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« The Zafir 7.62 mm is a light machine gun mass-produced by China. It is said to be based on a copied Israeli design, which spawned a lengthy legal conflict that still remains unresolved. The Zafir is a gas-powered automatic firearm, that uses easily replaceable ammo boxes carrying up to 150 rounds. 7.62 mm caliber ammunition gives the Zafir an advantage over BLUFOR MX SW weapons when compared in power and range, but the weapon itself is heavier and less maneuverable.
Field Manual
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The Zafir 7.62 mm light machine gun.

The Zafir is a 7.62 mm light machine gun used exclusively by Mediterranean CSAT forces in ArmA 3.

Overview[]

The Zafir is a belt fed, gas operated selective-fire light machine gun that is chambered to fire the 7.62×54 mmR cartridge.

It feeds from 150-round linked belts stored in cloth pouches, and can attain a fire rate of up to ~ 952 rounds per minute[CfgWp 7][Formula 1] on full auto with a muzzle velocity of 860 m/s.[CfgMa 2] The Zafir accepts accessories on its top[CfgWp 8] and side[CfgWp 9] rails but its muzzle cannot be fitted with a sound suppressor. It has an integrated bipod fitted beneath the forward end of the handguard.[CfgWp 10]

Despite its heavy recoil, the Zafir provides superb firepower in a small package for CSAT infantry squads. Because it is chambered in 7.62 mm as opposed to 6.5 mm, it outmatches the Mk200 in almost every situation not only in terms of range, but also when it comes to stopping power against targets wearing heavy plate carriers.

The primary downside to the Zafir stems from its excessive recoil and heavier weight. It is more difficult to control when not firing from a stable position, and the number of reserve belts that the user can carry will be limited if they wish to avoid overburdening themselves.

In contrast, the Mk200 has fifty more rounds per belt, is very controllable even when firing on full auto, and is also much lighter to wield. Lastly, unlike the Mk200, the Zafir is unable to mount a suppressor. This makes it ill-suited for missions that require stealth since it can't be suppressed.

Ironsights[]

Arma3-zafir-ironsight-overview

The Zafir can be manually zeroed starting at a minimum of 300 metres up to a maximum of 1,000 metres (300, 400, 500, 600, 700, 800, 900, 1000).[CfgWp 11] By default, it is set to a zeroing of 400 metres.[CfgWp 12] Neither the front nor rear sights are illuminated.

If the top rail is fitted with an optic that can be zeroed beyond 1,000 metres (e.g. TWS MG), the Zafir will permit an absolute maximum zeroing of 1,400 metres.[CfgWp 13] In the specific case of optics that use or allow for zeroing below 300 metres, the Zafir will utilise those settings instead.[note 1]

Ammunition[]

Ammo parameter 7.62 mmR (Ball) 7.62 mmR (Tracer)
Base damage value 11.6[CfgAm 1] 11.6[CfgAm 2]
Aerodynamic friction -0.0012[CfgAm 3] -0.0012[CfgAm 4]
Muzzle velocity (m/s) 860[CfgMa 2] 860[CfgMa 3]
Expected velocity (m/s) 800[CfgAm 5][note 2] 800[CfgAm 6][note 2]
Penetration depth (mm) 23.22[CfgAm 7][Formula 2] 23.22[CfgAm 8][Formula 3]
Deflection angle (degrees) 15°[CfgAm 9] 15°[CfgAm 10]

The Zafir can be fed with two types of magazines.[CfgWp 14] They both share the same weight of 50[CfgMa 4][CfgMa 5] "mass" units:

7.62 mm 150Rnd Box[]

Arma3-ammunition-150rndzafirball

Standard-issue 150-round cloth pouch magazine loaded with a mix of ball and tracer 7.62 mmR ammunition.[CfgMa 6]

Every fifth round fired will emit a visible green tracer.[CfgMa 7] The last four rounds of the belt will always consist exclusively of tracers.[CfgMa 8]

7.62 mm 150Rnd Tracer (Green) Box[]

Arma3-ammunition-150rndzafirtracer

Dedicated tracer magazine loaded entirely with 7.62 mmR tracer ammunition.[CfgMa 9]

Aside from its tracer-exclusive loadout, it is statistically identical to the standard mixed ball/tracer magazine.

