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The Yorris J2 (short form: Y-J2) is a compact reflex sight used exclusively by CSAT forces in ArmA 3.

Design[]

The Yorris is a reflex sight with a red dot reticle. Like its NATO counterpart, it is not magnified.

It is designed exclusively for use on the Zubr revolver and has a fixed zeroing of 50 m.[CfgWp 1][CfgWp 2] However, a sub-variant is also mounted onto the DMS as a backup sight. Both the standalone and DMS-mounted Yorris sights are only available in a matte black finish.

Note that attaching the Yorris onto a weapon will not increase its inertia penalty.[CfgWp 4]

Camouflage[]

  • Black: Standard matte black finish.

Trivia[]

  • The Yorris is based on the real-life "FastFire 2" made by Burris Optics, a subsidiary company of Beretta S.p.A.[1]
  • It was not originally included as a usable optic at launch and was only added after the release of Game Update 1.04 (alongside the Zubr revolver).[2]
  • After the Marksmen DLC's release, the Yorris was upgraded to make use of the then-new collimator tunnelling effect[3] for its reticle (as part of Game Update 1.42).[4]
  • Unlike standalone Yorris sights, the one mounted on the DMS features a chevron reticle as opposed to a simple red dot.
  • The optic's name is a reference to the username of Joris-Jan van 't Land (YorisYan) and his first name's initials (J.J.). van 't Land served as ArmA 3's project lead starting from 2012 up until late 2015.[5]

Gallery[]

Config/script references[]

CfgWeapons[]

  1. 1.0 1.1 CfgWeapons >> optic_Yorris >> ItemInfo >> OpticsModes >> ACO >> distanceZoomMax
  2. 2.0 2.1 CfgWeapons >> optic_Yorris >> ItemInfo >> OpticsModes >> ACO >> distanceZoomMin
  3. CfgWeapons >> optic_Yorris >> ItemInfo >> mass
  4. CfgWeapons >> optic_Yorris >> inertia

References[]

  1. Johnson, S 2015, 'Burris FastFire II review', The Firearm Blog, 19 April, viewed 5 March 2024, <https://www.thefirearmblog.com/blog/2010/04/19/burris-fastfire-ii-review/>.
  2. van 't Land, J.J. 2013, SPOTREP #00013, Arma 3, viewed 26 May 2023, <https://dev.arma3.com/post/spotrep-00013>.
  3. van 't Land, J.J. 2015, SITREP #00098, Arma 3, viewed 15 October 2023, <https://dev.arma3.com/post/sitrep-00098>.
  4. van 't Land, J.J. 2015, SPOTREP #00040, Arma 3, viewed 15 October 2023, <https://dev.arma3.com/post/spotrep-00040>.
  5. Bohemia Interactive a.s. 2016, REPORT IN: JORIS-JAN VAN 'T LAND - PROJECT, Arma 3, viewed 26 May 2023, <https://arma3.com/news/report-in-joris-jan-van-t-land-project>.

External links[]

See also[]

Optical sights of comparable role and configuration[]

Weapon attachments of ArmA 3
Collimators ACO (SMG) • MRDYorris J2
Holographic sights Mk17 Holosight (SMG)
Riflescopes ARCO (AK) • ERCOMRCOPMSRCO
Sniper scopes AMSDMS (Kir, Old) • KahliaLRPSMOS
Thermal/Night vision TWS (MG) • NightstalkerNVS
Aiming devices IR Laser Pointer
Illumination Flashlight
Muzzle SIMCOM AdapterSound Suppressor (5.56 mm, 5.7 mm, 5.8 mm, 6.5 mm, Stealth, 7.62 mm, .338, 9 mm, 9.3 mm, .45 ACP)
Weapon mounts Bipod
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC | Contact DLC
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