Armed Assault Wiki
Advertisement
« The Zubr .45 ACP is a revolver handgun with a distinctive design. The muzzle position is aligned with the bottom chamber. Compared to normal topmost revolvers, this change reduces the muzzle flip after shooting by directing the recoil more into the shooter's wrist.
Field Manual
»
The Zubr .45 revolver.

The Zubr is a .45 handgun used by CSAT forces and in limited numbers with Altian/Livonian criminal groups in ArmA 3.

Overview[]

The Zubr is a double-action revolver chambered to fire the .45 ACP round.

It can only feed from 6-round cylinders. The Zubr can attain a fire rate of up to 240 rounds per minute[CfgWp 6][Formula 1] with a muzzle velocity of 480 m/s.[CfgWp 7] The Zubr supports being mounted with the Yorris J2, a red dot sight designed exclusively for mounting on its rail. It cannot be fitted with muzzle attachments but has an underbarrel rail that supports flashlight accessories.[CfgWp 8][CfgWp 9]

The weapon of choice of CSAT officers, the Zubr is a relatively powerful heavy pistol that has both good stopping power and range due to utilising the .45 ACP cartridge. Controllable recoil, a high muzzle velocity, and the ability to mount optics makes the Zubr effective up to a range of 64 metres.

However, its biggest drawback stems from its revolver design. With a total capacity of just six rounds[CfgMa 1] (the least out of all handguns) the operator will quickly run out of ammunition during a firefight and be forced to constantly reload. The other downside is its double-action operation; the cylinder must rotate after the trigger is pulled first which causes a small delay before the round actually leaves the chamber.

Although it is actually more accurate than its NATO counterpart[CfgWp 1], as a result of these downsides the Zubr makes for a very poor sidearm in comparison to every other handgun. Unless absolutely necessary or if there is a lack of any better alternative, it should never be utilised as a sidearm for combat troops.

Ironsights[]

Arma3-zubr-ironsights-overview

The Zubr's ironsights are set to a fixed zeroing of 50 metres.[CfgWp 10] This cannot be manually adjusted.

The ironsights feature coloured dots for both the rear notches and front sight post coloured in green (rear) and red (front), respectively. However, it should be noted that none of the three dots are illuminated and they will not glow even in low-light conditions.

Ammunition[]

Arma3-ammunition-6rndzubr
Ammo parameter .45 ACP (Ball)
Base damage value 5[CfgAm 1]
Aerodynamic friction -0.0018[CfgAm 2]
Muzzle velocity (m/s) 480[CfgMa 2]
Expected velocity (m/s) 280[CfgAm 3][note 1]
Penetration depth (mm) 10.08[CfgAm 4][Formula 2]
Deflection angle (degrees) 25°[CfgAm 5]

The Zubr only accepts being loaded with one type of magazine.[CfgWp 11] It has a weight of 4[CfgMa 3] "mass" units:

.45 ACP 6Rnd Cylinder[]

Cylinder with six rounds worth of .45 ACP ball ammunition.[CfgMa 4]

None of the rounds fired will emit visible tracers.

Trivia[]

  • The Zubr is based on the real-life "Rhino" series of revolvers designed by Chiappa Firearms of Italy (more specifically it is based on the "60DS" variant of the Rhino).
    • Unlike the actual Rhino however, the Zubr is unusually chambered in .45 ACP as opposed to the calibres used by its real-world counterpart (.357 Magnum/.40 S&W/9 mm).[1][2]
  • Along with the 4-five, the Zubr was not initially included on ArmA 3's release. A teaser screenshot of the Zubr was initially previewed in a social media post on October 6th, 2013.[3] It would finally be included into the game after the campaign's first episode was added as part of Game Update 1.04.[4]
  • Like the 4-five pistol, the Zubr could only be fitted with the Yorris sight on release. The underbarrel rail was only made usable after Game Update 1.70, which enabled both handguns to use pistol flashlights.[5]
  • The word "Zubr" (Зубр) translates to "European bison" in Russian.

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_45ACP_Ball >> hit
  2. CfgAmmo >> B_45ACP_Ball >> airFriction
  3. CfgAmmo >> B_45ACP_Ball >> typicalSpeed
  4. CfgAmmo >> B_45ACP_Ball >> caliber
  5. CfgAmmo >> B_45ACP_Ball >> deflecting

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 6Rnd_45ACP_Cylinder >> count
  2. CfgMagazines >> 6Rnd_45ACP_Cylinder >> initSpeed
  3. CfgMagazines >> 6Rnd_45ACP_Cylinder >> mass
  4. CfgMagazines >> 6Rnd_45ACP_Cylinder >> ammo >> "B_45ACP_Ball"

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> hgun_Pistol_heavy_02_F >> Single >> dispersion
  2. CfgWeapons >> hgun_Pistol_heavy_02_F >> WeaponSlotsInfo >> mass
  3. CfgWeapons >> hgun_Pistol_heavy_02_F >> recoil
  4. CfgWeapons >> hgun_Pistol_heavy_02_F >> inertia
  5. CfgWeapons >> hgun_Pistol_heavy_02_F >> dexterity
  6. CfgWeapons >> hgun_Pistol_heavy_02_F >> Single >> reloadTime
  7. CfgWeapons >> hgun_Pistol_heavy_02_F >> initSpeed
  8. CfgWeapons >> hgun_Pistol_heavy_02_F >> WeaponSlotsInfo >> CowsSlot_Rail_Pistol >> compatibleItems >> {optic_Yorris}
  9. CfgWeapons >> hgun_Pistol_heavy_02_F >> WeaponSlotsInfo >> PointerSlot_Pistol >> compatibleItems >> {acc_flashlight_pistol}
  10. CfgWeapons >> hgun_Pistol_heavy_02_F >> discreteDistance[] >> {50}
  11. CfgWeapons >> hgun_Pistol_heavy_02_F >> magazineWell[] >> {"Cylinder_45ACP"}

Formulae

  1. 60 / reloadTime = 60 / 0.25
  2. initSpeed * caliber * 15 / 1000 = 480 * 1.4 * 15 / 1000

Notes[]

  1. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Chen, N 2016, 'Gun Review: Chiappa Rhino 60DS AKA White Rhino', The Firearm Blog, 7 June, viewed 5 March 2023, <https://www.thefirearmblog.com/blog/2016/06/07/review-chiappa-rhino-60ds-aka-white-rhino/>.
  2. Chiappa Firearms 2019, Chiappa Firearms // Rhino, chiappafirearms.com, viewed 5 March 2023, <https://web.archive.org/web/20230220011938/https://www.chiappafirearms.com/family.php?id=53>. (archived link)
  3. Bohemia Interactive a.s., 2013, And, for those who don't Nederlands spreken, here's a taste of ongoing A3 development, demo'd on Day 2 @Firstlook2k13, 6 October, viewed 2 May 2023, <https://twitter.com/ArmaPlatform/status/386820458588278784>.
  4. van 't Land, J.J. 2013, SPOTREP #00013, Arma 3, viewed 9 October 2017, <https://dev.arma3.com/post/spotrep-00013>.
  5. Kovařič, V 2017, SPOTREP #00067, Arma 3, viewed 9 June 2019, <https://dev.arma3.com/post/spotrep-00067>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Advertisement