The Y-32 Xi'an is a VTOL aircraft used by both Pacific CSAT forces and Viper operatives in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
- Roles:
- Heavy gunship
- Vehicle transport
- Cargo transport
- Troop transport
« | By far the largest CSAT joint development project to date was long troubled by the conflicting requirements of the participating armies who demanded an aircraft with VTOL capabilities. The planned budget was vastly exceeded several times and development was years behind schedule. The program eventually became one of the most expensive in military procurement history and despite a great deal of information remains classified and is often compared to the older F-35 program. The final solution was based upon the most promising prototype designed in Xi'an which was able to meet most of the requirements with satisfactory results. High running and maintenance costs remains a huge issue that plagues the reputation of the otherwise extremely progressive aircraft with many unique features and top-notch bleeding-edge technologies. Field Manual[1]
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Design[]
The Y-32 is an unconventionally designed VTOL aircraft that combines twin tail-mounted, rotating jet engine nozzles with a ducted fan wing setup.
Armament
By default, the Y-32 is armed with a 30 mm autocannon that is pre-loaded with a total of 500 rounds split across two 250-round belts. These two belts are loaded with either high-explosive (HE-T) or armour-piercing discarding sabot (APDS-T) shells.[CfgVh 8][CfgVh 9] The gunner can instantaneously swap between ammunition types at any time without having to wait for the cannon to reload.[CfgWp 1][CfgWp 2]
Extended stub wings that run along the majority of the fuselage centreline have two pylons on each wing (totalling up to four) that support dynamic loadouts. The Y-32's stub wing pylons are fitted with the following munitions:[CfgVh 10][CfgVh 13]
- 8× Skalpel infrared-/laser-guided, air-to-ground anti-tank missiles (4× missiles are fitted onto each wing)
- Twin Skyfire rocket pods loaded with 19× unguided, air-to-ground rockets each for a combined total of 38× rockets
It also has a turret-mounted laser designator that can be used to mark targets for its own weapons or for friendly aircraft.[CfgVh 8]

Unloading troops into battle. The Y-32's smaller size allows it to land in tighter LZs compared to its bulkier NATO counterpart.
Features
In contrast to its NATO counterpart, the Y-32 is not only more manoeuvrable and faster due to using jet-powered engines, but is also better equipped to handle both ground and air threats at the same time.
This is because unlike the V-44X Blackfish, the Y-32 is always armed with a 30 mm turret-mounted autocannon regardless of whether it is transporting either vehicles or infantry (only the dedicated gunship variant of the Blackfish retains armament). In addition, the pylons on its stub wings can be customised with a mixture of unguided rockets, anti-tank missiles or laser-guided cluster bombs, further contributing to its versatility as an air-to-ground fire support platform.

Hovering just above their position, a Y-32 feeds targeting data to a nearby battery of S-750s.
One other advantage of the Y-32 is that it retains a slightly smaller (though not much better) RCS signature compared to the Blackfish. Lastly, the Y-32 can serve as an improvised airborne radar for friendly ground and air units as it is fully data link-capable. Ground-based air defences like the S-750 can be fed targeting information from the Y-32 if its active radar is enabled[CfgVh 14][CfgVh 15], though this will come with the obvious risk of exposing the Y-32's crew to hostiles who have access to a passive radar.
Drawbacks
Its smaller airframe allows it to land more easily in confined spaces, whereas the larger Blackfish requires landing zones with considerably more clearance. Unfortunately, this comes at a cost as the Y-32 cannot carry as many passengers or vehicles due to being a smaller-sized aircraft overall. What little room it has by default is reserved for storing weapons and munitions, which further restricts it to using a smaller cargo compartment.
When it comes to the Y-32's electronic signature, it is easy to detect not just on radar but also by infrared and visual-based sensors. Visual-based sensors can spot the Y-32 from 120% of their standard range.[CfgVh 16] For radars and IR-based sensors this is even worse, as they can pick up the Y-32's signature at 140% of their usual detection ranges.[CfgVh 17][CfgVh 18] Even though this is still less than the Blackfish's signatures, the Y-32's lack of electronic stealth capabilities makes it impossible for the crew to remain hidden from enemy sensors even when its radar is switched off.
Crew Capacity
Regardless of configuration, the Y-32 only requires a crew of two that consists of the pilot and a gunner. Up to sixteen passengers may be carried on the Infantry Transport variant (the Vehicle Transport variant is unable to carry passengers).[CfgVh 1][CfgVh 2][CfgVh 3]
Variants[]
(*) Regardless of variant, the Y-32 always has a seating capacity of at least two that consists of the pilot and a gunner.
Camouflage[]
- Hex: Light tan/dark tan/dark green cell pattern camouflage.
- Green Hex: Dark tan/light green/dark green cell pattern camouflage.
- Grey: Light/dark grey cell pattern camouflage.
Protection: Hitpoints[]
Both variants of the Y-32 have base armour values of 100.[CfgVh 19][CfgVh 20]

LEGEND[SCR 2]
Green = Hull
Orange = Engines
Violet = Fuel tank
Maroon = Instruments
Dark blue = Ducted fans/shrouded rotors (control surfaces)
Note that both the Infantry Transport and Vehicle Transport variants share the exact same hitpoint layouts.
Hull[]
The Y-32's hull can withstand up to 300 points of damage.[CfgVh 21][CfgVh 22][Formula 1] The hull takes full damage from high-explosive (HE) type munitions.[CfgVh 23][CfgVh 24] At least 50% of incoming damage will always be shared with the Y-32's main "health" pool.[CfgVh 25][CfgVh 26] Depletion of the hull's integrity will not (usually) cause the Y-32 to explode[CfgVh 27][CfgVh 28] unless it is at critical "health" status due to all other components on the jet being destroyed.[CfgVh 29][CfgVh 30]
Engines[]
Both of the Y-32's engines can take up 325 points of damage before they fail (individually).[CfgVh 31][CfgVh 32][CfgVh 33][CfgVh 34][Formula 2] The engines take 50% reduced damage from HE-type munitions.[CfgVh 35][CfgVh 36][CfgVh 37][CfgVh 38]
Only 10% of damage inflicted upon either engine will be shared with the Y-32's main "health" pool. If the Y-32 is at full "health", losing both engines at the same time will not cause an explosion unless the jet itself is at critical "health" status.[CfgVh 39][CfgVh 40][CfgVh 41][CfgVh 42]
Fuel tank[]
The Y-32's fuel tank can withstand up to 275 points of damage before it ruptures.[CfgVh 43][CfgVh 44][Formula 3] The fuel tanks take 50% reduced damage from HE-type munitions.[CfgVh 45][CfgVh 46]
Up to 50% of incoming damage will be shared with the Y-32's main "health" pool.[CfgVh 47][CfgVh 48] Destruction of the fuel tank has the potential to cause the jet to explode, though only if the Y-32 is at or near critical "health" status.
Instruments[]
The Y-32's flight instruments, Head Mounted Display (HMD) and Multi-Functional Displays (MFD) can take up to 200 points of damage before they start to malfunction.[CfgVh 49][CfgVh 50][Formula 4] All instruments take full damage from HE-type munitions.[CfgVh 51][CfgVh 52] At least 20% of incoming damage will be shared with the jet's main "health" pool.[CfgVh 53][CfgVh 54]
Ducted fans/shrouded rotors[]
The left and right shrouded rotors on the Y-32's wings make up its control surfaces (the Y-32 does not use conventional ailerons/flaps/elevators/rudders).
Both rotors can take up to a maximum of 250 points of damage before they begin to fail.[CfgVh 55][CfgVh 56][CfgVh 57][CfgVh 58][CfgVh 59][CfgVh 60][Formula 5] The rotors take 300% additional damage from HE-type munitions.[CfgVh 61][CfgVh 62][CfgVh 63] Only 10% of damage inflicted upon any of these components will be shared with the Y-32's main "health" pool.[CfgVh 64][CfgVh 65][CfgVh 66]
The Y-32's handling, agility, and ability to maintain VTOL operations will be impacted depending on the severity of damage inflicted upon the rotors. If both rotors are destroyed, the Y-32's in-flight stability will be heavily affected and the pilot may not be able to properly land/take-off in VTOL.
Protection: Armour[]

LEGEND[SCR 3]
Dark blue = metal_plate.bisurf
Green = glass_armored.bisurf
Maroon = armour_plate_40mm.bisurf
Orange = metal.bisurf
Purple = armour_plate_20mm.bisurf
Teal = armour_plate_12mm.bisurf
Yellow = armour_plate_30mm.bisurf
.bisurf | Density [2][3][4] |
Thickness [2][3][4] |
bulletPenetrability [2][3][4] |
bulletPenetrabilityWithThickness [2][3][4] |
Friction [2][5] |
Restitution [2][5] |
---|---|---|---|---|---|---|
armour_plate_12mm.bisurf | 8600 | 12 | N/A; not used by armour_plate_12mm.bisurf | 15 | 0.7 | 0.3 |
armour_plate_20mm.bisurf | 8600 | 20 | N/A; not used by armour_plate_20mm.bisurf | 15 | 0.7 | 0.3 |
armour_plate_30mm.bisurf | 8600 | 30 | N/A; not used by armour_plate_30mm.bisurf | 15 | 0.7 | 0.3 |
armour_plate_40mm.bisurf | 8600 | 40 | N/A; not used by armour_plate_40mm.bisurf | 15 | 0.7 | 0.3 |
glass_armored.bisurf | 5800 | N/A; based on vehicle fire geometry thickness | 33 | N/A; not used by glass_armored.bisurf | 0.1 | 0.1 |
metal.bisurf | 4000 | N/A; based on vehicle fire geometry thickness | 48 | N/A; not used by metal.bisurf | 0.7 | 0.3 |
metal_plate.bisurf | 4000 | 30 | N/A; not used by metal_plate.bisurf | 48 | 0.7 | 0.3 |
The Y-32 is protected by a mix of composite metal armour plates that surround the entire hull, ducted fan rotors, cockpit, passenger cabin/vehicle cargo bay, and tail structure:
- The lower half of the engine cowls are protected by composite metal plates that have a thickness of 12 millimetres.[rvmat 1][bisurf 1]
- The wings, tail structure, main gun turret, landing gear bay doors, stub wings, fuselage, and inner section of the passenger cabin/vehicle cargo bay are protected by composite metal plates that have a thickness of 20 millimetres.[rvmat 2][bisurf 2]
- The upper half of the engine cowls, underbelly of the fuselage/outer section of the passenger cabin/vehicle cargo bay, and cockpit are all protected by composite metal plates that have a thickness of 30 millimetres.[rvmat 3][bisurf 3]
- The cockpit's seats are protected by composite metal plates that have a thickness of 40 millimetres.[rvmat 4][bisurf 4]
- Windows for both the cockpit and passenger cabin are protected by panes of armoured glass.[rvmat 5][bisurf 5]
- The ducted fan rotors, cockpit Multi-Functional Displays (MFD), and the main gun turret's barrel are made out of non-composite metals.[rvmat 6][bisurf 6]
- The engine nozzles are protected by plates of non-composite metals that have a thickness of 30 millimetres.[rvmat 7][bisurf 7]
The cockpit and passenger cabin/vehicle cargo bay windows are bullet-resistant. The cockpit's windows can even block bullet projectiles fired by 12.7 mm heavy machine guns but only if they hit the windows from the front. For bullets that hit the windows from the side, only 7.62 mm bullets fired by LMGs and DMRs can be blocked (12.7 mm bullets will easily pierce the cockpit's windows from the side).
It should be noted that the windows can be shattered after multiple consecutive hits or a single powerful blast. Once shattered, the windows will no longer be able to block bullet projectiles.
Sensors[]
The Y-32 utilises several sensors meant to augment its role as an air-to-ground fire support platform:
Sensor type | Max range (Air/Ground) | Min range (Air/Ground) | Affected by environment? (%) | Target max speed (km/h) | Azimuth coverage (°) | Elevation coverage (°) | Friendly identification range (m) |
---|---|---|---|---|---|---|---|
Active | A: 5,000 m G: 4,000 m [CfgVh 67][CfgVh 68] |
A: 5,000 m G: 4,000 m [CfgVh 69][CfgVh 70] |
Nothing | 1e+10 km/h [CfgVh 71] |
120°[CfgVh 72] | 80°[CfgVh 73] | 3,000 m[CfgVh 74] |
Infrared | A: 4,000 m G: 3,000 m [CfgVh 75][CfgVh 76] |
A: 500 m G: 500 m [CfgVh 77][CfgVh 78] |
Fog (0.005%) [CfgVh 79] |
270 km/h [CfgVh 80][Formula 6] |
26°[CfgVh 81] | 26°[CfgVh 82] | 2,000 m[CfgVh 83] |
Laser | A: 6,000 m G: 6,000 m [CfgVh 84][CfgVh 85] |
A: 6,000 m G: 6,000 m [CfgVh 86][CfgVh 87] |
Nothing | 1e+10 km/h [CfgVh 88] |
180°[CfgVh 89] | 180°[CfgVh 90] | 0 m[CfgVh 91] |
NV | A: 6,000 m G: 6,000 m [CfgVh 92][CfgVh 93] |
A: 6,000 m G: 6,000 m [CfgVh 94][CfgVh 95] |
Nothing | 1e+10 km/h [CfgVh 96] |
180°[CfgVh 97] | 180°[CfgVh 98] | 0 m[CfgVh 99] |
Passive | A: 16,000 m G: 16,000 m [CfgVh 100][CfgVh 101] |
A: 16,000 m G: 16,000 m [CfgVh 102][CfgVh 103] |
Nothing | 1e+10 km/h [CfgVh 104] |
360°[CfgVh 105] | 360°[CfgVh 106] | 12,000 m[CfgVh 107] |
Visual | A: 4,000 m G: 3,000 m [CfgVh 108][CfgVh 109] |
A: 500 m G: 500 m [CfgVh 110][CfgVh 111] |
Fog/Light (6%) [CfgVh 112][CfgVh 113] |
270 km/h [CfgVh 114][Formula 7] |
26°[CfgVh 115] | 26°[CfgVh 116] | 2,000 m[CfgVh 117] |
Active Radar[]
The Y-32's Active Radar has an elevation offset of 40 degrees from the nose.[CfgVh 118] Targets will only become lockable once they get within the bounds of the sensor cone (represented by the teal major sector on the SENSORS panel).[note 1]
It should also be noted that the Y-32's Active Radar is not affected by terrain clutter[CfgVh 119][CfgVh 120] and will acquire ground targets regardless of their speed.[CfgVh 71]
Infrared Sensor[]
The Y-32's IR Sensor is attached to the gunner's turret camera (represented by the orange cone on the SENSORS panel).[CfgVh 121] Although it is technically affected by heavy fog, the range reduction effect is so miniscule (-0.2 metre reduction[CfgVh 79]) that it will be barely noticeable.[note 2]
It should be noted that the Infrared Sensor does not have an elevation offset.[CfgVh 122]
Laser Sensor[]
The Y-32's Laser Sensor has an elevation offset of 30 degrees. Any designated targets can technically be seen on the Y-32's SENSORS panel no matter what direction it is facing toward, but this is dependent on the laser spot's position relative to the Y-32's current altitude and roll angle.[note 1]
NV Sensor[]
The Y-32's NV Sensor has an elevation offset of 30 degrees. Any IR grenades on the ground can technically be seen on the Y-32's SENSORS panel no matter what direction it is facing toward, but this is dependent on the IR grenade's position relative to the Y-32's current altitude and roll angle.[note 1]
Passive Radar[]
The Y-32's Passive Radar can detect Active Radar threats in any direction (regardless of the jet's facing direction).[note 1]
Visual Sensor[]
The Y-32's IR Sensor is attached to the gunner's turret camera (represented by the orange cone on the SENSORS panel).[CfgVh 123] The Visual Sensor can be affected by heavy fog and can lose up to 6% of its range depending on its thickness. The Visual Sensor becomes completely blind at nighttime and very low-light conditions.[note 2]
It should be noted that the Visual Sensor does not have an elevation offset.[CfgVh 124]
Armament[]
NOTE: Only the weapons used on the default loadout for the Y-32 are listed here. For full details on ordnance that can be mounted on the Y-32's pylons, refer to the dynamic loadouts article.