Trivia[]

  • As stated in its Field Manual entry, ArmA 3's Zafir is directly based on the Israeli-made "NEGEV NG-7" designed by the Israel Weapon Industries (IWI). The NG7 is a variant of the baseline NEGEV LMG family that is chambered to fire 7.62×51 mm NATO ammunition as opposed to 5.56 mm.[1]
    • The Zafir also features what appears to be an aftermarket stock manufactured by FAB Defense as part of its furniture.[1]
  • Prior to the Beta's release, the Mk200 served as a placeholder LMG for CSAT automatic riflemen during the Alpha before it was eventually replaced by the Zafir.[2]
  • Along with the Rahim, the Zafir was initially chambered to fire 7.62×51 mm NATO ammunition like its real-life counterpart. This was later re-factored to 7.62×54 mm instead after the Marksmen DLC was released (as part of Game Update 1.42).[3][4]
    • In spite of this, when zoomed in closely it is still possible to see "7.62×51 mm" engraved onto the base of the belt's cartridges.
  • At release, any large riflescopes with a 3D view (e.g. RCO) would clip into the player's camera in first person whenever the Zafir was deployed onto the ground. Reloading while prone would also temporarily cause the user to get stuck for a few seconds after the animation was finished. Both issues were corrected by the release of Game Update 1.78.[5]
  • Before Game Update 1.86, its bipod legs were much shorter and would always cause the Zafir to appear to float slightly above the surface of wherever it was deployed.[6]
The information below details unused, pre-release or removed content.
  • Arma3-zafir-07

    Zafir configured to accept 7.62 mm suppressors with the unused proxy.

    The Zafir's model has an unused proxy that would enable the user to fit attachments onto its muzzle.
    • However, the Zafir is not configured by default to be able to do so even though there are 7.62 mm suppressors available for mounting.
    • Interestingly, the Zafir does have sound effects for firing the weapon when suppressed[7][8], though these are older sound effects that predate the new sound shader system introduced in the Marksmen DLC.

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_762x54_Ball >> hit
  2. CfgAmmo >> B_762x54_Tracer_Green >> hit
  3. CfgAmmo >> B_762x54_Ball >> airFriction
  4. CfgAmmo >> B_762x54_Tracer_Green >> airFriction
  5. CfgAmmo >> B_762x54_Ball >> typicalSpeed
  6. CfgAmmo >> B_762x54_Tracer_Green >> typicalSpeed
  7. CfgAmmo >> B_762x54_Ball >> caliber
  8. CfgAmmo >> B_762x54_Tracer_Green >> caliber
  9. CfgAmmo >> B_762x54_Ball >> deflecting
  10. CfgAmmo >> B_762x54_Tracer_Green >> deflecting

CfgMagazines

  1. CfgMagazines >> 150Rnd_762x54_Box >> count
  2. 2.0 2.1 CfgMagazines >> 150Rnd_762x54_Box >> initSpeed
  3. CfgMagazines >> 150Rnd_762x54_Box_Tracer >> initSpeed
  4. CfgMagazines >> 150Rnd_762x54_Box >> mass
  5. CfgMagazines >> 150Rnd_762x54_Box_Tracer >> mass
  6. CfgMagazines >> 150Rnd_762x54_Box >> "B_762x54_Tracer_Green"
  7. CfgMagazines >> 150Rnd_762x54_Box >> tracersEvery
  8. CfgMagazines >> 150Rnd_762x54_Box >> lastRoundsTracer
  9. CfgMagazines >> 150Rnd_762x54_Box_Tracer >> "B_762x54_Tracer_Green"

