Armed Assault Wiki

NOTE: This article is about the multi-faction ZU-23 static turret in ArmA 3's Western Sahara Creator DLC. For its official counterpart in ArmA 2, see ZU-23.


« The Zu-23-2 was developed in the late 1950s. Designed for escort missions and to engage low-flying targets at a range of 2.5 km (or armored vehicles at 2 km), it is also a formidable counter to enemy close air support.
Field Manual
»


The ZU-23-2 is a static anti-aircraft gun emplacement used by both the SFIA and Tura tribesmen in ArmA 3. It was added with the release of the Western Sahara Creator DLC.

Overview[]

The ZU-23-2 is a twin barrelled light anti-aircraft gun that can destroy low-flying aircraft with a high volume of fire.

The guns feed from 100-round belts.[CfgWp 2] ZU-23-2 turrets always have access to a total of seven belts (for a combined amount of 700 rounds).[CfgVh 1] They can attain a fire rate of up to 1,000 rounds per minute.[CfgWp 3][Formula 1]

They fire 23 mm high-explosive incendiary (HEI) shells[CfgAm 1][CfgAm 2] that are highly effective against helicopters and unarmoured ground vehicles. A gunshield is also available to protect the gunner (and optional side gunner[CfgVh 2]) from small arms fire and light explosives.[CfgVh 3]

The ZU-23's twin guns can be manually zeroed starting at a minimum of 100 metres up to a maximum of 2,000 metres.[CfgVh 4] It does not feature enhanced vision optics and only uses a magnified day sight.[CfgVh 5][CfgVh 6]

The turret base allows the gunner to freely rotate the guns in any direction horizontally.[CfgVh 7][CfgVh 8] However, vertical limits are more restrictive, allowing a maximum elevation of 85 degrees[CfgVh 9] and a depression of only 8 degrees.[CfgVh 10]

Optics[]

Arma3-wszu23-ironsight-overview

The ZU-23-2's magnified sight allows for zeroing to be manually adjusted, starting from a minimum of 100 metres up to a maximum of 2,000 metres (100, 200, 300, 400, 600, 800, 1000, 1200, 1500, 1600, 1700, 1800, 1900, 2000).[CfgVh 4] By default, it uses a zeroing of 300 metres.[CfgVh 11]

It is not possible to toggle any enhanced vision modes, though the sight does allow the operator to wear their own night vision goggles while looking through it.

Camouflage[]

  • SFIA: The SFIA's arid camouflage scheme.
  • Hex: Arid Hexacam camouflage pattern.
  • Green: Faded olive green paint scheme.
  • Sand: Faded sand-coloured paint scheme.

Munitions[]

Ammo parameter Value
Base damage value 23[CfgAm 3][note 1]
Splash damage value 8[CfgAm 4]
Damage type High-Explosive[CfgAm 1][CfgAm 2]
Aerodynamic friction -0.0006[CfgAm 5]
Muzzle velocity (m/s) 980[CfgMa 2]
Expected velocity (m/s) 400[CfgAm 6][note 2]
Penetration depth (mm) 29.4[CfgAm 7][Formula 2]

The ZU-23-2's guns can only feed from one[CfgWp 2] type of magazine:

23x152mm HEI-T[]

100-round magazine loaded with 23 mm high-explosive incendiary (HEI) shells.[CfgMa 3]

Every third round fired will emit a visible red tracer.[CfgMa 4] The shells have a blast radius of 2 metres.[CfgAm 8] They are partially considered to be armour-piercing and can penetrate approximately ~ 29 millimetres of armour plating (direct impact only).[CfgAm 7][Formula 2]

Trivia[]

  • At launch, the gunner's hands did not animate alongside the turret's hand cranks. This was fixed after Update 1.1's release.[1]
  • Prior to Update 1.1.3, night vision goggles would be remain invisible even if the ZU-23-2's crew were wearing a pair (it would only appear if their NVGs were activated).[2]

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 CfgAmmo >> lxws_b_23x152_he >> warheadName
  2. 2.0 2.1 CfgAmmo >> lxws_b_23x152_he >> explosive >> "0.8"
  3. CfgAmmo >> lxws_b_23x152_he >> hit
  4. CfgAmmo >> lxws_b_23x152_he >> indirectHit
  5. CfgAmmo >> lxws_b_23x152_he >> airFriction
  6. CfgAmmo >> lxws_b_23x152_he >> typicalSpeed
  7. 7.0 7.1 CfgAmmo >> lxws_b_23x152_he >> caliber
  8. CfgAmmo >> lxws_b_23x152_he >> indirectHitRange

CfgMagazines

  1. CfgMagazines >> lxws_100rnd_23x152_mag >> count
  2. CfgMagazines >> lxws_100rnd_23x152_mag >> initSpeed
  3. CfgMagazines >> lxws_100rnd_23x152_mag >> ammo >> "lxws_b_23x152_he"
  4. CfgMagazines >> lxws_100rnd_23x152_mag >> tracersEvery

CfgWeapons

  1. CfgWeapons >> lxws_zu23_w >> manual >> dispersion
  2. 2.0 2.1 CfgWeapons >> lxws_zu23_w >> magazines[] >> {"lxws_100rnd_23x152_mag","lxws_100rnd_23x152_truck_mag"}
  3. CfgWeapons >> lxws_zu23_w >> manual >> reloadTime

CfgVehicles

  1. CfgVehicles >> zu23_base_lxWS >> Turrets >> MainTurret >> magazines[] >> {"lxws_100rnd_23x152_mag","lxws_100rnd_23x152_mag","lxws_100rnd_23x152_mag","lxws_100rnd_23x152_mag","lxws_100rnd_23x152_mag","lxws_100rnd_23x152_mag","lxws_100rnd_23x152_mag"}
  2. CfgVehicles >> zu23_base_lxWS >> transportSoldier
  3. CfgVehicles >> zu23_base_lxWS >> AnimationSources >> shield_hide
  4. 4.0 4.1 CfgVehicles >> zu23_base_lxWS >> Turrets >> MainTurret >> discreteDistance[] >> {100,200,300,400,600,800,1000,1200,1500,1600,1700,1800,1900,2000}
  5. CfgVehicles >> zu23_base_lxWS >> Turrets >> MainTurret >> ViewOptics >> maxFov
  6. CfgVehicles >> zu23_base_lxWS >> Turrets >> MainTurret >> ViewOptics >> minFov
  7. CfgVehicles >> zu23_base_lxWS >> Turrets >> MainTurret >> maxTurn
  8. CfgVehicles >> zu23_base_lxWS >> Turrets >> MainTurret >> minTurn
  9. CfgVehicles >> zu23_base_lxWS >> Turrets >> MainTurret >> maxElev
  10. CfgVehicles >> zu23_base_lxWS >> Turrets >> MainTurret >> minElev
  11. CfgVehicles >> zu23_base_lxWS >> Turrets >> MainTurret >> discreteDistanceInitIndex >> "2"

Formulae

  1. 60 / reloadTime = 60 / 0.06
  2. 2.0 2.1 initSpeed * caliber * 15 / 1000 = 980 * 2 * 15 / 1000

Notes[]

  1. Due to the 23 mm shell's explosive coefficient (0.8), it primarily inflicts explosive damage (80%) and deals only 20% kinetic damage.
  2. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Nillers et al. 2022, Western Sahara - Changelog, Bohemia Interactive Forums, viewed 3 June 2024, <https://forums.bohemia.net/forums/topic/236830-western-sahara-changelog/?do=findComment&comment=3466561>.
  2. Nillers et al. 2024, Western Sahara - Changelog, Bohemia Interactive Forums, viewed 3 June 2024, <https://forums.bohemia.net/forums/topic/236830-western-sahara-changelog/?do=findComment&comment=3529977>.

External links[]

See also[]

Weapons of Western Sahara
Shotguns AA40
Carbines Velko R5 5.56 mm (R5 GL)
Assault rifles Galat ARM 7.62 mmSLR 7.62 mm (GL, Para) • Velko R4 5.56 mmXMS 5.56 mm (SG, GL)
Squad automatic weapons XMS SW 5.56 mm
Machineguns SA-77 7.62 mm (Compact)
Grenade launchers GLX
Static ZU-23-2
(Parenthesis) denote variants.
Sefrawi Freedom and Independence Army - Armoury (Western Sahara)
Handguns ACP-C2 .45P07 9 mm
Submachine guns PDW2000 9 mmSting 9 mm
Carbines Velko R5 5.56 mm
Assault rifles Galat ARM 7.62 mmSLR 7.62 mm
Machineguns SA-77 7.62 mm
Launchers RPG-42Titan MPRL
Static M2Mk6 MortarZU-23-2
Tura - Armoury (Western Sahara)
Submachine guns PDW2000 9 mm
Assault rifles Galat ARM 7.62 mm (Old) • SLR 7.62 mm
Machineguns SA-77 7.62 mm
Launchers RPG-42
Static M2Mk6 MortarZU-23-2
(Parenthesis) denote variants.