|Seats||All variants: 3 seats:
Transport variants: 17 seats:
Medical variant: 16 seats:
|Item capacity||3000 mass|
|Top speed||82 km/h|
|Fuel capacity||28 fuel units|
|Variants||Transport, Transport (Covered), Repair, Ammo, Fuel, Medical, Water, MLR|
- Troop transport
- Ground vehicle repair
- Vehicle munitions rearmament
- Medical support
- Mobile water station
|«||The Zamak heavy truck is a 6x6 vehicle used for transport, repair and utility. Fitted with a powerful V8 engine, these trucks are reliable even in harsh conditions.
The Zamak is a medium-sized 6x6, general utility truck that can transport and heal troops, or repair and refuel military vehicles although it can also be used for civil purposes as well.
There are a total of six more variants of the Zamak (not including the baseline troop transport variant). These are a fuel tanker, medical transport, vehicle repair, munitions carrier, and a tanker carrying a water cistern. With the exception of the munitions carrier, civilian versions of each military variant also exist.
Last but not least, there is also a dedicated self-propelled artillery variant that uses the Zamak's chassis as a base, and has a rocket launcher pod mounted onto the rear flatbed.
While not as fast as the Tempest, the Zamak has better handling and acceleration while driving on paved roads, and requires little space to perform tight turns on corners.
Just like the HEMTT and Tempest families of trucks, the Zamak is completely unarmed and cannot defend itself from enemy fire. Coupled with being the least armoured of the three truck designs (even the cab provides essentially no protection against small arms fire), it is vital that Zamaks be given cover by friendly forces or at least be escorted by a convoy when going near the front line.
Passenger capacity depends on the variant, but all of them will support a crew of at least three that includes both the driver and two passengers in the front cab.
NOTE: The Zamak MLR variant is not listed here. For specific details on the MLR variant, see here.
It has an extended, open-top flatbed fitted behind the cab that can transport up to fourteen passengers. The rear two positions are FFV-enabled.There is also a civilian counterpart to this variant that has the exact same functionality but uses a different paint job.
Identical feature-wise to the baseline variant; the sole difference is that the flatbed section is covered with a tarpaulin that can hide troops from view (note that the tarpaulin does not provide ballistic protection).Also has a civilian/IDAP counterpart to this variant that has the exact same functionality but uses a different paint job.
Uses a sealed cargo compartment that has spare parts, tools, and components for use in repairing nearby land vehicles and grounded aircraft.Has only three seats in the cab and cannot transport any other passengers. There is also a civilian counterpart to this variant that has the exact same functionality but uses a different paint job.
Has a sealed cargo compartment fitted behind the cab that carries ammunition.It can re-arm nearby land vehicles and grounded aircraft. Contains the same amount of seats as the Repair variant and is visually identical as well.
Has a large fuel cistern fitted to the rear of the cab. It can refuel nearby land vehicles and grounded aircraft. Contains the same amount of seats as the Repair variant.Also has a civilian counterpart to this variant that has the exact same functionality but uses a different paint job.
Medical support/transport variant. Its benches and litters have enough space for up to thirteen wounded soldiers (not including the cab driver/passengers).Unlike the regular transport variants, the two rear passenger seats do not have FFV-capability.
- Hex: Arid Hexacam camouflage pattern. Useful for forested, grass plains, and desert environments. Applied onto Mediterranean CSAT trucks.
- Green Hex: Tropical Hexacam pattern camouflage. This is used in heavily forested and tropic environments. Only utilised by Pacific CSAT forces.
- Digital Green: Digitised semi-fractal camouflage pattern used by all AAF vehicles and aircraft. Suited to forested and grassy environments, but otherwise useless in arid and desert terrain. Exclusive to the AAF's Zamaks.
- Geometric: Fractal woodland camouflage pattern. Utilised by LDF Zamaks only.
- Orange & Blue: Pattern-less two-tone paint scheme with the cab painted in red orange and the rear cargo bed blue.
- Orange & Olive: Pattern-less two-tone paint scheme with the cab painted in red orange and the rear cargo bed olive green.
- Blue: Pattern-less blue paint scheme.
- Blue & Olive: Pattern-less two-tone paint scheme with the cab painted in blue and the rear cargo bed olive green.
- IDAP: Flat white paint scheme with additional livery in the form of IDAP logos and signage. Used exclusively by IDAP aid workers.
All variants of the Zamak have base armour values of 100. They cannot be fitted with Explosive Reactive Armour (ERA) blocks/panels nor slat cages.
The following highlighted positions serve as weak points on Zamak trucks:
Note that weak point positions remain identical on all variants of the Zamak with only slight deviations depending on the flatbed (i.e. the cistern on Zamak Fuel variants).
The body on all trucks can withstand up to 100 points of damage. They receive 150% increased damage from high-explosive (HE) type munitions.
Wrecking the truck's body will always result in a catastrophic loss.
Zamak hulls can take up to 44 points of damage. 100% of incoming damage on the hull will be shared with the truck's main "health" pool. It takes 50% increased damage from HE-type munitions. It will not cause a catastrophic kill by itself unless the Zamak has been critically damaged.
The engine can only survive 50 points of damage.
100% of incoming damage on the engine will be transferred onto the Zamak's "health" pool. It takes 50% increased damage from HE-type munitions. It will not cause a catastrophic kill by itself unless the Van has been critically damaged.
If damaged: Greatly reduces the engine's power output, Zamaks can no longer attain their top speed and will have difficulty making simple manoeuvres.
If destroyed: Instantly immobilises the Zamak.
The fuel tanks (not the cistern) can only take 50 points of damage before rupturing.
100% of incoming damage is always shared with the truck's main "health" pool. It takes 150% increased damage from HE-type munitions. A destroyed fuel tank will not cause a catastrophic kill unless the Zamak is critically damaged.
If damaged: Gradually leak fuel over time.
If destroyed: Rapidly lose entire fuel capacity in just a few seconds.
All six of the Zamak's wheels can withstand 200 points of damage before bursting.
They are susceptible to small arms fire and take 400% damage from explosive-type damage, meaning any HE-type munitions or landmines can instantly pop them. No damage is transferred onto the Zamak's "health" pool.
- Zamak is simply Kamaz spelt backwards, which is the name of the company that designs the real-life "KamAZ-4310" family of trucks that the Zamak is based on.
- Unused strings leftover in the game files following the release of the campaign's third episode (String name: str_a3_cfgvehicles_i_truck_02_mlrs_f0) indicate that an MLRS version of the Zamak called the Zamak LRS was planned to have been added initially.
- The actual rocket artillery-equipped Zamak would ultimately not be added until the release of the Tanks DLC.
Vehicles of comparable role and configuration
- HEMTT (NATO counterpart)
- Tempest (Heavy CSAT counterpart)
- MTVR (USMC/U.S. Army/British Army counterpart, ArmA 2 only)
- Kamaz (Russian Armed Forces predecessor, ArmA 2 only)
|CSAT - Vehicles (ArmA 3)|
|Wheeled||Ifrit • MSE-3 Marid • Qilin • Quadbike • Tempest • UGV Saif • Zamak|
|Tracked||2S9 Sochor • Akinaka ED-1D (Sayyah ED-1E) • BTR-K Kamysh • T-100 Varsuk • T-140 Angara (T-140K) • ZSU-39 Tigris|
|Rotor-wing||Jinaah AL-6 • Mi-48 Kajman • Mi-290 Taru • PO-30 Orca • Tayran AR-2|
|Fixed-wing||K40 Abalil-3 • KH-3A Fenghuang • To-199 Neophron • To-201 Shikra • Y-32 Xi'an|
|Aquatic||Assault Boat (Rescue) • Speedboat HMG • SDV|
|Parenthesis denote variants.|
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
|AAF - Vehicles (ArmA 3)|
|Wheeled||AFV-4 Gorgon • Quadbike • Strider • UGV Stomper • Zamak (MLR)|
|Tracked||AWC Nyx • ED-1D Pelter (ED-1E Roller) • FV-720 Mora • MBT-52 Kuma|
|Rotor-wing||AR-2 Darter • AL-6 Pelican • CH-49 Mohawk • WY-55 Hellcat|
|Fixed-wing||A-143 Buzzard • A-149 Gryphon • K40 Abalil-3|
|Aquatic||Assault Boat (Rescue) • Speedboat Minigun • SDV|
|Parenthesis denote variants.|
Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
|LDF - Vehicles (ArmA 3)|
|Wheeled||Offroad • Quadbike • UGV Stomper • Van • Zamak (MLR)|
|Tracked||ED-1D Pelter (ED-1E Roller) • FV-720 Odyniec|
|Rotor-wing||AL-6 Pelican • AR-2 Darter • WY-55 Czapla|
|(Parenthesis) denote variants.|
Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC