

Engines[]

Both of the Y-32's engines can take up 325 points of damage before they fail (individually).[CfgVh 31][CfgVh 32][CfgVh 33][CfgVh 34][Formula 2] The engines take 50% reduced damage from HE-type munitions.[CfgVh 35][CfgVh 36][CfgVh 37][CfgVh 38]

Only 10% of damage inflicted upon either engine will be shared with the Y-32's main "health" pool. If the Y-32 is at full "health", losing both engines at the same time will not cause an explosion unless the jet itself is at critical "health" status.[CfgVh 39][CfgVh 40][CfgVh 41][CfgVh 42]

Fuel tank[]

The Y-32's fuel tank can withstand up to 275 points of damage before it ruptures.[CfgVh 43][CfgVh 44][Formula 3] The fuel tanks take 50% reduced damage from HE-type munitions.[CfgVh 45][CfgVh 46]

Up to 50% of incoming damage will be shared with the Y-32's main "health" pool.[CfgVh 47][CfgVh 48] Destruction of the fuel tank has the potential to cause the jet to explode, though only if the Y-32 is at or near critical "health" status.

Instruments[]

The Y-32's flight instruments, Head Mounted Display (HMD) and Multi-Functional Displays (MFD) can take up to 200 points of damage before they start to malfunction.[CfgVh 49][CfgVh 50][Formula 4] All instruments take full damage from HE-type munitions.[CfgVh 51][CfgVh 52] At least 20% of incoming damage will be shared with the jet's main "health" pool.[CfgVh 53][CfgVh 54]

Ducted fans/shrouded rotors[]

The left and right shrouded rotors on the Y-32's wings make up its control surfaces (the Y-32 does not use conventional ailerons/flaps/elevators/rudders).

Both rotors can take up to a maximum of 250 points of damage before they begin to fail.[CfgVh 55][CfgVh 56][CfgVh 57][CfgVh 58][CfgVh 59][CfgVh 60][Formula 5] The rotors take 300% additional damage from HE-type munitions.[CfgVh 61][CfgVh 62][CfgVh 63] Only 10% of damage inflicted upon any of these components will be shared with the Y-32's main "health" pool.[CfgVh 64][CfgVh 65][CfgVh 66]

The Y-32's handling, agility, and ability to maintain VTOL operations will be impacted depending on the severity of damage inflicted upon the rotors. If both rotors are destroyed, the Y-32's in-flight stability will be heavily affected and the pilot may not be able to properly land/take-off in VTOL.

Protection: Armour[]

Arma3-xian-firegeo-penetration

LEGEND[SCR 3]
Dark blue = metal_plate.bisurf
Green = glass_armored.bisurf
Maroon = armour_plate_40mm.bisurf
Orange = metal.bisurf
Purple = armour_plate_20mm.bisurf
Teal = armour_plate_12mm.bisurf
Yellow = armour_plate_30mm.bisurf

.bisurf Density
[2][3][4]
Thickness
[2][3][4]
bulletPenetrability
[2][3][4]
bulletPenetrabilityWithThickness
[2][3][4]
Friction
[2][5]
Restitution
[2][5]
armour_plate_12mm.bisurf 8600 12 N/A; not used by armour_plate_12mm.bisurf 15 0.7 0.3
armour_plate_20mm.bisurf 8600 20 N/A; not used by armour_plate_20mm.bisurf 15 0.7 0.3
armour_plate_30mm.bisurf 8600 30 N/A; not used by armour_plate_30mm.bisurf 15 0.7 0.3
armour_plate_40mm.bisurf 8600 40 N/A; not used by armour_plate_40mm.bisurf 15 0.7 0.3
glass_armored.bisurf 5800 N/A; based on vehicle fire geometry thickness 33 N/A; not used by glass_armored.bisurf 0.1 0.1
metal.bisurf 4000 N/A; based on vehicle fire geometry thickness 48 N/A; not used by metal.bisurf 0.7 0.3
metal_plate.bisurf 4000 30 N/A; not used by metal_plate.bisurf 48 0.7 0.3

The Y-32 is protected by a mix of composite metal armour plates that surround the entire hull, ducted fan rotors, cockpit, passenger cabin/vehicle cargo bay, and tail structure:

  • The lower half of the engine cowls are protected by composite metal plates that have a thickness of 12 millimetres.[rvmat 1][bisurf 1]
  • The wings, tail structure, main gun turret, landing gear bay doors, stub wings, fuselage, and inner section of the passenger cabin/vehicle cargo bay are protected by composite metal plates that have a thickness of 20 millimetres.[rvmat 2][bisurf 2]
  • The upper half of the engine cowls, underbelly of the fuselage/outer section of the passenger cabin/vehicle cargo bay, and cockpit are all protected by composite metal plates that have a thickness of 30 millimetres.[rvmat 3][bisurf 3]
  • The cockpit's seats are protected by composite metal plates that have a thickness of 40 millimetres.[rvmat 4][bisurf 4]
  • Windows for both the cockpit and passenger cabin are protected by panes of armoured glass.[rvmat 5][bisurf 5]
  • The ducted fan rotors, cockpit Multi-Functional Displays (MFD), and the main gun turret's barrel are made out of non-composite metals.[rvmat 6][bisurf 6]
  • The engine nozzles are protected by plates of non-composite metals that have a thickness of 30 millimetres.[rvmat 7][bisurf 7]

The cockpit and passenger cabin/vehicle cargo bay windows are bullet-resistant. The cockpit's windows can even block bullet projectiles fired by 12.7 mm heavy machine guns but only if they hit the windows from the front. For bullets that hit the windows from the side, only 7.62 mm bullets fired by LMGs and DMRs can be blocked (12.7 mm bullets will easily pierce the cockpit's windows from the side).