The gunner controls all of the Y-32's weapon systems (pylon-mounted ordnance and the Cannon Caseless 30 mm).[CfgVh 8][CfgVh 10] Only the pilot retains exclusive control over the Y-32's defensive flare/chaff countermeasure dispensers:[CfgVh 11]
Cannon Caseless 30 mm[]

Ammo parameter | HE | APDS |
---|---|---|
Base damage value | 30[CfgAm 1] | 80[CfgAm 2] |
Splash damage value | 8[CfgAm 3] | 8[CfgAm 4] |
Damage type | High-Explosive [CfgAm 5][CfgAm 6][note 3] |
Armour Piercing [CfgAm 7][note 4] |
Aerodynamic friction | -0.00036[CfgAm 8] | -0.00042[CfgAm 9] |
Muzzle velocity (m/s) | 960[CfgMa 1] | 1,120[CfgMa 2] |
Expected velocity (m/s) | 960 [CfgAm 10][note 5] |
1,120 [CfgAm 11][note 5] |
Penetration depth (mm) | N/A [CfgAm 5][note 3] |
70.56 [CfgAm 12][Formula 8] |
General-purpose 30 mm autocannon. It can load and fire either HE or AP-type shells:
- High-Explosive (HE): Has a muzzle velocity of 960 m/s.[CfgMa 1] Inflicts HE-type damage.[CfgAm 6] Has a blast radius of 3 metres.[CfgAm 13][note 3]
- Armour Piercing Discarding Sabot (APDS): Has a muzzle velocity of 1,120 m/s.[CfgMa 2] Inflicts AP-type damage.[CfgAm 7] The shells have a spill radius of 0.2 metres[CfgAm 14] and an armour penetration depth of ~ 70 millimetres.[CfgAm 12][Formula 8]
Regardless of munition type, the Cannon Caseless 30 mm can attain a fire rate of up to 750 rounds per minute.[CfgWp 3][CfgWp 4][Formula 9] The Cannon Caseless 30 mm always fires shells in bursts of 5 rounds per volley.[CfgWp 5][CfgWp 6] There is no delay for swapping between munition types; the process is instantaneous no matter the munition type.[CfgWp 1][CfgWp 2]
The Cannon Caseless 30 mm's Fire Control System features both automatic lead and zeroing capabilities, though only against targets moving at speeds of ~ 110 km/h or less.[CfgWp 7][Formula 10] It takes at least 0.5 seconds for the FCS to finish calculations against valid targets.[CfgWp 8] Manual zeroing is also available, starting from a minimum of 100 metres up to a maximum of 2,400 metres (100, 200, 300, 400, 500, 600, 700, 800, 1000, 1200, 1500, 1800, 2100, 2400).[CfgVh 125][CfgVh 126] By default, the Cannon Caseless 30 mm utilises a zeroing setting of 600 metres.[CfgVh 127][CfgVh 128]
For horizontal rotation limits, the Cannon Caseless 30 mm can be swivelled up to a maximum of 120 degrees in both directions.[CfgVh 129][CfgVh 130][CfgVh 131][CfgVh 132] Vertical rotation is more restrictive, however, and is limited to an elevation of just 20 degrees[CfgVh 133][CfgVh 134] and a depression of up to 30 degrees.[CfgVh 135][CfgVh 136]
Skalpel[]

- Main article: Dynamic loadouts#Skalpel
Infrared-guided air-to-ground anti-tank missiles.
Relies on the Y-32's IR Sensor to function.
Skyfire[]

- Main article: Dynamic loadouts#Skyfire
Unguided air-to-ground rockets. Skyfires are fired with an initial velocity of 44 m/s[CfgMa 3] and can reach speeds of up to 590 m/s[CfgAm 15] in-flight.
Dynamic loadouts[]
Pylons[]

Extended stub wing pylons (L1/L2/R1/R2)[]
Image | Munition/weapon name | Classname(s) | Hardpoint family ID(s) |
---|---|---|---|
![]() |
LOM-250G | PylonMissile_1Rnd_Bomb_03_F | O_BOMB_PYLON O_BOMB_PYLON_HELI |
![]() |
RBK-500F Cluster x1 | PylonMissile_1Rnd_BombCluster_02_cap_F | O_BOMB_PYLON O_KAB250_BOMB |
![]() |
Sahr-3 | PylonRack_1Rnd_Missile_AA_03_F PylonMissile_1Rnd_Missile_AA_03_F |
O_MISSILE_PYLON O_SAHR3 |
![]() |
Scalpel | PylonRack_1Rnd_LG_scalpel PylonMissile_1Rnd_LG_scalpel |
B_MISSILE_PYLON SCALPEL_1RND UNI_SCALPEL |
![]() |
Scalpel 3x | PylonRack_3Rnd_LG_scalpel | B_MISSILE_PYLON UNI_SCALPEL |
![]() |
Scalpel 4x | PylonRack_4Rnd_LG_scalpel | SCALPEL_4RND UNI_SCALPEL |
![]() |
Sharur | PylonRack_1Rnd_Missile_AGM_01_F | O_MISSILE_PYLON |
![]() |
Skyfire 19x | PylonRack_19Rnd_Rocket_Skyfire | O_MISSILE_PYLON O_SKYFIRE |
![]() |
Tratnyr 20x AP | PylonRack_20Rnd_Rocket_03_AP_F | O_MISSILE_PYLON |
![]() |
Tratnyr 20x HE | PylonRack_20Rnd_Rocket_03_HE_F | O_MISSILE_PYLON |
Loadout presets[]
Both configurations of the Y-32 have access to four loadout presets:
Default[]
Default loadout | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Charts are not available on mobile. Please switch to desktop mode in order to see them.
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AT[]
AT loadout | ||||||||
---|---|---|---|---|---|---|---|---|
Charts are not available on mobile. Please switch to desktop mode in order to see them.
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CAS[]
CAS loadout | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Charts are not available on mobile. Please switch to desktop mode in order to see them.
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Heavy AT[]
Heavy AT loadout | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Charts are not available on mobile. Please switch to desktop mode in order to see them.
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Optics[]
Pilot[]

The pilot can (optionally) look via the nose camera to assist in landings. No sensors are attached to this camera.
This camera can toggle three fields of view: Wide (WFOV 1x)[CfgVh 143], Medium (MFOV 5x)[CfgVh 144] and Narrow (NFOV 15x).[CfgVh 145] It can activate a day, night and black-/white-hot thermal vision mode.[CfgVh 146][CfgVh 147]
A laser rangefinder and display for grid coordinates are available.[CfgVh 148] Although it cannot be used for targeting purposes, the camera is stabilised and can be locked onto either point or area targets if needed.[CfgVh 149]
Gunner[]

The gunner can look directly through the turret's gunsight. The Y-32's IR and Visual sensors are specifically slaved to the turret's camera.[CfgVh 121][CfgVh 123]
Its camera is able to switch between three fields of view: Wide (WFOV 0.53x)[CfgVh 150], Medium (MFOV 2.68x)[CfgVh 151] and Narrow (NFOV 8.62x).[CfgVh 152] No matter the selected FOV, the camera is able to toggle three vision modes: day, night, and black-/white-hot thermal.[CfgVh 153][CfgVh 154]
A laser rangefinder is also available (albeit with no support for displaying for grid coordinates).[CfgVh 155] Although the gun turret itself is stabilised[CfgVh 156], the turret's camera cannot lock onto point/area targets.
Avionics[]
MAWS[]
Y-32s are equipped with a Missile Approach Warning System. The crew will always be alerted if there are missiles that have successfully locked onto the Y-32 and are homing in towards it.[CfgVh 157][CfgVh 158]
RWR[]
Y-32s are fitted with a Radar Warning Receiver. The crew will be alerted if they are being locked onto by a radar-based targeting system.[CfgVh 159][CfgVh 160]
IWR[]
Y-32s are not equipped with Infrared Warning Receivers. The crew will not be alerted if an infrared-based targeting system is attempting to lock onto it.[CfgVh 159][CfgVh 160]
LWR[]
Y-32s have a Laser Warning Receiver installed. The crew will be alerted if a laser-based targeting system is attempting to lock onto it.[CfgVh 159][CfgVh 160]
FFV[]
- Main article: Firing from vehicles (mechanic)#Y-32 Xi'an
Vehicle-in-Vehicle Transport[]

Qilin LSV inside the Y-32's cargo bay.
The Vehicle Transport variant's load limits and parameters for ViVT are as follows:
- It has a height limit restriction. Transported vehicles and freight must not be taller than the bounds of the cargo bay.[CfgVh 161]
- To be loaded into the cargo bay, vehicle(s) must be within a proximity of 5 metres to rear ramp (the point of interaction is located just below the engine nozzles).[CfgVh 162]
- The vehicle(s) must also be within a cone-shaped radius of 60 degrees (this cone originates from the ramp POI).[CfgVh 163]
- The vehicle(s) must not weigh more than 5,000 kilograms (5 tonnes).[CfgVh 164]
The Vehicle Transport variant is capable of loading any of the following ground vehicles, boats and drones:
- 1× Assault Boat (either variant)
- 1× AWC Nyx (any variant)
- 19× ED-1 Mini UGVs (either variant)
- 1× Hatchback (either variant)
- 3× Karts
- 1× MB 4WD (unarmed and LMG variants but not AT)
- 1× Prowler (any variant)
- 1× Qilin (any variant)
- 2× Quadbikes
- 1× SUV
- 4× Utility Drones (either variant)
- 1× Water Scooter
The Y-32 has a smaller range of vehicles it can transport than the Vehicle Transport variant of the Blackfish. For instance, it cannot lift any of the MRAPs (not even CSAT's own Ifrit) and is unable to carry any of the logistics trucks.
Vehicles will always be ejected via parachutes[CfgVh 165] if they are unloaded while the Y-32 is flying at an altitude of 5 or more metres.[CfgVh 166]
Supply crates[]
NOTE: Objects that are not strictly classified as supply crates, as well as those featured in non-official third party-developed Creator DLCs are deliberately excluded from this section.

Paradropping ammo crates for friendly troops.
The Y-32 can load a selection of small ammo crates, boxes and containers:
- 10× Basic Ammo/Explosives/Grenades/Support crates
- 9× Basic Weapons crates
- 10× Launchers/Special Weapons crates
- 6× Supply Box pallets
- 4× Cargo Net pallets (all variants)
- 4× Ammo Cache/Equipment Cache piles (does not include the Weapons Cache)
- 15× Equipment/Uniform crates
- 3× Vehicle Ammo containers
Unloading stored cargo whilst the Y-32 is still flying will have them dropped from parachutes.[CfgVh 165] If there is more than one object stored inside the hold, subsequent paradrops will be made with a delay of ~ 2 seconds.[CfgVh 167]
AI[]
NOTE: The following information only applies to the AI.
Camouflage rating[]
- Main article: AI Basics: Detection
The Y-32 has a camouflage[6] rating of 100.[CfgVh 168]
Cost[]
- Main article: AI Basics: Targeting priority
The Y-32 has a cost[7] value of 2000000.[CfgVh 169]
Threat values[]
- Main article: AI Basics: Targeting priority
The Y-32 is considered to be a low-risk threat[8] to AI-controlled infantry units (0.1).[CfgVh 170]
AI-controlled ground vehicles consider the Y-32 to be an extremely dangerous threat (1) and will prioritise attacking it if possible. Otherwise, they will attempt to flee if they lack the ability to engage the Y-32.[CfgVh 170]
AI-controlled aircraft consider the Y-32 to be a medium-risk threat (0.5).[CfgVh 170] They will tend to target the Y-32 only if there are no other more threatening targets within range.
Noise factor[]
- Main article: AI Basics: Detection
The Y-32 has an audible[9] factor of 60.[CfgVh 171]
Trivia[]
- The Xi'an is not based on any existing real-world aircraft design. However, both the layout of the cockpit along with its dual gunship and troop transport roles make it similar to the real-life "Mi-24" gunship designed by the Mil Moscow Helicopter Plant.
- On the other hand, the Xi'an does bear a striking resemblance to a fictitious aircraft design: the so-called "S.H.I.E.L.D. Quinjet" from the Marvel Cinematic Universe.[10] The Xi'an uses an almost identical engine layout and has a similar silhouette to its MCU counterpart:
- Both aircraft have thrust vectoring vertical lift ducted fans integrated inside the wing structure.
- Both possess twin high-mounted jet engines that are spaced apart on the fuselage and are located between the stabilisers.
- Both utilise hardpoints on stub wings located on the lower fuselage.
- Both share a near identical trapezoidal wing shape, down to the folding wingtips.
- Both have a large internal cargo bay accessed from the rear that makes up most of the main body.
- On the other hand, the Xi'an does bear a striking resemblance to a fictitious aircraft design: the so-called "S.H.I.E.L.D. Quinjet" from the Marvel Cinematic Universe.[10] The Xi'an uses an almost identical engine layout and has a similar silhouette to its MCU counterpart:
- Prior to the release of the Jets DLC, the pilot's camera view was not centred properly and was slightly offset by several degrees. This was eventually fixed after the release of Game Update 1.70.[11]
- After the release of Game Update 2.06, the Vehicle Transport variant was given the ability the load supply crates and other portable objects into its cargo hold.[12]
- The Xi'an is the first REDFOR-exclusive VTOL jet in the entire series. Prior to the Apex expansion's release, only BLUFOR factions had access to VTOL-capable aircraft.
Gallery[]
Config/script references[]
CfgAmmo
CfgMagazinesCfgWeapons
CfgVehicles
.rvmat
.bisurf
ScriptsFormulae
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Notes[]
- ↑ 1.0 1.1 1.2 1.3 This sensor IS NOT affected by the player's View and Object Distance settings.
- ↑ 2.0 2.1 This sensor IS affected by the player's View and Object Distance settings and may not function at its maximum range unless their graphics settings are set to an equal or higher distance. However, it should be noted that specifically in the case of aerial targets, Object Distance settings will not affect the sensor's detection range (only View Distance still matters).
- ↑ 3.0 3.1 3.2 For the purposes of damage interactions versus specific armour types, the Cannon Caseless 30 mm's HE shells inflict only HE-type damage due to the usage of the warheadName token (which is set to "HE"). However, because the ammo's explosive token uses a coefficient value of 0.8, the shells still inflict 20% kinetic damage in addition to 80% explosive-type damage, though they (usually) cannot pierce armour since the shells explode upon impact.
- ↑ The Cannon Caseless 30 mm's APDS shells can inflict spill damage but are 100% kinetic (the explosive coefficient is set to 0).
- ↑ 5.0 5.1 Damage will be reduced if the projectile's velocity drops below this value.
References[]
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External links[]
See also[]
Aircraft of comparable role and configuration[]
- V-44X Blackfish (NATO counterpart, ArmA 3: Apex only)
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Wheeled | Ifrit (HMG, GMG) • MSE-3 Marid • Qilin (Minigun, AT) • Quadbike • Tempest (Ammo, Device, Fuel, Medical, Repair, Transport Covered) • UGV Saif (RCWS) • Zamak (Ammo, Fuel, Medical, Repair, Transport Covered) |
Tracked | 2S9 Sochor • Akinaka ED-1D (Sayyah ED-1E) • BTR-K Kamysh • T-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris |
Rotor-wing | Jinaah AL-6 (Medical) • Mi-48 Kajman • Mi-290 Taru (Ammo, Bench, Cargo, Fuel, Medical, Repair, Transport) • PO-30 Orca (Unarmed) • Tayran AR-2 |
Fixed-wing | K40 Abalil-3 • KH-3A Fenghuang • To-199 Neophron • To-201 Shikra (Stealth) • Y-32 Xi'an (Infantry Transport, Vehicle Transport) |
Aquatic | Assault Boat (Rescue) • Speedboat HMG • SDV |
Parenthesis denote variants. Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC |