NOTE: This article is about the multi-faction ZU-23 static turret in ArmA 3's Western Sahara Creator DLC. For its official counterpart in ArmA 2, see ZU-23. |
« | The Zu-23-2 was developed in the late 1950s. Designed for escort missions and to engage low-flying targets at a range of 2.5 km (or armored vehicles at 2 km), it is also a formidable counter to enemy close air support. Field Manual
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The ZU-23-2 is a static anti-aircraft gun emplacement used by both the SFIA and Tura tribesmen in ArmA 3. It was added with the release of the Western Sahara Creator DLC.
Overview[]
The ZU-23-2 is a twin barrelled light anti-aircraft gun that can destroy low-flying aircraft with a high volume of fire.
The guns feed from 100-round belts.[CfgWp 2] ZU-23-2 turrets always have access to a total of seven belts (for a combined amount of 700 rounds).[CfgVh 1] They can attain a fire rate of up to 1,000 rounds per minute.[CfgWp 3][Formula 1]
They fire 23 mm high-explosive incendiary (HEI) shells[CfgAm 1][CfgAm 2] that are highly effective against helicopters and unarmoured ground vehicles. A gunshield is also available to protect the gunner (and optional side gunner[CfgVh 2]) from small arms fire and light explosives.[CfgVh 3]
The ZU-23's twin guns can be manually zeroed starting at a minimum of 100 metres up to a maximum of 2,000 metres.[CfgVh 4] It does not feature enhanced vision optics and only uses a magnified day sight.[CfgVh 5][CfgVh 6]
The turret base allows the gunner to freely rotate the guns in any direction horizontally.[CfgVh 7][CfgVh 8] However, vertical limits are more restrictive, allowing a maximum elevation of 85 degrees[CfgVh 9] and a depression of only 8 degrees.[CfgVh 10]
Optics[]

The ZU-23-2's magnified sight allows for zeroing to be manually adjusted, starting from a minimum of 100 metres up to a maximum of 2,000 metres (100, 200, 300, 400, 600, 800, 1000, 1200, 1500, 1600, 1700, 1800, 1900, 2000).[CfgVh 4] By default, it uses a zeroing of 300 metres.[CfgVh 11]
It is not possible to toggle any enhanced vision modes, though the sight does allow the operator to wear their own night vision goggles while looking through it.
Camouflage[]
- SFIA: The SFIA's arid camouflage scheme.
- Hex: Arid Hexacam camouflage pattern.
- Green: Faded olive green paint scheme.
- Sand: Faded sand-coloured paint scheme.
Munitions[]
Ammo parameter | Value |
---|---|
Base damage value | 23[CfgAm 3][note 1] |
Splash damage value | 8[CfgAm 4] |
Damage type | High-Explosive[CfgAm 1][CfgAm 2] |
Aerodynamic friction | -0.0006[CfgAm 5] |
Muzzle velocity (m/s) | 980[CfgMa 2] |
Expected velocity (m/s) | 400[CfgAm 6][note 2] |
Penetration depth (mm) | 29.4[CfgAm 7][Formula 2] |
The ZU-23-2's guns can only feed from one[CfgWp 2] type of magazine:
23x152mm HEI-T[]
100-round magazine loaded with 23 mm high-explosive incendiary (HEI) shells.[CfgMa 3]
Every third round fired will emit a visible red tracer.[CfgMa 4] The shells have a blast radius of 2 metres.[CfgAm 8] They are partially considered to be armour-piercing and can penetrate approximately ~ 29 millimetres of armour plating (direct impact only).[CfgAm 7][Formula 2]
Trivia[]
- At launch, the gunner's hands did not animate alongside the turret's hand cranks. This was fixed after Update 1.1's release.[1]
- Prior to Update 1.1.3, night vision goggles would be remain invisible even if the ZU-23-2's crew were wearing a pair (it would only appear if their NVGs were activated).[2]
Gallery[]
Config/script references[]
CfgAmmo
CfgMagazinesCfgWeaponsCfgVehicles
Formulae |
Notes[]
References[]
- ↑ Nillers et al. 2022, Western Sahara - Changelog, Bohemia Interactive Forums, viewed 3 June 2024, <https://forums.bohemia.net/forums/topic/236830-western-sahara-changelog/?do=findComment&comment=3466561>.
- ↑ Nillers et al. 2024, Western Sahara - Changelog, Bohemia Interactive Forums, viewed 3 June 2024, <https://forums.bohemia.net/forums/topic/236830-western-sahara-changelog/?do=findComment&comment=3529977>.
External links[]
See also[]
Weapons of Western Sahara | |
---|---|
Shotguns | AA40 |
Carbines | Velko R5 5.56 mm (R5 GL) |
Assault rifles | Galat ARM 7.62 mm • SLR 7.62 mm (GL, Para) • Velko R4 5.56 mm • XMS 5.56 mm (SG, GL) |
Squad automatic weapons | XMS SW 5.56 mm |
Machineguns | SA-77 7.62 mm (Compact) |
Grenade launchers | GLX |
Static | ZU-23-2 |
(Parenthesis) denote variants. |
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---|---|
Handguns | ACP-C2 .45 • P07 9 mm |
Submachine guns | PDW2000 9 mm • Sting 9 mm |
Carbines | Velko R5 5.56 mm |
Assault rifles | Galat ARM 7.62 mm • SLR 7.62 mm |
Machineguns | SA-77 7.62 mm |
Launchers | RPG-42 • Titan MPRL |
Static | M2 • Mk6 Mortar • ZU-23-2 |
![]() | |
---|---|
Submachine guns | PDW2000 9 mm |
Assault rifles | Galat ARM 7.62 mm (Old) • SLR 7.62 mm |
Machineguns | SA-77 7.62 mm |
Launchers | RPG-42 |
Static | M2 • Mk6 Mortar • ZU-23-2 |
(Parenthesis) denote variants. |