It should be noted that the windows can be shattered after multiple consecutive hits or a single powerful blast. Once shattered, the windows will no longer be able to block bullet projectiles.

Sensors[]

The Y-32 utilises several sensors meant to augment its role as an air-to-ground fire support platform:

Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°) Friendly identification range (m)
Active A: 5,000 m
G: 4,000 m
[CfgVh 67][CfgVh 68]
A: 5,000 m
G: 4,000 m
[CfgVh 69][CfgVh 70]
Nothing 1e+10 km/h
[CfgVh 71]
120°[CfgVh 72] 80°[CfgVh 73] 3,000 m[CfgVh 74]
Infrared A: 4,000 m
G: 3,000 m
[CfgVh 75][CfgVh 76]
A: 500 m
G: 500 m
[CfgVh 77][CfgVh 78]
Fog (0.005%)
[CfgVh 79]
270 km/h
[CfgVh 80][Formula 6]
26°[CfgVh 81] 26°[CfgVh 82] 2,000 m[CfgVh 83]
Laser A: 6,000 m
G: 6,000 m
[CfgVh 84][CfgVh 85]
A: 6,000 m
G: 6,000 m
[CfgVh 86][CfgVh 87]
Nothing 1e+10 km/h
[CfgVh 88]
180°[CfgVh 89] 180°[CfgVh 90] 0 m[CfgVh 91]
NV A: 6,000 m
G: 6,000 m
[CfgVh 92][CfgVh 93]
A: 6,000 m
G: 6,000 m
[CfgVh 94][CfgVh 95]
Nothing 1e+10 km/h
[CfgVh 96]
180°[CfgVh 97] 180°[CfgVh 98] 0 m[CfgVh 99]
Passive A: 16,000 m
G: 16,000 m
[CfgVh 100][CfgVh 101]
A: 16,000 m
G: 16,000 m
[CfgVh 102][CfgVh 103]
Nothing 1e+10 km/h
[CfgVh 104]
360°[CfgVh 105] 360°[CfgVh 106] 12,000 m[CfgVh 107]
Visual A: 4,000 m
G: 3,000 m
[CfgVh 108][CfgVh 109]
A: 500 m
G: 500 m
[CfgVh 110][CfgVh 111]
Fog/Light (6%)
[CfgVh 112][CfgVh 113]
270 km/h
[CfgVh 114][Formula 7]
26°[CfgVh 115] 26°[CfgVh 116] 2,000 m[CfgVh 117]

Active Radar[]

The Y-32's Active Radar has an elevation offset of 40 degrees from the nose.[CfgVh 118] Targets will only become lockable once they get within the bounds of the sensor cone (represented by the teal major sector on the SENSORS panel).[note 1]

It should also be noted that the Y-32's Active Radar is not affected by terrain clutter[CfgVh 119][CfgVh 120] and will acquire ground targets regardless of their speed.[CfgVh 71]

Infrared Sensor[]

The Y-32's IR Sensor is attached to the gunner's turret camera (represented by the orange cone on the SENSORS panel).[CfgVh 121] Although it is technically affected by heavy fog, the range reduction effect is so miniscule (-0.2 metre reduction[CfgVh 79]) that it will be barely noticeable.[note 2]

It should be noted that the Infrared Sensor does not have an elevation offset.[CfgVh 122]

Laser Sensor[]

The Y-32's Laser Sensor has an elevation offset of 30 degrees. Any designated targets can technically be seen on the Y-32's SENSORS panel no matter what direction it is facing toward, but this is dependent on the laser spot's position relative to the Y-32's current altitude and roll angle.[note 1]

NV Sensor[]

The Y-32's NV Sensor has an elevation offset of 30 degrees. Any IR grenades on the ground can technically be seen on the Y-32's SENSORS panel no matter what direction it is facing toward, but this is dependent on the IR grenade's position relative to the Y-32's current altitude and roll angle.[note 1]

Passive Radar[]

The Y-32's Passive Radar can detect Active Radar threats in any direction (regardless of the jet's facing direction).[note 1]

Visual Sensor[]

The Y-32's IR Sensor is attached to the gunner's turret camera (represented by the orange cone on the SENSORS panel).[CfgVh 123] The Visual Sensor can be affected by heavy fog and can lose up to 6% of its range depending on its thickness. The Visual Sensor becomes completely blind at nighttime and very low-light conditions.[note 2]

It should be noted that the Visual Sensor does not have an elevation offset.[CfgVh 124]

Armament[]

NOTE: Only the weapons used on the default loadout for the Y-32 are listed here. For full details on ordnance that can be mounted on the Y-32's pylons, refer to the dynamic loadouts article.

The gunner controls all of the Y-32's weapon systems (pylon-mounted ordnance and the Cannon Caseless 30 mm).[CfgVh 8][CfgVh 10] Only the pilot retains exclusive control over the Y-32's defensive flare/chaff countermeasure dispensers:[CfgVh 11]

Cannon Caseless 30 mm[]

Arma3-vehicleweapons-y32xian-cannoncaseless30mm
Ammo parameter HE APDS
Base damage value 30[CfgAm 1] 80[CfgAm 2]
Splash damage value 8[CfgAm 3] 8[CfgAm 4]
Damage type High-Explosive
[CfgAm 5][CfgAm 6][note 3]
Armour Piercing
[CfgAm 7][note 4]
Aerodynamic friction -0.00036[CfgAm 8] -0.00042[CfgAm 9]
Muzzle velocity (m/s) 960[CfgMa 1] 1,120[CfgMa 2]
Expected velocity (m/s) 960
[CfgAm 10][note 5]
1,120
[CfgAm 11][note 5]
Penetration depth (mm) N/A
[CfgAm 5][note 3]
70.56
[CfgAm 12][Formula 8]

General-purpose 30 mm autocannon. It can load and fire either HE or AP-type shells:

Regardless of munition type, the Cannon Caseless 30 mm can attain a fire rate of up to 750 rounds per minute.[CfgWp 3][CfgWp 4][Formula 9] The Cannon Caseless 30 mm always fires shells in bursts of 5 rounds per volley.[CfgWp 5][CfgWp 6] There is no delay for swapping between munition types; the process is instantaneous no matter the munition type.[CfgWp 1][CfgWp 2]

The Cannon Caseless 30 mm's Fire Control System features both automatic lead and zeroing capabilities, though only against targets moving at speeds of ~ 110 km/h or less.[CfgWp 7][Formula 10] It takes at least 0.5 seconds for the FCS to finish calculations against valid targets.[CfgWp 8] Manual zeroing is also available, starting from a minimum of 100 metres up to a maximum of 2,400 metres (100, 200, 300, 400, 500, 600, 700, 800, 1000, 1200, 1500, 1800, 2100, 2400).[CfgVh 125][CfgVh 126] By default, the Cannon Caseless 30 mm utilises a zeroing setting of 600 metres.[CfgVh 127][CfgVh 128]

For horizontal rotation limits, the Cannon Caseless 30 mm can be swivelled up to a maximum of 120 degrees in both directions.[CfgVh 129][CfgVh 130][CfgVh 131][CfgVh 132] Vertical rotation is more restrictive, however, and is limited to an elevation of just 20 degrees[CfgVh 133][CfgVh 134] and a depression of up to 30 degrees.[CfgVh 135][CfgVh 136]

Skalpel[]

Arma3-vehicleweapons-y32xian-skalpel
Main article: Dynamic loadouts#Skalpel

Infrared-guided air-to-ground anti-tank missiles.

Relies on the Y-32's IR Sensor to function.

Skyfire[]

Arma3-vehicleweapons-y32xian-skyfire
Main article: Dynamic loadouts#Skyfire

Unguided air-to-ground rockets. Skyfires are fired with an initial velocity of 44 m/s[CfgMa 3] and can reach speeds of up to 590 m/s[CfgAm 15] in-flight.

Dynamic loadouts[]

Pylons[]

Arma3-xian-dynamicloadouts

Extended stub wing pylons (L1/L2/R1/R2)[]

Image Munition/weapon name Classname(s) Hardpoint family ID(s)
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
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Loadout presets[]

Both configurations of the Y-32 have access to four loadout presets:

Default[]

Default loadout
Image Munition/weapon name Classname(s) Hardpoint family ID(s)
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
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The Y-32's default loadout has the stub wings armed with the following munitions:[CfgVh 10][CfgVh 13]

  • The innermost stub wing hardpoints (L2, R2) are equipped with Skyfire unguided, air-to-ground rockets.
  • The outermost stub wing hardpoints (L1, R1) are fitted with Scalpel infrared-guided air-to-ground missiles.

AT[]

AT loadout
Image Munition/weapon name Classname(s) Hardpoint family ID(s)
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
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The Y-32's AT loadout has the stub wings armed with the following munitions:[CfgVh 137][CfgVh 138]

  • All stub wing hardpoints (L1, L2, R1, R2) are fitted with Scalpel infrared-guided air-to-ground missiles.

CAS[]

CAS loadout
Image Munition/weapon name Classname(s) Hardpoint family ID(s)
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
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The Y-32's CAS loadout has the stub wings armed with the following munitions:[CfgVh 139][CfgVh 140]

  • The innermost stub wing hardpoints (L2, R2) are equipped with LOM-250G laser-guided bombs.
  • The outermost stub wing hardpoints (L1, R1) are fitted with Skyfire unguided, air-to-ground rockets.

Heavy AT[]

Heavy AT loadout
Image Munition/weapon name Classname(s) Hardpoint family ID(s)
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
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The Y-32's Heavy AT loadout has the stub wings armed with the following munitions:[CfgVh 141][CfgVh 142]

  • The innermost stub wing hardpoints (L2, R2) are equipped with Sharur infrared-guided air-to-ground missiles.
  • The outermost stub wing hardpoints (L1, R1) are fitted with Scalpel infrared-guided air-to-ground missiles.

Optics[]

Pilot[]

Arma3-xian-optics-pilot

The pilot can (optionally) look via the nose camera to assist in landings. No sensors are attached to this camera.