CfgWeapons

  1. CfgWeapons >> LMG_Zafir_F >> FullAuto >> dispersion
  2. CfgWeapons >> LMG_Zafir_F >> Single >> dispersion
  3. CfgWeapons >> LMG_Zafir_F >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> LMG_Zafir_F >> recoil
  5. CfgWeapons >> LMG_Zafir_F >> inertia
  6. CfgWeapons >> LMG_Zafir_F >> dexterity
  7. CfgWeapons >> LMG_Zafir_F >> FullAuto >> reloadTime
  8. CfgWeapons >> LMG_Zafir_F >> WeaponSlotsInfo >> CowsSlot_Rail >> compatibleItems >> {optic_aco,optic_ACO_grn,optic_ACO_grn_smg,optic_aco_smg,optic_ams,optic_AMS_khk,optic_AMS_snd,optic_Arco,optic_Arco_AK_arid_F,optic_Arco_AK_blk_F,optic_Arco_AK_lush_F,optic_Arco_arid_F,optic_Arco_blk_F,optic_Aro_ghex_F,optic_Arco_lush_F,optic_DMS,optic_DMS_ghex_F,optic_DMS_weathered_F,optic_DMS_weathered_Kir_F,optic_ERCO_blk_F,optic_ERCO_khk_F,optic_ERCO_snd_F,optic_hamr,optic_Hamr_khk_F,optic_Holosight,optic_Holosight_arid_F,optic_Holosight_blk_F,optic_Holosight_khk_F,optic_Holosight_lush_F,optic_Holosight_smg,optic_Holosight_smg_blk_F,optic_Holosight_smg_khk_F,optic_KHS_blk,optic_KHS_hex,optic_KHS_old,optic_KHS_tan,optic_LRPS,optic_LRPS_ghex_F,optic_LRPS_tna_F,optic_MRCO,optic_Nightstalker,optic_NVS,optic_SOS,optic_SOS_khk_F,optic_tws,optic_tws_mg}
  9. CfgWeapons >> LMG_Zafir_F >> WeaponSlotsInfo >> PointerSlot_Rail >> compatibleItems >> {acc_flashlight,acc_pointer_IR}
  10. CfgWeapons >> LMG_Zafir_F >> hasBipod
  11. CfgWeapons >> LMG_Zafir_F >> discreteDistance[] >> {300,400,500,600,700,800,900,1000}
  12. CfgWeapons >> LMG_Zafir_F >> discreteDistanceInitIndex >> "1"
  13. CfgWeapons >> LMG_Zafir_F >> maxZeroing
  14. CfgWeapons >> LMG_Zafir_F >> magazines[] >> {"150Rnd_762x54_Box","150Rnd_762x54_Box_Tracer"}

Formulae

  1. 60 / reloadTime = 60 / 0.063
  2. initSpeed * caliber * 15 / 1000 = 860 * 1.8 * 15 / 1000
  3. initSpeed * caliber * 15 / 1000 = 860 * 1.8 * 15 / 1000

Notes[]

  1. Both unmagnified sights like the ACO or enhanced vision scopes such as the Nightstalker/TWS allow for zeroing under 300 metres. In the case of the former, the Zafir will utilise the optic's fixed zeroing even though it is below 300 metres. In the case of the latter, it will be possible to freely adjust the Zafir's zeroing above or under 300 metres without any restrictions until the optic is removed.
  2. 2.0 2.1 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. 1.0 1.1 Johnson, S 2012, 'The Next Gen 7.62mm NEGEV NG7 Machine Gun', The Firearm Blog, 6 March, viewed 3 March 2024, <https://www.thefirearmblog.com/blog/2012/03/06/the-next-gen-7-62mm-negev-ng7-machine-gun/>.
  2. Bohemia Interactive a.s., 2013, What's New in the Beta, Arma 3, viewed 21 December 2022, <https://arma3.com/whatsnew/beta>.
  3. van 't Land, J.J. 2015, SPOTREP #00040, Arma 3, viewed 19 September 2017, <https://dev.arma3.com/post/spotrep-00040>.
  4. van 't Land, J.J. 2015, SITREP #00102, Arma 3, viewed 2 June 2024, <https://dev.arma3.com/post/sitrep-00102>.
  5. Kovařič, V 2017, SPOTREP #00076, Arma 3, viewed 15 December 2023, <https://dev.arma3.com/post/spotrep-00076>.
  6. Kužel, O 2018, SPOTREP #00082, Arma 3, viewed 15 December 2023, <https://dev.arma3.com/post/spotrep-00082>.
  7. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\sounds_f\weapons\zafir\silencer_zafir_1.wss
  8. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\sounds_f\weapons\zafir\silencer_zafir_2.wss

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
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