This camera can toggle three fields of view: Wide (WFOV 1x)[CfgVh 143], Medium (MFOV 5x)[CfgVh 144] and Narrow (NFOV 15x).[CfgVh 145] It can activate a day, night and black-/white-hot thermal vision mode.[CfgVh 146][CfgVh 147]

A laser rangefinder and display for grid coordinates are available.[CfgVh 148] Although it cannot be used for targeting purposes, the camera is stabilised and can be locked onto either point or area targets if needed.[CfgVh 149]

Gunner[]

Arma3-xian-optics-gunner

The gunner can look directly through the turret's gunsight. The Y-32's IR and Visual sensors are specifically slaved to the turret's camera.[CfgVh 121][CfgVh 123]

Its camera is able to switch between three fields of view: Wide (WFOV 0.53x)[CfgVh 150], Medium (MFOV 2.68x)[CfgVh 151] and Narrow (NFOV 8.62x).[CfgVh 152] No matter the selected FOV, the camera is able to toggle three vision modes: day, night, and black-/white-hot thermal.[CfgVh 153][CfgVh 154]

A laser rangefinder is also available (albeit with no support for displaying for grid coordinates).[CfgVh 155] Although the gun turret itself is stabilised[CfgVh 156], the turret's camera cannot lock onto point/area targets.

Avionics[]

MAWS[]

Y-32s are equipped with a Missile Approach Warning System. The crew will always be alerted if there are missiles that have successfully locked onto the Y-32 and are homing in towards it.[CfgVh 157][CfgVh 158]

RWR[]

Y-32s are fitted with a Radar Warning Receiver. The crew will be alerted if they are being locked onto by a radar-based targeting system.[CfgVh 159][CfgVh 160]

IWR[]

Y-32s are not equipped with Infrared Warning Receivers. The crew will not be alerted if an infrared-based targeting system is attempting to lock onto it.[CfgVh 159][CfgVh 160]

LWR[]

Y-32s have a Laser Warning Receiver installed. The crew will be alerted if a laser-based targeting system is attempting to lock onto it.[CfgVh 159][CfgVh 160]

FFV[]

Main article: Firing from vehicles (mechanic)#Y-32 Xi'an

Vehicle-in-Vehicle Transport[]

Arma3-xian-vivt

Qilin LSV inside the Y-32's cargo bay.

The Vehicle Transport variant's load limits and parameters for ViVT are as follows:

  • It has a height limit restriction. Transported vehicles and freight must not be taller than the bounds of the cargo bay.[CfgVh 161]
  • To be loaded into the cargo bay, vehicle(s) must be within a proximity of 5 metres to rear ramp (the point of interaction is located just below the engine nozzles).[CfgVh 162]
    • The vehicle(s) must also be within a cone-shaped radius of 60 degrees (this cone originates from the ramp POI).[CfgVh 163]
  • The vehicle(s) must not weigh more than 5,000 kilograms (5 tonnes).[CfgVh 164]

The Vehicle Transport variant is capable of loading any of the following ground vehicles, boats and drones:

The Y-32 has a smaller range of vehicles it can transport than the Vehicle Transport variant of the Blackfish. For instance, it cannot lift any of the MRAPs (not even CSAT's own Ifrit) and is unable to carry any of the logistics trucks.

Vehicles will always be ejected via parachutes[CfgVh 165] if they are unloaded while the Y-32 is flying at an altitude of 5 or more metres.[CfgVh 166]


Supply crates[]

NOTE: Objects that are not strictly classified as supply crates, as well as those featured in non-official third party-developed Creator DLCs are deliberately excluded from this section.

Arma3-xian-vivt-crates

Paradropping ammo crates for friendly troops.

The Y-32 can load a selection of small ammo crates, boxes and containers:

  • 10× Basic Ammo/Explosives/Grenades/Support crates
  • 9× Basic Weapons crates
  • 10× Launchers/Special Weapons crates
  • 6× Supply Box pallets
  • 4× Cargo Net pallets (all variants)
  • 4× Ammo Cache/Equipment Cache piles (does not include the Weapons Cache)
  • 15× Equipment/Uniform crates
  • 3× Vehicle Ammo containers

Unloading stored cargo whilst the Y-32 is still flying will have them dropped from parachutes.[CfgVh 165] If there is more than one object stored inside the hold, subsequent paradrops will be made with a delay of ~ 2 seconds.[CfgVh 167]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Y-32 has a camouflage[6] rating of 100.[CfgVh 168]

Cost[]

Main article: AI Basics: Targeting priority

The Y-32 has a cost[7] value of 2000000.[CfgVh 169]

Threat values[]

Main article: AI Basics: Targeting priority

The Y-32 is considered to be a low-risk threat[8] to AI-controlled infantry units (0.1).[CfgVh 170]

AI-controlled ground vehicles consider the Y-32 to be an extremely dangerous threat (1) and will prioritise attacking it if possible. Otherwise, they will attempt to flee if they lack the ability to engage the Y-32.[CfgVh 170]

AI-controlled aircraft consider the Y-32 to be a medium-risk threat (0.5).[CfgVh 170] They will tend to target the Y-32 only if there are no other more threatening targets within range.

Noise factor[]

Main article: AI Basics: Detection

The Y-32 has an audible[9] factor of 60.[CfgVh 171]

Trivia[]

  • The Xi'an is not based on any existing real-world aircraft design. However, both the layout of the cockpit along with its dual gunship and troop transport roles make it similar to the real-life "Mi-24" gunship designed by the Mil Moscow Helicopter Plant.
    • On the other hand, the Xi'an does bear a striking resemblance to a fictitious aircraft design: the so-called "S.H.I.E.L.D. Quinjet" from the Marvel Cinematic Universe.[10] The Xi'an uses an almost identical engine layout and has a similar silhouette to its MCU counterpart:
      • Both aircraft have thrust vectoring vertical lift ducted fans integrated inside the wing structure.
      • Both possess twin high-mounted jet engines that are spaced apart on the fuselage and are located between the stabilisers.
      • Both utilise hardpoints on stub wings located on the lower fuselage.
      • Both share a near identical trapezoidal wing shape, down to the folding wingtips.
      • Both have a large internal cargo bay accessed from the rear that makes up most of the main body.
  • Prior to the release of the Jets DLC, the pilot's camera view was not centred properly and was slightly offset by several degrees. This was eventually fixed after the release of Game Update 1.70.[11]
  • After the release of Game Update 2.06, the Vehicle Transport variant was given the ability the load supply crates and other portable objects into its cargo hold.[12]
  • The Xi'an is the first REDFOR-exclusive VTOL jet in the entire series. Prior to the Apex expansion's release, only BLUFOR factions had access to VTOL-capable aircraft.

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_30mm_HE_Tracer_Green >> hit
  2. CfgAmmo >> B_30mm_AP_Tracer_Green >> hit
  3. CfgAmmo >> B_30mm_HE_Tracer_Green >> indirectHit
  4. CfgAmmo >> B_30mm_AP_Tracer_Green >> indirectHit
  5. 5.0 5.1 CfgAmmo >> B_30mm_HE_Tracer_Green >> explosive >> "0.8"
  6. 6.0 6.1 CfgAmmo >> B_30mm_HE_Tracer_Green >> warheadName >> "HE"
  7. 7.0 7.1 CfgAmmo >> B_30mm_AP_Tracer_Green >> warheadName >> "AP"
  8. CfgAmmo >> B_30mm_HE_Tracer_Green >> airFriction
  9. CfgAmmo >> B_30mm_AP_Tracer_Green >> airFriction
  10. CfgAmmo >> B_30mm_HE_Tracer_Green >> typicalSpeed
  11. CfgAmmo >> B_30mm_AP_Tracer_Green >> typicalSpeed
  12. 12.0 12.1 CfgAmmo >> B_30mm_AP_Tracer_Green >> caliber
  13. CfgAmmo >> B_30mm_HE_Tracer_Green >> indirectHitRange
  14. CfgAmmo >> B_30mm_AP_Tracer_Green >> indirectHitRange
  15. CfgAmmo >> R_80mm_HE >> maxSpeed

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 250Rnd_30mm_HE_shells_Tracer_Green >> initSpeed
  2. 2.0 2.1 CfgMagazines >> 250Rnd_30mm_APDS_shells_Tracer_Green >> initSpeed
  3. CfgMagazines >> PylonRack_19Rnd_Rocket_Skyfire >> initSpeed

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> gatling_30mm_VTOL_02 >> HE >> magazineReloadTime
  2. 2.0 2.1 CfgWeapons >> gatling_30mm_VTOL_02 >> AP >> magazineReloadTime
  3. CfgWeapons >> gatling_30mm_VTOL_02 >> AP >> LowROF >> reloadTime
  4. CfgWeapons >> gatling_30mm_VTOL_02 >> HE >> LowROF >> reloadTime
  5. CfgWeapons >> gatling_30mm_VTOL_02 >> AP >> LowROF >> burst
  6. CfgWeapons >> gatling_30mm_VTOL_02 >> HE >> LowROF >> burst
  7. CfgWeapons >> gatling_30mm_VTOL_02 >> FCSMaxLeadSpeed >> "30.5556"
  8. CfgWeapons >> gatling_30mm_VTOL_02 >> FCSZeroingDelay >> "0.5"

CfgVehicles

  1. 1.0 1.1 1.2 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> CargoTurret_01 >> isPersonTurret >> "1"
  3. 3.0 3.1 3.2 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> CargoTurret_02 >> isPersonTurret >> "1"
  4. CfgVehicles >> VTOL_02_base_F >> maximumLoad
  5. CfgVehicles >> VTOL_02_base_F >> fuelCapacity
  6. CfgVehicles >> VTOL_02_base_F >> slingLoadCargoMemoryPoints[]
  7. CfgVehicles >> VTOL_02_base_F >> slingLoadCargoMemoryPointsDir[]
  8. 8.0 8.1 8.2 8.3 8.4 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> weapons[] >> {"gatling_30mm_VTOL_02","Laserdesignator_mounted"}
  9. 9.0 9.1 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> magazines[] >> {"250Rnd_30mm_HE_shells_Tracer_Green","250Rnd_30mm_APDS_shells_Tracer_Green","Laserbatteries"}
  10. 10.0 10.1 10.2 10.3 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> TransportPylonsComponent >> presets >> Default >> attachment[] >> {"PylonRack_4Rnd_LG_scalpel","PylonRack_19Rnd_Rocket_Skyfire","PylonRack_19Rnd_Rocket_Skyfire","PylonRack_4Rnd_LG_scalpel"}
  11. 11.0 11.1 CfgVehicles >> VTOL_02_base_F >> weapons[] >> {"CMFlareLauncher"}
  12. CfgVehicles >> VTOL_02_base_F >> magazines[] >> {"168Rnd_CMFlare_Chaff_Magazine"}
  13. 13.0 13.1 CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> Components >> TransportPylonsComponent >> presets >> Default >> attachment[] >> {"PylonRack_4Rnd_LG_scalpel","PylonRack_19Rnd_Rocket_Skyfire","PylonRack_19Rnd_Rocket_Skyfire","PylonRack_4Rnd_LG_scalpel"}
  14. CfgVehicles >> VTOL_02_base_F >> reportOwnPosition
  15. CfgVehicles >> VTOL_02_base_F >> reportRemoteTargets
  16. CfgVehicles >> VTOL_02_base_F >> visualTargetSize >> "1.2"
  17. CfgVehicles >> VTOL_02_base_F >> radarTargetSize >> "1.4"
  18. CfgVehicles >> VTOL_02_base_F >> irTargetSize >> "1.4"
  19. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> armor
  20. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> armor
  21. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitHull >> armor
  22. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitHull >> armor
  23. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitHull >> explosionShielding
  24. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitHull >> explosionShielding
  25. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitHull >> passThrough
  26. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitHull >> passThrough
  27. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> hullDamageCauseExplosion >> "0"
  28. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> hullDamageCauseExplosion >> "0"
  29. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitHull >> depends >> "Total"
  30. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitHull >> depends >> "Total"
  31. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitEngine >> armor
  32. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitEngine2 >> armor
  33. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitEngine >> armor
  34. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitEngine2 >> armor
  35. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitEngine >> explosionShielding
  36. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitEngine2 >> explosionShielding
  37. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitEngine >> explosionShielding
  38. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitEngine2 >> explosionShielding
  39. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitEngine >> passThrough
  40. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitEngine2 >> passThrough
  41. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitEngine >> passThrough
  42. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitEngine2 >> passThrough
  43. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitFuel >> armor
  44. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitFuel >> armor
  45. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitFuel >> explosionShielding
  46. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitFuel >> explosionShielding
  47. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitFuel >> passThrough
  48. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitFuel >> passThrough
  49. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitAvionics >> armor
  50. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitAvionics >> armor
  51. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitAvionics >> explosionShielding
  52. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitAvionics >> explosionShielding
  53. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitAvionics >> passThrough
  54. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> HitPoints >> HitAvionics >> passThrough
  55. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitLCElevator >> armor
  56. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitRElevator >> armor
  57. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitLCRudder >> armor
  58. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitRRudder >> armor
  59. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitLAileron >> armor
  60. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitRAileron >> armor
  61. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitLCElevator >> explosionShielding
  62. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitLCRudder >> explosionShielding
  63. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitLAileron >> explosionShielding
  64. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitLCElevator >> passThrough
  65. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitLCRudder >> passThrough
  66. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> HitPoints >> HitLAileron >> passThrough
  67. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> AirTarget >> maxRange
  68. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> GroundTarget >> maxRange
  69. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> AirTarget >> minRange
  70. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> GroundTarget >> minRange
  71. 71.0 71.1 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> maxTrackableSpeed
  72. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> angleRangeHorizontal
  73. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> angleRangeVertical
  74. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> typeRecognitionDistance
  75. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> AirTarget >> maxRange
  76. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> GroundTarget >> maxRange
  77. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> AirTarget >> minRange
  78. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> GroundTarget >> minRange
  79. 79.0 79.1 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> maxFogSeeThrough
  80. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> maxTrackableSpeed
  81. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> angleRangeHorizontal
  82. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> angleRangeVertical
  83. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> typeRecognitionDistance
  84. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> AirTarget >> maxRange
  85. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> GroundTarget >> maxRange
  86. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> AirTarget >> minRange
  87. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> GroundTarget >> minRange
  88. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> maxTrackableSpeed
  89. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> angleRangeHorizontal
  90. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> angleRangeVertical
  91. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> typeRecognitionDistance
  92. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> AirTarget >> maxRange
  93. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> GroundTarget >> maxRange
  94. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> AirTarget >> minRange
  95. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> GroundTarget >> minRange
  96. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> maxTrackableSpeed
  97. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> angleRangeHorizontal
  98. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> angleRangeVertical
  99. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> typeRecognitionDistance
  100. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> AirTarget >> maxRange
  101. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> GroundTarget >> maxRange
  102. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> AirTarget >> minRange
  103. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> GroundTarget >> minRange
  104. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> maxTrackableSpeed
  105. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> angleRangeHorizontal
  106. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> angleRangeVertical
  107. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> typeRecognitionDistance
  108. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> AirTarget >> maxRange
  109. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> GroundTarget >> maxRange
  110. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> AirTarget >> minRange
  111. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> GroundTarget >> minRange
  112. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> maxFogSeeThrough
  113. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> nightRangeCoef
  114. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> maxTrackableSpeed
  115. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> angleRangeHorizontal
  116. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> angleRangeVertical
  117. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> typeRecognitionDistance
  118. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> aimDown
  119. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> groundNoiseDistanceCoef >> "-1"
  120. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> ActiveRadarSensorComponent >> maxGroundNoiseDistance >> "-1"
  121. 121.0 121.1 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> animDirection
  122. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> aimDown
  123. 123.0 123.1 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> animDirection
  124. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> aimDown
  125. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> discreteDistance[] >> {100,200,300,400,500,600,700,800,1000,1200,1500,1800,2100,2400}
  126. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> Turrets >> GunnerTurret >> discreteDistance[] >> {100,200,300,400,500,600,700,800,1000,1200,1500,1800,2100,2400}
  127. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> discreteDistanceInitIndex >> "5"
  128. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> Turrets >> GunnerTurret >> discreteDistanceInitIndex >> "5"
  129. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> minTurn
  130. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> maxTurn
  131. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> Turrets >> GunnerTurret >> minTurn
  132. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> Turrets >> GunnerTurret >> maxTurn
  133. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> maxElev
  134. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> Turrets >> GunnerTurret >> maxElev
  135. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> minElev
  136. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> Turrets >> GunnerTurret >> minElev
  137. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> TransportPylonsComponent >> presets >> AT >> attachment[] >> {"PylonRack_4Rnd_LG_scalpel","PylonRack_4Rnd_LG_scalpel","PylonRack_4Rnd_LG_scalpel","PylonRack_4Rnd_LG_scalpel"}
  138. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> Components >> TransportPylonsComponent >> presets >> AT >> attachment[] >> {"PylonRack_4Rnd_LG_scalpel","PylonRack_4Rnd_LG_scalpel","PylonRack_4Rnd_LG_scalpel","PylonRack_4Rnd_LG_scalpel"}
  139. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> TransportPylonsComponent >> presets >> CAS >> attachment[] >> {"PylonRack_19Rnd_Rocket_Skyfire","PylonMissile_1Rnd_Bomb_03_F","PylonMissile_1Rnd_Bomb_03_F","PylonRack_19Rnd_Rocket_Skyfire"}
  140. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> Components >> TransportPylonsComponent >> presets >> CAS >> attachment[] >> {"PylonRack_19Rnd_Rocket_Skyfire","PylonMissile_1Rnd_Bomb_03_F","PylonMissile_1Rnd_Bomb_03_F","PylonRack_19Rnd_Rocket_Skyfire"}
  141. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Components >> TransportPylonsComponent >> presets >> HAT >> attachment[] >> {"PylonRack_4Rnd_LG_scalpel","PylonRack_1Rnd_Missile_AGM_01_F","PylonRack_1Rnd_Missile_AGM_01_F","PylonRack_4Rnd_LG_scalpel"}
  142. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> Components >> TransportPylonsComponent >> presets >> HAT >> attachment[] >> {"PylonRack_4Rnd_LG_scalpel","PylonRack_1Rnd_Missile_AGM_01_F","PylonRack_1Rnd_Missile_AGM_01_F","PylonRack_4Rnd_LG_scalpel"}
  143. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> pilotCamera >> OpticsIn >> Wide
  144. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> pilotCamera >> OpticsIn >> Medium
  145. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> pilotCamera >> OpticsIn >> Narrow
  146. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> pilotCamera >> OpticsIn >> Wide >> visionMode[] >> {"Normal","NVG","Ti"}
  147. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> pilotCamera >> OpticsIn >> Wide >> thermalMode[] >> {0,1}
  148. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> pilotCamera
  149. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> pilotCamera >> OpticsIn >> Wide >> directionStabilized
  150. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> OpticsIn >> Wide
  151. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> OpticsIn >> Medium
  152. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> OpticsIn >> Narrow
  153. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> OpticsIn >> Wide >> visionMode[] >> {"Normal","NVG","Ti"}
  154. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> OpticsIn >> Wide >> thermalMode[] >> {0,1}
  155. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> turretInfoType >> "RscOptics_Heli_Attack_02_gunner"
  156. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> Turrets >> GunnerTurret >> stabilizedInAxes >> "3"
  157. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> incomingMissileDetectionSystem >> "8 + 16"
  158. CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> incomingMissileDetectionSystem >> "8 + 16"
  159. 159.0 159.1 159.2 CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> lockDetectionSystem >> "8 + 4"
  160. 160.0 160.1 160.2 CfgVehicles >> O_T_VTOL_02_infantry_dynamicLoadout_F >> lockDetectionSystem >> "8 + 4"
  161. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> VehicleTransport >> Carrier >> disableHeightLimit >> "0"
  162. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> VehicleTransport >> Carrier >> loadingDistance
  163. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> VehicleTransport >> Carrier >> loadingAngle
  164. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> VehicleTransport >> Carrier >> maxLoadMass
  165. 165.0 165.1 CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> VehicleTransport >> Carrier >> parachuteClassDefault >> "O_Parachute_02_F"
  166. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> VehicleTransport >> Carrier >> parachuteHeightLimitDefault
  167. CfgVehicles >> O_T_VTOL_02_vehicle_dynamicLoadout_F >> VehicleTransport >> Carrier >> unloadingInterval
  168. CfgVehicles >> VTOL_02_base_F >> camouflage
  169. CfgVehicles >> VTOL_02_base_F >> cost
  170. 170.0 170.1 170.2 CfgVehicles >> VTOL_02_base_F >> threat[] >> {0.1,1,0.5}
  171. CfgVehicles >> VTOL_02_base_F >> audible

.rvmat

  1. \a3\data_f\penetration\armour_plate_12mm.rvmat
  2. \a3\data_f\penetration\armour_plate_20mm.rvmat
  3. \a3\data_f\penetration\armour_plate_30mm.rvmat
  4. \a3\data_f\penetration\armour_plate_40mm.rvmat
  5. \a3\data_f\penetration\glass_armored.rvmat
  6. \a3\data_f\penetration\metal.rvmat
  7. \a3\data_f\penetration\metal_plate.rvmat

.bisurf

  1. \a3\data_f\penetration\armour_plate_12mm.bisurf
  2. \a3\data_f\penetration\armour_plate_20mm.bisurf
  3. \a3\data_f\penetration\armour_plate_30mm.bisurf
  4. \a3\data_f\penetration\armour_plate_40mm.bisurf
  5. \a3\data_f\penetration\glass_armored.bisurf
  6. \a3\data_f\penetration\metal.bisurf
  7. \a3\data_f\penetration\metal_plate.bisurf

Scripts

  1. getMass (get3DENSelected "object" select 0)
  2. diag_drawMode "FireGeometry"; diag_toggle "HitPoints";
  3. diag_drawMode "FireGeometry"; diag_toggle "Shots";

Formulae

  1. Base vehicle armor value * HitPoint armor value = 100 * 3
  2. Base vehicle armor value * HitPoint armor value = 100 * 3.25
  3. Base vehicle armor value * HitPoint armor value = 100 * 2.75
  4. Base vehicle armor value * HitPoint armor value = 100 * 2
  5. Base vehicle armor value * HitPoint armor value = 100 * 2.5
  6. maxTrackableSpeed * 3.6 = 75 * 3.6
  7. maxTrackableSpeed * 3.6 = 75 * 3.6
  8. 8.0 8.1 initSpeed * caliber * 15 / 1000 = 1120 * 4.2 * 15 / 1000
  9. 60 / reloadTime = 60 / 0.08
  10. FCSMaxLeadSpeed * 3.6 = 30.5556 * 3.6

Notes[]

  1. 1.0 1.1 1.2 1.3 This sensor IS NOT affected by the player's View and Object Distance settings.
  2. 2.0 2.1 This sensor IS affected by the player's View and Object Distance settings and may not function at its maximum range unless their graphics settings are set to an equal or higher distance. However, it should be noted that specifically in the case of aerial targets, Object Distance settings will not affect the sensor's detection range (only View Distance still matters).
  3. 3.0 3.1 3.2 For the purposes of damage interactions versus specific armour types, the Cannon Caseless 30 mm's HE shells inflict only HE-type damage due to the usage of the warheadName token (which is set to "HE"). However, because the ammo's explosive token uses a coefficient value of 0.8, the shells still inflict 20% kinetic damage in addition to 80% explosive-type damage, though they (usually) cannot pierce armour since the shells explode upon impact.
  4. The Cannon Caseless 30 mm's APDS shells can inflict spill damage but are 100% kinetic (the explosive coefficient is set to 0).
  5. 5.0 5.1 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2016, Apex, Arma 3, viewed 9 March 2025, <https://arma3.com/apex>.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Foltyn, D, Reyhard et al. 2009, RVMAT basics, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/RVMAT_basics#Physical_Properties>.
  3. 3.0 3.1 3.2 3.3 Kolář, P et al. 2013, Tanks Config Guidelines – Arma 3, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/Arma_3:_Tanks_Config_Guidelines#Armour_plates_setup>.
  4. 4.0 4.1 4.2 4.3 Vida, J et al. 2014, Damage Description – Arma 3, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/Arma_3:_Damage_Description>.
  5. 5.0 5.1 Dedmen, Reyhard et al. 2014, Config Properties Megalist, Bohemia Interactive Community Wiki, viewed 23 March 2025, <https://community.bistudio.com/wiki/Config_Properties_Megalist#ARMOR/MATERIAL_Configs>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  7. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  8. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  9. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  10. Mason, E, Morris, J et al. 2015, Quinjet, IGN, viewed 19 May 2024, <https://www.ign.com/wikis/marvel-studios-cinematic-universe/Quinjet>.
  11. Kovařič, V 2017, SPOTREP #00067, Arma 3, viewed 18 September 2024, <https://dev.arma3.com/post/spotrep-00067>.
  12. van 't Land, J.J. 2021, SPOTREP #00100, Arma 3, viewed 6 October 2021, <https://dev.arma3.com/post/spotrep-00100>.

External links[]

See also[]

Aircraft of comparable role and configuration[]

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
CSAT - Vehicles (ArmA 3)
Wheeled Ifrit (HMG, GMG) • MSE-3 MaridQilin (Minigun, AT) • QuadbikeTempest (Ammo, Device, Fuel, Medical, Repair, Transport Covered) • UGV Saif (RCWS) • Zamak (Ammo, Fuel, Medical, Repair, Transport Covered)
Tracked 2S9 SochorAkinaka ED-1D (Sayyah ED-1E) • BTR-K KamyshT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing Jinaah AL-6 (Medical) • Mi-48 KajmanMi-290 Taru (Ammo, Bench, Cargo, Fuel, Medical, Repair, Transport) • PO-30 Orca (Unarmed) • Tayran AR-2
Fixed-wing K40 Abalil-3KH-3A FenghuangTo-199 NeophronTo-201 Shikra (Stealth) • Y-32 Xi'an (Infantry Transport, Vehicle Transport)
Aquatic Assault Boat (Rescue) • Speedboat HMGSDV
Parenthesis denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC